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Signed-off-by: lizzie <lizzie@eden-emu.dev>
1.8 KiB
1.8 KiB
User configuration
Configuration directories
Eden will store configuration in the following directories:
- Windows:
%AppData%\Roaming
. - Android: Data is stored internally.
- Linux, macOS, FreeBSD, Solaris, OpenBSD:
$XDG_DATA_HOME
,$XDG_CACHE_HOME
,$XDG_CONFIG_HOME
.
If a user
directory is present in the current working directory, that will override all global configuration directories and the emulator will use that instead.
Enhancements
Filters
Various graphical filters exist - each of them aimed at a specific target/image quality preset.
- Nearest: Provides no filtering - useful for debugging.
- Bilinear: Provides the hardware default filtering of the Tegra X1.
- Bicubic: Provides a bicubic interpolation using a Catmull-Rom (or hardware-accelerated) implementation.
- Zero-Tangent, B-Spline, Mitchell: Provides bicubic interpolation using the respective matrix weights. They're normally not hardware accelerated unless the device supports the
VK_QCOM_filter_cubic_weights
extension. The matrix weights are those matching the specification itself. - Spline-1: Bicubic interpolation (similar to Mitchell) but with a faster texel fetch method. Generally less blurry than bicubic.
- Gaussian: Whole-area blur, an applied gaussian blur is done to the entire frame.
- Lanczos: An implementation using
a = 3
(49 texel fetches). Provides sharper edges but blurrier artifacts. - ScaleForce: Experimental texture upscale method, see ScaleFish.
- FSR: Uses AMD FidelityFX Super Resolution to enhance image quality.
- Area: Area interpolation (high kernel count).
- MMPX: Nearest-neighbour filter aimed at providing higher pixel-art quality.