eden/src/qt_common/qt_config.h
crueter f4386423e8
[qt] refactor: qt_common lib (#94)
This is part of a series of PRs made in preparation for the QML rewrite. this PR specifically moves a bunch of utility functions from main.cpp into qt_common, with the biggest benefit being that QML can reuse the exact same code through ctx passthrough.

Also, QtCommon::Frontend is an abstraction layer over several previously Widgets-specific stuff like QMessageBox that gets used everywhere. The idea is that once QML is implemented, these functions can have a Quick version implemented for systems that don't work well with Widgets (sun) or for those on Plasma 6+ (reduces memory usage w/o Widgets linkage) although Quick from C++ is actually anal, but whatever.

Other than that this should also just kinda reduce the size of main.cpp which is a 6000-line behemoth rn, and clangd straight up gives up with it for me (likely caused by the massive amount of headers, which this DOES reduce).

In the future, I probably want to create a common strings lookup table that both Qt and QML can reference--though I'm not sure how much linguist likes that--which should give us a way to keep language consistent (use frozen-map).

TODO: Docs for Qt stuff

Co-authored-by: MaranBr <maranbr@outlook.com>
Reviewed-on: #94
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
2025-09-15 17:21:18 +02:00

58 lines
2 KiB
C++

// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <QMetaType>
#include "frontend_common/config.h"
class QtConfig final : public Config {
public:
explicit QtConfig(const std::string& config_name = "qt-config",
ConfigType config_type = ConfigType::GlobalConfig);
~QtConfig() override;
void ReloadAllValues() override;
void SaveAllValues() override;
void ReadQtControlPlayerValues(std::size_t player_index);
void SaveQtControlPlayerValues(std::size_t player_index);
protected:
void ReadQtValues();
void ReadQtPlayerValues(std::size_t player_index);
void ReadQtControlValues();
void ReadHidbusValues() override;
void ReadDebugControlValues() override;
void ReadPathValues() override;
void ReadShortcutValues() override;
void ReadUIValues() override;
void ReadUIGamelistValues() override;
void ReadUILayoutValues() override;
void ReadMultiplayerValues() override;
void SaveQtValues();
void SaveQtPlayerValues(std::size_t player_index);
void SaveQtControlValues();
void SaveHidbusValues() override;
void SaveDebugControlValues() override;
void SavePathValues() override;
void SaveShortcutValues() override;
void SaveUIValues() override;
void SaveUIGamelistValues() override;
void SaveUILayoutValues() override;
void SaveMultiplayerValues() override;
std::vector<Settings::BasicSetting*>& FindRelevantList(Settings::Category category) override;
public:
static const std::array<int, Settings::NativeButton::NumButtons> default_buttons;
static const std::array<int, Settings::NativeMotion::NumMotions> default_motions;
static const std::array<std::array<int, 4>, Settings::NativeAnalog::NumAnalogs> default_analogs;
static const std::array<int, 2> default_stick_mod;
static const std::array<int, 2> default_ringcon_analogs;
};