forked from eden-emu/eden
revert 45e7c0d62d
Revert fix inversion of toggle for early fences (#175) This should fix performance regressions in games that didn't need this and fix it to work with the games it is intended to be used for. // Commit reverted there's some issues with the logic of "release early fences", it's going to be solved in a later commit. Made based on recommendations by Discord Contributor. Signed-off-by: Shinmegumi <shinmegumi@eden-emu.dev> Co-authored-by: Gamer64 <76565986+Gamer64ytb@users.noreply.github.com> Reviewed-on: eden-emu/eden#175 Co-authored-by: Shinmegumi <shinmegumi@eden-emu.dev> Co-committed-by: Shinmegumi <shinmegumi@eden-emu.dev>
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8cfcf1e8bf
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1 changed files with 3 additions and 3 deletions
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@ -77,7 +77,7 @@ public:
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void SignalFence(std::function<void()>&& func) {
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bool delay_fence = Settings::IsGPULevelHigh();
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#ifdef __ANDROID__
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if (!delay_fence && !Settings::values.early_release_fences.GetValue()) {
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if (!delay_fence && Settings::values.early_release_fences.GetValue()) {
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TryReleasePendingFences<false>();
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}
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#else
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@ -89,7 +89,7 @@ public:
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CommitAsyncFlushes();
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TFence new_fence = CreateFence(!should_flush);
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#ifdef __ANDROID__
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if (delay_fence && !Settings::values.early_release_fences.GetValue()) {
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if (delay_fence && Settings::values.early_release_fences.GetValue()) {
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guard.lock();
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}
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#else
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@ -110,7 +110,7 @@ public:
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rasterizer.FlushCommands();
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}
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#ifdef __ANDROID__
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if (delay_fence && !Settings::values.early_release_fences.GetValue()) {
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if (delay_fence && Settings::values.early_release_fences.GetValue()) {
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guard.unlock();
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cv.notify_all();
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}
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