forked from eden-emu/eden
shader: SSA and dominance
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e6892e9da6
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24 changed files with 569 additions and 76 deletions
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@ -47,12 +47,19 @@ static IR::U1 GetCond(IR::Condition cond, IR::IREmitter& ir) {
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static void EmitBranch(const Flow::Block& flow_block, std::span<IR::Block* const> block_map,
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IR::IREmitter& ir) {
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const auto add_immediate_predecessor = [&](Flow::BlockId label) {
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block_map[label]->AddImmediatePredecessor(&ir.block);
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};
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if (flow_block.cond == true) {
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add_immediate_predecessor(flow_block.branch_true);
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return ir.Branch(block_map[flow_block.branch_true]);
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}
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if (flow_block.cond == false) {
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add_immediate_predecessor(flow_block.branch_false);
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return ir.Branch(block_map[flow_block.branch_false]);
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}
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add_immediate_predecessor(flow_block.branch_true);
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add_immediate_predecessor(flow_block.branch_false);
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return ir.BranchConditional(GetCond(flow_block.cond, ir), block_map[flow_block.branch_true],
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block_map[flow_block.branch_false]);
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}
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