This is part of a series of PRs made in preparation for the QML rewrite. this PR specifically moves a bunch of utility functions from main.cpp into qt_common, with the biggest benefit being that QML can reuse the exact same code through ctx passthrough. Also, QtCommon::Frontend is an abstraction layer over several previously Widgets-specific stuff like QMessageBox that gets used everywhere. The idea is that once QML is implemented, these functions can have a Quick version implemented for systems that don't work well with Widgets (sun) or for those on Plasma 6+ (reduces memory usage w/o Widgets linkage) although Quick from C++ is actually anal, but whatever. Other than that this should also just kinda reduce the size of main.cpp which is a 6000-line behemoth rn, and clangd straight up gives up with it for me (likely caused by the massive amount of headers, which this DOES reduce). In the future, I probably want to create a common strings lookup table that both Qt and QML can reference--though I'm not sure how much linguist likes that--which should give us a way to keep language consistent (use frozen-map). TODO: Docs for Qt stuff Co-authored-by: MaranBr <maranbr@outlook.com> Reviewed-on: #94 Reviewed-by: MaranBr <maranbr@eden-emu.dev> Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
58 lines
2 KiB
C++
58 lines
2 KiB
C++
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <QMetaType>
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#include "frontend_common/config.h"
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class QtConfig final : public Config {
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public:
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explicit QtConfig(const std::string& config_name = "qt-config",
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ConfigType config_type = ConfigType::GlobalConfig);
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~QtConfig() override;
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void ReloadAllValues() override;
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void SaveAllValues() override;
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void ReadQtControlPlayerValues(std::size_t player_index);
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void SaveQtControlPlayerValues(std::size_t player_index);
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protected:
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void ReadQtValues();
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void ReadQtPlayerValues(std::size_t player_index);
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void ReadQtControlValues();
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void ReadHidbusValues() override;
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void ReadDebugControlValues() override;
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void ReadPathValues() override;
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void ReadShortcutValues() override;
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void ReadUIValues() override;
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void ReadUIGamelistValues() override;
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void ReadUILayoutValues() override;
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void ReadMultiplayerValues() override;
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void SaveQtValues();
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void SaveQtPlayerValues(std::size_t player_index);
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void SaveQtControlValues();
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void SaveHidbusValues() override;
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void SaveDebugControlValues() override;
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void SavePathValues() override;
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void SaveShortcutValues() override;
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void SaveUIValues() override;
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void SaveUIGamelistValues() override;
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void SaveUILayoutValues() override;
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void SaveMultiplayerValues() override;
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std::vector<Settings::BasicSetting*>& FindRelevantList(Settings::Category category) override;
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public:
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static const std::array<int, Settings::NativeButton::NumButtons> default_buttons;
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static const std::array<int, Settings::NativeMotion::NumMotions> default_motions;
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static const std::array<std::array<int, 4>, Settings::NativeAnalog::NumAnalogs> default_analogs;
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static const std::array<int, 2> default_stick_mod;
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static const std::array<int, 2> default_ringcon_analogs;
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};
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