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										 |  |  | // Licensed under GPLv2 or any later version
 | 
					
						
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										 |  |  | // Refer to the license.txt file included.
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | // Copyright 2014 Tony Wasserka
 | 
					
						
							|  |  |  | // All rights reserved.
 | 
					
						
							|  |  |  | //
 | 
					
						
							|  |  |  | // Redistribution and use in source and binary forms, with or without
 | 
					
						
							|  |  |  | // modification, are permitted provided that the following conditions are met:
 | 
					
						
							|  |  |  | //
 | 
					
						
							|  |  |  | //     * Redistributions of source code must retain the above copyright
 | 
					
						
							|  |  |  | //       notice, this list of conditions and the following disclaimer.
 | 
					
						
							|  |  |  | //     * Redistributions in binary form must reproduce the above copyright
 | 
					
						
							|  |  |  | //       notice, this list of conditions and the following disclaimer in the
 | 
					
						
							|  |  |  | //       documentation and/or other materials provided with the distribution.
 | 
					
						
							|  |  |  | //     * Neither the name of the owner nor the names of its contributors may
 | 
					
						
							|  |  |  | //       be used to endorse or promote products derived from this software
 | 
					
						
							|  |  |  | //       without specific prior written permission.
 | 
					
						
							|  |  |  | //
 | 
					
						
							|  |  |  | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 | 
					
						
							|  |  |  | // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 | 
					
						
							|  |  |  | // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 | 
					
						
							|  |  |  | // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 | 
					
						
							|  |  |  | // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 | 
					
						
							|  |  |  | // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 | 
					
						
							|  |  |  | // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 | 
					
						
							|  |  |  | // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 | 
					
						
							|  |  |  | // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 | 
					
						
							|  |  |  | // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 | 
					
						
							|  |  |  | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
					
						
							|  |  |  | 
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							|  |  |  | #pragma once
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							|  |  |  | 
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							|  |  |  | #include <cmath>
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										 |  |  | #include <type_traits>
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										 |  |  | 
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							|  |  |  | namespace Math { | 
					
						
							|  |  |  | 
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										 |  |  | template <typename T> | 
					
						
							|  |  |  | class Vec2; | 
					
						
							|  |  |  | template <typename T> | 
					
						
							|  |  |  | class Vec3; | 
					
						
							|  |  |  | template <typename T> | 
					
						
							|  |  |  | class Vec4; | 
					
						
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										 |  |  | 
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										 |  |  | template <typename T> | 
					
						
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										 |  |  | static inline Vec2<T> MakeVec(const T& x, const T& y); | 
					
						
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										 |  |  | template <typename T> | 
					
						
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										 |  |  | static inline Vec3<T> MakeVec(const T& x, const T& y, const T& z); | 
					
						
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										 |  |  | template <typename T> | 
					
						
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										 |  |  | static inline Vec4<T> MakeVec(const T& x, const T& y, const T& z, const T& w); | 
					
						
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										 |  |  | template <typename T> | 
					
						
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										 |  |  | class Vec2 { | 
					
						
							|  |  |  | public: | 
					
						
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										 |  |  |     T x; | 
					
						
							|  |  |  |     T y; | 
					
						
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										 |  |  | 
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										 |  |  |     T* AsArray() { | 
					
						
							|  |  |  |         return &x; | 
					
						
							|  |  |  |     } | 
					
						
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										 |  |  | 
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							|  |  |  |     Vec2() = default; | 
					
						
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										 |  |  |     Vec2(const T& _x, const T& _y) : x(_x), y(_y) {} | 
					
						
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										 |  |  | 
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										 |  |  |     template <typename T2> | 
					
						
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										 |  |  |     Vec2<T2> Cast() const { | 
					
						
							|  |  |  |         return Vec2<T2>((T2)x, (T2)y); | 
					
						
							|  |  |  |     } | 
					
						
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										 |  |  |     static Vec2 AssignToAll(const T& f) { | 
					
						
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										 |  |  |         return Vec2<T>(f, f); | 
					
						
							|  |  |  |     } | 
					
						
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										 |  |  |     void Write(T a[2]) { | 
					
						
							|  |  |  |         a[0] = x; | 
					
						
							|  |  |  |         a[1] = y; | 
					
						
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										 |  |  |     } | 
					
						
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										 |  |  |     Vec2<decltype(T{} + T{})> operator+(const Vec2& other) const { | 
					
						
							|  |  |  |         return MakeVec(x + other.x, y + other.y); | 
					
						
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										 |  |  |     } | 
					
						
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										 |  |  |     void operator+=(const Vec2& other) { | 
					
						
							|  |  |  |         x += other.x; | 
					
						
							|  |  |  |         y += other.y; | 
					
						
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										 |  |  |     } | 
					
						
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										 |  |  |     Vec2<decltype(T{} - T{})> operator-(const Vec2& other) const { | 
					
						
							|  |  |  |         return MakeVec(x - other.x, y - other.y); | 
					
						
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										 |  |  |     } | 
					
						
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										 |  |  |     void operator-=(const Vec2& other) { | 
					
						
							|  |  |  |         x -= other.x; | 
					
						
							|  |  |  |         y -= other.y; | 
					
						
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										 |  |  |     } | 
					
						
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										 |  |  |     template <typename Q = T, class = typename std::enable_if<std::is_signed<Q>::value>::type> | 
					
						
							|  |  |  |     Vec2<decltype(-T{})> operator-() const { | 
					
						
							|  |  |  |         return MakeVec(-x, -y); | 
					
						
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										 |  |  |     } | 
					
						
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										 |  |  |     Vec2<decltype(T{} * T{})> operator*(const Vec2& other) const { | 
					
						
							|  |  |  |         return MakeVec(x * other.x, y * other.y); | 
					
						
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										 |  |  |     } | 
					
						
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										 |  |  |     template <typename V> | 
					
						
							|  |  |  |     Vec2<decltype(T{} * V{})> operator*(const V& f) const { | 
					
						
							|  |  |  |         return MakeVec(x * f, y * f); | 
					
						
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										 |  |  |     } | 
					
						
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										 |  |  |     template <typename V> | 
					
						
							|  |  |  |     void operator*=(const V& f) { | 
					
						
							|  |  |  |         x *= f; | 
					
						
							|  |  |  |         y *= f; | 
					
						
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										 |  |  |     } | 
					
						
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										 |  |  |     template <typename V> | 
					
						
							|  |  |  |     Vec2<decltype(T{} / V{})> operator/(const V& f) const { | 
					
						
							|  |  |  |         return MakeVec(x / f, y / f); | 
					
						
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										 |  |  |     } | 
					
						
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										 |  |  |     template <typename V> | 
					
						
							|  |  |  |     void operator/=(const V& f) { | 
					
						
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										 |  |  |         *this = *this / f; | 
					
						
							|  |  |  |     } | 
					
						
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										 |  |  |     T Length2() const { | 
					
						
							|  |  |  |         return x * x + y * y; | 
					
						
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										 |  |  |     } | 
					
						
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							|  |  |  |     // Only implemented for T=float
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							|  |  |  |     float Length() const; | 
					
						
							|  |  |  |     void SetLength(const float l); | 
					
						
							|  |  |  |     Vec2 WithLength(const float l) const; | 
					
						
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										 |  |  |     float Distance2To(Vec2& other); | 
					
						
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										 |  |  |     Vec2 Normalized() const; | 
					
						
							|  |  |  |     float Normalize(); // returns the previous length, which is often useful
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										 |  |  |     T& operator[](int i) // allow vector[1] = 3   (vector.y=3)
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										 |  |  |     { | 
					
						
							|  |  |  |         return *((&x) + i); | 
					
						
							|  |  |  |     } | 
					
						
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										 |  |  |     T operator[](const int i) const { | 
					
						
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										 |  |  |         return *((&x) + i); | 
					
						
							|  |  |  |     } | 
					
						
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										 |  |  |     void SetZero() { | 
					
						
							|  |  |  |         x = 0; | 
					
						
							|  |  |  |         y = 0; | 
					
						
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										 |  |  |     } | 
					
						
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							|  |  |  |     // Common aliases: UV (texel coordinates), ST (texture coordinates)
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										 |  |  |     T& u() { | 
					
						
							|  |  |  |         return x; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |     T& v() { | 
					
						
							|  |  |  |         return y; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |     T& s() { | 
					
						
							|  |  |  |         return x; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |     T& t() { | 
					
						
							|  |  |  |         return y; | 
					
						
							|  |  |  |     } | 
					
						
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										 |  |  |     const T& u() const { | 
					
						
							|  |  |  |         return x; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |     const T& v() const { | 
					
						
							|  |  |  |         return y; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |     const T& s() const { | 
					
						
							|  |  |  |         return x; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |     const T& t() const { | 
					
						
							|  |  |  |         return y; | 
					
						
							|  |  |  |     } | 
					
						
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							|  |  |  |     // swizzlers - create a subvector of specific components
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										 |  |  |     const Vec2 yx() const { | 
					
						
							|  |  |  |         return Vec2(y, x); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |     const Vec2 vu() const { | 
					
						
							|  |  |  |         return Vec2(y, x); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |     const Vec2 ts() const { | 
					
						
							|  |  |  |         return Vec2(y, x); | 
					
						
							|  |  |  |     } | 
					
						
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										 |  |  | }; | 
					
						
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										 |  |  | template <typename T, typename V> | 
					
						
							|  |  |  | Vec2<T> operator*(const V& f, const Vec2<T>& vec) { | 
					
						
							|  |  |  |     return Vec2<T>(f * vec.x, f * vec.y); | 
					
						
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										 |  |  | } | 
					
						
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							|  |  |  | typedef Vec2<float> Vec2f; | 
					
						
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										 |  |  | template <typename T> | 
					
						
							|  |  |  | class Vec3 { | 
					
						
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										 |  |  | public: | 
					
						
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										 |  |  |     T x; | 
					
						
							|  |  |  |     T y; | 
					
						
							|  |  |  |     T z; | 
					
						
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										 |  |  | 
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										 |  |  |     T* AsArray() { | 
					
						
							|  |  |  |         return &x; | 
					
						
							|  |  |  |     } | 
					
						
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							|  |  |  |     Vec3() = default; | 
					
						
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										 |  |  |     Vec3(const T& _x, const T& _y, const T& _z) : x(_x), y(_y), z(_z) {} | 
					
						
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										 |  |  |     template <typename T2> | 
					
						
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										 |  |  |     Vec3<T2> Cast() const { | 
					
						
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										 |  |  |         return MakeVec<T2>((T2)x, (T2)y, (T2)z); | 
					
						
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										 |  |  |     } | 
					
						
							|  |  |  | 
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							|  |  |  |     // Only implemented for T=int and T=float
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							|  |  |  |     static Vec3 FromRGB(unsigned int rgb); | 
					
						
							|  |  |  |     unsigned int ToRGB() const; // alpha bits set to zero
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										 |  |  |     static Vec3 AssignToAll(const T& f) { | 
					
						
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										 |  |  |         return MakeVec(f, f, f); | 
					
						
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										 |  |  |     } | 
					
						
							|  |  |  | 
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										 |  |  |     void Write(T a[3]) { | 
					
						
							|  |  |  |         a[0] = x; | 
					
						
							|  |  |  |         a[1] = y; | 
					
						
							|  |  |  |         a[2] = z; | 
					
						
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										 |  |  |     } | 
					
						
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										 |  |  |     Vec3<decltype(T{} + T{})> operator+(const Vec3& other) const { | 
					
						
							|  |  |  |         return MakeVec(x + other.x, y + other.y, z + other.z); | 
					
						
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										 |  |  |     } | 
					
						
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										 |  |  |     void operator+=(const Vec3& other) { | 
					
						
							|  |  |  |         x += other.x; | 
					
						
							|  |  |  |         y += other.y; | 
					
						
							|  |  |  |         z += other.z; | 
					
						
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										 |  |  |     } | 
					
						
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										 |  |  |     Vec3<decltype(T{} - T{})> operator-(const Vec3& other) const { | 
					
						
							|  |  |  |         return MakeVec(x - other.x, y - other.y, z - other.z); | 
					
						
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										 |  |  |     } | 
					
						
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										 |  |  |     void operator-=(const Vec3& other) { | 
					
						
							|  |  |  |         x -= other.x; | 
					
						
							|  |  |  |         y -= other.y; | 
					
						
							|  |  |  |         z -= other.z; | 
					
						
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										 |  |  |     } | 
					
						
							| 
									
										
										
										
											2016-09-18 09:38:01 +09:00
										 |  |  |     template <typename Q = T, class = typename std::enable_if<std::is_signed<Q>::value>::type> | 
					
						
							|  |  |  |     Vec3<decltype(-T{})> operator-() const { | 
					
						
							|  |  |  |         return MakeVec(-x, -y, -z); | 
					
						
							| 
									
										
										
										
											2014-07-27 20:07:45 +02:00
										 |  |  |     } | 
					
						
							| 
									
										
										
										
											2016-09-18 09:38:01 +09:00
										 |  |  |     Vec3<decltype(T{} * T{})> operator*(const Vec3& other) const { | 
					
						
							|  |  |  |         return MakeVec(x * other.x, y * other.y, z * other.z); | 
					
						
							| 
									
										
										
										
											2014-07-27 20:07:45 +02:00
										 |  |  |     } | 
					
						
							| 
									
										
										
										
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										 |  |  |     template <typename V> | 
					
						
							|  |  |  |     Vec3<decltype(T{} * V{})> operator*(const V& f) const { | 
					
						
							|  |  |  |         return MakeVec(x * f, y * f, z * f); | 
					
						
							| 
									
										
										
										
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										 |  |  |     } | 
					
						
							| 
									
										
										
										
											2016-09-18 09:38:01 +09:00
										 |  |  |     template <typename V> | 
					
						
							|  |  |  |     void operator*=(const V& f) { | 
					
						
							|  |  |  |         x *= f; | 
					
						
							|  |  |  |         y *= f; | 
					
						
							|  |  |  |         z *= f; | 
					
						
							| 
									
										
										
										
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										 |  |  |     } | 
					
						
							| 
									
										
										
										
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										 |  |  |     template <typename V> | 
					
						
							|  |  |  |     Vec3<decltype(T{} / V{})> operator/(const V& f) const { | 
					
						
							|  |  |  |         return MakeVec(x / f, y / f, z / f); | 
					
						
							| 
									
										
										
										
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										 |  |  |     } | 
					
						
							| 
									
										
										
										
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										 |  |  |     template <typename V> | 
					
						
							|  |  |  |     void operator/=(const V& f) { | 
					
						
							| 
									
										
										
										
											2014-07-27 20:07:45 +02:00
										 |  |  |         *this = *this / f; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2016-09-18 09:38:01 +09:00
										 |  |  |     T Length2() const { | 
					
						
							|  |  |  |         return x * x + y * y + z * z; | 
					
						
							| 
									
										
										
										
											2014-07-27 20:07:45 +02:00
										 |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     // Only implemented for T=float
 | 
					
						
							|  |  |  |     float Length() const; | 
					
						
							|  |  |  |     void SetLength(const float l); | 
					
						
							|  |  |  |     Vec3 WithLength(const float l) const; | 
					
						
							| 
									
										
										
										
											2016-09-18 09:38:01 +09:00
										 |  |  |     float Distance2To(Vec3& other); | 
					
						
							| 
									
										
										
										
											2014-07-27 20:07:45 +02:00
										 |  |  |     Vec3 Normalized() const; | 
					
						
							|  |  |  |     float Normalize(); // returns the previous length, which is often useful
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2016-09-18 09:38:01 +09:00
										 |  |  |     T& operator[](int i) // allow vector[2] = 3   (vector.z=3)
 | 
					
						
							| 
									
										
										
										
											2014-07-27 20:07:45 +02:00
										 |  |  |     { | 
					
						
							|  |  |  |         return *((&x) + i); | 
					
						
							|  |  |  |     } | 
					
						
							| 
									
										
										
										
											2016-09-18 09:38:01 +09:00
										 |  |  |     T operator[](const int i) const { | 
					
						
							| 
									
										
										
										
											2014-07-27 20:07:45 +02:00
										 |  |  |         return *((&x) + i); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2016-09-18 09:38:01 +09:00
										 |  |  |     void SetZero() { | 
					
						
							|  |  |  |         x = 0; | 
					
						
							|  |  |  |         y = 0; | 
					
						
							|  |  |  |         z = 0; | 
					
						
							| 
									
										
										
										
											2014-07-27 20:07:45 +02:00
										 |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     // Common aliases: UVW (texel coordinates), RGB (colors), STQ (texture coordinates)
 | 
					
						
							| 
									
										
										
										
											2016-09-18 09:38:01 +09:00
										 |  |  |     T& u() { | 
					
						
							|  |  |  |         return x; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |     T& v() { | 
					
						
							|  |  |  |         return y; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |     T& w() { | 
					
						
							|  |  |  |         return z; | 
					
						
							|  |  |  |     } | 
					
						
							| 
									
										
										
										
											2014-07-27 20:07:45 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2016-09-18 09:38:01 +09:00
										 |  |  |     T& r() { | 
					
						
							|  |  |  |         return x; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |     T& g() { | 
					
						
							|  |  |  |         return y; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |     T& b() { | 
					
						
							|  |  |  |         return z; | 
					
						
							|  |  |  |     } | 
					
						
							| 
									
										
										
										
											2014-07-27 20:07:45 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2016-09-18 09:38:01 +09:00
										 |  |  |     T& s() { | 
					
						
							|  |  |  |         return x; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |     T& t() { | 
					
						
							|  |  |  |         return y; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |     T& q() { | 
					
						
							|  |  |  |         return z; | 
					
						
							|  |  |  |     } | 
					
						
							| 
									
										
										
										
											2014-07-27 20:07:45 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2016-09-18 09:38:01 +09:00
										 |  |  |     const T& u() const { | 
					
						
							|  |  |  |         return x; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |     const T& v() const { | 
					
						
							|  |  |  |         return y; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |     const T& w() const { | 
					
						
							|  |  |  |         return z; | 
					
						
							|  |  |  |     } | 
					
						
							| 
									
										
										
										
											2014-07-27 20:07:45 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2016-09-18 09:38:01 +09:00
										 |  |  |     const T& r() const { | 
					
						
							|  |  |  |         return x; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |     const T& g() const { | 
					
						
							|  |  |  |         return y; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |     const T& b() const { | 
					
						
							|  |  |  |         return z; | 
					
						
							|  |  |  |     } | 
					
						
							| 
									
										
										
										
											2014-07-27 20:07:45 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2016-09-18 09:38:01 +09:00
										 |  |  |     const T& s() const { | 
					
						
							|  |  |  |         return x; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |     const T& t() const { | 
					
						
							|  |  |  |         return y; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |     const T& q() const { | 
					
						
							|  |  |  |         return z; | 
					
						
							|  |  |  |     } | 
					
						
							| 
									
										
										
										
											2014-07-27 20:07:45 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2016-09-18 09:38:01 +09:00
										 |  |  | // swizzlers - create a subvector of specific components
 | 
					
						
							|  |  |  | // e.g. Vec2 uv() { return Vec2(x,y); }
 | 
					
						
							|  |  |  | // _DEFINE_SWIZZLER2 defines a single such function, DEFINE_SWIZZLER2 defines all of them for all
 | 
					
						
							|  |  |  | // component names (x<->r) and permutations (xy<->yx)
 | 
					
						
							|  |  |  | #define _DEFINE_SWIZZLER2(a, b, name)                                                              \
 | 
					
						
							|  |  |  |     const Vec2<T> name() const {                                                                   \ | 
					
						
							|  |  |  |         return Vec2<T>(a, b);                                                                      \ | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | #define DEFINE_SWIZZLER2(a, b, a2, b2, a3, b3, a4, b4)                                             \
 | 
					
						
							|  |  |  |     _DEFINE_SWIZZLER2(a, b, a##b);                                                                 \ | 
					
						
							|  |  |  |     _DEFINE_SWIZZLER2(a, b, a2##b2);                                                               \ | 
					
						
							|  |  |  |     _DEFINE_SWIZZLER2(a, b, a3##b3);                                                               \ | 
					
						
							|  |  |  |     _DEFINE_SWIZZLER2(a, b, a4##b4);                                                               \ | 
					
						
							|  |  |  |     _DEFINE_SWIZZLER2(b, a, b##a);                                                                 \ | 
					
						
							|  |  |  |     _DEFINE_SWIZZLER2(b, a, b2##a2);                                                               \ | 
					
						
							|  |  |  |     _DEFINE_SWIZZLER2(b, a, b3##a3);                                                               \ | 
					
						
							| 
									
										
										
										
											2014-08-23 13:48:00 +02:00
										 |  |  |     _DEFINE_SWIZZLER2(b, a, b4##a4) | 
					
						
							| 
									
										
										
										
											2014-07-27 20:07:45 +02:00
										 |  |  | 
 | 
					
						
							|  |  |  |     DEFINE_SWIZZLER2(x, y, r, g, u, v, s, t); | 
					
						
							|  |  |  |     DEFINE_SWIZZLER2(x, z, r, b, u, w, s, q); | 
					
						
							|  |  |  |     DEFINE_SWIZZLER2(y, z, g, b, v, w, t, q); | 
					
						
							|  |  |  | #undef DEFINE_SWIZZLER2
 | 
					
						
							|  |  |  | #undef _DEFINE_SWIZZLER2
 | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2016-09-18 09:38:01 +09:00
										 |  |  | template <typename T, typename V> | 
					
						
							|  |  |  | Vec3<T> operator*(const V& f, const Vec3<T>& vec) { | 
					
						
							|  |  |  |     return Vec3<T>(f * vec.x, f * vec.y, f * vec.z); | 
					
						
							| 
									
										
										
										
											2014-07-27 20:07:45 +02:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2016-09-18 09:38:01 +09:00
										 |  |  | template <> | 
					
						
							| 
									
										
										
										
											2014-08-23 13:48:00 +02:00
										 |  |  | inline float Vec3<float>::Length() const { | 
					
						
							|  |  |  |     return std::sqrt(x * x + y * y + z * z); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2016-09-18 09:38:01 +09:00
										 |  |  | template <> | 
					
						
							| 
									
										
										
										
											2014-08-23 13:48:00 +02:00
										 |  |  | inline Vec3<float> Vec3<float>::Normalized() const { | 
					
						
							|  |  |  |     return *this / Length(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-07-27 20:07:45 +02:00
										 |  |  | typedef Vec3<float> Vec3f; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2016-09-18 09:38:01 +09:00
										 |  |  | template <typename T> | 
					
						
							|  |  |  | class Vec4 { | 
					
						
							| 
									
										
										
										
											2014-07-27 20:07:45 +02:00
										 |  |  | public: | 
					
						
							| 
									
										
										
										
											2014-08-23 13:48:00 +02:00
										 |  |  |     T x; | 
					
						
							|  |  |  |     T y; | 
					
						
							|  |  |  |     T z; | 
					
						
							|  |  |  |     T w; | 
					
						
							| 
									
										
										
										
											2014-07-27 20:07:45 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2016-09-18 09:38:01 +09:00
										 |  |  |     T* AsArray() { | 
					
						
							|  |  |  |         return &x; | 
					
						
							|  |  |  |     } | 
					
						
							| 
									
										
										
										
											2014-07-27 20:07:45 +02:00
										 |  |  | 
 | 
					
						
							|  |  |  |     Vec4() = default; | 
					
						
							| 
									
										
										
										
											2016-09-18 18:01:46 -07:00
										 |  |  |     Vec4(const T& _x, const T& _y, const T& _z, const T& _w) : x(_x), y(_y), z(_z), w(_w) {} | 
					
						
							| 
									
										
										
										
											2014-07-27 20:07:45 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2016-09-18 09:38:01 +09:00
										 |  |  |     template <typename T2> | 
					
						
							| 
									
										
										
										
											2014-07-27 20:07:45 +02:00
										 |  |  |     Vec4<T2> Cast() const { | 
					
						
							|  |  |  |         return Vec4<T2>((T2)x, (T2)y, (T2)z, (T2)w); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     // Only implemented for T=int and T=float
 | 
					
						
							|  |  |  |     static Vec4 FromRGBA(unsigned int rgba); | 
					
						
							|  |  |  |     unsigned int ToRGBA() const; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     static Vec4 AssignToAll(const T& f) { | 
					
						
							|  |  |  |         return Vec4<T>(f, f, f, f); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2016-09-18 09:38:01 +09:00
										 |  |  |     void Write(T a[4]) { | 
					
						
							|  |  |  |         a[0] = x; | 
					
						
							|  |  |  |         a[1] = y; | 
					
						
							|  |  |  |         a[2] = z; | 
					
						
							|  |  |  |         a[3] = w; | 
					
						
							| 
									
										
										
										
											2014-07-27 20:07:45 +02:00
										 |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2016-09-18 09:38:01 +09:00
										 |  |  |     Vec4<decltype(T{} + T{})> operator+(const Vec4& other) const { | 
					
						
							|  |  |  |         return MakeVec(x + other.x, y + other.y, z + other.z, w + other.w); | 
					
						
							| 
									
										
										
										
											2014-07-27 20:07:45 +02:00
										 |  |  |     } | 
					
						
							| 
									
										
										
										
											2016-09-18 09:38:01 +09:00
										 |  |  |     void operator+=(const Vec4& other) { | 
					
						
							|  |  |  |         x += other.x; | 
					
						
							|  |  |  |         y += other.y; | 
					
						
							|  |  |  |         z += other.z; | 
					
						
							|  |  |  |         w += other.w; | 
					
						
							| 
									
										
										
										
											2014-07-27 20:07:45 +02:00
										 |  |  |     } | 
					
						
							| 
									
										
										
										
											2016-09-18 09:38:01 +09:00
										 |  |  |     Vec4<decltype(T{} - T{})> operator-(const Vec4& other) const { | 
					
						
							|  |  |  |         return MakeVec(x - other.x, y - other.y, z - other.z, w - other.w); | 
					
						
							| 
									
										
										
										
											2014-07-27 20:07:45 +02:00
										 |  |  |     } | 
					
						
							| 
									
										
										
										
											2016-09-18 09:38:01 +09:00
										 |  |  |     void operator-=(const Vec4& other) { | 
					
						
							|  |  |  |         x -= other.x; | 
					
						
							|  |  |  |         y -= other.y; | 
					
						
							|  |  |  |         z -= other.z; | 
					
						
							|  |  |  |         w -= other.w; | 
					
						
							| 
									
										
										
										
											2014-07-27 20:07:45 +02:00
										 |  |  |     } | 
					
						
							| 
									
										
										
										
											2016-09-18 09:38:01 +09:00
										 |  |  |     template <typename Q = T, class = typename std::enable_if<std::is_signed<Q>::value>::type> | 
					
						
							|  |  |  |     Vec4<decltype(-T{})> operator-() const { | 
					
						
							|  |  |  |         return MakeVec(-x, -y, -z, -w); | 
					
						
							| 
									
										
										
										
											2014-07-27 20:07:45 +02:00
										 |  |  |     } | 
					
						
							| 
									
										
										
										
											2016-09-18 09:38:01 +09:00
										 |  |  |     Vec4<decltype(T{} * T{})> operator*(const Vec4& other) const { | 
					
						
							|  |  |  |         return MakeVec(x * other.x, y * other.y, z * other.z, w * other.w); | 
					
						
							| 
									
										
										
										
											2014-07-27 20:07:45 +02:00
										 |  |  |     } | 
					
						
							| 
									
										
										
										
											2016-09-18 09:38:01 +09:00
										 |  |  |     template <typename V> | 
					
						
							|  |  |  |     Vec4<decltype(T{} * V{})> operator*(const V& f) const { | 
					
						
							|  |  |  |         return MakeVec(x * f, y * f, z * f, w * f); | 
					
						
							| 
									
										
										
										
											2014-07-27 20:07:45 +02:00
										 |  |  |     } | 
					
						
							| 
									
										
										
										
											2016-09-18 09:38:01 +09:00
										 |  |  |     template <typename V> | 
					
						
							|  |  |  |     void operator*=(const V& f) { | 
					
						
							|  |  |  |         x *= f; | 
					
						
							|  |  |  |         y *= f; | 
					
						
							|  |  |  |         z *= f; | 
					
						
							|  |  |  |         w *= f; | 
					
						
							| 
									
										
										
										
											2014-07-27 20:07:45 +02:00
										 |  |  |     } | 
					
						
							| 
									
										
										
										
											2016-09-18 09:38:01 +09:00
										 |  |  |     template <typename V> | 
					
						
							|  |  |  |     Vec4<decltype(T{} / V{})> operator/(const V& f) const { | 
					
						
							|  |  |  |         return MakeVec(x / f, y / f, z / f, w / f); | 
					
						
							| 
									
										
										
										
											2014-07-27 20:07:45 +02:00
										 |  |  |     } | 
					
						
							| 
									
										
										
										
											2016-09-18 09:38:01 +09:00
										 |  |  |     template <typename V> | 
					
						
							|  |  |  |     void operator/=(const V& f) { | 
					
						
							| 
									
										
										
										
											2014-07-27 20:07:45 +02:00
										 |  |  |         *this = *this / f; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2016-09-18 09:38:01 +09:00
										 |  |  |     T Length2() const { | 
					
						
							|  |  |  |         return x * x + y * y + z * z + w * w; | 
					
						
							| 
									
										
										
										
											2014-07-27 20:07:45 +02:00
										 |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     // Only implemented for T=float
 | 
					
						
							|  |  |  |     float Length() const; | 
					
						
							|  |  |  |     void SetLength(const float l); | 
					
						
							|  |  |  |     Vec4 WithLength(const float l) const; | 
					
						
							| 
									
										
										
										
											2016-09-18 09:38:01 +09:00
										 |  |  |     float Distance2To(Vec4& other); | 
					
						
							| 
									
										
										
										
											2014-07-27 20:07:45 +02:00
										 |  |  |     Vec4 Normalized() const; | 
					
						
							|  |  |  |     float Normalize(); // returns the previous length, which is often useful
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2016-09-18 09:38:01 +09:00
										 |  |  |     T& operator[](int i) // allow vector[2] = 3   (vector.z=3)
 | 
					
						
							| 
									
										
										
										
											2014-07-27 20:07:45 +02:00
										 |  |  |     { | 
					
						
							|  |  |  |         return *((&x) + i); | 
					
						
							|  |  |  |     } | 
					
						
							| 
									
										
										
										
											2016-09-18 09:38:01 +09:00
										 |  |  |     T operator[](const int i) const { | 
					
						
							| 
									
										
										
										
											2014-07-27 20:07:45 +02:00
										 |  |  |         return *((&x) + i); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2016-09-18 09:38:01 +09:00
										 |  |  |     void SetZero() { | 
					
						
							| 
									
										
										
										
											2016-03-18 01:49:00 -04:00
										 |  |  |         x = 0; | 
					
						
							|  |  |  |         y = 0; | 
					
						
							|  |  |  |         z = 0; | 
					
						
							|  |  |  |         w = 0; | 
					
						
							| 
									
										
										
										
											2014-07-27 20:07:45 +02:00
										 |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     // Common alias: RGBA (colors)
 | 
					
						
							| 
									
										
										
										
											2016-09-18 09:38:01 +09:00
										 |  |  |     T& r() { | 
					
						
							|  |  |  |         return x; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |     T& g() { | 
					
						
							|  |  |  |         return y; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |     T& b() { | 
					
						
							|  |  |  |         return z; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |     T& a() { | 
					
						
							|  |  |  |         return w; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     const T& r() const { | 
					
						
							|  |  |  |         return x; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |     const T& g() const { | 
					
						
							|  |  |  |         return y; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |     const T& b() const { | 
					
						
							|  |  |  |         return z; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |     const T& a() const { | 
					
						
							|  |  |  |         return w; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | // Swizzlers - Create a subvector of specific components
 | 
					
						
							|  |  |  | // e.g. Vec2 uv() { return Vec2(x,y); }
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | // _DEFINE_SWIZZLER2 defines a single such function
 | 
					
						
							|  |  |  | // DEFINE_SWIZZLER2_COMP1 defines one-component functions for all component names (x<->r)
 | 
					
						
							|  |  |  | // DEFINE_SWIZZLER2_COMP2 defines two component functions for all component names (x<->r) and
 | 
					
						
							|  |  |  | // permutations (xy<->yx)
 | 
					
						
							|  |  |  | #define _DEFINE_SWIZZLER2(a, b, name)                                                              \
 | 
					
						
							|  |  |  |     const Vec2<T> name() const {                                                                   \ | 
					
						
							|  |  |  |         return Vec2<T>(a, b);                                                                      \ | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | #define DEFINE_SWIZZLER2_COMP1(a, a2)                                                              \
 | 
					
						
							|  |  |  |     _DEFINE_SWIZZLER2(a, a, a##a);                                                                 \ | 
					
						
							| 
									
										
										
										
											2015-02-03 18:24:29 -05:00
										 |  |  |     _DEFINE_SWIZZLER2(a, a, a2##a2) | 
					
						
							| 
									
										
										
										
											2016-09-18 09:38:01 +09:00
										 |  |  | #define DEFINE_SWIZZLER2_COMP2(a, b, a2, b2)                                                       \
 | 
					
						
							|  |  |  |     _DEFINE_SWIZZLER2(a, b, a##b);                                                                 \ | 
					
						
							|  |  |  |     _DEFINE_SWIZZLER2(a, b, a2##b2);                                                               \ | 
					
						
							|  |  |  |     _DEFINE_SWIZZLER2(b, a, b##a);                                                                 \ | 
					
						
							| 
									
										
										
										
											2014-08-23 13:48:00 +02:00
										 |  |  |     _DEFINE_SWIZZLER2(b, a, b2##a2) | 
					
						
							| 
									
										
										
										
											2014-07-27 20:07:45 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2015-02-03 18:24:29 -05:00
										 |  |  |     DEFINE_SWIZZLER2_COMP2(x, y, r, g); | 
					
						
							|  |  |  |     DEFINE_SWIZZLER2_COMP2(x, z, r, b); | 
					
						
							|  |  |  |     DEFINE_SWIZZLER2_COMP2(x, w, r, a); | 
					
						
							|  |  |  |     DEFINE_SWIZZLER2_COMP2(y, z, g, b); | 
					
						
							|  |  |  |     DEFINE_SWIZZLER2_COMP2(y, w, g, a); | 
					
						
							|  |  |  |     DEFINE_SWIZZLER2_COMP2(z, w, b, a); | 
					
						
							|  |  |  |     DEFINE_SWIZZLER2_COMP1(x, r); | 
					
						
							|  |  |  |     DEFINE_SWIZZLER2_COMP1(y, g); | 
					
						
							|  |  |  |     DEFINE_SWIZZLER2_COMP1(z, b); | 
					
						
							|  |  |  |     DEFINE_SWIZZLER2_COMP1(w, a); | 
					
						
							|  |  |  | #undef DEFINE_SWIZZLER2_COMP1
 | 
					
						
							|  |  |  | #undef DEFINE_SWIZZLER2_COMP2
 | 
					
						
							| 
									
										
										
										
											2014-07-27 20:07:45 +02:00
										 |  |  | #undef _DEFINE_SWIZZLER2
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2016-09-18 09:38:01 +09:00
										 |  |  | #define _DEFINE_SWIZZLER3(a, b, c, name)                                                           \
 | 
					
						
							|  |  |  |     const Vec3<T> name() const {                                                                   \ | 
					
						
							|  |  |  |         return Vec3<T>(a, b, c);                                                                   \ | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | #define DEFINE_SWIZZLER3_COMP1(a, a2)                                                              \
 | 
					
						
							|  |  |  |     _DEFINE_SWIZZLER3(a, a, a, a##a##a);                                                           \ | 
					
						
							| 
									
										
										
										
											2015-02-03 18:24:29 -05:00
										 |  |  |     _DEFINE_SWIZZLER3(a, a, a, a2##a2##a2) | 
					
						
							| 
									
										
										
										
											2016-09-18 09:38:01 +09:00
										 |  |  | #define DEFINE_SWIZZLER3_COMP3(a, b, c, a2, b2, c2)                                                \
 | 
					
						
							|  |  |  |     _DEFINE_SWIZZLER3(a, b, c, a##b##c);                                                           \ | 
					
						
							|  |  |  |     _DEFINE_SWIZZLER3(a, c, b, a##c##b);                                                           \ | 
					
						
							|  |  |  |     _DEFINE_SWIZZLER3(b, a, c, b##a##c);                                                           \ | 
					
						
							|  |  |  |     _DEFINE_SWIZZLER3(b, c, a, b##c##a);                                                           \ | 
					
						
							|  |  |  |     _DEFINE_SWIZZLER3(c, a, b, c##a##b);                                                           \ | 
					
						
							|  |  |  |     _DEFINE_SWIZZLER3(c, b, a, c##b##a);                                                           \ | 
					
						
							|  |  |  |     _DEFINE_SWIZZLER3(a, b, c, a2##b2##c2);                                                        \ | 
					
						
							|  |  |  |     _DEFINE_SWIZZLER3(a, c, b, a2##c2##b2);                                                        \ | 
					
						
							|  |  |  |     _DEFINE_SWIZZLER3(b, a, c, b2##a2##c2);                                                        \ | 
					
						
							|  |  |  |     _DEFINE_SWIZZLER3(b, c, a, b2##c2##a2);                                                        \ | 
					
						
							|  |  |  |     _DEFINE_SWIZZLER3(c, a, b, c2##a2##b2);                                                        \ | 
					
						
							| 
									
										
										
										
											2014-08-23 13:48:00 +02:00
										 |  |  |     _DEFINE_SWIZZLER3(c, b, a, c2##b2##a2) | 
					
						
							| 
									
										
										
										
											2014-07-27 20:07:45 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2015-02-03 18:24:29 -05:00
										 |  |  |     DEFINE_SWIZZLER3_COMP3(x, y, z, r, g, b); | 
					
						
							|  |  |  |     DEFINE_SWIZZLER3_COMP3(x, y, w, r, g, a); | 
					
						
							|  |  |  |     DEFINE_SWIZZLER3_COMP3(x, z, w, r, b, a); | 
					
						
							|  |  |  |     DEFINE_SWIZZLER3_COMP3(y, z, w, g, b, a); | 
					
						
							|  |  |  |     DEFINE_SWIZZLER3_COMP1(x, r); | 
					
						
							|  |  |  |     DEFINE_SWIZZLER3_COMP1(y, g); | 
					
						
							|  |  |  |     DEFINE_SWIZZLER3_COMP1(z, b); | 
					
						
							|  |  |  |     DEFINE_SWIZZLER3_COMP1(w, a); | 
					
						
							|  |  |  | #undef DEFINE_SWIZZLER3_COMP1
 | 
					
						
							|  |  |  | #undef DEFINE_SWIZZLER3_COMP3
 | 
					
						
							| 
									
										
										
										
											2014-07-27 20:07:45 +02:00
										 |  |  | #undef _DEFINE_SWIZZLER3
 | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2016-09-18 09:38:01 +09:00
										 |  |  | template <typename T, typename V> | 
					
						
							|  |  |  | Vec4<decltype(V{} * T{})> operator*(const V& f, const Vec4<T>& vec) { | 
					
						
							|  |  |  |     return MakeVec(f * vec.x, f * vec.y, f * vec.z, f * vec.w); | 
					
						
							| 
									
										
										
										
											2014-07-27 20:07:45 +02:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | typedef Vec4<float> Vec4f; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2016-09-18 09:38:01 +09:00
										 |  |  | template <typename T> | 
					
						
							|  |  |  | static inline decltype(T{} * T{} + T{} * T{}) Dot(const Vec2<T>& a, const Vec2<T>& b) { | 
					
						
							|  |  |  |     return a.x * b.x + a.y * b.y; | 
					
						
							| 
									
										
										
										
											2014-07-27 20:07:45 +02:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2016-09-18 09:38:01 +09:00
										 |  |  | template <typename T> | 
					
						
							|  |  |  | static inline decltype(T{} * T{} + T{} * T{}) Dot(const Vec3<T>& a, const Vec3<T>& b) { | 
					
						
							|  |  |  |     return a.x * b.x + a.y * b.y + a.z * b.z; | 
					
						
							| 
									
										
										
										
											2014-07-27 20:07:45 +02:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2016-09-18 09:38:01 +09:00
										 |  |  | template <typename T> | 
					
						
							|  |  |  | static inline decltype(T{} * T{} + T{} * T{}) Dot(const Vec4<T>& a, const Vec4<T>& b) { | 
					
						
							|  |  |  |     return a.x * b.x + a.y * b.y + a.z * b.z + a.w * b.w; | 
					
						
							| 
									
										
										
										
											2014-07-27 20:07:45 +02:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2016-09-18 09:38:01 +09:00
										 |  |  | template <typename T> | 
					
						
							|  |  |  | static inline Vec3<decltype(T{} * T{} - T{} * T{})> Cross(const Vec3<T>& a, const Vec3<T>& b) { | 
					
						
							|  |  |  |     return MakeVec(a.y * b.z - a.z * b.y, a.z * b.x - a.x * b.z, a.x * b.y - a.y * b.x); | 
					
						
							| 
									
										
										
										
											2014-07-27 20:07:45 +02:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | // linear interpolation via float: 0.0=begin, 1.0=end
 | 
					
						
							| 
									
										
										
										
											2016-09-18 09:38:01 +09:00
										 |  |  | template <typename X> | 
					
						
							|  |  |  | static inline decltype(X{} * float{} + X{} * float{}) Lerp(const X& begin, const X& end, | 
					
						
							|  |  |  |                                                            const float t) { | 
					
						
							|  |  |  |     return begin * (1.f - t) + end * t; | 
					
						
							| 
									
										
										
										
											2014-07-27 20:07:45 +02:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | // linear interpolation via int: 0=begin, base=end
 | 
					
						
							| 
									
										
										
										
											2016-09-18 09:38:01 +09:00
										 |  |  | template <typename X, int base> | 
					
						
							|  |  |  | static inline decltype((X{} * int{} + X{} * int{}) / base) LerpInt(const X& begin, const X& end, | 
					
						
							|  |  |  |                                                                    const int t) { | 
					
						
							|  |  |  |     return (begin * (base - t) + end * t) / base; | 
					
						
							| 
									
										
										
										
											2014-07-27 20:07:45 +02:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | // Utility vector factories
 | 
					
						
							| 
									
										
										
										
											2016-09-18 09:38:01 +09:00
										 |  |  | template <typename T> | 
					
						
							|  |  |  | static inline Vec2<T> MakeVec(const T& x, const T& y) { | 
					
						
							| 
									
										
										
										
											2014-07-27 20:07:45 +02:00
										 |  |  |     return Vec2<T>{x, y}; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2016-09-18 09:38:01 +09:00
										 |  |  | template <typename T> | 
					
						
							|  |  |  | static inline Vec3<T> MakeVec(const T& x, const T& y, const T& z) { | 
					
						
							| 
									
										
										
										
											2014-07-27 20:07:45 +02:00
										 |  |  |     return Vec3<T>{x, y, z}; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2016-09-18 09:38:01 +09:00
										 |  |  | template <typename T> | 
					
						
							|  |  |  | static inline Vec4<T> MakeVec(const T& x, const T& y, const Vec2<T>& zw) { | 
					
						
							| 
									
										
										
										
											2014-08-12 20:04:28 +02:00
										 |  |  |     return MakeVec(x, y, zw[0], zw[1]); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2016-09-18 09:38:01 +09:00
										 |  |  | template <typename T> | 
					
						
							|  |  |  | static inline Vec3<T> MakeVec(const Vec2<T>& xy, const T& z) { | 
					
						
							| 
									
										
										
										
											2014-08-12 20:04:28 +02:00
										 |  |  |     return MakeVec(xy[0], xy[1], z); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2016-09-18 09:38:01 +09:00
										 |  |  | template <typename T> | 
					
						
							|  |  |  | static inline Vec3<T> MakeVec(const T& x, const Vec2<T>& yz) { | 
					
						
							| 
									
										
										
										
											2014-08-12 20:04:28 +02:00
										 |  |  |     return MakeVec(x, yz[0], yz[1]); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2016-09-18 09:38:01 +09:00
										 |  |  | template <typename T> | 
					
						
							|  |  |  | static inline Vec4<T> MakeVec(const T& x, const T& y, const T& z, const T& w) { | 
					
						
							| 
									
										
										
										
											2014-07-27 20:07:45 +02:00
										 |  |  |     return Vec4<T>{x, y, z, w}; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2016-09-18 09:38:01 +09:00
										 |  |  | template <typename T> | 
					
						
							|  |  |  | static inline Vec4<T> MakeVec(const Vec2<T>& xy, const T& z, const T& w) { | 
					
						
							| 
									
										
										
										
											2014-08-12 20:04:28 +02:00
										 |  |  |     return MakeVec(xy[0], xy[1], z, w); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2016-09-18 09:38:01 +09:00
										 |  |  | template <typename T> | 
					
						
							|  |  |  | static inline Vec4<T> MakeVec(const T& x, const Vec2<T>& yz, const T& w) { | 
					
						
							| 
									
										
										
										
											2014-08-12 20:04:28 +02:00
										 |  |  |     return MakeVec(x, yz[0], yz[1], w); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | // NOTE: This has priority over "Vec2<Vec2<T>> MakeVec(const Vec2<T>& x, const Vec2<T>& y)".
 | 
					
						
							|  |  |  | //       Even if someone wanted to use an odd object like Vec2<Vec2<T>>, the compiler would error
 | 
					
						
							|  |  |  | //       out soon enough due to misuse of the returned structure.
 | 
					
						
							| 
									
										
										
										
											2016-09-18 09:38:01 +09:00
										 |  |  | template <typename T> | 
					
						
							|  |  |  | static inline Vec4<T> MakeVec(const Vec2<T>& xy, const Vec2<T>& zw) { | 
					
						
							| 
									
										
										
										
											2014-08-12 20:04:28 +02:00
										 |  |  |     return MakeVec(xy[0], xy[1], zw[0], zw[1]); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2016-09-18 09:38:01 +09:00
										 |  |  | template <typename T> | 
					
						
							|  |  |  | static inline Vec4<T> MakeVec(const Vec3<T>& xyz, const T& w) { | 
					
						
							| 
									
										
										
										
											2014-08-12 20:04:28 +02:00
										 |  |  |     return MakeVec(xyz[0], xyz[1], xyz[2], w); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2016-09-18 09:38:01 +09:00
										 |  |  | template <typename T> | 
					
						
							|  |  |  | static inline Vec4<T> MakeVec(const T& x, const Vec3<T>& yzw) { | 
					
						
							| 
									
										
										
										
											2014-08-12 20:04:28 +02:00
										 |  |  |     return MakeVec(x, yzw[0], yzw[1], yzw[2]); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-07-27 20:07:45 +02:00
										 |  |  | } // namespace
 |