eden/src/core/debugger/debugger.cpp
crueter 3e55dc6352
[cmake] refactor: CPM over vcpkg (#250)
Completely replaces vcpkg with CPM for all "system" dependencies. Primarily needed for Android and Windows. Also uses my OpenSSL CI for those two platforms.

In theory, improves configure and build time by a LOT and makes things much easier to manage

Reviewed-on: #250
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
2025-08-14 20:30:30 +02:00

379 lines
12 KiB
C++

// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <mutex>
#include <boost/asio.hpp>
#include <boost/version.hpp>
#if BOOST_VERSION > 108300 && (!defined(_WINDOWS) || defined(YUZU_BOOST_v1)) && (!defined(ANDROID) || defined(YUZU_BOOST_v1))
#define USE_BOOST_v1
#endif
#ifdef USE_BOOST_v1
#include <boost/process/v1/async_pipe.hpp>
#else
#include <boost/process/async_pipe.hpp>
#endif
#include "common/logging/log.h"
#include "common/polyfill_thread.h"
#include "common/thread.h"
#include "core/core.h"
#include "core/debugger/debugger.h"
#include "core/debugger/debugger_interface.h"
#include "core/debugger/gdbstub.h"
#include "core/hle/kernel/global_scheduler_context.h"
#include "core/hle/kernel/k_process.h"
#include "core/hle/kernel/k_scheduler.h"
template <typename Readable, typename Buffer, typename Callback>
static void AsyncReceiveInto(Readable& r, Buffer& buffer, Callback&& c) {
static_assert(std::is_trivial_v<Buffer>);
auto boost_buffer{boost::asio::buffer(&buffer, sizeof(Buffer))};
r.async_read_some(
boost_buffer, [&, c](const boost::system::error_code& error, size_t bytes_read) {
if (!error.failed()) {
const u8* buffer_start = reinterpret_cast<const u8*>(&buffer);
std::span<const u8> received_data{buffer_start, buffer_start + bytes_read};
c(received_data);
AsyncReceiveInto(r, buffer, c);
}
});
}
template <typename Callback>
static void AsyncAccept(boost::asio::ip::tcp::acceptor& acceptor, Callback&& c) {
acceptor.async_accept([&, c](const boost::system::error_code& error, auto&& peer_socket) {
if (!error.failed()) {
c(peer_socket);
AsyncAccept(acceptor, c);
}
});
}
template <typename Readable, typename Buffer>
static std::span<const u8> ReceiveInto(Readable& r, Buffer& buffer) {
static_assert(std::is_trivial_v<Buffer>);
auto boost_buffer{boost::asio::buffer(&buffer, sizeof(Buffer))};
size_t bytes_read = r.read_some(boost_buffer);
const u8* buffer_start = reinterpret_cast<const u8*>(&buffer);
std::span<const u8> received_data{buffer_start, buffer_start + bytes_read};
return received_data;
}
enum class SignalType {
Stopped,
Watchpoint,
ShuttingDown,
};
struct SignalInfo {
SignalType type;
Kernel::KThread* thread;
const Kernel::DebugWatchpoint* watchpoint;
};
namespace Core {
class DebuggerImpl : public DebuggerBackend {
public:
explicit DebuggerImpl(Core::System& system_, u16 port) : system{system_} {
InitializeServer(port);
}
~DebuggerImpl() override {
ShutdownServer();
}
bool SignalDebugger(SignalInfo signal_info) {
std::scoped_lock lk{connection_lock};
if (stopped || !state) {
// Do not notify the debugger about another event.
// It should be ignored.
return false;
}
// Set up the state.
stopped = true;
state->info = signal_info;
// Write a single byte into the pipe to wake up the debug interface.
boost::asio::write(state->signal_pipe, boost::asio::buffer(&stopped, sizeof(stopped)));
return true;
}
// These functions are callbacks from the frontend, and the lock will be held.
// There is no need to relock it.
std::span<const u8> ReadFromClient() override {
return ReceiveInto(state->client_socket, state->client_data);
}
void WriteToClient(std::span<const u8> data) override {
boost::asio::write(state->client_socket,
boost::asio::buffer(data.data(), data.size_bytes()));
}
void SetActiveThread(Kernel::KThread* thread) override {
state->active_thread = thread;
}
Kernel::KThread* GetActiveThread() override {
return state->active_thread.GetPointerUnsafe();
}
private:
void InitializeServer(u16 port) {
using boost::asio::ip::tcp;
LOG_INFO(Debug_GDBStub, "Starting server on port {}...", port);
// Run the connection thread.
connection_thread = std::jthread([&, port](std::stop_token stop_token) {
Common::SetCurrentThreadName("Debugger");
try {
// Initialize the listening socket and accept a new client.
tcp::endpoint endpoint{boost::asio::ip::address_v4::any(), port};
tcp::acceptor acceptor{io_context, endpoint};
AsyncAccept(acceptor, [&](auto&& peer) { AcceptConnection(std::move(peer)); });
while (!stop_token.stop_requested() && io_context.run()) {
}
} catch (const std::exception& ex) {
LOG_CRITICAL(Debug_GDBStub, "Stopping server: {}", ex.what());
}
});
}
void AcceptConnection(boost::asio::ip::tcp::socket&& peer) {
LOG_INFO(Debug_GDBStub, "Accepting new peer connection");
std::scoped_lock lk{connection_lock};
// Find the process we are going to debug.
SetDebugProcess();
// Ensure everything is stopped.
PauseEmulation();
// Set up the new frontend.
frontend = std::make_unique<GDBStub>(*this, system, debug_process.GetPointerUnsafe());
// Set the new state. This will tear down any existing state.
state = ConnectionState{
.client_socket{std::move(peer)},
.signal_pipe{io_context},
.info{},
.active_thread{},
.client_data{},
.pipe_data{},
};
// Set up the client signals for new data.
AsyncReceiveInto(state->signal_pipe, state->pipe_data, [&](auto d) { PipeData(d); });
AsyncReceiveInto(state->client_socket, state->client_data, [&](auto d) { ClientData(d); });
// Set the active thread.
UpdateActiveThread();
// Set up the frontend.
frontend->Connected();
}
void ShutdownServer() {
connection_thread.request_stop();
io_context.stop();
connection_thread.join();
}
void PipeData(std::span<const u8> data) {
std::scoped_lock lk{connection_lock};
switch (state->info.type) {
case SignalType::Stopped:
case SignalType::Watchpoint:
// Stop emulation.
PauseEmulation();
// Notify the client.
state->active_thread = state->info.thread;
UpdateActiveThread();
if (state->info.type == SignalType::Watchpoint) {
frontend->Watchpoint(std::addressof(*state->active_thread),
*state->info.watchpoint);
} else {
frontend->Stopped(std::addressof(*state->active_thread));
}
break;
case SignalType::ShuttingDown:
frontend->ShuttingDown();
// Release members.
state->active_thread.Reset(nullptr);
debug_process.Reset(nullptr);
// Wait for emulation to shut down gracefully now.
state->signal_pipe.close();
state->client_socket.shutdown(boost::asio::socket_base::shutdown_both);
LOG_INFO(Debug_GDBStub, "Shut down server");
break;
}
}
void ClientData(std::span<const u8> data) {
std::scoped_lock lk{connection_lock};
const auto actions{frontend->ClientData(data)};
for (const auto action : actions) {
switch (action) {
case DebuggerAction::Interrupt: {
stopped = true;
PauseEmulation();
UpdateActiveThread();
frontend->Stopped(state->active_thread.GetPointerUnsafe());
break;
}
case DebuggerAction::Continue:
MarkResumed([&] { ResumeEmulation(); });
break;
case DebuggerAction::StepThreadUnlocked:
MarkResumed([&] {
state->active_thread->SetStepState(Kernel::StepState::StepPending);
state->active_thread->Resume(Kernel::SuspendType::Debug);
ResumeEmulation(state->active_thread.GetPointerUnsafe());
});
break;
case DebuggerAction::StepThreadLocked: {
MarkResumed([&] {
state->active_thread->SetStepState(Kernel::StepState::StepPending);
state->active_thread->Resume(Kernel::SuspendType::Debug);
});
break;
}
case DebuggerAction::ShutdownEmulation: {
// Spawn another thread that will exit after shutdown,
// to avoid a deadlock
Core::System* system_ref{&system};
std::thread t([system_ref] { system_ref->Exit(); });
t.detach();
break;
}
}
}
}
void PauseEmulation() {
Kernel::KScopedLightLock ll{debug_process->GetListLock()};
Kernel::KScopedSchedulerLock sl{system.Kernel()};
// Put all threads to sleep on next scheduler round.
for (auto& thread : ThreadList()) {
thread.RequestSuspend(Kernel::SuspendType::Debug);
}
}
void ResumeEmulation(Kernel::KThread* except = nullptr) {
Kernel::KScopedLightLock ll{debug_process->GetListLock()};
Kernel::KScopedSchedulerLock sl{system.Kernel()};
// Wake up all threads.
for (auto& thread : ThreadList()) {
if (std::addressof(thread) == except) {
continue;
}
thread.SetStepState(Kernel::StepState::NotStepping);
thread.Resume(Kernel::SuspendType::Debug);
}
}
template <typename Callback>
void MarkResumed(Callback&& cb) {
stopped = false;
cb();
}
void UpdateActiveThread() {
Kernel::KScopedLightLock ll{debug_process->GetListLock()};
auto& threads{ThreadList()};
for (auto& thread : threads) {
if (std::addressof(thread) == state->active_thread.GetPointerUnsafe()) {
// Thread is still alive, no need to update.
return;
}
}
state->active_thread = std::addressof(threads.front());
}
private:
void SetDebugProcess() {
debug_process = std::move(system.Kernel().GetProcessList().back());
}
Kernel::KProcess::ThreadList& ThreadList() {
return debug_process->GetThreadList();
}
private:
System& system;
Kernel::KScopedAutoObject<Kernel::KProcess> debug_process;
std::unique_ptr<DebuggerFrontend> frontend;
boost::asio::io_context io_context;
std::jthread connection_thread;
std::mutex connection_lock;
struct ConnectionState {
boost::asio::ip::tcp::socket client_socket;
#ifdef USE_BOOST_v1
boost::process::v1::async_pipe signal_pipe;
#else
boost::process::async_pipe signal_pipe;
#endif
SignalInfo info;
Kernel::KScopedAutoObject<Kernel::KThread> active_thread;
std::array<u8, 4096> client_data;
bool pipe_data;
};
std::optional<ConnectionState> state{};
bool stopped{};
};
Debugger::Debugger(Core::System& system, u16 port) {
try {
impl = std::make_unique<DebuggerImpl>(system, port);
} catch (const std::exception& ex) {
LOG_CRITICAL(Debug_GDBStub, "Failed to initialize debugger: {}", ex.what());
}
}
Debugger::~Debugger() = default;
bool Debugger::NotifyThreadStopped(Kernel::KThread* thread) {
return impl && impl->SignalDebugger(SignalInfo{SignalType::Stopped, thread, nullptr});
}
bool Debugger::NotifyThreadWatchpoint(Kernel::KThread* thread,
const Kernel::DebugWatchpoint& watch) {
return impl && impl->SignalDebugger(SignalInfo{SignalType::Watchpoint, thread, &watch});
}
void Debugger::NotifyShutdown() {
if (impl) {
impl->SignalDebugger(SignalInfo{SignalType::ShuttingDown, nullptr, nullptr});
}
}
} // namespace Core