..
collect_shader_info_pass.cpp
shader_recompiler: use minimal clip distance array
2023-12-18 22:25:14 -05:00
conditional_barrier_pass.cpp
shader_recompiler: remove barriers in conditional control flow when device lacks support
2023-06-10 12:30:39 -04:00
constant_propagation_pass.cpp
Fix "Propietary" typo elsewhere
2024-01-07 23:15:38 +00:00
dead_code_elimination_pass.cpp
Revert "shader_recompiler/dead_code_elimination: Add DeadBranchElimination pass"
2022-10-25 12:57:25 +08:00
dual_vertex_pass.cpp
general: Convert source file copyright comments over to SPDX
2022-04-23 05:55:32 -04:00
global_memory_to_storage_buffer_pass.cpp
[ir] Align and bias memory stronger
2025-07-04 03:14:05 +00:00
identity_removal_pass.cpp
general: Convert source file copyright comments over to SPDX
2022-04-23 05:55:32 -04:00
layer_pass.cpp
shader_recompiler: add gl_Layer translation GS for older hardware
2022-12-01 09:51:27 -05:00
lower_fp16_to_fp32.cpp
general: Convert source file copyright comments over to SPDX
2022-04-23 05:55:32 -04:00
lower_fp64_to_fp32.cpp
shader_recompiler: translate f64 to f32 when unsupported on host
2023-06-10 12:38:49 -04:00
lower_int64_to_int32.cpp
general: Convert source file copyright comments over to SPDX
2022-04-23 05:55:32 -04:00
passes.h
Merge branch 'master' into ssbo-align
2023-11-26 21:08:53 -05:00
position_pass.cpp
video_core: Generate mipmap texture by drawing
2022-09-20 11:55:43 +08:00
rescaling_pass.cpp
video_code: support rectangle texture
2022-08-25 12:45:58 +08:00
ssa_rewrite_pass.cpp
ssa_rewrite_pass: use proper maps
2023-07-23 11:38:01 -04:00
texture_pass.cpp
[VK] Rework SPIRV Shader Optimization ( #238 )
2025-07-03 01:13:33 +00:00
vendor_workaround_pass.cpp
shader_recompiler: add byteswap pattern workaround for Nvidia
2023-11-17 22:29:12 -05:00
verification_pass.cpp
GCC 12 fixes
2022-04-28 16:50:34 -04:00