forked from eden-emu/eden
		
	
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						890e98a33e
					
				
					 9 changed files with 67 additions and 22 deletions
				
			
		|  | @ -20,15 +20,17 @@ u32 nvdisp_disp0::ioctl(Ioctl command, const std::vector<u8>& input, std::vector | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u32 height, | void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u32 height, | ||||||
|                         u32 stride) { |                         u32 stride, NVFlinger::BufferQueue::BufferTransformFlags transform) { | ||||||
|     VAddr addr = nvmap_dev->GetObjectAddress(buffer_handle); |     VAddr addr = nvmap_dev->GetObjectAddress(buffer_handle); | ||||||
|     LOG_WARNING(Service, |     LOG_WARNING(Service, | ||||||
|                 "Drawing from address %llx offset %08X Width %u Height %u Stride %u Format %u", |                 "Drawing from address %llx offset %08X Width %u Height %u Stride %u Format %u", | ||||||
|                 addr, offset, width, height, stride, format); |                 addr, offset, width, height, stride, format); | ||||||
| 
 | 
 | ||||||
|     using PixelFormat = RendererBase::FramebufferInfo::PixelFormat; |     using PixelFormat = RendererBase::FramebufferInfo::PixelFormat; | ||||||
|  |     using Flags = NVFlinger::BufferQueue::BufferTransformFlags; | ||||||
|  |     const bool flip_vertical = static_cast<u32>(transform) & static_cast<u32>(Flags::FlipV); | ||||||
|     const RendererBase::FramebufferInfo framebuffer_info{ |     const RendererBase::FramebufferInfo framebuffer_info{ | ||||||
|         addr, offset, width, height, stride, static_cast<PixelFormat>(format)}; |         addr, offset, width, height, stride, static_cast<PixelFormat>(format), flip_vertical}; | ||||||
| 
 | 
 | ||||||
|     Core::System::GetInstance().perf_stats.EndGameFrame(); |     Core::System::GetInstance().perf_stats.EndGameFrame(); | ||||||
|     VideoCore::g_renderer->SwapBuffers(framebuffer_info); |     VideoCore::g_renderer->SwapBuffers(framebuffer_info); | ||||||
|  |  | ||||||
|  | @ -8,6 +8,7 @@ | ||||||
| #include <vector> | #include <vector> | ||||||
| #include "common/common_types.h" | #include "common/common_types.h" | ||||||
| #include "core/hle/service/nvdrv/devices/nvdevice.h" | #include "core/hle/service/nvdrv/devices/nvdevice.h" | ||||||
|  | #include "core/hle/service/nvflinger/buffer_queue.h" | ||||||
| 
 | 
 | ||||||
| namespace Service { | namespace Service { | ||||||
| namespace Nvidia { | namespace Nvidia { | ||||||
|  | @ -23,7 +24,8 @@ public: | ||||||
|     u32 ioctl(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output) override; |     u32 ioctl(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output) override; | ||||||
| 
 | 
 | ||||||
|     /// Performs a screen flip, drawing the buffer pointed to by the handle.
 |     /// Performs a screen flip, drawing the buffer pointed to by the handle.
 | ||||||
|     void flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u32 height, u32 stride); |     void flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u32 height, u32 stride, | ||||||
|  |               NVFlinger::BufferQueue::BufferTransformFlags transform); | ||||||
| 
 | 
 | ||||||
| private: | private: | ||||||
|     std::shared_ptr<nvmap> nvmap_dev; |     std::shared_ptr<nvmap> nvmap_dev; | ||||||
|  |  | ||||||
|  | @ -58,12 +58,13 @@ const IGBPBuffer& BufferQueue::RequestBuffer(u32 slot) const { | ||||||
|     return itr->igbp_buffer; |     return itr->igbp_buffer; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void BufferQueue::QueueBuffer(u32 slot) { | void BufferQueue::QueueBuffer(u32 slot, BufferTransformFlags transform) { | ||||||
|     auto itr = std::find_if(queue.begin(), queue.end(), |     auto itr = std::find_if(queue.begin(), queue.end(), | ||||||
|                             [&](const Buffer& buffer) { return buffer.slot == slot; }); |                             [&](const Buffer& buffer) { return buffer.slot == slot; }); | ||||||
|     ASSERT(itr != queue.end()); |     ASSERT(itr != queue.end()); | ||||||
|     ASSERT(itr->status == Buffer::Status::Dequeued); |     ASSERT(itr->status == Buffer::Status::Dequeued); | ||||||
|     itr->status = Buffer::Status::Queued; |     itr->status = Buffer::Status::Queued; | ||||||
|  |     itr->transform = transform; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| boost::optional<const BufferQueue::Buffer&> BufferQueue::AcquireBuffer() { | boost::optional<const BufferQueue::Buffer&> BufferQueue::AcquireBuffer() { | ||||||
|  |  | ||||||
|  | @ -46,18 +46,32 @@ public: | ||||||
|     BufferQueue(u32 id, u64 layer_id); |     BufferQueue(u32 id, u64 layer_id); | ||||||
|     ~BufferQueue() = default; |     ~BufferQueue() = default; | ||||||
| 
 | 
 | ||||||
|  |     enum class BufferTransformFlags : u32 { | ||||||
|  |         /// Flip source image horizontally (around the vertical axis)
 | ||||||
|  |         FlipH = 0x01, | ||||||
|  |         /// Flip source image vertically (around the horizontal axis)
 | ||||||
|  |         FlipV = 0x02, | ||||||
|  |         /// Rotate source image 90 degrees clockwise
 | ||||||
|  |         Rotate90 = 0x04, | ||||||
|  |         /// Rotate source image 180 degrees
 | ||||||
|  |         Roate180 = 0x03, | ||||||
|  |         /// Rotate source image 270 degrees clockwise
 | ||||||
|  |         Roate270 = 0x07, | ||||||
|  |     }; | ||||||
|  | 
 | ||||||
|     struct Buffer { |     struct Buffer { | ||||||
|         enum class Status { Free = 0, Queued = 1, Dequeued = 2, Acquired = 3 }; |         enum class Status { Free = 0, Queued = 1, Dequeued = 2, Acquired = 3 }; | ||||||
| 
 | 
 | ||||||
|         u32 slot; |         u32 slot; | ||||||
|         Status status = Status::Free; |         Status status = Status::Free; | ||||||
|         IGBPBuffer igbp_buffer; |         IGBPBuffer igbp_buffer; | ||||||
|  |         BufferTransformFlags transform; | ||||||
|     }; |     }; | ||||||
| 
 | 
 | ||||||
|     void SetPreallocatedBuffer(u32 slot, IGBPBuffer& buffer); |     void SetPreallocatedBuffer(u32 slot, IGBPBuffer& buffer); | ||||||
|     u32 DequeueBuffer(u32 pixel_format, u32 width, u32 height); |     u32 DequeueBuffer(u32 pixel_format, u32 width, u32 height); | ||||||
|     const IGBPBuffer& RequestBuffer(u32 slot) const; |     const IGBPBuffer& RequestBuffer(u32 slot) const; | ||||||
|     void QueueBuffer(u32 slot); |     void QueueBuffer(u32 slot, BufferTransformFlags transform); | ||||||
|     boost::optional<const Buffer&> AcquireBuffer(); |     boost::optional<const Buffer&> AcquireBuffer(); | ||||||
|     void ReleaseBuffer(u32 slot); |     void ReleaseBuffer(u32 slot); | ||||||
|     u32 Query(QueryType type); |     u32 Query(QueryType type); | ||||||
|  |  | ||||||
|  | @ -145,7 +145,7 @@ void NVFlinger::Compose() { | ||||||
|         ASSERT(nvdisp); |         ASSERT(nvdisp); | ||||||
| 
 | 
 | ||||||
|         nvdisp->flip(igbp_buffer.gpu_buffer_id, igbp_buffer.offset, igbp_buffer.format, |         nvdisp->flip(igbp_buffer.gpu_buffer_id, igbp_buffer.offset, igbp_buffer.format, | ||||||
|                      igbp_buffer.width, igbp_buffer.height, igbp_buffer.stride); |                      igbp_buffer.width, igbp_buffer.height, igbp_buffer.stride, buffer->transform); | ||||||
| 
 | 
 | ||||||
|         buffer_queue->ReleaseBuffer(buffer->slot); |         buffer_queue->ReleaseBuffer(buffer->slot); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|  | @ -3,7 +3,7 @@ | ||||||
| // Refer to the license.txt file included.
 | // Refer to the license.txt file included.
 | ||||||
| 
 | 
 | ||||||
| #include <algorithm> | #include <algorithm> | ||||||
| 
 | #include <array> | ||||||
| #include "common/alignment.h" | #include "common/alignment.h" | ||||||
| #include "common/scope_exit.h" | #include "common/scope_exit.h" | ||||||
| #include "core/core_timing.h" | #include "core/core_timing.h" | ||||||
|  | @ -101,8 +101,10 @@ public: | ||||||
|         SerializeData(); |         SerializeData(); | ||||||
| 
 | 
 | ||||||
|         Header header{}; |         Header header{}; | ||||||
|         header.data_offset = sizeof(Header); |  | ||||||
|         header.data_size = static_cast<u32_le>(write_index - sizeof(Header)); |         header.data_size = static_cast<u32_le>(write_index - sizeof(Header)); | ||||||
|  |         header.data_offset = sizeof(Header); | ||||||
|  |         header.objects_size = 4; | ||||||
|  |         header.objects_offset = sizeof(Header) + header.data_size; | ||||||
|         std::memcpy(buffer.data(), &header, sizeof(Header)); |         std::memcpy(buffer.data(), &header, sizeof(Header)); | ||||||
| 
 | 
 | ||||||
|         return buffer; |         return buffer; | ||||||
|  | @ -142,11 +144,11 @@ protected: | ||||||
| private: | private: | ||||||
|     struct Data { |     struct Data { | ||||||
|         u32_le magic = 2; |         u32_le magic = 2; | ||||||
|         u32_le process_id; |         u32_le process_id = 1; | ||||||
|         u32_le id; |         u32_le id; | ||||||
|         INSERT_PADDING_BYTES(0xC); |         INSERT_PADDING_WORDS(3); | ||||||
|         std::array<u8, 8> dispdrv = {'d', 'i', 's', 'p', 'd', 'r', 'v', '\0'}; |         std::array<u8, 8> dispdrv = {'d', 'i', 's', 'p', 'd', 'r', 'v', '\0'}; | ||||||
|         INSERT_PADDING_BYTES(8); |         INSERT_PADDING_WORDS(2); | ||||||
|     }; |     }; | ||||||
|     static_assert(sizeof(Data) == 0x28, "ParcelData has wrong size"); |     static_assert(sizeof(Data) == 0x28, "ParcelData has wrong size"); | ||||||
| 
 | 
 | ||||||
|  | @ -323,13 +325,29 @@ public: | ||||||
|         data = Read<Data>(); |         data = Read<Data>(); | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|  |     struct Fence { | ||||||
|  |         u32_le id; | ||||||
|  |         u32_le value; | ||||||
|  |     }; | ||||||
|  |     static_assert(sizeof(Fence) == 8, "Fence has wrong size"); | ||||||
|  | 
 | ||||||
|     struct Data { |     struct Data { | ||||||
|         u32_le slot; |         u32_le slot; | ||||||
|         INSERT_PADDING_WORDS(2); |         INSERT_PADDING_WORDS(3); | ||||||
|         u32_le timestamp; |         u32_le timestamp; | ||||||
|         INSERT_PADDING_WORDS(20); |         s32_le is_auto_timestamp; | ||||||
|  |         s32_le crop_left; | ||||||
|  |         s32_le crop_top; | ||||||
|  |         s32_le crop_right; | ||||||
|  |         s32_le crop_bottom; | ||||||
|  |         s32_le scaling_mode; | ||||||
|  |         NVFlinger::BufferQueue::BufferTransformFlags transform; | ||||||
|  |         u32_le sticky_transform; | ||||||
|  |         INSERT_PADDING_WORDS(2); | ||||||
|  |         u32_le fence_is_valid; | ||||||
|  |         std::array<Fence, 2> fences; | ||||||
|     }; |     }; | ||||||
|     static_assert(sizeof(Data) == 96, "ParcelData has wrong size"); |     static_assert(sizeof(Data) == 80, "ParcelData has wrong size"); | ||||||
| 
 | 
 | ||||||
|     Data data; |     Data data; | ||||||
| }; | }; | ||||||
|  | @ -454,7 +472,7 @@ private: | ||||||
|         } else if (transaction == TransactionId::QueueBuffer) { |         } else if (transaction == TransactionId::QueueBuffer) { | ||||||
|             IGBPQueueBufferRequestParcel request{input_data}; |             IGBPQueueBufferRequestParcel request{input_data}; | ||||||
| 
 | 
 | ||||||
|             buffer_queue->QueueBuffer(request.data.slot); |             buffer_queue->QueueBuffer(request.data.slot, request.data.transform); | ||||||
| 
 | 
 | ||||||
|             IGBPQueueBufferResponseParcel response{1280, 720}; |             IGBPQueueBufferResponseParcel response{1280, 720}; | ||||||
|             response_buffer = response.Serialize(); |             response_buffer = response.Serialize(); | ||||||
|  | @ -672,7 +690,7 @@ void IApplicationDisplayService::CloseDisplay(Kernel::HLERequestContext& ctx) { | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void IApplicationDisplayService::OpenLayer(Kernel::HLERequestContext& ctx) { | void IApplicationDisplayService::OpenLayer(Kernel::HLERequestContext& ctx) { | ||||||
|     LOG_WARNING(Service_VI, "(STUBBED) called"); |     LOG_DEBUG(Service_VI, "called"); | ||||||
|     IPC::RequestParser rp{ctx}; |     IPC::RequestParser rp{ctx}; | ||||||
|     auto name_buf = rp.PopRaw<std::array<u8, 0x40>>(); |     auto name_buf = rp.PopRaw<std::array<u8, 0x40>>(); | ||||||
|     auto end = std::find(name_buf.begin(), name_buf.end(), '\0'); |     auto end = std::find(name_buf.begin(), name_buf.end(), '\0'); | ||||||
|  | @ -697,7 +715,7 @@ void IApplicationDisplayService::OpenLayer(Kernel::HLERequestContext& ctx) { | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void IApplicationDisplayService::CreateStrayLayer(Kernel::HLERequestContext& ctx) { | void IApplicationDisplayService::CreateStrayLayer(Kernel::HLERequestContext& ctx) { | ||||||
|     LOG_WARNING(Service, "(STUBBED) called"); |     LOG_DEBUG(Service_VI, "called"); | ||||||
| 
 | 
 | ||||||
|     IPC::RequestParser rp{ctx}; |     IPC::RequestParser rp{ctx}; | ||||||
|     u32 flags = rp.Pop<u32>(); |     u32 flags = rp.Pop<u32>(); | ||||||
|  |  | ||||||
|  | @ -43,6 +43,7 @@ public: | ||||||
|         u32 height; |         u32 height; | ||||||
|         u32 stride; |         u32 stride; | ||||||
|         PixelFormat pixel_format; |         PixelFormat pixel_format; | ||||||
|  |         bool flip_vertical; | ||||||
|     }; |     }; | ||||||
| 
 | 
 | ||||||
|     virtual ~RendererBase() {} |     virtual ~RendererBase() {} | ||||||
|  |  | ||||||
|  | @ -262,6 +262,8 @@ void RendererOpenGL::LoadFBToScreenInfo(const FramebufferInfo& framebuffer_info, | ||||||
|     // only allows rows to have a memory alignement of 4.
 |     // only allows rows to have a memory alignement of 4.
 | ||||||
|     ASSERT(framebuffer_info.stride % 4 == 0); |     ASSERT(framebuffer_info.stride % 4 == 0); | ||||||
| 
 | 
 | ||||||
|  |     framebuffer_flip_vertical = framebuffer_info.flip_vertical; | ||||||
|  | 
 | ||||||
|     // Reset the screen info's display texture to its own permanent texture
 |     // Reset the screen info's display texture to its own permanent texture
 | ||||||
|     screen_info.display_texture = screen_info.texture.resource.handle; |     screen_info.display_texture = screen_info.texture.resource.handle; | ||||||
|     screen_info.display_texcoords = MathUtil::Rectangle<float>(0.f, 0.f, 1.f, 1.f); |     screen_info.display_texcoords = MathUtil::Rectangle<float>(0.f, 0.f, 1.f, 1.f); | ||||||
|  | @ -401,13 +403,15 @@ void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture, | ||||||
| 
 | 
 | ||||||
| void RendererOpenGL::DrawSingleScreen(const ScreenInfo& screen_info, float x, float y, float w, | void RendererOpenGL::DrawSingleScreen(const ScreenInfo& screen_info, float x, float y, float w, | ||||||
|                                       float h) { |                                       float h) { | ||||||
|     auto& texcoords = screen_info.display_texcoords; |     const auto& texcoords = screen_info.display_texcoords; | ||||||
|  |     const auto& left = framebuffer_flip_vertical ? texcoords.right : texcoords.left; | ||||||
|  |     const auto& right = framebuffer_flip_vertical ? texcoords.left : texcoords.right; | ||||||
| 
 | 
 | ||||||
|     std::array<ScreenRectVertex, 4> vertices = {{ |     std::array<ScreenRectVertex, 4> vertices = {{ | ||||||
|         ScreenRectVertex(x, y, texcoords.top, texcoords.right), |         ScreenRectVertex(x, y, texcoords.top, right), | ||||||
|         ScreenRectVertex(x + w, y, texcoords.bottom, texcoords.right), |         ScreenRectVertex(x + w, y, texcoords.bottom, right), | ||||||
|         ScreenRectVertex(x, y + h, texcoords.top, texcoords.left), |         ScreenRectVertex(x, y + h, texcoords.top, left), | ||||||
|         ScreenRectVertex(x + w, y + h, texcoords.bottom, texcoords.left), |         ScreenRectVertex(x + w, y + h, texcoords.bottom, left), | ||||||
|     }}; |     }}; | ||||||
| 
 | 
 | ||||||
|     state.texture_units[0].texture_2d = screen_info.display_texture; |     state.texture_units[0].texture_2d = screen_info.display_texture; | ||||||
|  |  | ||||||
|  | @ -86,4 +86,7 @@ private: | ||||||
|     // Shader attribute input indices
 |     // Shader attribute input indices
 | ||||||
|     GLuint attrib_position; |     GLuint attrib_position; | ||||||
|     GLuint attrib_tex_coord; |     GLuint attrib_tex_coord; | ||||||
|  | 
 | ||||||
|  |     /// Flips the framebuffer vertically when true
 | ||||||
|  |     bool framebuffer_flip_vertical; | ||||||
| }; | }; | ||||||
|  |  | ||||||
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