forked from eden-emu/eden
		
	add volume quicksetting with volume slider
This commit is contained in:
		
							parent
							
								
									67c3c65f7b
								
							
						
					
					
						commit
						4653effad8
					
				
					 2 changed files with 90 additions and 24 deletions
				
			
		|  | @ -957,6 +957,38 @@ void GMainWindow::InitializeWidgets() { | |||
|     tas_label->setFocusPolicy(Qt::NoFocus); | ||||
|     statusBar()->insertPermanentWidget(0, tas_label); | ||||
| 
 | ||||
|     volume_popup = new QWidget(this); | ||||
|     volume_popup->setWindowFlags(Qt::FramelessWindowHint | Qt::NoDropShadowWindowHint | Qt::Popup); | ||||
|     volume_popup->setLayout(new QVBoxLayout()); | ||||
|     volume_popup->setMinimumWidth(200); | ||||
| 
 | ||||
|     volume_slider = new QSlider(Qt::Horizontal); | ||||
|     volume_slider->setObjectName(QStringLiteral("volume_slider")); | ||||
|     volume_slider->setMaximum(200); | ||||
|     volume_slider->setPageStep(5); | ||||
|     connect(volume_slider, &QSlider::valueChanged, this, [this](int percentage) { | ||||
|         Settings::values.audio_muted = false; | ||||
|         const auto volume = static_cast<u8>(percentage); | ||||
|         Settings::values.volume.SetValue(volume); | ||||
|         UpdateVolumeUI(); | ||||
|     }); | ||||
|     volume_popup->layout()->addWidget(volume_slider); | ||||
| 
 | ||||
|     volume_button = new QPushButton(); | ||||
|     volume_button->setObjectName(QStringLiteral("TogglableStatusBarButton")); | ||||
|     volume_button->setFocusPolicy(Qt::NoFocus); | ||||
|     volume_button->setCheckable(true); | ||||
|     UpdateVolumeUI(); | ||||
|     connect(volume_button, &QPushButton::clicked, this, [&] { | ||||
|         UpdateVolumeUI(); | ||||
|         volume_popup->setVisible(!volume_popup->isVisible()); | ||||
|         QRect rect = volume_button->geometry(); | ||||
|         QPoint bottomLeft = statusBar()->mapToGlobal(rect.topLeft()); | ||||
|         bottomLeft.setY(bottomLeft.y() - volume_popup->geometry().height()); | ||||
|         volume_popup->setGeometry(QRect(bottomLeft, QSize(rect.width(), rect.height()))); | ||||
|     }); | ||||
|     statusBar()->insertPermanentWidget(0, volume_button); | ||||
| 
 | ||||
|     // setup AA button
 | ||||
|     aa_status_button = new QPushButton(); | ||||
|     aa_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton")); | ||||
|  | @ -1124,30 +1156,9 @@ void GMainWindow::InitializeHotkeys() { | |||
|                      &GMainWindow::OnToggleAdaptingFilter); | ||||
|     connect_shortcut(QStringLiteral("Change Docked Mode"), &GMainWindow::OnToggleDockedMode); | ||||
|     connect_shortcut(QStringLiteral("Change GPU Accuracy"), &GMainWindow::OnToggleGpuAccuracy); | ||||
|     connect_shortcut(QStringLiteral("Audio Mute/Unmute"), | ||||
|                      [] { Settings::values.audio_muted = !Settings::values.audio_muted; }); | ||||
|     connect_shortcut(QStringLiteral("Audio Volume Down"), [] { | ||||
|         const auto current_volume = static_cast<s32>(Settings::values.volume.GetValue()); | ||||
|         int step = 5; | ||||
|         if (current_volume <= 30) { | ||||
|             step = 2; | ||||
|         } | ||||
|         if (current_volume <= 6) { | ||||
|             step = 1; | ||||
|         } | ||||
|         Settings::values.volume.SetValue(std::max(current_volume - step, 0)); | ||||
|     }); | ||||
|     connect_shortcut(QStringLiteral("Audio Volume Up"), [] { | ||||
|         const auto current_volume = static_cast<s32>(Settings::values.volume.GetValue()); | ||||
|         int step = 5; | ||||
|         if (current_volume < 30) { | ||||
|             step = 2; | ||||
|         } | ||||
|         if (current_volume < 6) { | ||||
|             step = 1; | ||||
|         } | ||||
|         Settings::values.volume.SetValue(current_volume + step); | ||||
|     }); | ||||
|     connect_shortcut(QStringLiteral("Audio Mute/Unmute"), &GMainWindow::OnMute); | ||||
|     connect_shortcut(QStringLiteral("Audio Volume Down"), &GMainWindow::OnDecreaseVolume); | ||||
|     connect_shortcut(QStringLiteral("Audio Volume Up"), &GMainWindow::OnIncreaseVolume); | ||||
|     connect_shortcut(QStringLiteral("Toggle Framerate Limit"), [] { | ||||
|         Settings::values.use_speed_limit.SetValue(!Settings::values.use_speed_limit.GetValue()); | ||||
|     }); | ||||
|  | @ -3462,6 +3473,39 @@ void GMainWindow::OnToggleGpuAccuracy() { | |||
|     UpdateGPUAccuracyButton(); | ||||
| } | ||||
| 
 | ||||
| void GMainWindow::OnMute() { | ||||
|     Settings::values.audio_muted = !Settings::values.audio_muted; | ||||
|     UpdateVolumeUI(); | ||||
| } | ||||
| 
 | ||||
| void GMainWindow::OnDecreaseVolume() { | ||||
|     Settings::values.audio_muted = false; | ||||
|     const auto current_volume = static_cast<s32>(Settings::values.volume.GetValue()); | ||||
|     int step = 5; | ||||
|     if (current_volume <= 30) { | ||||
|         step = 2; | ||||
|     } | ||||
|     if (current_volume <= 6) { | ||||
|         step = 1; | ||||
|     } | ||||
|     Settings::values.volume.SetValue(std::max(current_volume - step, 0)); | ||||
|     UpdateVolumeUI(); | ||||
| } | ||||
| 
 | ||||
| void GMainWindow::OnIncreaseVolume() { | ||||
|     Settings::values.audio_muted = false; | ||||
|     const auto current_volume = static_cast<s32>(Settings::values.volume.GetValue()); | ||||
|     int step = 5; | ||||
|     if (current_volume < 30) { | ||||
|         step = 2; | ||||
|     } | ||||
|     if (current_volume < 6) { | ||||
|         step = 1; | ||||
|     } | ||||
|     Settings::values.volume.SetValue(current_volume + step); | ||||
|     UpdateVolumeUI(); | ||||
| } | ||||
| 
 | ||||
| void GMainWindow::OnToggleAdaptingFilter() { | ||||
|     auto filter = Settings::values.scaling_filter.GetValue(); | ||||
|     if (filter == Settings::ScalingFilter::LastFilter) { | ||||
|  | @ -3924,6 +3968,18 @@ void GMainWindow::UpdateAAText() { | |||
|     } | ||||
| } | ||||
| 
 | ||||
| void GMainWindow::UpdateVolumeUI() { | ||||
|     const auto volume_value = static_cast<int>(Settings::values.volume.GetValue()); | ||||
|     volume_slider->setValue(volume_value); | ||||
|     if (Settings::values.audio_muted) { | ||||
|         volume_button->setChecked(false); | ||||
|         volume_button->setText(tr("VOLUME: MUTE", "Volume percentage (e.g. 50%)")); | ||||
|     } else { | ||||
|         volume_button->setChecked(true); | ||||
|         volume_button->setText(tr("VOLUME: %1%", "Volume percentage (e.g. 50%)").arg(volume_value)); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| void GMainWindow::UpdateStatusButtons() { | ||||
|     renderer_status_button->setChecked(Settings::values.renderer_backend.GetValue() == | ||||
|                                        Settings::RendererBackend::Vulkan); | ||||
|  | @ -3932,6 +3988,7 @@ void GMainWindow::UpdateStatusButtons() { | |||
|     UpdateDockedButton(); | ||||
|     UpdateFilterText(); | ||||
|     UpdateAAText(); | ||||
|     UpdateVolumeUI(); | ||||
| } | ||||
| 
 | ||||
| void GMainWindow::UpdateUISettings() { | ||||
|  |  | |||
		Loading…
	
	Add table
		Add a link
		
	
		Reference in a new issue
	
	 Jonas Gutenschwager
						Jonas Gutenschwager