forked from eden-emu/eden
video_core: Resolve more variable shadowing scenarios
Resolves variable shadowing scenarios up to the end of the OpenGL code to make it nicer to review. The rest will be resolved in a following commit.
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42 changed files with 219 additions and 206 deletions
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@ -20,7 +20,7 @@ using HLEFunction = void (*)(Engines::Maxwell3D& maxwell3d, const std::vector<u3
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class HLEMacro {
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public:
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explicit HLEMacro(Engines::Maxwell3D& maxwell3d);
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explicit HLEMacro(Engines::Maxwell3D& maxwell3d_);
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~HLEMacro();
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std::optional<std::unique_ptr<CachedMacro>> GetHLEProgram(u64 hash) const;
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