This is part of a series of PRs made in preparation for the QML rewrite. this PR specifically moves a bunch of utility functions from main.cpp into qt_common, with the biggest benefit being that QML can reuse the exact same code through ctx passthrough. Also, QtCommon::Frontend is an abstraction layer over several previously Widgets-specific stuff like QMessageBox that gets used everywhere. The idea is that once QML is implemented, these functions can have a Quick version implemented for systems that don't work well with Widgets (sun) or for those on Plasma 6+ (reduces memory usage w/o Widgets linkage) although Quick from C++ is actually anal, but whatever. Other than that this should also just kinda reduce the size of main.cpp which is a 6000-line behemoth rn, and clangd straight up gives up with it for me (likely caused by the massive amount of headers, which this DOES reduce). In the future, I probably want to create a common strings lookup table that both Qt and QML can reference--though I'm not sure how much linguist likes that--which should give us a way to keep language consistent (use frozen-map). TODO: Docs for Qt stuff Co-authored-by: MaranBr <maranbr@outlook.com> Reviewed-on: #94 Reviewed-by: MaranBr <maranbr@eden-emu.dev> Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
28 lines
1.1 KiB
C++
28 lines
1.1 KiB
C++
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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#include "qt_path_util.h"
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#include <QDesktopServices>
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#include <QString>
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#include <QUrl>
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#include "common/fs/fs.h"
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#include "common/fs/path_util.h"
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#include "qt_common/qt_frontend_util.h"
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#include <fmt/format.h>
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namespace QtCommon::Path {
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bool OpenShaderCache(u64 program_id, QObject *parent)
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{
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const auto shader_cache_dir = Common::FS::GetEdenPath(Common::FS::EdenPath::ShaderDir);
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const auto shader_cache_folder_path{shader_cache_dir / fmt::format("{:016x}", program_id)};
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if (!Common::FS::CreateDirs(shader_cache_folder_path)) {
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QtCommon::Frontend::ShowMessage(QMessageBox::Warning, "Error Opening Shader Cache", "Failed to create or open shader cache for this title, ensure your app data directory has write permissions.", QMessageBox::Ok, parent);
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}
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const auto shader_path_string{Common::FS::PathToUTF8String(shader_cache_folder_path)};
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const auto qt_shader_cache_path = QString::fromStdString(shader_path_string);
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return QDesktopServices::openUrl(QUrl::fromLocalFile(qt_shader_cache_path));
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}
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}
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