forked from eden-emu/eden
video_core: Rewrite the texture cache
The current texture cache has several points that hurt maintainability and performance. It's easy to break unrelated parts of the cache when doing minor changes. The cache can easily forget valuable information about the cached textures by CPU writes or simply by its normal usage.The current texture cache has several points that hurt maintainability and performance. It's easy to break unrelated parts of the cache when doing minor changes. The cache can easily forget valuable information about the cached textures by CPU writes or simply by its normal usage. This commit aims to address those issues.
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2d951b73bf
commit
d25b097e84
152 changed files with 10609 additions and 8351 deletions
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@ -497,11 +497,12 @@ u32 ShaderIR::DecodeImage(NodeBlock& bb, u32 pc) {
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return pc;
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}
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Image& ShaderIR::GetImage(Tegra::Shader::Image image, Tegra::Shader::ImageType type) {
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ImageEntry& ShaderIR::GetImage(Tegra::Shader::Image image, Tegra::Shader::ImageType type) {
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const auto offset = static_cast<u32>(image.index.Value());
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const auto it = std::find_if(std::begin(used_images), std::end(used_images),
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[offset](const Image& entry) { return entry.offset == offset; });
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const auto it =
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std::find_if(std::begin(used_images), std::end(used_images),
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[offset](const ImageEntry& entry) { return entry.offset == offset; });
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if (it != std::end(used_images)) {
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ASSERT(!it->is_bindless && it->type == type);
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return *it;
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@ -511,7 +512,7 @@ Image& ShaderIR::GetImage(Tegra::Shader::Image image, Tegra::Shader::ImageType t
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return used_images.emplace_back(next_index, offset, type);
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}
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Image& ShaderIR::GetBindlessImage(Tegra::Shader::Register reg, Tegra::Shader::ImageType type) {
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ImageEntry& ShaderIR::GetBindlessImage(Tegra::Shader::Register reg, Tegra::Shader::ImageType type) {
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const Node image_register = GetRegister(reg);
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const auto result =
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TrackCbuf(image_register, global_code, static_cast<s64>(global_code.size()));
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@ -520,7 +521,7 @@ Image& ShaderIR::GetBindlessImage(Tegra::Shader::Register reg, Tegra::Shader::Im
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const auto offset = std::get<2>(result);
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const auto it = std::find_if(std::begin(used_images), std::end(used_images),
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[buffer, offset](const Image& entry) {
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[buffer, offset](const ImageEntry& entry) {
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return entry.buffer == buffer && entry.offset == offset;
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});
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if (it != std::end(used_images)) {
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