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video_core: Resolve more variable shadowing scenarios pt.2

Migrates the video core code closer to enabling variable shadowing
warnings as errors.

This primarily sorts out shadowing occurrences within the Vulkan code.
This commit is contained in:
Lioncash 2020-12-05 04:51:14 -05:00
parent 32984bf3e1
commit 341083a5e1
39 changed files with 305 additions and 296 deletions

View file

@ -358,9 +358,9 @@ u32 ShaderIR::DecodeImage(NodeBlock& bb, u32 pc) {
instr.suldst.GetStoreDataLayout() != StoreType::Bits64);
auto descriptor = [this, instr] {
std::optional<Tegra::Engines::SamplerDescriptor> descriptor;
std::optional<Tegra::Engines::SamplerDescriptor> sampler_descriptor;
if (instr.suldst.is_immediate) {
descriptor =
sampler_descriptor =
registry.ObtainBoundSampler(static_cast<u32>(instr.image.index.Value()));
} else {
const Node image_register = GetRegister(instr.gpr39);
@ -368,12 +368,12 @@ u32 ShaderIR::DecodeImage(NodeBlock& bb, u32 pc) {
static_cast<s64>(global_code.size()));
const auto buffer = std::get<1>(result);
const auto offset = std::get<2>(result);
descriptor = registry.ObtainBindlessSampler(buffer, offset);
sampler_descriptor = registry.ObtainBindlessSampler(buffer, offset);
}
if (!descriptor) {
if (!sampler_descriptor) {
UNREACHABLE_MSG("Failed to obtain image descriptor");
}
return *descriptor;
return *sampler_descriptor;
}();
const auto comp_mask = GetImageComponentMask(descriptor.format);