forked from eden-emu/eden
		
	gl_shader_decompiler: Tidy up minor remaining cases of unnecessary std::string concatenation
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					 1 changed files with 20 additions and 21 deletions
				
			
		|  | @ -74,9 +74,7 @@ public: | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     std::string GenerateTemporary() { |     std::string GenerateTemporary() { | ||||||
|         std::string temporary = "tmp"; |         return fmt::format("tmp{}", temporary_index++); | ||||||
|         temporary += std::to_string(temporary_index++); |  | ||||||
|         return temporary; |  | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     std::string GetResult() { |     std::string GetResult() { | ||||||
|  | @ -1748,24 +1746,25 @@ private: | ||||||
| } // Anonymous namespace
 | } // Anonymous namespace
 | ||||||
| 
 | 
 | ||||||
| std::string GetCommonDeclarations() { | std::string GetCommonDeclarations() { | ||||||
|     const auto cbuf = std::to_string(MAX_CONSTBUFFER_ELEMENTS); |     return fmt::format( | ||||||
|     return "#define MAX_CONSTBUFFER_ELEMENTS " + cbuf + "\n" + |         "#define MAX_CONSTBUFFER_ELEMENTS {}\n" | ||||||
|            "#define ftoi floatBitsToInt\n" |         "#define ftoi floatBitsToInt\n" | ||||||
|            "#define ftou floatBitsToUint\n" |         "#define ftou floatBitsToUint\n" | ||||||
|            "#define itof intBitsToFloat\n" |         "#define itof intBitsToFloat\n" | ||||||
|            "#define utof uintBitsToFloat\n\n" |         "#define utof uintBitsToFloat\n\n" | ||||||
|            "float fromHalf2(vec2 pair) {\n" |         "float fromHalf2(vec2 pair) {{\n" | ||||||
|            "    return utof(packHalf2x16(pair));\n" |         "    return utof(packHalf2x16(pair));\n" | ||||||
|            "}\n\n" |         "}}\n\n" | ||||||
|            "vec2 toHalf2(float value) {\n" |         "vec2 toHalf2(float value) {{\n" | ||||||
|            "    return unpackHalf2x16(ftou(value));\n" |         "    return unpackHalf2x16(ftou(value));\n" | ||||||
|            "}\n\n" |         "}}\n\n" | ||||||
|            "bvec2 halfFloatNanComparison(bvec2 comparison, vec2 pair1, vec2 pair2) {\n" |         "bvec2 halfFloatNanComparison(bvec2 comparison, vec2 pair1, vec2 pair2) {{\n" | ||||||
|            "    bvec2 is_nan1 = isnan(pair1);\n" |         "    bvec2 is_nan1 = isnan(pair1);\n" | ||||||
|            "    bvec2 is_nan2 = isnan(pair2);\n" |         "    bvec2 is_nan2 = isnan(pair2);\n" | ||||||
|            "    return bvec2(comparison.x || is_nan1.x || is_nan2.x, comparison.y || is_nan1.y || " |         "    return bvec2(comparison.x || is_nan1.x || is_nan2.x, comparison.y || is_nan1.y || " | ||||||
|            "is_nan2.y);\n" |         "is_nan2.y);\n" | ||||||
|            "}\n"; |         "}}\n", | ||||||
|  |         MAX_CONSTBUFFER_ELEMENTS); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| ProgramResult Decompile(const Device& device, const ShaderIR& ir, Maxwell::ShaderStage stage, | ProgramResult Decompile(const Device& device, const ShaderIR& ir, Maxwell::ShaderStage stage, | ||||||
|  |  | ||||||
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