All checks were successful
eden-license / license-header (pull_request) Successful in 24s
Signed-off-by: lizzie <lizzie@eden-emu.dev>
1613 lines
103 KiB
XML
1613 lines
103 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
|
||
<resources xmlns:tools="http://schemas.android.com/tools" tools:ignore="MissingTranslation">
|
||
|
||
<!-- General application strings -->
|
||
<string name="app_name" translatable="false">Eden</string>
|
||
<string name="app_disclaimer">This software will run games for the Nintendo Switch game console. No game titles or keys are included.<br /><br />Before you begin, please locate your <![CDATA[<b> prod.keys </b>]]> file on your device storage.<br /><br /><![CDATA[<a href="https://yuzu-mirror.github.io/help/quickstart">Learn more</a>]]></string>
|
||
<string name="notice_notification_channel_name">Notices and errors</string>
|
||
<string name="notice_notification_channel_id" translatable="false">noticesAndErrors</string>
|
||
<string name="notice_notification_channel_description">Shows notifications when something goes wrong.</string>
|
||
<string name="notification_permission_not_granted">Notification permission not granted!</string>
|
||
<string name="app_notification_channel_name" translatable="false">Eden</string>
|
||
<string name="app_notification_channel_id" translatable="false">Eden</string>
|
||
<string name="app_notification_channel_description">Eden Switch emulator notifications</string>
|
||
<string name="app_notification_running">Eden is Running</string>
|
||
|
||
|
||
<!-- Stats Overlay settings -->
|
||
<string name="enhanced_fps_suffix">(Enhanced)</string>
|
||
<string name="process_ram">Process RAM: %1$d MB</string>
|
||
<string name="shaders_prefix">Building</string>
|
||
<string name="shaders_suffix">Shader(s)</string>
|
||
<string name="charging">(Charging)</string>
|
||
|
||
<string name="system_info_label">System:</string>
|
||
<string name="show_stats_overlay">Show Performance Stats Overlay</string>
|
||
<string name="stats_overlay_customization">Customization</string>
|
||
<string name="stats_overlay_items">Visibility</string>
|
||
<string name="stats_overlay_options">Performance Overlay</string>
|
||
<string name="enable_stats_overlay_">Enable Performance Stats Overlay</string>
|
||
<string name="stats_overlay_options_description">Configure what information is shown in the performance stats overlay</string>
|
||
<string name="show_fps">Show FPS</string>
|
||
<string name="show_fps_description">Display current frames per second</string>
|
||
<string name="show_frametime">Show Frametime</string>
|
||
<string name="show_frametime_description">Display current frametime</string>
|
||
<string name="show_speed">Show Speed</string>
|
||
<string name="show_speed_description">Display current emulation speed percentage</string>
|
||
<string name="show_app_ram_usage">Show App Memory Usage</string>
|
||
<string name="show_app_ram_usage_description">Display the amount of RAM the emulator is using</string>
|
||
<string name="show_system_ram_usage">Show System Memory Usage</string>
|
||
<string name="show_system_ram_usage_description">Display the amount of RAM used by the system</string>
|
||
<string name="show_bat_temperature">Show Battery Temperature</string>
|
||
<string name="show_bat_temperature_description">Display current battery temperature</string>
|
||
<string name="bat_temperature_unit">Battery Temperature Units</string>
|
||
<string name="show_power_info">Show Battery Info</string>
|
||
<string name="show_power_info_description">Display current power draw and remaining capacity on battery</string>
|
||
<string name="show_shaders_building">Show Shaders Building</string>
|
||
<string name="show_shaders_building_description">Display current number of shaders being built</string>
|
||
<string name="overlay_position">Overlay Position</string>
|
||
<string name="overlay_position_description">Choose where the overlay is displayed on the screen</string>
|
||
<string name="overlay_position_top_left">Top Left</string>
|
||
<string name="overlay_position_top_right">Top Right</string>
|
||
<string name="overlay_position_bottom_left">Bottom Left</string>
|
||
<string name="overlay_position_bottom_right">Bottom Right</string>
|
||
<string name="overlay_position_center_top">Center Top</string>
|
||
<string name="overlay_position_center_bottom">Center Bottom</string>
|
||
<string name="perf_overlay_background">Overlay Background</string>
|
||
<string name="perf_overlay_background_description">Adds a background behind the overlay for easier reading</string>
|
||
|
||
<!-- Device Overlay settings -->
|
||
<string name="show_soc_overlay">Show Device Info Overlay</string>
|
||
<string name="enable_soc_overlay">Enable Device Overlay</string>
|
||
<string name="soc_overlay_options">Device Overlay</string>
|
||
<string name="soc_overlay_options_description">Configure what information is shown in the device overlay</string>
|
||
|
||
<string name="show_device_model">Show Device Model</string>
|
||
<string name="show_device_model_description">Display the host device model</string>
|
||
<string name="show_gpu_model">Show GPU Model</string>
|
||
<string name="show_gpu_model_description">Display the host GPU model</string>
|
||
<string name="show_soc_model">Show SoC Model</string>
|
||
<string name="show_soc_model_description">Display the host SoC model</string>
|
||
<string name="show_fw_version">Show Firmware Version</string>
|
||
<string name="show_fw_version_description">Display the installed firmware version</string>
|
||
|
||
<!-- Eden\'s Veil -->
|
||
<string name="eden_veil">Eden\'s Veil</string>
|
||
<string name="eden_veil_description">Experimental settings to improve performance and capability. These settings may cause black screens or other game issues.</string>
|
||
<string name="eden_veil_warning_title">Experimental Settings</string>
|
||
<string name="eden_veil_warning_description">The settings contained within Eden\'s Veil are highly experimental and may cause issues. If your game does not boot, disable any extensions.</string>
|
||
|
||
<string name="veil_extensions">GPU Extensions</string>
|
||
<string name="dyna_state">Extended Dynamic State</string>
|
||
<string name="dyna_state_description">Controls the number of features that can be used in Extended Dynamic State. Higher numbers allow for more features and can increase performance, but may cause issues with some drivers and vendors. The default value may vary depending on your system and hardware capabilities. This value can be changed until stability and a better visual quality are achieved.</string>
|
||
<string name="disabled">Disabled</string>
|
||
<string name="provoking_vertex">Provoking Vertex</string>
|
||
<string name="provoking_vertex_description">Improves lighting and vertex handling in certain games. Only supported on Vulkan 1.0+ GPUs.</string>
|
||
<string name="descriptor_indexing">Descriptor Indexing</string>
|
||
<string name="descriptor_indexing_description">Improves texture and buffer handling, as well as the Maxwell translation layer. Supported by some Vulkan 1.1 GPUs and all Vulkan 1.2+ GPUs.</string>
|
||
<string name="sample_shading">Sample Shading</string>
|
||
<string name="sample_shading_description">Allows the fragment shader to execute per sample in a multi-sampled fragment instead once per fragment. Improves graphics quality at the cost of some performance. Only Vulkan 1.1+ devices support this extension.</string>
|
||
<string name="sample_shading_fraction">Sample Shading Fraction</string>
|
||
<string name="sample_shading_fraction_description">The intensity of the sample shading pass. Higher values improve quality more but also reduce performance to a greater extent.</string>
|
||
|
||
<string name="veil_renderer">Renderer</string>
|
||
<string name="enable_raii">RAII</string>
|
||
<string name="enable_raii_description">A method of automatic resource management in Vulkan that ensures proper release of resources when they are no longer needed, but may cause crashes in bundled games.</string>
|
||
<string name="frame_interpolation">Enhanced Frame Pacing</string>
|
||
<string name="frame_interpolation_description">Ensures smooth and consistent frame delivery by synchronizing the timing between frames, reducing stuttering and uneven animation. Ideal for games that experience frame timing instability or micro-stutters during gameplay.</string>
|
||
<string name="renderer_early_release_fences">Release Fences Early</string>
|
||
<string name="renderer_early_release_fences_description">Helps fix 0 FPS in games like DKCR:HD, Subnautica Below Zero and Ori 2, but may break loading or performance in Unreal Engine games.</string>
|
||
<string name="sync_memory_operations">Sync Memory Operations</string>
|
||
<string name="sync_memory_operations_description">Ensures data consistency between compute and memory operations. This option should fix issues in some games, but may also reduce performance in some cases. Unreal Engine 4 games often see the most significant changes thereof.</string>
|
||
<string name="buffer_reorder_disable">Disable Buffer Reorder</string>
|
||
<string name="buffer_reorder_disable_description">When checked, disables reordering of mapped memory uploads which allows to associate uploads with specific draws. May reduce performance in some cases.</string>
|
||
|
||
<string name="veil_misc">CPU and Memory</string>
|
||
<string name="use_sync_core">Synchronize Core Speed</string>
|
||
<string name="use_sync_core_description">Synchronize the core tick speed to the maximum speed percentage to improve performance without altering the game\'s actual speed.</string>
|
||
<string name="use_lru_cache">Enable LRU Cache</string>
|
||
<string name="use_lru_cache_description">Enable or disable the Least Recently Used (LRU) cache, increasing performance by saving CPU process usage. Some games may see issues with this setting, so disable it if the game doesn\'t boot or crashes randomly.</string>
|
||
<string name="use_fast_cpu_time">Fast CPU Time</string>
|
||
<string name="use_fast_cpu_time_description">Forces the emulated CPU to run at a higher clock, reducing certain FPS limiters. This option is hacky and may cause issues, and weaker CPUs may see reduced performance.</string>
|
||
<string name="custom_cpu_ticks">Custom CPU Ticks</string>
|
||
<string name="custom_cpu_ticks_description">Set a custom value of CPU ticks. Higher values can increase performance, but may also cause the game to freeze. A range of 77–21000 is recommended.</string>
|
||
<string name="cpu_ticks">Ticks</string>
|
||
<string name="skip_cpu_inner_invalidation">Skip CPU Inner Invalidation</string>
|
||
<string name="skip_cpu_inner_invalidation_description">Skips certain CPU-side cache invalidations during memory updates, reducing CPU usage and improving it\'s performance. This may cause glitches or crashes on some games.</string>
|
||
<string name="cpuopt_unsafe_host_mmu">Enable Host MMU Emulation</string>
|
||
<string name="cpuopt_unsafe_host_mmu_description">This optimization speeds up memory accesses by the guest program. Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host\'s MMU. Disabling this forces all memory accesses to use Software MMU Emulation.</string>
|
||
<string name="fast_cpu_time">CPU Clock</string>
|
||
<string name="fast_cpu_time_description">Use Boost (1700MHz) to run at the Switch\'s highest native clock, or Fast (2000MHz) to run at 2x clock.</string>
|
||
<string name="memory_layout">Memory Layout</string>
|
||
<string name="memory_layout_description">(EXPERIMENTAL) Change the emulated memory layout. This setting will not increase performance, but may help with games utilizing high resolutions via mods. Do not use on phones with 8GB of RAM or less. Only works on the Dynarmic (JIT) backend.</string>
|
||
<string name="dma_accuracy">DMA Accuracy</string>
|
||
<string name="dma_accuracy_description">Controls the DMA precision accuracy. Safe precision can fix issues in some games, but it can also impact performance in some cases. If unsure, leave this on Default.</string>
|
||
|
||
<!-- Shader Backend -->
|
||
<string name="shader_backend">Shader Backend</string>
|
||
<string name="shader_backend_description">Choose how shaders are compiled and translated for your GPU.</string>
|
||
<string name="shader_backend_glsl">GLSL</string>
|
||
<string name="shader_backend_glasm">GLASM</string>
|
||
<string name="shader_backend_spirv">Spir-V</string>
|
||
|
||
<!-- NVDEC Emulation -->
|
||
<string name="nvdec_emulation">NVDEC Emulation</string>
|
||
<string name="nvdec_emulation_description">Select how video decoding (NVDEC) is handled during cutscenes and intros.</string>
|
||
<string name="nvdec_emulation_cpu">CPU</string>
|
||
<string name="nvdec_emulation_gpu">GPU</string>
|
||
<string name="nvdec_emulation_none">None</string>
|
||
|
||
<!-- Optimize Spir-V output -->
|
||
<string name="never">Never</string>
|
||
<string name="on_load">On Load</string>
|
||
<string name="always">Always</string>
|
||
|
||
<!-- Multiplayer -->
|
||
<string name="multiplayer">Multiplayer</string>
|
||
<string name="multiplayer_description">Host your own game room or join an existing one to play with people</string>
|
||
<string name="multiplayer_room_title">Room: %1$s</string>
|
||
<string name="multiplayer_console_id">Console ID:%1$s</string>
|
||
<string name="multiplayer_create_room">Create</string>
|
||
<string name="multiplayer_join_room">Join</string>
|
||
<string name="multiplayer_public_room">Browse Public Rooms</string>
|
||
<string name="multiplayer_username">Username</string>
|
||
<string name="multiplayer_ip_address">IP Address</string>
|
||
<string name="multiplayer_ip_port">Port</string>
|
||
<string name="multiplayer_create_room_success">Room created successfully</string>
|
||
<string name="multiplayer_join_room_success">Joined room successfully</string>
|
||
<string name="multiplayer_create_room_failed">Failed to create room</string>
|
||
<string name="multiplayer_join_room_failed">Failed to join room</string>
|
||
<string name="multiplayer_name_invalid">Name is too short</string>
|
||
<string name="multiplayer_address_invalid">Invalid address</string>
|
||
<string name="multiplayer_port_invalid">Invalid port</string>
|
||
<string name="multiplayer_exit_room">Exit Room</string>
|
||
<string name="multiplayer_network_error">Network error</string>
|
||
<string name="multiplayer_lost_connection">Lost connection</string>
|
||
<string name="multiplayer_name_collision">Username already taken</string>
|
||
<string name="multiplayer_mac_collision">MAC Address collision</string>
|
||
<string name="multiplayer_console_id_collision">Console ID collision</string>
|
||
<string name="multiplayer_wrong_version">Wrong version</string>
|
||
<string name="multiplayer_wrong_password">Wrong password</string>
|
||
<string name="multiplayer_could_not_connect">Could not connect</string>
|
||
<string name="multiplayer_room_is_full">Room is full</string>
|
||
<string name="multiplayer_host_banned">You are banned from this room</string>
|
||
<string name="multiplayer_permission_denied">Permission denied</string>
|
||
<string name="multiplayer_no_such_user">No such user</string>
|
||
<string name="multiplayer_already_in_room">Already in room</string>
|
||
<string name="multiplayer_create_room_error">Create room error</string>
|
||
<string name="multiplayer_host_kicked">Host kicked</string>
|
||
<string name="multiplayer_unknown_error">Unknown error</string>
|
||
<string name="multiplayer_room_uninitialized">Room uninitialized</string>
|
||
<string name="multiplayer_room_idle">Room idle</string>
|
||
<string name="multiplayer_room_joining">Room joining</string>
|
||
<string name="multiplayer_room_joined">Room joined</string>
|
||
<string name="multiplayer_room_moderator">Room moderator</string>
|
||
<string name="multiplayer_member_join">%1$s joined</string>
|
||
<string name="multiplayer_member_leave">%1$s left</string>
|
||
<string name="multiplayer_member_kicked">%1$s kicked</string>
|
||
<string name="multiplayer_member_banned">%1$s banned</string>
|
||
<string name="multiplayer_address_unbanned">Address unbanned</string>
|
||
<string name="multiplayer_kick_member">Kick Out</string>
|
||
<string name="multiplayer_chat_input_hint">Send messages…</string>
|
||
<string name="multiplayer_password">Password</string>
|
||
<string name="multiplayer_joining">Joining…</string>
|
||
<string name="multiplayer_creating">Creating…</string>
|
||
<string name="multiplayer_room_name">Room Name</string>
|
||
<string name="multiplayer_room_name_invalid">Room name must be between 3 and 20 characters</string>
|
||
<string name="multiplayer_max_players">Max Players (16)</string>
|
||
<string name="multiplayer_max_players_value">Max Players: %d</string>
|
||
<string name="multiplayer_chat">Chat</string>
|
||
<string name="multiplayer_more_options">More Options</string>
|
||
<string name="multiplayer_ip_copied">IP Address copied to clipboard</string>
|
||
<string name="multiplayer_server_address">Server Address</string>
|
||
<string name="chat">Chat</string>
|
||
<string name="type_message">Type message…</string>
|
||
<string name="send">Send</string>
|
||
<string name="send_message">Send Message</string>
|
||
<string name="multiplayer_moderation">Moderation</string>
|
||
<string name="multiplayer_moderation_title">Ban List</string>
|
||
<string name="multiplayer_no_bans">No banned users</string>
|
||
<string name="multiplayer_unban_title">Unban User</string>
|
||
<string name="multiplayer_unban">Unban</string>
|
||
<string name="multiplayer_unban_message">Are you sure you want to unban %1$s?</string>
|
||
<string name="multiplayer_ban">Ban User</string>
|
||
<string name="multiplayer_room_browser">Public Rooms</string>
|
||
<string name="multiplayer_no_rooms_found">No public rooms found</string>
|
||
<string name="multiplayer_password_required">Password Required</string>
|
||
<string name="multiplayer_player_count">: %1$d/%2$d</string>
|
||
<string name="multiplayer_game">Game</string>
|
||
<string name="multiplayer_no_game_info">Any Game</string>
|
||
<string name="multiplayer_password_protected">Password protected room</string>
|
||
<string name="multiplayer_hide_full_rooms">Hide Full Rooms</string>
|
||
<string name="multiplayer_hide_empty_rooms">Hide Empty Rooms</string>
|
||
<string name="multiplayer_tap_refresh_to_check_again">Tap refresh to check again</string>
|
||
<string name="multiplayer_search_public_lobbies">Search Lobbies…</string>
|
||
<string name="emulation_multiplayer">Multiplayer</string>
|
||
<string name="multiplayer_game_name">Preferred Games</string>
|
||
<string name="multiplayer_preferred_game_name">Preferred Game</string>
|
||
<string name="multiplayer_lobby_type">Lobby Type</string>
|
||
<string name="multiplayer_no_game">No Games Found</string>
|
||
<string name="multiplayer_preferred_game_name_invalid">You must choose a Preferred Game to host a room.</string>
|
||
<string name="multiplayer_room_name_error">Must be between 3 and 20 characters</string>
|
||
<string name="multiplayer_required">Required</string>
|
||
<string name="multiplayer_token_required">Web Token required, go to Advanced Settings -> System -> Network</string>
|
||
<string name="multiplayer_ip_error">Invalid IP format</string>
|
||
<string name="multiplayer_username_error">Must be between 4–20 characters, and contain alphanumeric characters, periods, dashes, underscores, and spaces only</string>
|
||
<string name="multiplayer_nickname_invalid">Username invalid, ensure it is set properly in System -> Network</string>
|
||
<string name="multiplayer_token_error">Must be 48 characters, and lowercase a-z only</string>
|
||
<string name="multiplayer_port_error">Must be between 1 and 65535</string>
|
||
<string name="cancel">Cancel</string>
|
||
<string name="ok">Ok</string>
|
||
<string name="refresh">Refresh</string>
|
||
<string name="room_list">Room List</string>
|
||
<string name="multiplayer_public_visibility">Public</string>
|
||
<string name="multiplayer_unlisted_visibility">Unlisted</string>
|
||
|
||
<!-- Setup strings -->
|
||
<string name="welcome">Welcome!</string>
|
||
<string name="welcome_description">Learn how to setup <b>Eden</b> and jump into emulation.</string>
|
||
<string name="get_started">Get started</string>
|
||
<string name="keys">Keys</string>
|
||
<string name="keys_description">Select your <b>prod.keys</b> file with the button below.</string>
|
||
<string name="select_keys">Select Keys</string>
|
||
<string name="firmware">Firmware</string>
|
||
<string name="firmware_description">Select your <b>firmware.zip</b> file with the button below.\nEden currently requires version <b>19.0.1</b> or below.</string>
|
||
<string name="select_firmware">Select Firmware</string>
|
||
<string name="games">Games</string>
|
||
<string name="games_description">Select your <b>Games</b> folder with the button below.</string>
|
||
<string name="done">Done</string>
|
||
<string name="done_description">You\'re all set.\nEnjoy your games!</string>
|
||
<string name="text_continue">Continue</string>
|
||
<string name="next">Next</string>
|
||
<string name="back">Back</string>
|
||
<string name="add_games">Add Games</string>
|
||
<string name="add_games_description">Select your games folder</string>
|
||
<string name="step_complete">Complete!</string>
|
||
<string name="bluetooth_permissions_granted">Bluetooth permissions granted.</string>
|
||
<string name="bluetooth_permissions_denied">Bluetooth permissions denied. Controller support may be limited.</string>
|
||
|
||
<!-- Home strings -->
|
||
|
||
<string name="alphabetical">Alphabetical</string>
|
||
<string name="view_list">List</string>
|
||
<string name="view_grid">Grid</string>
|
||
<string name="view_grid_compact">Compact Grid</string>
|
||
<string name="view_carousel">Carousel</string>
|
||
<string name="game_image_desc">Screenshot for %1$s</string>
|
||
<string name="folder">Folder</string>
|
||
<string name="pre_alpha_warning_title">Pre-Alpha Software</string>
|
||
<string name="pre_alpha_warning_description">WARNING: This software is in the pre-alpha stage and may have bugs and incomplete feature implementations.</string>
|
||
<string name="dont_show_again">Don\'t Show Again</string>
|
||
<string name="pre_alpha_warning">PRE-ALPHA SOFTWARE</string>
|
||
<string name="add_directory_success">New game directory added successfully </string>
|
||
<string name="home_games">Games</string>
|
||
<string name="home_search">Search</string>
|
||
<string name="home_settings">Settings</string>
|
||
<string name="empty_gamelist">No files were found or no game directory has been selected yet.</string>
|
||
<string name="search_and_filter_games">Search and filter games</string>
|
||
<string name="select_games_folder">Select games folder</string>
|
||
<string name="manage_game_folders">Manage game folders</string>
|
||
<string name="select_games_folder_description">Allows Eden to populate the games list</string>
|
||
<string name="add_games_warning">Skip selecting games folder?</string>
|
||
<string name="add_games_warning_description">Games won\'t be displayed in the Games list if a folder isn\'t selected.</string>
|
||
<string name="add_games_warning_help">https://yuzu-mirror.github.io/help/quickstart/#dumping-games</string>
|
||
<string name="home_search_games">Search games</string>
|
||
<string name="search_settings">Search settings</string>
|
||
<string name="games_dir_selected">Games directory selected</string>
|
||
<string name="install_prod_keys">Install prod.keys</string>
|
||
<string name="install_prod_keys_description">Required to decrypt retail games</string>
|
||
<string name="install_prod_keys_warning">Skip adding keys?</string>
|
||
<string name="install_prod_keys_warning_description">Valid keys are required to emulate retail games. Only homebrew apps will function if you continue.</string>
|
||
<string name="install_prod_keys_warning_help">https://yuzu-mirror.github.io/help/quickstart/#guide-introduction</string>
|
||
<string name="install_firmware_warning">Skip adding firmware?</string>
|
||
<string name="install_firmware_warning_description">Many games require access to firmware to run properly.</string>
|
||
<string name="install_firmware_warning_help">https://yuzu-mirror.github.io/help/quickstart/#guide-introduction</string>
|
||
<string name="notifications">Notifications</string>
|
||
<string name="notifications_description">Grant the notification permission with the button below.</string>
|
||
<string name="give_permission">Grant permission</string>
|
||
<string name="notification_warning">Skip granting the notification permission?</string>
|
||
<string name="notification_warning_description">Eden won\'t be able to notify you of important information.</string>
|
||
<string name="permission_denied">Permission denied</string>
|
||
<string name="permission_denied_description">You denied this permission too many times and now you have to manually grant it in system settings.</string>
|
||
<string name="about">About</string>
|
||
<string name="about_description">Build version, credits, and more</string>
|
||
<string name="warning_help">Help</string>
|
||
<string name="warning">Warning</string>
|
||
<string name="warning_skip">Skip</string>
|
||
<string name="warning_cancel">Cancel</string>
|
||
<string name="install_amiibo_keys">Install Amiibo keys</string>
|
||
<string name="install_amiibo_keys_description">Required to use Amiibo in game</string>
|
||
<string name="install_amiibo_keys_failure_extension_description">Verify your keys file has a .bin extension and try again.</string>
|
||
<string name="dumping_keys_quickstart_link">https://yuzu-mirror.github.io/help/quickstart/#dumping-decryption-keys</string>
|
||
<string name="gpu_driver_fetcher">GPU driver fetcher</string>
|
||
<string name="gpu_driver_manager">GPU driver manager</string>
|
||
<string name="install_gpu_driver">Install GPU driver</string>
|
||
<string name="install_gpu_driver_description">Install alternative drivers for potentially better performance or accuracy</string>
|
||
<string name="advanced_settings">Advanced settings</string>
|
||
<string name="advanced_settings_game">Advanced settings: %1$s</string>
|
||
<string name="settings_description">Configure emulator settings</string>
|
||
<string name="search_recently_played">Recently played</string>
|
||
<string name="search_recently_added">Recently added</string>
|
||
<string name="search_retail">Retail</string>
|
||
<string name="search_homebrew">Homebrew</string>
|
||
<string name="open_user_folder">Open Eden folder</string>
|
||
<string name="open_user_folder_description">Manage Eden\'s internal files</string>
|
||
<string name="theme_and_color_description">Modify the look of the app</string>
|
||
<string name="no_file_manager">No file manager found</string>
|
||
<string name="notification_no_directory_link">Could not open Eden directory</string>
|
||
<string name="notification_no_directory_link_description">Please locate the user folder with the file manager\'s side panel manually.</string>
|
||
<string name="manage_save_data">Manage save data</string>
|
||
<string name="manage_save_data_description">Save data found. Please select an option below.</string>
|
||
<string name="import_save_warning">Import save data</string>
|
||
<string name="import_save_warning_description">This will overwrite all existing save data with the provided file. Are you sure that you want to continue?</string>
|
||
<string name="import_export_saves_description">Import or export save files</string>
|
||
<string name="save_files_importing">Importing save files…</string>
|
||
<string name="save_files_exporting">Exporting save files…</string>
|
||
<string name="save_file_imported_success">Imported successfully</string>
|
||
<string name="save_file_invalid_zip_structure">Invalid save directory structure</string>
|
||
<string name="save_file_invalid_zip_structure_description">The first subfolder name must be the title ID of the game.</string>
|
||
<string name="import_saves">Import</string>
|
||
<string name="export_saves">Export</string>
|
||
<string name="install_firmware">Install firmware</string>
|
||
<string name="install_firmware_description">Firmware must be in a ZIP archive and is needed to boot some games</string>
|
||
<string name="firmware_installing">Installing firmware</string>
|
||
<string name="firmware_installed_success">Firmware installed successfully</string>
|
||
<string name="firmware_installed_failure">Firmware installation failed</string>
|
||
<string name="firmware_installed_failure_description">Make sure the firmware nca files are at the root of the zip and try again.</string>
|
||
<string name="firmware_uninstalled_failure">Firmware uninstallation failed</string>
|
||
<string name="share_log">Share debug logs</string>
|
||
<string name="share_log_description">Share Eden\'s log file to debug issues</string>
|
||
<string name="share_log_missing">No log file found</string>
|
||
<string name="install_game_content">Install game content</string>
|
||
<string name="install_game_content_description">Install game updates or DLC</string>
|
||
<string name="installing_game_content">Installing content…</string>
|
||
<string name="install_game_content_failure">Error installing file(s) to NAND</string>
|
||
<string name="install_game_content_failure_description">Please ensure content(s) are valid and that the prod.keys file is installed.</string>
|
||
<string name="install_game_content_failure_base">Installation of base games isn\'t permitted in order to avoid possible conflicts.</string>
|
||
<string name="install_game_content_failure_file_extension">Only NSP and XCI content is supported. Please verify the game content(s) are valid.</string>
|
||
<string name="install_game_content_failed_count">%1$d installation error(s)</string>
|
||
<string name="install_game_content_success">Game content(s) installed successfully</string>
|
||
<string name="install_game_content_success_install">%1$d installed successfully</string>
|
||
<string name="install_game_content_success_overwrite">%1$d overwritten successfully</string>
|
||
<string name="install_game_content_help_link">https://yuzu-mirror.github.io/help/quickstart/#dumping-installed-updates</string>
|
||
<string name="custom_driver_not_supported">Custom drivers not supported</string>
|
||
<string name="custom_driver_not_supported_description">Custom driver loading isn\'t currently supported for this device.\nCheck this option again in the future to see if support was added!</string>
|
||
<string name="manage_yuzu_data">Manage Eden data</string>
|
||
<string name="manage_yuzu_data_description">Import/export firmware, keys, user data, and more!</string>
|
||
<string name="share_save_file">Share save file</string>
|
||
<string name="export_save_failed">Failed to export save</string>
|
||
<string name="game_folders">Game folders</string>
|
||
<string name="deep_scan">Deep scan</string>
|
||
<string name="add_game_folder">Add game folder</string>
|
||
<string name="folder_already_added">This folder was already added!</string>
|
||
<string name="game_folder_properties">Game folder properties</string>
|
||
<plurals name="saves_import_failed">
|
||
<item quantity="one">Failed to import %d save</item>
|
||
<item quantity="other">Failed to import %d saves</item>
|
||
</plurals>
|
||
<plurals name="saves_import_success">
|
||
<item quantity="one">Successfully imported %d save</item>
|
||
<item quantity="other">Successfully imported %d saves</item>
|
||
</plurals>
|
||
<string name="no_save_data_found">No save data found</string>
|
||
<string name="verify_installed_content">Verify installed content</string>
|
||
<string name="verify_installed_content_description">Checks all installed content for corruption</string>
|
||
|
||
<string name="keys_missing">Encryption keys are missing</string>
|
||
<string name="keys_missing_description">Firmware and retail games cannot be decrypted</string>
|
||
<string name="keys_missing_help">https://yuzu-mirror.github.io/help/quickstart/#dumping-decryption-keys</string>
|
||
|
||
<string name="uninstall_firmware">Uninstall firmware</string>
|
||
<string name="uninstall_firmware_description">Uninstalling the firmware will remove it from the device and may affect game compatibility.</string>
|
||
<string name="firmware_uninstalling">Uninstalling firmware</string>
|
||
<string name="firmware_uninstalled_success">Firmware uninstalled successfully</string>
|
||
|
||
<string name="firmware_invalid">Firmware Invalid</string>
|
||
<string name="error_firmware_missing">Firmware is required to run certain games and use system applications. Eden only works with firmware 19.0.1 and earlier.</string>
|
||
<string name="error_firmware_corrupted">Firmware reported as present, but was unable to be read. Check for decryption keys and redump firmware if necessary.</string>
|
||
<string name="error_firmware_too_new">Firmware is too new or could not be read. Eden only works with firmware 19.0.1 and earlier.</string>
|
||
<string name="firmware_missing_help">https://yuzu-mirror.github.io/help/quickstart/#dumping-system-firmware</string>
|
||
|
||
<string name="keys_failed">Failed to Install Keys</string>
|
||
<string name="keys_install_success">Keys successfully installed</string>
|
||
<string name="error_keys_copy_failed">One or more keys failed to copy.</string>
|
||
<string name="error_keys_invalid_filename">Verify your keys file has a .keys extension and try again.</string>
|
||
<string name="error_keys_failed_init">Keys failed to initialize. Check that your dumping tools are up to date and re-dump keys.</string>
|
||
|
||
<!-- Applet launcher strings -->
|
||
<string name="qlaunch_applet">Qlaunch</string>
|
||
<string name="qlaunch_description">Launch applications from the system home screen</string>
|
||
<string name="applets">Applet launcher</string>
|
||
<string name="applets_description">Launch system applets using installed firmware</string>
|
||
<string name="applets_error_firmware">Firmware not installed or invalid version</string>
|
||
<string name="applets_error_applet">Applet not available</string>
|
||
<string name="applets_error_description"><![CDATA[Please ensure your <a href="https://yuzu-mirror.github.io/help/quickstart/#dumping-prodkeys-and-titlekeys">prod.keys</a> file and
|
||
<a href="https://yuzu-mirror.github.io/help/quickstart/#dumping-system-firmware">firmware</a> are installed and try again.<br>Additionally, ensure your firmware is of version 19.0.1 or older.]]></string>
|
||
<string name="album_applet">Album</string>
|
||
<string name="album_applet_description">See images stored in the user screenshots folder with the system photo viewer</string>
|
||
<string name="mii_edit_applet">Mii edit</string>
|
||
<string name="mii_edit_applet_description">View and edit Miis with the system editor</string>
|
||
<string name="cabinet_applet">Cabinet</string>
|
||
<string name="cabinet_applet_description">Edit and delete data stored on amiibo</string>
|
||
<string name="cabinet_launcher">Cabinet launcher</string>
|
||
<string name="cabinet_nickname_and_owner">Nickname and owner settings</string>
|
||
<string name="cabinet_game_data_eraser">Game data eraser</string>
|
||
<string name="cabinet_restorer">Restorer</string>
|
||
<string name="cabinet_formatter">Formatter</string>
|
||
|
||
<!-- About screen strings -->
|
||
<string name="gaia_is_not_real">Gaia isn\'t real</string>
|
||
<string name="copied_to_clipboard">Copied to clipboard</string>
|
||
<string name="about_app_description">An open-source Switch emulator</string>
|
||
<string name="contributors">Contributors</string>
|
||
<string name="contributors_description">Contributors who made Eden for Android possible</string>
|
||
<string name="contributors_link">https://git.eden-emu.dev/eden-emu/eden/activity/contributors</string>
|
||
<string name="licenses_description">Projects that make Eden for Android possible</string>
|
||
<string name="build">Build</string>
|
||
<string name="user_data">User data</string>
|
||
<string name="user_data_description">Import/export all app data.\n\nWhen importing user data, all existing user data will be deleted!\n\nImporting data from Citron may cause issues. It\'s recommended to manually import all needed data.</string>
|
||
<string name="exporting_user_data">Exporting user data…</string>
|
||
<string name="importing_user_data">Importing user data…</string>
|
||
<string name="import_user_data">Import user data</string>
|
||
<string name="invalid_yuzu_backup">Invalid Eden backup</string>
|
||
<string name="user_data_export_success">User data exported successfully</string>
|
||
<string name="user_data_import_success">User data imported successfully</string>
|
||
<string name="user_data_export_cancelled">Export cancelled</string>
|
||
<string name="user_data_import_failed_description">Make sure the user data folders are at the root of the zip folder and contain a config file at config/config.ini and try again.</string>
|
||
<string name="discord_link" translatable="false">https://discord.gg/kXAmGCXBGD</string>
|
||
<string name="revolt_link" translatable="false">https://rvlt.gg/qKgFEAbH</string>
|
||
<string name="x_link" translatable="false">https://x.com/edenemuofficial</string>
|
||
<string name="website_link" translatable="false">https://eden-emu.dev</string>
|
||
<string name="github_link" translatable="false">https://git.eden-emu.dev/eden-emu</string>
|
||
|
||
<!-- General settings strings -->
|
||
<string name="frame_limit_enable">Limit speed</string>
|
||
<string name="frame_limit_enable_description">Limits emulation speed to a specified percentage of normal speed.</string>
|
||
<string name="frame_limit_slider">Limit speed percent</string>
|
||
<string name="frame_limit_slider_description">Specifies the percentage to limit emulation speed. 100% is the normal speed. Values higher or lower will increase or decrease the speed limit.</string>
|
||
<string name="cpu_backend">CPU backend</string>
|
||
<string name="cpu_accuracy">CPU accuracy</string>
|
||
<string name="value_with_units">%1$s%2$s</string>
|
||
|
||
<!-- System settings strings -->
|
||
<string name="device_name">Device name</string>
|
||
<string name="use_docked_mode">Docked Mode</string>
|
||
<string name="use_docked_mode_description">Increases resolution, decreasing performance. Handheld Mode is used when disabled, lowering resolution and increasing performance.</string>
|
||
<string name="emulated_region">Emulated region</string>
|
||
<string name="emulated_language">Emulated language</string>
|
||
<string name="select_rtc_date">Select RTC date</string>
|
||
<string name="select_rtc_time">Select RTC time</string>
|
||
<string name="use_custom_rtc">Custom RTC</string>
|
||
<string name="use_custom_rtc_description">Allows you to set a custom real-time clock separate from your current system time.</string>
|
||
<string name="set_custom_rtc">Set custom RTC</string>
|
||
|
||
<string name="generate">Generate</string>
|
||
|
||
<!-- Network settings strings -->
|
||
<string name="web_token">Web Token</string>
|
||
<string name="web_token_description">Web token used for creating public lobbies. It is a 48-character string containing only lowercase a-z.</string>
|
||
<string name="web_username">Web Username</string>
|
||
<string name="web_username_description">Username to be shown in multiplayer lobbies. It must be 4–20 characters, containing only alphanumeric characters, dashes, periods, underscores, and spaces.</string>
|
||
<string name="network">Network</string>
|
||
|
||
<!-- Graphics settings strings -->
|
||
<string name="backend">Backend</string>
|
||
<string name="display">Display</string>
|
||
<string name="processing">Post-Processing</string>
|
||
|
||
<string name="frame_skipping">WIP: Frameskip</string>
|
||
<string name="frame_skipping_description">Toggle frame skipping to improve performance by reducing the number of rendered frames. This feature is still being worked on and will be enabled in future releases.</string>
|
||
<string name="renderer_accuracy">Accuracy level</string>
|
||
<string name="renderer_resolution">Resolution (Handheld/Docked)</string>
|
||
<string name="renderer_vsync">VSync mode</string>
|
||
<string name="renderer_screen_layout">Orientation</string>
|
||
<string name="renderer_aspect_ratio">Aspect ratio</string>
|
||
<string name="renderer_scaling_filter">Window adapting filter</string>
|
||
<string name="fsr_sharpness">FSR sharpness</string>
|
||
<string name="fsr_sharpness_description">Determines how sharpened the image will look while using FSR\'s dynamic contrast</string>
|
||
<string name="renderer_anti_aliasing">Anti-aliasing method</string>
|
||
<string name="renderer_force_max_clock">Force maximum clocks (Adreno only)</string>
|
||
<string name="renderer_force_max_clock_description">Forces the GPU to run at the maximum possible clocks (thermal constraints will still be applied).</string>
|
||
<string name="renderer_optimize_spirv_output">Optimize Spir-V output</string>
|
||
<string name="renderer_optimize_spirv_output_description">Optimizes compiled shaders to improve GPU efficiency, but may introduce longer loading times and initial slowdowns.</string>
|
||
<string name="renderer_asynchronous_shaders">Use asynchronous shaders</string>
|
||
<string name="renderer_asynchronous_shaders_description">Compiles shaders asynchronously. This may reduce stutters but may also introduce glitches.</string>
|
||
<string name="use_fast_gpu_time">Use Fast GPU Time</string>
|
||
<string name="use_fast_gpu_time_description">Forces most games to run at their highest native resolution. This option is hacky and may cause issues.</string>
|
||
<string name="fast_gpu_time">GPU Overclock Factor</string>
|
||
<string name="fast_gpu_time_description">Use 128 for maximal performance and 512 for maximal graphics fidelity.</string>
|
||
<string name="renderer_reactive_flushing">Use reactive flushing</string>
|
||
<string name="renderer_reactive_flushing_description">Improves rendering accuracy in some games at the cost of performance.</string>
|
||
<string name="use_disk_shader_cache">Disk shader cache</string>
|
||
<string name="use_disk_shader_cache_description">Reduces stuttering by locally storing and loading generated shaders.</string>
|
||
<string name="anisotropic_filtering">Anisotropic filtering</string>
|
||
<string name="anisotropic_filtering_description">Improves the quality of textures when viewed at oblique angles</string>
|
||
|
||
<string name="warning_resolution">Resolution scaling to 2x or higher is known to cause issues, and may result in significant slowdowns of your device.</string>
|
||
|
||
<!-- Debug settings strings -->
|
||
<string name="cpu">CPU</string>
|
||
<string name="cpu_debug_mode">CPU Debugging</string>
|
||
<string name="cpu_debug_mode_description">Puts the CPU in a slow debugging mode.</string>
|
||
<string name="use_auto_stub">Use Auto Stub</string>
|
||
<string name="use_auto_stub_description">Automatically stub missing services and functions. This may improve compatibility but can cause crashes and stability issues.</string>
|
||
|
||
<string name="gpu">GPU</string>
|
||
<string name="renderer_api">API</string>
|
||
<string name="renderer_debug">Graphics debugging</string>
|
||
<string name="renderer_debug_description">Sets the graphics API to a slow debugging mode.</string>
|
||
<string name="fastmem">Fastmem</string>
|
||
|
||
<string name="log">Logging</string>
|
||
<string name="flush_by_line">Flush debug logs by line</string>
|
||
<string name="flush_by_line_description">Flushes debugging logs on each line written, making debugging easier in cases of crashing or freezing.</string>
|
||
|
||
<!-- Audio settings strings -->
|
||
<string name="audio_output_engine">Output engine</string>
|
||
<string name="audio_volume">Volume</string>
|
||
<string name="audio_volume_description">Specifies the volume of audio output.</string>
|
||
|
||
<!-- Input strings -->
|
||
<string name="buttons">Buttons</string>
|
||
<string name="button_a">A</string>
|
||
<string name="button_b">B</string>
|
||
<string name="button_x">X</string>
|
||
<string name="button_y">Y</string>
|
||
<string name="button_plus">Plus</string>
|
||
<string name="button_minus">Minus</string>
|
||
<string name="button_home">Home</string>
|
||
<string name="button_capture">Capture</string>
|
||
<string name="start_pause">Start/Pause</string>
|
||
<string name="dpad">D-Pad</string>
|
||
<string name="up">Up</string>
|
||
<string name="down">Down</string>
|
||
<string name="left">Left</string>
|
||
<string name="right">Right</string>
|
||
<string name="left_stick">Left stick</string>
|
||
<string name="control_stick">Control stick</string>
|
||
<string name="right_stick">Right stick</string>
|
||
<string name="c_stick">C-Stick</string>
|
||
<string name="pressed">Pressed</string>
|
||
<string name="range">Range</string>
|
||
<string name="deadzone">Deadzone</string>
|
||
<string name="modifier">Modifier</string>
|
||
<string name="modifier_range">Modifier range</string>
|
||
<string name="triggers">Triggers</string>
|
||
<string name="button_l">L</string>
|
||
<string name="button_r">R</string>
|
||
<string name="button_zl">ZL</string>
|
||
<string name="button_zr">ZR</string>
|
||
<string name="button_sl_left">Left SL</string>
|
||
<string name="button_sr_left">Left SR</string>
|
||
<string name="button_sl_right">Right SL</string>
|
||
<string name="button_sr_right">Right SR</string>
|
||
<string name="button_z">Z</string>
|
||
<string name="invalid">Invalid</string>
|
||
<string name="not_set">Not set</string>
|
||
<string name="unknown">Unknown</string>
|
||
<string name="qualified_hat">%1$s%2$s%3$sHat %4$s</string>
|
||
<string name="qualified_button_stick_axis">%1$s%2$s%3$sAxis %4$s</string>
|
||
<string name="qualified_button">%1$s%2$s%3$sButton %4$s</string>
|
||
<string name="qualified_axis">Axis %1$s%2$s</string>
|
||
<string name="unused">Unused</string>
|
||
<string name="input_prompt">Move or press an input</string>
|
||
<string name="unsupported_input">Unsupported input type</string>
|
||
<string name="input_mapping_filter">Input mapping filter</string>
|
||
<string name="input_mapping_filter_description">Select a device to filter mapping inputs</string>
|
||
<string name="auto_map">Auto-map a controller</string>
|
||
<string name="auto_map_description">Select a device to attempt auto-mapping</string>
|
||
<string name="attempted_auto_map">Attempted auto-map with %1$s</string>
|
||
<string name="controller_type">Controller type</string>
|
||
<string name="pro_controller">Pro Controller</string>
|
||
<string name="handheld">Handheld</string>
|
||
<string name="dual_joycons">Dual Joycons</string>
|
||
<string name="left_joycon">Left Joycon</string>
|
||
<string name="right_joycon">Right Joycon</string>
|
||
<string name="gamecube_controller">GameCube Controller</string>
|
||
<string name="invert_axis">Invert axis</string>
|
||
<string name="invert_button">Invert button</string>
|
||
<string name="toggle_button">Toggle button</string>
|
||
<string name="turbo_button">Turbo button</string>
|
||
<string name="set_threshold">Set threshold</string>
|
||
<string name="toggle_axis">Toggle axis</string>
|
||
<string name="connected">Connected</string>
|
||
<string name="use_system_vibrator">Use system vibrator</string>
|
||
<string name="input_overlay">Input overlay</string>
|
||
<string name="vibration">Vibration</string>
|
||
<string name="vibration_strength">Vibration strength</string>
|
||
<string name="profile">Profile</string>
|
||
<string name="create_new_profile">Create new profile</string>
|
||
<string name="enter_profile_name">Enter profile name</string>
|
||
<string name="profile_name_already_exists">Profile name already exists</string>
|
||
<string name="invalid_profile_name">Invalid profile name</string>
|
||
<string name="use_global_input_configuration">Use global input configuration</string>
|
||
<string name="player_num_profile">Player %d profile</string>
|
||
<string name="delete_input_profile">Delete input profile</string>
|
||
<string name="delete_input_profile_description">Are you sure that you want to delete this profile? This is not recoverable.</string>
|
||
<string name="stick_map_description">Move a stick left and then up or press a button</string>
|
||
<string name="button_map_description">Press a button or move a trigger/stick</string>
|
||
<string name="map_dpad_direction">Map to D-Pad %1$s</string>
|
||
<string name="map_control">Map to %1$s</string>
|
||
<string name="failed_to_load_profile">Failed to load profile</string>
|
||
<string name="failed_to_save_profile">Failed to save profile</string>
|
||
<string name="reset_mapping">Reset mappings</string>
|
||
<string name="reset_mapping_description">Are you sure that you want to reset all mappings for this controller to default? This cannot be undone.</string>
|
||
|
||
<!-- Miscellaneous -->
|
||
<string name="slider_default">Default</string>
|
||
<string name="ini_saved">Saved settings</string>
|
||
<string name="gameid_saved">Saved settings for %1$s</string>
|
||
<string name="error_saving">Error saving %1$s.ini: %2$s</string>
|
||
<string name="unimplemented_menu">Unimplemented Menu</string>
|
||
<string name="loading">Loading…</string>
|
||
<string name="shutting_down">Shutting down…</string>
|
||
<string name="reset_setting_confirmation">Do you want to reset this setting back to its default value?</string>
|
||
<string name="reset_to_default">Reset to default</string>
|
||
<string name="reset_to_default_description">Resets all advanced settings</string>
|
||
<string name="reset_all_settings">Reset all settings?</string>
|
||
<string name="reset_all_settings_description">All advanced settings will be reset to their default configuration. This can not be undone.</string>
|
||
<string name="settings_reset">Settings reset</string>
|
||
<string name="close">Close</string>
|
||
<string name="learn_more">Learn more</string>
|
||
<string name="auto">Auto</string>
|
||
<string name="submit">Submit</string>
|
||
<string name="string_null">Null</string>
|
||
<string name="string_import">Import</string>
|
||
<string name="export">Export</string>
|
||
<string name="export_failed">Export failed</string>
|
||
<string name="import_failed">Import failed</string>
|
||
<string name="cancelling">Cancelling</string>
|
||
<string name="install">Install</string>
|
||
<string name="fetch">Fetch</string>
|
||
<string name="delete">Delete</string>
|
||
<string name="edit">Edit</string>
|
||
<string name="export_success">Exported successfully</string>
|
||
<string name="start">Start</string>
|
||
<string name="clear">Clear</string>
|
||
<string name="global">Global</string>
|
||
<string name="custom">Custom</string>
|
||
<string name="notice">Notice</string>
|
||
<string name="import_complete">Import complete</string>
|
||
<string name="more_options">More options</string>
|
||
<string name="use_global_setting">Use global setting</string>
|
||
<string name="operation_completed_successfully">The operation completed successfully</string>
|
||
<string name="retry">Retry</string>
|
||
<string name="confirm">Confirm</string>
|
||
<string name="load">Load</string>
|
||
<string name="save">Save</string>
|
||
|
||
<!-- GPU driver installation -->
|
||
<string name="select_gpu_driver">Select GPU driver</string>
|
||
<string name="select_gpu_driver_title">Would you like to replace your current GPU driver?</string>
|
||
<string name="select_gpu_driver_install">Install</string>
|
||
<string name="select_gpu_driver_default">Default</string>
|
||
<string name="select_gpu_driver_use_default">Using default GPU driver</string>
|
||
<string name="select_gpu_driver_error">Invalid driver selected</string>
|
||
<string name="driver_already_installed">Driver already installed</string>
|
||
<string name="system_gpu_driver">System GPU driver</string>
|
||
<string name="installing_driver">Installing driver…</string>
|
||
|
||
<!-- GPU driver fetcher -->
|
||
<string name="fetch_error">Error while Fetching</string>
|
||
<string name="check_connection">Check your connection and try again.</string>
|
||
<string name="show_releases">Show Releases</string>
|
||
<string name="view_full_release_notes">Release Notes</string>
|
||
<string name="failed_to_fetch">Failed to fetch</string>
|
||
<string name="error_during_fetch">Error during Fetch</string>
|
||
<string name="toggle_release_notes">Toggle release notes</string>
|
||
<string name="downloads">Downloads</string>
|
||
<string name="show_downloads">Show Downloads</string>
|
||
<string name="hide_downloads">Hide Downloads</string>
|
||
<string name="failed_cache_dir">Cache directory unavailable</string>
|
||
<string name="empty_response_body">Empty response body</string>
|
||
<string name="successfully_installed">%1$s Successfully Installed</string>
|
||
<string name="driver_failed_title">Driver installation failed</string>
|
||
<string name="failed_install_driver">Failed to install %1$s driver, does your system support it?</string>
|
||
<string name="driver_empty">Downloaded driver is empty, check your internet</string>
|
||
<string name="downloading">Downloading…</string>
|
||
<string name="installing">Installing…</string>
|
||
<string name="latest">Latest</string>
|
||
<string name="recommended_driver">Recommended Driver:</string>
|
||
<string name="gpu_model">GPU Model:</string>
|
||
<string name="unsupported_gpu">Unsupported GPU</string>
|
||
<string name="unsupported_gpu_warning">Your GPU does not support driver injection. Attempting to set custom drivers is not recommended.</string>
|
||
|
||
<!-- Preferences Screen -->
|
||
<string name="preferences_settings">Settings</string>
|
||
<string name="preferences_general">General</string>
|
||
<string name="preferences_system">System</string>
|
||
<string name="preferences_system_description">Docked mode, region, language</string>
|
||
<string name="preferences_graphics">Graphics</string>
|
||
<string name="preferences_graphics_description">Accuracy level, resolution, shader cache</string>
|
||
<string name="preferences_audio">Audio</string>
|
||
<string name="preferences_audio_description">Output engine, volume</string>
|
||
<string name="preferences_controls">Controls</string>
|
||
<string name="preferences_controls_description">Map controller input</string>
|
||
<string name="preferences_player">Player %d</string>
|
||
<string name="preferences_theme">Theme and color</string>
|
||
<string name="preferences_debug">Debug</string>
|
||
<string name="preferences_debug_description">CPU/GPU debugging, graphics API, fastmem</string>
|
||
|
||
<!-- Game properties -->
|
||
<string name="info">Info</string>
|
||
<string name="info_description">Program ID, developer, version</string>
|
||
<string name="per_game_settings">Per-game settings</string>
|
||
<string name="per_game_settings_description">Edit settings specific to this game</string>
|
||
<string name="launch_options">Launch config</string>
|
||
<string name="path">Path</string>
|
||
<string name="program_id">Program ID</string>
|
||
<string name="developer">Developer</string>
|
||
<string name="version">Version</string>
|
||
<string name="copy_details">Copy details</string>
|
||
<string name="add_ons">Add-ons</string>
|
||
<string name="add_ons_description">Toggle mods, updates and DLC</string>
|
||
<string name="clear_shader_cache">Clear shader cache</string>
|
||
<string name="clear_shader_cache_description">Removes all shaders built while playing this game</string>
|
||
<string name="clear_shader_cache_warning_description">You will experience more stuttering as the shader cache regenerates</string>
|
||
<string name="cleared_shaders_successfully">Cleared shaders successfully</string>
|
||
<string name="addons_game">Addons: %1$s</string>
|
||
<string name="save_data">Save data</string>
|
||
<string name="save_data_description">Manage save data specific to this game</string>
|
||
<string name="delete_save_data">Delete save data</string>
|
||
<string name="delete_save_data_description">Removes all save data specific to this game</string>
|
||
<string name="delete_save_data_warning_description">This irrecoverably removes all of this game\'s save data. Are you sure you want to continue?</string>
|
||
<string name="save_data_deleted_successfully">Save data deleted successfully</string>
|
||
<string name="select_content_type">Content type</string>
|
||
<string name="updates_and_dlc">Updates and DLC</string>
|
||
<string name="mods_and_cheats">Mods and cheats</string>
|
||
<string name="addon_notice">Important addon notice</string>
|
||
<!-- \"cheats/" "romfs/" and \"exefs/ should not be translated -->
|
||
<string name="addon_notice_description">In order to install mods and cheats, you must select a folder that contains a cheats/, romfs/, or exefs/ directory. We can\'t verify if these will be compatible with your game so be careful!</string>
|
||
<string name="invalid_directory">Invalid directory</string>
|
||
<!-- \"cheats/" "romfs/" and \"exefs/ should not be translated -->
|
||
<string name="invalid_directory_description">Please make sure that the directory you selected contains a cheats/, romfs/, or exefs/ folder and try again.</string>
|
||
<string name="addon_installed_successfully">Addon installed successfully</string>
|
||
<string name="verifying_content">Verifying content…</string>
|
||
<string name="content_install_notice">Content install notice</string>
|
||
<string name="content_install_notice_description">The content that you selected does not match this game.\nInstall anyway?</string>
|
||
<string name="confirm_uninstall">Confirm uninstall</string>
|
||
<string name="confirm_uninstall_description">Are you sure you want to uninstall this addon?</string>
|
||
<string name="verify_integrity">Verify integrity</string>
|
||
<string name="verifying">Verifying…</string>
|
||
<string name="verify_success">Integrity verification succeeded!</string>
|
||
<string name="verify_failure">Integrity verification failed!</string>
|
||
<string name="verify_failure_description">File contents may be corrupt</string>
|
||
<string name="verify_no_result">Integrity verification couldn\'t be performed</string>
|
||
<string name="verify_no_result_description">File contents were not checked for validity</string>
|
||
<string name="verification_failed_for">Verification failed for the following files:\n%1$s</string>
|
||
|
||
<!-- ROM loading errors -->
|
||
<string name="loader_error_encrypted">Your ROM is encrypted</string>
|
||
<string name="loader_error_encrypted_roms_description"><![CDATA[Please follow the guides to redump your <a href="https://yuzu-mirror.github.io/help/quickstart/#dumping-physical-titles-game-cards">game cartridges</a> or <a href="https://yuzu-mirror.github.io/help/quickstart/#dumping-digital-titles-eshop">installed titles</a>.]]></string>
|
||
<string name="loader_error_encrypted_keys_description"><![CDATA[Please ensure your <a href="https://yuzu-mirror.github.io/help/quickstart/#dumping-prodkeys-and-titlekeys">prod.keys</a> file is installed so that games can be decrypted.]]></string>
|
||
<string name="loader_error_video_core">An error occurred initializing the video core</string>
|
||
<string name="loader_error_video_core_description">This is usually caused by an incompatible GPU driver. Installing a custom GPU driver may resolve this problem.</string>
|
||
<string name="loader_error_invalid_format">Unable to load ROM</string>
|
||
<string name="loader_error_file_not_found">ROM file does not exist</string>
|
||
|
||
<string name="loader_requires_firmware">Game Requires Firmware</string>
|
||
<string name="loader_requires_firmware_description"><![CDATA[The game you are trying to launch requires firmware to boot or to get past the opening menu. Please <a href="https://yuzu-mirror.github.io/help/quickstart"> dump and install firmware</a>, or press \"OK\" to launch anyways.]]></string>
|
||
|
||
<!-- Intent Launch strings -->
|
||
<string name="searching_for_game">Searching for game...</string>
|
||
<string name="game_not_found_for_title_id">Game not found for Title ID: %1$s</string>
|
||
<string name="custom_settings_failed_title">Custom Settings Failed</string>
|
||
<string name="custom_settings_failed_message">Failed to apply custom settings for %1$s: %2$s</string>
|
||
<string name="launch_with_default_settings">Launch with Default Settings</string>
|
||
<string name="launch_cancelled">Launch cancelled</string>
|
||
<string name="custom_settings_failure_reasons">Unable to apply the requested settings. This may be due to missing GPU drivers or configuration issues.</string>
|
||
<string name="custom_settings_applied">Custom settings applied</string>
|
||
<string name="launching_game">Launching %1$s...</string>
|
||
<string name="failed_to_initialize_game">Failed to initialize game</string>
|
||
<string name="custom_intent_launch_message_with_settings">Would you like to launch %1$s with custom settings?</string>
|
||
<string name="custom_intent_launch_message">Would you like to launch %1$s?</string>
|
||
<string name="custom_intent_launch_title">Launch Game</string>
|
||
<string name="launch">Launch</string>
|
||
|
||
<!-- Custom Config strings -->
|
||
<string name="config_write_failed">Failed to write configuration file</string>
|
||
<string name="config_apply_failed">Failed to apply configuration</string>
|
||
<string name="config_already_exists_title">Configuration Already Exists</string>
|
||
<string name="config_already_exists_message">Custom settings already exist for %1$s.\n\nWould you like to overwrite the existing configuration?\n\nThis action cannot be undone.</string>
|
||
<string name="config_exists_prompt">Checking for existing configuration...</string>
|
||
<string name="overwrite_cancelled">Overwrite cancelled</string>
|
||
<string name="checking_driver">Checking for custom driver: %1$s</string>
|
||
<string name="driver_unavailable">Custom driver not available for this device</string>
|
||
<string name="overwrite">Overwrite</string>
|
||
|
||
<!-- Driver strings -->
|
||
<string name="missing_gpu_driver_title">GPU Driver Missing</string>
|
||
<string name="missing_gpu_driver_message">The selected custom driver \"%s\" is not installed. Would you like to download and install it now?</string>
|
||
<string name="downloading_driver">Downloading driver...</string>
|
||
<string name="driver_installed">Driver installed successfully</string>
|
||
<string name="driver_installation_failed_title">Driver Installation Failed</string>
|
||
<string name="driver_installation_failed_message">Failed to install the GPU driver: %s</string>
|
||
<string name="driver_not_available_title">Driver Not Available</string>
|
||
<string name="driver_not_available_message">The selected driver is not available for download.</string>
|
||
<string name="driver_not_found">Required driver not installed: %s</string>
|
||
<string name="invalid_driver_file">Invalid driver file: %s</string>
|
||
<string name="network_unavailable">No network connection available. Please check your internet connection and try again.</string>
|
||
<string name="driver_missing_title">GPU Driver Required</string>
|
||
<string name="driver_missing_message">The game configuration requires GPU driver \"%s\" which is not installed on your device.\n\nWould you like to download and install it now?</string>
|
||
<string name="driver_download_cancelled">Driver download cancelled. The game cannot be launched without the required driver.</string>
|
||
<string name="download">Download</string>
|
||
|
||
<!-- Emulation Menu -->
|
||
<string name="emulation_exit">Exit emulation</string>
|
||
<string name="emulation_done">Done</string>
|
||
<string name="emulation_fps_counter">FPS counter</string>
|
||
<string name="emulation_thermal_indicator">Thermal indicator</string>
|
||
<string name="emulation_toggle_controls">Toggle controls</string>
|
||
<string name="emulation_rel_stick_center">Relative stick center</string>
|
||
<string name="emulation_dpad_slide">D-pad slide</string>
|
||
<string name="emulation_haptics">Touch haptics</string>
|
||
<string name="emulation_show_overlay">Show controller</string>
|
||
<string name="emulation_hide_overlay">Hide controller</string>
|
||
<string name="emulation_toggle_all">Toggle all</string>
|
||
<string name="emulation_control_adjust">Adjust overlay</string>
|
||
<string name="emulation_control_scale">Scale</string>
|
||
<string name="emulation_control_opacity">Opacity</string>
|
||
<string name="emulation_touch_overlay_reset">Reset overlay</string>
|
||
<string name="emulation_touch_overlay_edit">Edit overlay</string>
|
||
<string name="emulation_pause">Pause emulation</string>
|
||
<string name="emulation_unpause">Unpause emulation</string>
|
||
<string name="emulation_input_overlay">Overlay options</string>
|
||
<string name="touchscreen">Touchscreen</string>
|
||
<string name="lock_drawer">Lock drawer</string>
|
||
<string name="unlock_drawer">Unlock drawer</string>
|
||
|
||
<string name="load_settings">Loading settings…</string>
|
||
|
||
<!-- Software keyboard -->
|
||
<string name="software_keyboard">Software keyboard</string>
|
||
|
||
<!-- Errors and warnings -->
|
||
<string name="abort_button">Abort</string>
|
||
<string name="continue_button">Continue</string>
|
||
<string name="system_archive_not_found">System Archive Not Found</string>
|
||
<string name="system_archive_not_found_message">%s is missing. Please dump your system archives.\nContinuing emulation may result in crashes.</string>
|
||
<string name="system_archive_general">A system archive</string>
|
||
<string name="save_load_error">Save/Load Error</string>
|
||
<string name="fatal_error">Fatal Error</string>
|
||
<string name="fatal_error_message">A fatal error occurred. Check the log for details.\nContinuing emulation may result in crashes.</string>
|
||
<string name="performance_warning">Turning off this setting will significantly degrade performance. It's recommended that you leave this setting enabled.</string>
|
||
<string name="device_memory_inadequate">Device RAM: %1$s\nRecommended: %2$s</string>
|
||
<string name="memory_formatted">%1$s %2$s</string>
|
||
<string name="no_game_present">No bootable game present!</string>
|
||
|
||
<!-- Region Names -->
|
||
<string name="region_japan">Japan</string>
|
||
<string name="region_usa">USA</string>
|
||
<string name="region_europe">Europe</string>
|
||
<string name="region_australia">Australia</string>
|
||
<string name="region_china">China</string>
|
||
<string name="region_korea">Korea</string>
|
||
<string name="region_taiwan">Taiwan</string>
|
||
|
||
<!-- Memory Layouts -->
|
||
<string name="memory_4gb">4GB (Recommended)</string>
|
||
<string name="memory_6gb">6GB (Unsafe)</string>
|
||
<string name="memory_8gb">8GB (Unsafe)</string>
|
||
|
||
<!--CPU clock speeds-->
|
||
<string name="clock_base">Base (1000MHz)</string>
|
||
<string name="clock_boost">Boost (1700MHz)</string>
|
||
<string name="clock_fast">Fast (2000MHz)</string>
|
||
|
||
<!-- GPU overclock factors -->
|
||
<string name="gpu_low">Low (128)</string>
|
||
<string name="gpu_medium">Medium (256)</string>
|
||
<string name="gpu_high">High (512)</string>
|
||
|
||
<!-- Temperature Units -->
|
||
<string name="temperature_celsius">Celsius</string>
|
||
<string name="temperature_fahrenheit">Fahrenheit</string>
|
||
|
||
<!-- Language Names -->
|
||
<string name="language_japanese" translatable="false">日本語</string>
|
||
<string name="language_english" translatable="false">English</string>
|
||
<string name="language_french" translatable="false">Français</string>
|
||
<string name="language_german" translatable="false">Deutsch</string>
|
||
<string name="language_italian" translatable="false">Italiano</string>
|
||
<string name="language_spanish" translatable="false">Español</string>
|
||
<string name="language_chinese" translatable="false">简体中文</string>
|
||
<string name="language_korean" translatable="false">한국어</string>
|
||
<string name="language_dutch" translatable="false">Nederlands</string>
|
||
<string name="language_portuguese" translatable="false">Português</string>
|
||
<string name="language_russian" translatable="false">Русский</string>
|
||
<string name="language_taiwanese" translatable="false">台湾</string>
|
||
<string name="language_british_english" translatable="false">British English</string>
|
||
<string name="language_canadian_french" translatable="false">Français canadien</string>
|
||
<string name="language_latin_american_spanish" translatable="false">Español latinoamericano</string>
|
||
<string name="language_simplified_chinese" translatable="false">简体中文</string>
|
||
<string name="language_traditional_chinese" translatable="false">正體中文</string>
|
||
<string name="language_brazilian_portuguese" translatable="false">Português do Brasil</string>
|
||
<string name="language_serbian" translatable="false">српски</string>
|
||
|
||
<!-- Memory Sizes -->
|
||
<string name="memory_byte">Byte</string>
|
||
<string name="memory_byte_shorthand">B</string>
|
||
<string name="memory_kilobyte">KB</string>
|
||
<string name="memory_megabyte">MB</string>
|
||
<string name="memory_gigabyte">GB</string>
|
||
<string name="memory_terabyte">TB</string>
|
||
<string name="memory_petabyte">PB</string>
|
||
<string name="memory_exabyte">EB</string>
|
||
|
||
<!-- Renderer APIs -->
|
||
<string name="renderer_vulkan">Vulkan</string>
|
||
<string name="renderer_none">None</string>
|
||
|
||
<!-- Renderer Accuracy -->
|
||
<string name="renderer_accuracy_normal">Normal</string>
|
||
<string name="renderer_accuracy_high">High</string>
|
||
<string name="renderer_accuracy_extreme">Extreme</string>
|
||
|
||
<!-- DMA Accuracy -->
|
||
<string name="dma_accuracy_default">Default</string>
|
||
<string name="dma_accuracy_unsafe">Unsafe</string>
|
||
<string name="dma_accuracy_safe">Safe</string>
|
||
|
||
<!-- ASTC Decoding Method -->
|
||
<string name="accelerate_astc">ASTC Decoding Method</string>
|
||
<string name="accelerate_astc_description">Pick how ASTC-compressed textures are decoded for rendering: CPU (slow, safe), GPU (fast, recommended), or CPU Async (no stutters, may cause issues)</string>
|
||
|
||
<!-- ASTC Decoding Method Choices -->
|
||
<string name="accelerate_astc_cpu">CPU</string>
|
||
<string name="accelerate_astc_gpu">GPU</string>
|
||
<string name="accelerate_astc_async">CPU Asynchronously</string>
|
||
|
||
<!-- ASTC Recompression Method -->
|
||
<string name="astc_recompression">ASTC Recompression Method</string>
|
||
<string name="astc_recompression_description">Choose how ASTC textures are recompressed to improve compatibility and performance. Enabling this option saves VRAM but may lower texture quality.</string>
|
||
|
||
<!-- ASTC Recompression Method Choices -->
|
||
<string name="astc_recompression_uncompressed">Uncompressed</string>
|
||
<string name="astc_recompression_bc1">BC1 (Low Quality)</string>
|
||
<string name="astc_recompression_bc3">BC3 (Medium Quality)</string>
|
||
|
||
<!-- ASTC Recompression Method Choices -->
|
||
<string name="vram_usage_mode">VRAM Usage Mode</string>
|
||
<string name="vram_usage_mode_description">Control how aggressively the emulator allocates and frees GPU memory.</string>
|
||
<string name="vram_usage_conservative">Conservative</string>
|
||
<string name="vram_usage_aggressive">Aggressive</string>
|
||
|
||
<!-- Resolutions -->
|
||
<string name="resolution_quarter">0.25X (180p/270p)</string>
|
||
<string name="resolution_half">0.5X (360p/540p)</string>
|
||
<string name="resolution_three_quarter">0.75X (540p/810p)</string>
|
||
<string name="resolution_one">1X (720p/1080p)</string>
|
||
<string name="resolution_three_half">1.5X (1080p/1620p)</string>
|
||
<string name="resolution_two">2X (1440p/2160p) (Slow)</string>
|
||
<string name="resolution_three">3X (2160p/3240p) (Slow)</string>
|
||
<string name="resolution_four">4X (2880p/4320p) (Slow)</string>
|
||
|
||
<!-- Renderer VSync -->
|
||
<string name="renderer_vsync_immediate">Immediate (Off)</string>
|
||
<string name="renderer_vsync_mailbox">Mailbox</string>
|
||
<string name="renderer_vsync_fifo">FIFO (On)</string>
|
||
<string name="renderer_vsync_fifo_relaxed">FIFO Relaxed</string>
|
||
|
||
<!-- Scaling Filters -->
|
||
<string name="scaling_filter_nearest_neighbor">Nearest Neighbor</string>
|
||
<string name="scaling_filter_bilinear">Bilinear</string>
|
||
<string name="scaling_filter_bicubic">Bicubic</string>
|
||
<string name="scaling_filter_spline1">Spline-1</string>
|
||
<string name="scaling_filter_gaussian">Gaussian</string>
|
||
<string name="scaling_filter_lanczos">Lanczos</string>
|
||
<string name="scaling_filter_scale_force">ScaleForce</string>
|
||
<string name="scaling_filter_fsr">AMD FidelityFX™ Super Resolution</string>
|
||
<string name="scaling_filter_area">Area</string>
|
||
|
||
<!-- Anti-Aliasing -->
|
||
<string name="anti_aliasing_none">None</string>
|
||
<string name="anti_aliasing_fxaa">FXAA</string>
|
||
<string name="anti_aliasing_smaa">SMAA</string>
|
||
|
||
<!-- Screen Layouts -->
|
||
<string name="screen_layout_auto">Auto</string>
|
||
<string name="screen_layout_sensor_landscape">Sensor landscape</string>
|
||
<string name="screen_layout_landscape">Landscape</string>
|
||
<string name="screen_layout_reverse_landscape">Reverse landscape</string>
|
||
<string name="screen_layout_sensor_portrait">Sensor portrait</string>
|
||
<string name="screen_layout_portrait">Portrait</string>
|
||
<string name="screen_layout_reverse_portrait">Reverse portrait</string>
|
||
|
||
<!-- Aspect Ratios -->
|
||
<string name="ratio_default">Default (16:9)</string>
|
||
<string name="ratio_force_four_three">Force 4:3</string>
|
||
<string name="ratio_force_twenty_one_nine">Force 21:9</string>
|
||
<string name="ratio_force_sixteen_ten">Force 16:10</string>
|
||
<string name="ratio_stretch">Stretch to window</string>
|
||
|
||
<!-- CPU Backend -->
|
||
<string name="cpu_backend_dynarmic">Dynarmic (JIT)</string>
|
||
<string name="cpu_backend_nce">Native code execution (NCE)</string>
|
||
|
||
<!-- CPU Accuracy -->
|
||
<string name="cpu_accuracy_accurate">Accurate</string>
|
||
<string name="cpu_accuracy_unsafe">Unsafe</string>
|
||
<string name="cpu_accuracy_paranoid">Paranoid</string>
|
||
|
||
<!-- Gamepad Buttons -->
|
||
<string name="gamepad_d_pad">D-pad</string>
|
||
<string name="gamepad_left_stick">Left stick</string>
|
||
<string name="gamepad_right_stick">Right stick</string>
|
||
<string name="gamepad_home">Home</string>
|
||
<string name="gamepad_screenshot">Screenshot</string>
|
||
|
||
<!-- Disk shader cache -->
|
||
<string name="preparing_shaders">Preparing shaders</string>
|
||
<string name="building_shaders">Building shaders</string>
|
||
|
||
<!-- Theme options -->
|
||
<string name="change_app_theme">Change app theme</string>
|
||
<string name="theme_default">Default</string>
|
||
<string name="theme_material_you">Material You</string>
|
||
|
||
<!-- Theme Modes -->
|
||
<string name="change_theme_mode">Change theme mode</string>
|
||
<string name="theme_mode_follow_system">Follow System</string>
|
||
<string name="theme_mode_light">Light</string>
|
||
<string name="theme_mode_dark">Dark</string>
|
||
|
||
<!-- Audio output engines -->
|
||
<string name="oboe">oboe</string>
|
||
<string name="cubeb">cubeb</string>
|
||
|
||
<!-- Anisotropic filtering options -->
|
||
<string name="multiplier_two">2x</string>
|
||
<string name="multiplier_four">4x</string>
|
||
<string name="multiplier_eight">8x</string>
|
||
<string name="multiplier_sixteen">16x</string>
|
||
|
||
<!-- Black backgrounds theme -->
|
||
<string name="use_black_backgrounds">Black backgrounds</string>
|
||
<string name="use_black_backgrounds_description">When using the dark theme, apply black backgrounds.</string>
|
||
|
||
<!-- Static Themes -->
|
||
<string name="static_theme_color">Theme Color</string>
|
||
<string name="eden_theme">Eden (Default)</string>
|
||
<string name="violet">Violet</string>
|
||
<string name="blue">Blue</string>
|
||
<string name="cyan">Cyan</string>
|
||
<string name="red">Red</string>
|
||
<string name="green">Green</string>
|
||
<string name="yellow">Yellow</string>
|
||
<string name="orange">Orange</string>
|
||
<string name="pink">Pink</string>
|
||
<string name="gray">Gray</string>
|
||
|
||
<!-- Picture-In-Picture -->
|
||
<string name="picture_in_picture">Picture in Picture</string>
|
||
<string name="picture_in_picture_description">Minimize window when placed in the background</string>
|
||
<string name="pause">Pause</string>
|
||
<string name="play">Play</string>
|
||
<string name="mute">Mute</string>
|
||
<string name="unmute">Unmute</string>
|
||
|
||
<!-- Emulation vertical alignment -->
|
||
<string name="vertical_alignment">Vertical alignment</string>
|
||
<string name="top">Top</string>
|
||
<string name="center">Center</string>
|
||
<string name="bottom">Bottom</string>
|
||
|
||
<!-- Applet Modes -->
|
||
<string name="applets_menu">Applets</string>
|
||
<string name="applets_menu_description">(WIP) Change applet frontends and settings</string>
|
||
|
||
<string name="applet_hle">Custom Frontend</string>
|
||
<string name="applet_lle">Real Applet</string>
|
||
|
||
<string name="swkbd_applet">Software Keyboard</string>
|
||
|
||
<string name="airplane_mode">Airplane Mode</string>
|
||
<string name="airplane_mode_description">Passes Airplane Mode to the Switch OS</string>
|
||
|
||
<!-- Licenses screen strings -->
|
||
<string name="licenses">Licenses</string>
|
||
<string name="license_fidelityfx_fsr" translatable="false">FidelityFX-FSR</string>
|
||
<string name="license_fidelityfx_fsr_description">High-quality upscaling from AMD</string>
|
||
<string name="license_fidelityfx_fsr_link" translatable="false">https://github.com/GPUOpen-Effects/FidelityFX-FSR</string>
|
||
<string name="license_fidelityfx_fsr_copyright" translatable="false">Copyright © 2021 Advanced Micro Devices, Inc.</string>
|
||
<string name="license_fidelityfx_fsr_text" translatable="false">
|
||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||
of this software and associated documentation files (the \"Software"), to deal
|
||
in the Software without restriction, including without limitation the rights
|
||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||
copies of the Software, and to permit persons to whom the Software is
|
||
furnished to do so, subject to the following conditions:\n\n
|
||
|
||
The above copyright notice and this permission notice shall be included in
|
||
all copies or substantial portions of the Software.\n\n
|
||
|
||
THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||
THE SOFTWARE.
|
||
</string>
|
||
<string name="license_cubeb" translatable="false">cubeb</string>
|
||
<string name="license_cubeb_description" translatable="false">Cross platform audio library</string>
|
||
<string name="license_cubeb_link" translatable="false">https://github.com/mozilla/cubeb</string>
|
||
<string name="license_cubeb_copyright" translatable="false">Copyright © 2011 Mozilla Foundation</string>
|
||
<string name="license_cubeb_text" translatable="false">
|
||
Permission to use, copy, modify, and distribute this software for any
|
||
purpose with or without fee is hereby granted, provided that the above
|
||
copyright notice and this permission notice appear in all copies.\n\n
|
||
|
||
THE SOFTWARE IS PROVIDED \"AS IS\" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
||
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
||
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
||
ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
|
||
ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
|
||
OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||
</string>
|
||
<string name="license_dynarmic" translatable="false">Dynarmic</string>
|
||
<string name="license_dynarmic_description" translatable="false">An ARM dynamic recompiler</string>
|
||
<string name="license_dynarmic_link" translatable="false">https://github.com/merryhime/dynarmic</string>
|
||
<string name="license_dynarmic_copyright" translatable="false">Copyright © 2017 merryhime</string>
|
||
<string name="license_dynarmic_text" translatable="false">
|
||
Permission to use, copy, modify, and/or distribute this software for
|
||
any purpose with or without fee is hereby granted.\n\n
|
||
|
||
THE SOFTWARE IS PROVIDED \"AS IS\" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
||
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
||
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
||
ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN
|
||
AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT
|
||
OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||
</string>
|
||
<string name="license_ffmpeg" translatable="false">FFmpeg</string>
|
||
<string name="license_ffmpeg_description" translatable="false">FFmpeg is a collection of libraries and tools to process multimedia content such as audio, video, subtitles and related metadata.</string>
|
||
<string name="license_ffmpeg_link" translatable="false">https://github.com/FFmpeg/FFmpeg</string>
|
||
<string name="license_ffmpeg_copyright" translatable="false">Copyright © 1991, 1999 Free Software Foundation, Inc.</string>
|
||
<string name="license_ffmpeg_text" translatable="false">
|
||
GNU LESSER GENERAL PUBLIC LICENSE\n
|
||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION\n\n
|
||
|
||
0. This License Agreement applies to any software library or other
|
||
program which contains a notice placed by the copyright holder or
|
||
other authorized party saying it may be distributed under the terms of
|
||
this Lesser General Public License (also called \"this License\").
|
||
Each licensee is addressed as \"you\".\n\n
|
||
|
||
A \"library\" means a collection of software functions and/or data
|
||
prepared so as to be conveniently linked with application programs
|
||
(which use some of those functions and data) to form executables.\n\n
|
||
|
||
The \"Library\", below, refers to any such software library or work
|
||
which has been distributed under these terms. A \"work based on the
|
||
Library\" means either the Library or any derivative work under
|
||
copyright law: that is to say, a work containing the Library or a
|
||
portion of it, either verbatim or with modifications and/or translated
|
||
straightforwardly into another language. (Hereinafter, translation is
|
||
included without limitation in the term \"modification\".)\n\n
|
||
|
||
\"Source code\" for a work means the preferred form of the work for
|
||
making modifications to it. For a library, complete source code means
|
||
all the source code for all modules it contains, plus any associated
|
||
interface definition files, plus the scripts used to control compilation
|
||
and installation of the library.\n\n
|
||
|
||
Activities other than copying, distribution and modification are not
|
||
covered by this License; they are outside its scope. The act of
|
||
running a program using the Library is not restricted, and output from
|
||
such a program is covered only if its contents constitute a work based
|
||
on the Library (independent of the use of the Library in a tool for
|
||
writing it). Whether that is true depends on what the Library does
|
||
and what the program that uses the Library does.\n\n
|
||
|
||
1. You may copy and distribute verbatim copies of the Library\'s
|
||
complete source code as you receive it, in any medium, provided that
|
||
you conspicuously and appropriately publish on each copy an
|
||
appropriate copyright notice and disclaimer of warranty; keep intact
|
||
all the notices that refer to this License and to the absence of any
|
||
warranty; and distribute a copy of this License along with the
|
||
Library.\n\n
|
||
|
||
You may charge a fee for the physical act of transferring a copy,
|
||
and you may at your option offer warranty protection in exchange for a
|
||
fee.\n\n
|
||
|
||
2. You may modify your copy or copies of the Library or any portion
|
||
of it, thus forming a work based on the Library, and copy and
|
||
distribute such modifications or work under the terms of Section 1
|
||
above, provided that you also meet all of these conditions:\n\n
|
||
|
||
a) The modified work must itself be a software library.\n\n
|
||
|
||
b) You must cause the files modified to carry prominent notices
|
||
stating that you changed the files and the date of any change.\n\n
|
||
|
||
c) You must cause the whole of the work to be licensed at no
|
||
charge to all third parties under the terms of this License.\n\n
|
||
|
||
d) If a facility in the modified Library refers to a function or a
|
||
table of data to be supplied by an application program that uses
|
||
the facility, other than as an argument passed when the facility
|
||
is invoked, then you must make a good faith effort to ensure that,
|
||
in the event an application does not supply such function or
|
||
table, the facility still operates, and performs whatever part of
|
||
its purpose remains meaningful.\n\n
|
||
|
||
(For example, a function in a library to compute square roots has
|
||
a purpose that is entirely well-defined independent of the
|
||
application. Therefore, Subsection 2d requires that any
|
||
application-supplied function or table used by this function must
|
||
be optional: if the application does not supply it, the square
|
||
root function must still compute square roots.)\n\n
|
||
|
||
These requirements apply to the modified work as a whole. If
|
||
identifiable sections of that work are not derived from the Library,
|
||
and can be reasonably considered independent and separate works in
|
||
themselves, then this License, and its terms, do not apply to those
|
||
sections when you distribute them as separate works. But when you
|
||
distribute the same sections as part of a whole which is a work based
|
||
on the Library, the distribution of the whole must be on the terms of
|
||
this License, whose permissions for other licensees extend to the
|
||
entire whole, and thus to each and every part regardless of who wrote
|
||
it.\n\n
|
||
|
||
Thus, it is not the intent of this section to claim rights or contest
|
||
your rights to work written entirely by you; rather, the intent is to
|
||
exercise the right to control the distribution of derivative or
|
||
collective works based on the Library.\n\n
|
||
|
||
In addition, mere aggregation of another work not based on the Library
|
||
with the Library (or with a work based on the Library) on a volume of
|
||
a storage or distribution medium does not bring the other work under
|
||
the scope of this License.\n\n
|
||
|
||
3. You may opt to apply the terms of the ordinary GNU General Public
|
||
License instead of this License to a given copy of the Library. To do
|
||
this, you must alter all the notices that refer to this License, so
|
||
that they refer to the ordinary GNU General Public License, version 2,
|
||
instead of to this License. (If a newer version than version 2 of the
|
||
ordinary GNU General Public License has appeared, then you can specify
|
||
that version instead if you wish.) Do not make any other change in
|
||
these notices.\n\n
|
||
|
||
Once this change is made in a given copy, it is irreversible for
|
||
that copy, so the ordinary GNU General Public License applies to all
|
||
subsequent copies and derivative works made from that copy.\n\n
|
||
|
||
This option is useful when you wish to copy part of the code of
|
||
the Library into a program that is not a library.\n\n
|
||
|
||
4. You may copy and distribute the Library (or a portion or
|
||
derivative of it, under Section 2) in object code or executable form
|
||
under the terms of Sections 1 and 2 above provided that you accompany
|
||
it with the complete corresponding machine-readable source code, which
|
||
must be distributed under the terms of Sections 1 and 2 above on a
|
||
medium customarily used for software interchange.\n\n
|
||
|
||
If distribution of object code is made by offering access to copy
|
||
from a designated place, then offering equivalent access to copy the
|
||
source code from the same place satisfies the requirement to
|
||
distribute the source code, even though third parties are not
|
||
compelled to copy the source along with the object code.\n\n
|
||
|
||
5. A program that contains no derivative of any portion of the
|
||
Library, but is designed to work with the Library by being compiled or
|
||
linked with it, is called a \"work that uses the Library\". Such a
|
||
work, in isolation, is not a derivative work of the Library, and
|
||
therefore falls outside the scope of this License.\n\n
|
||
|
||
However, linking a \"work that uses the Library\" with the Library
|
||
creates an executable that is a derivative of the Library (because it
|
||
contains portions of the Library), rather than a \"work that uses the
|
||
library\". The executable is therefore covered by this License.
|
||
Section 6 states terms for distribution of such executables.\n\n
|
||
|
||
When a \"work that uses the Library\" uses material from a header file
|
||
that is part of the Library, the object code for the work may be a
|
||
derivative work of the Library even though the source code is not.
|
||
Whether this is true is especially significant if the work can be
|
||
linked without the Library, or if the work is itself a library. The
|
||
threshold for this to be true is not precisely defined by law.\n\n
|
||
|
||
If such an object file uses only numerical parameters, data
|
||
structure layouts and accessors, and small macros and small inline
|
||
functions (ten lines or less in length), then the use of the object
|
||
file is unrestricted, regardless of whether it is legally a derivative
|
||
work. (Executables containing this object code plus portions of the
|
||
Library will still fall under Section 6.)\n\n
|
||
|
||
Otherwise, if the work is a derivative of the Library, you may
|
||
distribute the object code for the work under the terms of Section 6.
|
||
Any executables containing that work also fall under Section 6,
|
||
whether or not they are linked directly with the Library itself.\n\n
|
||
|
||
6. As an exception to the Sections above, you may also combine or
|
||
link a \"work that uses the Library\" with the Library to produce a
|
||
work containing portions of the Library, and distribute that work
|
||
under terms of your choice, provided that the terms permit
|
||
modification of the work for the customer\'s own use and reverse
|
||
engineering for debugging such modifications.\n\n
|
||
|
||
You must give prominent notice with each copy of the work that the
|
||
Library is used in it and that the Library and its use are covered by
|
||
this License. You must supply a copy of this License. If the work
|
||
during execution displays copyright notices, you must include the
|
||
copyright notice for the Library among them, as well as a reference
|
||
directing the user to the copy of this License. Also, you must do one
|
||
of these things:\n\n
|
||
|
||
a) Accompany the work with the complete corresponding
|
||
machine-readable source code for the Library including whatever
|
||
changes were used in the work (which must be distributed under
|
||
Sections 1 and 2 above); and, if the work is an executable linked
|
||
with the Library, with the complete machine-readable \"work that
|
||
uses the Library\", as object code and/or source code, so that the
|
||
user can modify the Library and then relink to produce a modified
|
||
executable containing the modified Library. (It is understood
|
||
that the user who changes the contents of definitions files in the
|
||
Library will not necessarily be able to recompile the application
|
||
to use the modified definitions.)\n\n
|
||
|
||
b) Use a suitable shared library mechanism for linking with the
|
||
Library. A suitable mechanism is one that (1) uses at run time a
|
||
copy of the library already present on the user\'s computer system,
|
||
rather than copying library functions into the executable, and (2)
|
||
will operate properly with a modified version of the library, if
|
||
the user installs one, as long as the modified version is
|
||
interface-compatible with the version that the work was made with.\n\n
|
||
|
||
c) Accompany the work with a written offer, valid for at
|
||
least three years, to give the same user the materials
|
||
specified in Subsection 6a, above, for a charge no more
|
||
than the cost of performing this distribution.\n\n
|
||
|
||
d) If distribution of the work is made by offering access to copy
|
||
from a designated place, offer equivalent access to copy the above
|
||
specified materials from the same place.\n\n
|
||
|
||
e) Verify that the user has already received a copy of these
|
||
materials or that you have already sent this user a copy.\n\n
|
||
|
||
For an executable, the required form of the \"work that uses the
|
||
Library\" must include any data and utility programs needed for
|
||
reproducing the executable from it. However, as a special exception,
|
||
the materials to be distributed need not include anything that is
|
||
normally distributed (in either source or binary form) with the major
|
||
components (compiler, kernel, and so on) of the operating system on
|
||
which the executable runs, unless that component itself accompanies
|
||
the executable.\n\n
|
||
|
||
It may happen that this requirement contradicts the license
|
||
restrictions of other proprietary libraries that do not normally
|
||
accompany the operating system. Such a contradiction means you cannot
|
||
use both them and the Library together in an executable that you
|
||
distribute.\n\n
|
||
|
||
7. You may place library facilities that are a work based on the
|
||
Library side-by-side in a single library together with other library
|
||
facilities not covered by this License, and distribute such a combined
|
||
library, provided that the separate distribution of the work based on
|
||
the Library and of the other library facilities is otherwise
|
||
permitted, and provided that you do these two things:\n\n
|
||
|
||
a) Accompany the combined library with a copy of the same work
|
||
based on the Library, uncombined with any other library
|
||
facilities. This must be distributed under the terms of the
|
||
Sections above.\n\n
|
||
|
||
b) Give prominent notice with the combined library of the fact
|
||
that part of it is a work based on the Library, and explaining
|
||
where to find the accompanying uncombined form of the same work.\n\n
|
||
|
||
8. You may not copy, modify, sublicense, link with, or distribute
|
||
the Library except as expressly provided under this License. Any
|
||
attempt otherwise to copy, modify, sublicense, link with, or
|
||
distribute the Library is void, and will automatically terminate your
|
||
rights under this License. However, parties who have received copies,
|
||
or rights, from you under this License will not have their licenses
|
||
terminated so long as such parties remain in full compliance.\n\n
|
||
|
||
9. You are not required to accept this License, since you have not
|
||
signed it. However, nothing else grants you permission to modify or
|
||
distribute the Library or its derivative works. These actions are
|
||
prohibited by law if you do not accept this License. Therefore, by
|
||
modifying or distributing the Library (or any work based on the
|
||
Library), you indicate your acceptance of this License to do so, and
|
||
all its terms and conditions for copying, distributing or modifying
|
||
the Library or works based on it.\n\n
|
||
|
||
10. Each time you redistribute the Library (or any work based on the
|
||
Library), the recipient automatically receives a license from the
|
||
original licensor to copy, distribute, link with or modify the Library
|
||
subject to these terms and conditions. You may not impose any further
|
||
restrictions on the recipients\' exercise of the rights granted herein.
|
||
You are not responsible for enforcing compliance by third parties with
|
||
this License.\n\n
|
||
|
||
11. If, as a consequence of a court judgment or allegation of patent
|
||
infringement or for any other reason (not limited to patent issues),
|
||
conditions are imposed on you (whether by court order, agreement or
|
||
otherwise) that contradict the conditions of this License, they do not
|
||
excuse you from the conditions of this License. If you cannot
|
||
distribute so as to satisfy simultaneously your obligations under this
|
||
License and any other pertinent obligations, then as a consequence you
|
||
may not distribute the Library at all. For example, if a patent
|
||
license would not permit royalty-free redistribution of the Library by
|
||
all those who receive copies directly or indirectly through you, then
|
||
the only way you could satisfy both it and this License would be to
|
||
refrain entirely from distribution of the Library.\n\n
|
||
|
||
If any portion of this section is held invalid or unenforceable under any
|
||
particular circumstance, the balance of the section is intended to apply,
|
||
and the section as a whole is intended to apply in other circumstances.\n\n
|
||
|
||
It is not the purpose of this section to induce you to infringe any
|
||
patents or other property right claims or to contest validity of any
|
||
such claims; this section has the sole purpose of protecting the
|
||
integrity of the free software distribution system which is
|
||
implemented by public license practices. Many people have made
|
||
generous contributions to the wide range of software distributed
|
||
through that system in reliance on consistent application of that
|
||
system; it is up to the author/donor to decide if he or she is willing
|
||
to distribute software through any other system and a licensee cannot
|
||
impose that choice.\n\n
|
||
|
||
This section is intended to make thoroughly clear what is believed to
|
||
be a consequence of the rest of this License.\n\n
|
||
|
||
12. If the distribution and/or use of the Library is restricted in
|
||
certain countries either by patents or by copyrighted interfaces, the
|
||
original copyright holder who places the Library under this License may add
|
||
an explicit geographical distribution limitation excluding those countries,
|
||
so that distribution is permitted only in or among countries not thus
|
||
excluded. In such case, this License incorporates the limitation as if
|
||
written in the body of this License.\n\n
|
||
|
||
13. The Free Software Foundation may publish revised and/or new
|
||
versions of the Lesser General Public License from time to time.
|
||
Such new versions will be similar in spirit to the present version,
|
||
but may differ in detail to address new problems or concerns.\n\n
|
||
|
||
Each version is given a distinguishing version number. If the Library
|
||
specifies a version number of this License which applies to it and
|
||
"any later version\", you have the option of following the terms and
|
||
conditions either of that version or of any later version published by
|
||
the Free Software Foundation. If the Library does not specify a
|
||
license version number, you may choose any version ever published by
|
||
the Free Software Foundation.\n\n
|
||
|
||
14. If you wish to incorporate parts of the Library into other free
|
||
programs whose distribution conditions are incompatible with these,
|
||
write to the author to ask for permission. For software which is
|
||
copyrighted by the Free Software Foundation, write to the Free
|
||
Software Foundation; we sometimes make exceptions for this. Our
|
||
decision will be guided by the two goals of preserving the free status
|
||
of all derivatives of our free software and of promoting the sharing
|
||
and reuse of software generally.\n\n
|
||
|
||
NO WARRANTY\n\n
|
||
|
||
15. BECAUSE THE LIBRARY IS LICENSED FREE OF CHARGE, THERE IS NO
|
||
WARRANTY FOR THE LIBRARY, TO THE EXTENT PERMITTED BY APPLICABLE LAW.
|
||
EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR
|
||
OTHER PARTIES PROVIDE THE LIBRARY \"AS IS\" WITHOUT WARRANTY OF ANY
|
||
KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE
|
||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE
|
||
LIBRARY IS WITH YOU. SHOULD THE LIBRARY PROVE DEFECTIVE, YOU ASSUME
|
||
THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.\n\n
|
||
|
||
16. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN
|
||
WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY
|
||
AND/OR REDISTRIBUTE THE LIBRARY AS PERMITTED ABOVE, BE LIABLE TO YOU
|
||
FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR
|
||
CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE
|
||
LIBRARY (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING
|
||
RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A
|
||
FAILURE OF THE LIBRARY TO OPERATE WITH ANY OTHER SOFTWARE), EVEN IF
|
||
SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
|
||
DAMAGES.
|
||
</string>
|
||
<string name="license_opus" translatable="false">Opus</string>
|
||
<string name="license_opus_description" translatable="false">Modern audio compression for the internet</string>
|
||
<string name="license_opus_link" translatable="false">https://github.com/xiph/opus</string>
|
||
<string name="license_opus_copyright" translatable="false">Copyright 2001–2011 Xiph.Org, Skype Limited, Octasic, Jean-Marc Valin, Timothy B. Terriberry, CSIRO, Gregory Maxwell, Mark Borgerding, Erik de Castro Lopo</string>
|
||
<string name="license_opus_text" translatable="false">
|
||
Redistribution and use in source and binary forms, with or without
|
||
modification, are permitted provided that the following conditions
|
||
are met:\n\n
|
||
|
||
- Redistributions of source code must retain the above copyright
|
||
notice, this list of conditions and the following disclaimer.\n\n
|
||
|
||
- Redistributions in binary form must reproduce the above copyright
|
||
notice, this list of conditions and the following disclaimer in the
|
||
documentation and/or other materials provided with the distribution.\n\n
|
||
|
||
- Neither the name of Internet Society, IETF or IETF Trust, nor the
|
||
names of specific contributors, may be used to endorse or promote
|
||
products derived from this software without specific prior written
|
||
permission.\n\n
|
||
|
||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||
``AS IS\'\' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
|
||
OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.\n\n
|
||
|
||
Opus is subject to the royalty-free patent licenses which are
|
||
specified at:\n\n
|
||
|
||
Xiph.Org Foundation:
|
||
https://datatracker.ietf.org/ipr/1524/ \n\n
|
||
|
||
Microsoft Corporation:
|
||
https://datatracker.ietf.org/ipr/1914/ \n\n
|
||
|
||
Broadcom Corporation:
|
||
https://datatracker.ietf.org/ipr/1526/
|
||
</string>
|
||
<string name="license_sirit" translatable="false">Sirit</string>
|
||
<string name="license_sirit_description" translatable="false">A runtime SPIR-V assembler</string>
|
||
<string name="license_sirit_link" translatable="false">https://github.com/ReinUsesLisp/sirit</string>
|
||
<string name="license_sirit_copyright" translatable="false">Copyright © 2019, sirit All rights reserved.</string>
|
||
<string name="license_sirit_text" translatable="false">
|
||
Redistribution and use in source and binary forms, with or without
|
||
modification, are permitted provided that the following conditions are met:\n
|
||
* Redistributions of source code must retain the above copyright
|
||
notice, this list of conditions and the following disclaimer.\n
|
||
* Redistributions in binary form must reproduce the above copyright
|
||
notice, this list of conditions and the following disclaimer in the
|
||
documentation and/or other materials provided with the distribution.\n
|
||
* Neither the name of the organization nor the
|
||
names of its contributors may be used to endorse or promote products
|
||
derived from this software without specific prior written permission.\n\n
|
||
|
||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS \"AS IS\" AND
|
||
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||
DISCLAIMED. IN NO EVENT SHALL COPYRIGHT HOLDER BE LIABLE FOR ANY
|
||
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||
</string>
|
||
<string name="license_adreno_tools" translatable="false">Adreno Tools</string>
|
||
<string name="license_adreno_tools_description" translatable="false">A library for applying rootless Adreno GPU driver modifications/replacements</string>
|
||
<string name="license_adreno_tools_link" translatable="false">https://github.com/bylaws/libadrenotools</string>
|
||
<string name="license_adreno_tools_copyright" translatable="false">Copyright © 2021, Billy Laws</string>
|
||
<string name="license_adreno_tools_text" translatable="false">
|
||
BSD 2-Clause License\n\n
|
||
|
||
Redistribution and use in source and binary forms, with or without
|
||
modification, are permitted provided that the following conditions are met:\n\n
|
||
|
||
1. Redistributions of source code must retain the above copyright notice, this
|
||
list of conditions and the following disclaimer.\n\n
|
||
|
||
2. Redistributions in binary form must reproduce the above copyright notice,
|
||
this list of conditions and the following disclaimer in the documentation
|
||
and/or other materials provided with the distribution.\n\n
|
||
|
||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS \"AS IS\"
|
||
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
|
||
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
|
||
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
||
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
|
||
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
|
||
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||
</string>
|
||
</resources>
|