forked from eden-emu/eden
		
	
		
			
				
	
	
		
			66 lines
		
	
	
	
		
			1.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			66 lines
		
	
	
	
		
			1.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2021 yuzu Emulator Project
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| // Licensed under GPLv2 or any later version
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| // Refer to the license.txt file included.
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| 
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| #pragma once
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| 
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| #include <exception>
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| #include <string>
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| #include <string_view>
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| #include <utility>
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| 
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| #include <fmt/format.h>
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| 
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| namespace Shader {
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| 
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| class Exception : public std::exception {
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| public:
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|     explicit Exception(std::string message) noexcept : err_message{std::move(message)} {}
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| 
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|     [[nodiscard]] const char* what() const noexcept override {
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|         return err_message.c_str();
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|     }
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| 
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|     void Prepend(std::string_view prepend) {
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|         err_message.insert(0, prepend);
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|     }
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| 
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|     void Append(std::string_view append) {
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|         err_message += append;
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|     }
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| 
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| private:
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|     std::string err_message;
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| };
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| 
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| class LogicError : public Exception {
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| public:
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|     template <typename... Args>
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|     explicit LogicError(const char* message, Args&&... args)
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|         : Exception{fmt::format(fmt::runtime(message), std::forward<Args>(args)...)} {}
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| };
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| 
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| class RuntimeError : public Exception {
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| public:
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|     template <typename... Args>
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|     explicit RuntimeError(const char* message, Args&&... args)
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|         : Exception{fmt::format(fmt::runtime(message), std::forward<Args>(args)...)} {}
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| };
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| 
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| class NotImplementedException : public Exception {
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| public:
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|     template <typename... Args>
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|     explicit NotImplementedException(const char* message, Args&&... args)
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|         : Exception{fmt::format(fmt::runtime(message), std::forward<Args>(args)...)} {
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|         Append(" is not implemented");
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|     }
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| };
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| 
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| class InvalidArgument : public Exception {
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| public:
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|     template <typename... Args>
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|     explicit InvalidArgument(const char* message, Args&&... args)
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|         : Exception{fmt::format(fmt::runtime(message), std::forward<Args>(args)...)} {}
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| };
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| 
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| } // namespace Shader
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