forked from eden-emu/eden
		
	input_common/main: Pass MappingData by const reference in callbacks
Avoids creating unnecessary 168 byte copies per callback invocation.
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					 2 changed files with 3 additions and 3 deletions
				
			
		|  | @ -89,7 +89,7 @@ struct UpdateCallback { | |||
| 
 | ||||
| // Triggered if data changed on the controller and the engine is on configuring mode
 | ||||
| struct MappingCallback { | ||||
|     std::function<void(MappingData)> on_data; | ||||
|     std::function<void(const MappingData&)> on_data; | ||||
| }; | ||||
| 
 | ||||
| // Input Identifier of data source
 | ||||
|  |  | |||
|  | @ -27,7 +27,7 @@ namespace InputCommon { | |||
| struct InputSubsystem::Impl { | ||||
|     void Initialize() { | ||||
|         mapping_factory = std::make_shared<MappingFactory>(); | ||||
|         MappingCallback mapping_callback{[this](MappingData data) { RegisterInput(data); }}; | ||||
|         MappingCallback mapping_callback{[this](const MappingData& data) { RegisterInput(data); }}; | ||||
| 
 | ||||
|         keyboard = std::make_shared<Keyboard>("keyboard"); | ||||
|         keyboard->SetMappingCallback(mapping_callback); | ||||
|  | @ -284,7 +284,7 @@ struct InputSubsystem::Impl { | |||
| #endif | ||||
|     } | ||||
| 
 | ||||
|     void RegisterInput(MappingData data) { | ||||
|     void RegisterInput(const MappingData& data) { | ||||
|         mapping_factory->RegisterInput(data); | ||||
|     } | ||||
| 
 | ||||
|  |  | |||
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