ReinUsesLisp
12fbe5dcf8
shader_ir: Unify constant buffer offset values
...
Constant buffer values on the shader IR were using different offsets if
the access direct or indirect. cbuf34 has a non-multiplied offset while
cbuf36 does. On shader decoding this commit multiplies it by four on
cbuf34 queries.
2019-01-30 02:45:50 -03:00
ReinUsesLisp
1be12d5819
shader_ir: Pass to decoder functions basic block's code
2019-01-15 17:54:53 -03:00
ReinUsesLisp
719c83a4c2
shader_decode: Improve zero flag implementation
2019-01-15 17:54:53 -03:00
ReinUsesLisp
dc93729f47
video_core: Return safe values after an assert hits
2019-01-15 17:54:52 -03:00
ReinUsesLisp
68ae98c2ee
shader_decode: Implement F2F_C
2019-01-15 17:54:52 -03:00
ReinUsesLisp
039f4d79e5
shader_decode: Implement I2I
2019-01-15 17:54:52 -03:00
ReinUsesLisp
22618d59df
shader_decode: Implement F2I
2019-01-15 17:54:51 -03:00
ReinUsesLisp
d373f13b8a
shader_decode: Implement I2F
2019-01-15 17:54:51 -03:00
ReinUsesLisp
e456e2c1f3
shader_decode: Implement F2F
2019-01-15 17:54:50 -03:00
ReinUsesLisp
25f868d8be
shader_ir: Initial implementation
2019-01-15 17:54:49 -03:00