forked from eden-emu/eden
		
	maxwell_to_gl: Implement PrimitiveTopology::Points.
- Used by Super Mario Odyssey (in game).
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		|  | @ -85,6 +85,8 @@ inline GLenum IndexFormat(Maxwell::IndexFormat index_format) { | ||||||
| 
 | 
 | ||||||
| inline GLenum PrimitiveTopology(Maxwell::PrimitiveTopology topology) { | inline GLenum PrimitiveTopology(Maxwell::PrimitiveTopology topology) { | ||||||
|     switch (topology) { |     switch (topology) { | ||||||
|  |     case Maxwell::PrimitiveTopology::Points: | ||||||
|  |         return GL_POINTS; | ||||||
|     case Maxwell::PrimitiveTopology::Triangles: |     case Maxwell::PrimitiveTopology::Triangles: | ||||||
|         return GL_TRIANGLES; |         return GL_TRIANGLES; | ||||||
|     case Maxwell::PrimitiveTopology::TriangleStrip: |     case Maxwell::PrimitiveTopology::TriangleStrip: | ||||||
|  |  | ||||||
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