forked from eden-emu/eden
		
	shader_header: Make local memory size getter constant
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		|  | @ -106,7 +106,7 @@ struct Header { | |||
|         } ps; | ||||
|     }; | ||||
| 
 | ||||
|     u64 GetLocalMemorySize() { | ||||
|     u64 GetLocalMemorySize() const { | ||||
|         return (common1.shader_local_memory_low_size | | ||||
|                 (common2.shader_local_memory_high_size << 24)); | ||||
|     } | ||||
|  |  | |||
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