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eden/src/core/hle/service/audio/codecctl.cpp
Lioncash 346271b80b service: Eliminate usages of the global system instance
Completely removes all usages of the global system instance within the
services code by passing in the using system instance to the services.
2020-11-26 20:03:11 -05:00

30 lines
1 KiB
C++

// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "core/hle/service/audio/codecctl.h"
namespace Service::Audio {
CodecCtl::CodecCtl(Core::System& system_) : ServiceFramework{system_, "codecctl"} {
static const FunctionInfo functions[] = {
{0, nullptr, "InitializeCodecController"},
{1, nullptr, "FinalizeCodecController"},
{2, nullptr, "SleepCodecController"},
{3, nullptr, "WakeCodecController"},
{4, nullptr, "SetCodecVolume"},
{5, nullptr, "GetCodecVolumeMax"},
{6, nullptr, "GetCodecVolumeMin"},
{7, nullptr, "SetCodecActiveTarget"},
{8, nullptr, "GetCodecActiveTarget"},
{9, nullptr, "BindCodecHeadphoneMicJackInterrupt"},
{10, nullptr, "IsCodecHeadphoneMicJackInserted"},
{11, nullptr, "ClearCodecHeadphoneMicJackInterrupt"},
{12, nullptr, "IsCodecDeviceRequested"},
};
RegisterHandlers(functions);
}
CodecCtl::~CodecCtl() = default;
} // namespace Service::Audio