forked from eden-emu/eden
		
	shader/shift: Implement SHIFT_RIGHT_{IMM,R}
Shifts a pair of registers to the right and returns the low register.
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					 1 changed files with 58 additions and 26 deletions
				
			
		|  | @ -18,10 +18,14 @@ using Tegra::Shader::ShfXmode; | |||
| 
 | ||||
| namespace { | ||||
| 
 | ||||
| Node IsFull(Node shift) { | ||||
|     return Operation(OperationCode::LogicalIEqual, move(shift), Immediate(32)); | ||||
| } | ||||
| 
 | ||||
| Node Shift(OperationCode opcode, Node value, Node shift) { | ||||
|     Node is_full = Operation(OperationCode::LogicalIEqual, shift, Immediate(32)); | ||||
|     Node shifted = Operation(opcode, move(value), move(shift)); | ||||
|     return Operation(OperationCode::Select, move(is_full), Immediate(0), move(shifted)); | ||||
|     Node shifted = Operation(opcode, move(value), shift); | ||||
|     return Operation(OperationCode::Select, IsFull(move(shift)), Immediate(0), move(shifted)); | ||||
| } | ||||
| 
 | ||||
| Node ClampShift(Node shift, s32 size = 32) { | ||||
|  | @ -33,6 +37,52 @@ Node WrapShift(Node shift, s32 size = 32) { | |||
|     return Operation(OperationCode::UBitwiseAnd, move(shift), Immediate(size - 1)); | ||||
| } | ||||
| 
 | ||||
| Node ShiftRight(Node low, Node high, Node shift, Node low_shift, ShfType type) { | ||||
|     // These values are used when the shift value is less than 32
 | ||||
|     Node less_low = Shift(OperationCode::ILogicalShiftRight, low, shift); | ||||
|     Node less_high = Shift(OperationCode::ILogicalShiftLeft, high, low_shift); | ||||
|     Node less = Operation(OperationCode::IBitwiseOr, move(less_high), move(less_low)); | ||||
| 
 | ||||
|     if (type == ShfType::Bits32) { | ||||
|         // On 32 bit shifts we are either full (shifting 32) or shifting less than 32 bits
 | ||||
|         return Operation(OperationCode::Select, IsFull(move(shift)), move(high), move(less)); | ||||
|     } | ||||
| 
 | ||||
|     // And these when it's larger than or 32
 | ||||
|     const bool is_signed = type == ShfType::S64; | ||||
|     const auto opcode = SignedToUnsignedCode(OperationCode::IArithmeticShiftRight, is_signed); | ||||
|     Node reduced = Operation(OperationCode::IAdd, shift, Immediate(-32)); | ||||
|     Node greater = Shift(opcode, high, move(reduced)); | ||||
| 
 | ||||
|     Node is_less = Operation(OperationCode::LogicalILessThan, shift, Immediate(32)); | ||||
|     Node is_zero = Operation(OperationCode::LogicalIEqual, move(shift), Immediate(0)); | ||||
| 
 | ||||
|     Node value = Operation(OperationCode::Select, move(is_less), move(less), move(greater)); | ||||
|     return Operation(OperationCode::Select, move(is_zero), move(high), move(value)); | ||||
| } | ||||
| 
 | ||||
| Node ShiftLeft(Node low, Node high, Node shift, Node low_shift, ShfType type) { | ||||
|     // These values are used when the shift value is less than 32
 | ||||
|     Node less_low = Operation(OperationCode::ILogicalShiftRight, low, low_shift); | ||||
|     Node less_high = Operation(OperationCode::ILogicalShiftLeft, high, shift); | ||||
|     Node less = Operation(OperationCode::IBitwiseOr, move(less_low), move(less_high)); | ||||
| 
 | ||||
|     if (type == ShfType::Bits32) { | ||||
|         // On 32 bit shifts we are either full (shifting 32) or shifting less than 32 bits
 | ||||
|         return Operation(OperationCode::Select, IsFull(move(shift)), move(low), move(less)); | ||||
|     } | ||||
| 
 | ||||
|     // And these when it's larger than or 32
 | ||||
|     Node reduced = Operation(OperationCode::IAdd, shift, Immediate(-32)); | ||||
|     Node greater = Shift(OperationCode::ILogicalShiftLeft, move(low), move(reduced)); | ||||
| 
 | ||||
|     Node is_less = Operation(OperationCode::LogicalILessThan, shift, Immediate(32)); | ||||
|     Node is_zero = Operation(OperationCode::LogicalIEqual, move(shift), Immediate(0)); | ||||
| 
 | ||||
|     Node value = Operation(OperationCode::Select, move(is_less), move(less), move(greater)); | ||||
|     return Operation(OperationCode::Select, move(is_zero), move(high), move(value)); | ||||
| } | ||||
| 
 | ||||
| } // Anonymous namespace
 | ||||
| 
 | ||||
| u32 ShaderIR::DecodeShift(NodeBlock& bb, u32 pc) { | ||||
|  | @ -50,7 +100,7 @@ u32 ShaderIR::DecodeShift(NodeBlock& bb, u32 pc) { | |||
|         } | ||||
|     }(); | ||||
| 
 | ||||
|     switch (opcode->get().GetId()) { | ||||
|     switch (const auto opid = opcode->get().GetId(); opid) { | ||||
|     case OpCode::Id::SHR_C: | ||||
|     case OpCode::Id::SHR_R: | ||||
|     case OpCode::Id::SHR_IMM: { | ||||
|  | @ -70,6 +120,8 @@ u32 ShaderIR::DecodeShift(NodeBlock& bb, u32 pc) { | |||
|         SetRegister(bb, instr.gpr0, move(value)); | ||||
|         break; | ||||
|     } | ||||
|     case OpCode::Id::SHF_RIGHT_R: | ||||
|     case OpCode::Id::SHF_RIGHT_IMM: | ||||
|     case OpCode::Id::SHF_LEFT_R: | ||||
|     case OpCode::Id::SHF_LEFT_IMM: { | ||||
|         UNIMPLEMENTED_IF(instr.generates_cc); | ||||
|  | @ -85,29 +137,9 @@ u32 ShaderIR::DecodeShift(NodeBlock& bb, u32 pc) { | |||
|         Node negated_shift = Operation(OperationCode::INegate, shift); | ||||
|         Node low_shift = Operation(OperationCode::IAdd, move(negated_shift), Immediate(32)); | ||||
| 
 | ||||
|         Node low = move(op_a); | ||||
|         Node high = GetRegister(instr.gpr39); | ||||
|         Node value; | ||||
|         if (instr.shf.type == ShfType::Bits32) { | ||||
|             high = Shift(OperationCode::ILogicalShiftLeft, move(high), move(shift)); | ||||
|             low = Shift(OperationCode::ILogicalShiftRight, move(op_a), move(low_shift)); | ||||
|             value = Operation(OperationCode::IBitwiseOr, move(high), move(low)); | ||||
|         } else { | ||||
|             // These values are used when the shift value is less than 32
 | ||||
|             Node less_low = Operation(OperationCode::ILogicalShiftRight, low, low_shift); | ||||
|             Node less_high = Operation(OperationCode::ILogicalShiftLeft, high, shift); | ||||
|             Node less = Operation(OperationCode::IBitwiseOr, move(less_low), move(less_high)); | ||||
| 
 | ||||
|             // And these when it's larger than or 32
 | ||||
|             Node reduced = Operation(OperationCode::IAdd, shift, Immediate(-32)); | ||||
|             Node greater = Shift(OperationCode::ILogicalShiftLeft, move(low), move(reduced)); | ||||
| 
 | ||||
|             Node is_less = Operation(OperationCode::LogicalILessThan, shift, Immediate(32)); | ||||
|             Node is_zero = Operation(OperationCode::LogicalIEqual, move(shift), Immediate(0)); | ||||
| 
 | ||||
|             value = Operation(OperationCode::Select, move(is_less), move(less), move(greater)); | ||||
|             value = Operation(OperationCode::Select, move(is_zero), move(high), move(value)); | ||||
|         } | ||||
|         const bool is_right = opid == OpCode::Id::SHF_RIGHT_R || opid == OpCode::Id::SHF_RIGHT_IMM; | ||||
|         Node value = (is_right ? ShiftRight : ShiftLeft)( | ||||
|             move(op_a), GetRegister(instr.gpr39), move(shift), move(low_shift), instr.shf.type); | ||||
| 
 | ||||
|         SetRegister(bb, instr.gpr0, move(value)); | ||||
|         break; | ||||
|  |  | |||
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