eden/src/yuzu/discord_impl.cpp
swurl 7e943732bf fix a large variety of issues (#101)
- GLASM/SPIR-V mixup on Android
- potential greenscreen fix (thx suyu)
- save memory layout and add 10gb/12gb options
- potential samsung gaming hub fix
- fix layout of controller UI
- fix default settings to sensible defaults.
- note to TotK that you should increase memory layout
- Error checking for Windows linking
- fix an IDE error
- improved migration system w/threading and busy indicator
- disabled citron migration for now
- replaced some user-facing legacy strings with eden
- Added 10GB and 12GB DRAM layouts
- Fix Android black screen issues
- add discord link & update FAQ/Quickstart
- update links in about page
- add back rich presence
- add Don't show again for desktop pre alpha banner
- add citron warning to android and polaris to desktop

Signed-off-by: swurl <swurl@swurl.xyz>
Co-authored-by: Pavel Barabanov <pavelbarabanov94@gmail.com>
Reviewed-on: eden-emu/eden#101
Co-authored-by: swurl <swurl@swurl.xyz>
Co-committed-by: swurl <swurl@swurl.xyz>
2025-05-11 23:58:25 +00:00

121 lines
4.4 KiB
C++

// SPDX-FileCopyrightText: 2018 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <chrono>
#include <string>
#include <QEventLoop>
#include <QNetworkAccessManager>
#include <QNetworkReply>
#include <discord_rpc.h>
#include <fmt/format.h>
#include "common/common_types.h"
#include "common/string_util.h"
#include "core/core.h"
#include "core/loader/loader.h"
#include "yuzu/discord_impl.h"
namespace DiscordRPC {
DiscordImpl::DiscordImpl(Core::System& system_) : system{system_} {
DiscordEventHandlers handlers{};
// The number is the client ID for yuzu, it's used for images and the
// application name
Discord_Initialize("1371246384434380841", &handlers, 1, nullptr);
}
DiscordImpl::~DiscordImpl() {
Discord_ClearPresence();
Discord_Shutdown();
}
void DiscordImpl::Pause() {
Discord_ClearPresence();
}
std::string DiscordImpl::GetGameString(const std::string& title) {
// Convert to lowercase
std::string icon_name = Common::ToLower(title);
// Replace spaces with dashes
std::replace(icon_name.begin(), icon_name.end(), ' ', '-');
// Remove non-alphanumeric characters but keep dashes
std::erase_if(icon_name, [](char c) { return !std::isalnum(c) && c != '-'; });
// Remove dashes from the start and end of the string
icon_name.erase(icon_name.begin(), std::find_if(icon_name.begin(), icon_name.end(),
[](int ch) { return ch != '-'; }));
icon_name.erase(
std::find_if(icon_name.rbegin(), icon_name.rend(), [](int ch) { return ch != '-'; }).base(),
icon_name.end());
// Remove double dashes
icon_name.erase(std::unique(icon_name.begin(), icon_name.end(),
[](char a, char b) { return a == '-' && b == '-'; }),
icon_name.end());
return icon_name;
}
void DiscordImpl::UpdateGameStatus(bool use_default) {
const std::string default_text = "eden is an emulator for the Nintendo Switch";
const std::string default_image = "https://git.eden-emu.dev/eden-emu/eden/raw/branch/master/"
"dist/qt_themes/default/icons/256x256/eden_named.png";
const std::string url = use_default ? default_image : game_url;
s64 start_time = std::chrono::duration_cast<std::chrono::seconds>(
std::chrono::system_clock::now().time_since_epoch())
.count();
DiscordRichPresence presence{};
presence.largeImageKey = url.c_str();
presence.largeImageText = game_title.c_str();
presence.smallImageKey = default_image.c_str();
presence.smallImageText = default_text.c_str();
presence.state = game_title.c_str();
presence.details = "Currently in game";
presence.startTimestamp = start_time;
Discord_UpdatePresence(&presence);
}
void DiscordImpl::Update() {
const std::string default_text = "eden is an emulator for the Nintendo Switch";
const std::string default_image = "https://git.eden-emu.dev/eden-emu/eden/raw/branch/master/"
"dist/qt_themes/default/icons/256x256/eden_named.png";
if (system.IsPoweredOn()) {
system.GetAppLoader().ReadTitle(game_title);
// Used to format Icon URL for yuzu website game compatibility page
std::string icon_name = GetGameString(game_title);
game_url = fmt::format(
"https://raw.githubusercontent.com/eden-emulator/boxart/refs/heads/master/img/{}.png",
icon_name);
QNetworkAccessManager manager;
QNetworkRequest request;
request.setUrl(QUrl(QString::fromStdString(game_url)));
request.setTransferTimeout(3000);
QNetworkReply* reply = manager.head(request);
QEventLoop request_event_loop;
QObject::connect(reply, &QNetworkReply::finished, &request_event_loop, &QEventLoop::quit);
request_event_loop.exec();
UpdateGameStatus(reply->error());
return;
}
s64 start_time = std::chrono::duration_cast<std::chrono::seconds>(
std::chrono::system_clock::now().time_since_epoch())
.count();
DiscordRichPresence presence{};
presence.largeImageKey = default_image.c_str();
presence.largeImageText = default_text.c_str();
presence.details = "Currently not in game";
presence.startTimestamp = start_time;
Discord_UpdatePresence(&presence);
}
} // namespace DiscordRPC