Previously, if the user had their NAND in a nonstandard location, profiles.dat would be read from the standard Eden path and thus return effectively garbage data. What this would result in is: - The Qt profile manager would be completely nonfunctional - "Open Save Data Location" would put you into the completely wrong place - Games would read from incorrect locations for their saves To solve this, I made it so that profiles.dat is re-read *after* QtConfig initializes. It's not the perfect solution, but it works. Additionally, this adds an orphaned profiles finder: - walks through the save folders in nand/user/save/000.../ - for each subdirectory, checks to see if profiles.dat contains a corresponding UUID - If not, the profile is "orphaned". It may contain legit save data, so let the user decide how to handle it (famous last words) - Empty profiles are just removed. If they really matter, they're instantly recreated anyways. The orphaned profiles check runs right *after* the decryption keys check, but before the game list ever gets populated Signed-off-by: crueter <crueter@eden-emu.dev> Reviewed-on: #2678 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: MaranBr <maranbr@eden-emu.dev>
52 lines
1.3 KiB
C++
52 lines
1.3 KiB
C++
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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#ifndef QT_CONTENT_UTIL_H
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#define QT_CONTENT_UTIL_H
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#include <QObject>
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#include "common/common_types.h"
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namespace QtCommon::Content {
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//
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bool CheckGameFirmware(u64 program_id, QObject *parent);
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static constexpr std::array<const char *, 6> FIRMWARE_RESULTS
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= {"Successfully installed firmware version %1",
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"",
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"Unable to locate potential firmware NCA files",
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"Failed to delete one or more firmware files.",
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"One or more firmware files failed to copy into NAND.",
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"Firmware installation cancelled, firmware may be in a bad state or corrupted."
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"Restart Eden or re-install firmware."};
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enum class FirmwareInstallResult {
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Success,
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NoOp,
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NoNCAs,
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FailedDelete,
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FailedCopy,
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FailedCorrupted,
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};
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inline constexpr const char *GetFirmwareInstallResultString(FirmwareInstallResult result)
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{
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return FIRMWARE_RESULTS.at(static_cast<std::size_t>(result));
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}
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void InstallFirmware(const QString &location, bool recursive);
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QString UnzipFirmwareToTmp(const QString &location);
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// Keys //
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void InstallKeys();
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// Content //
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void VerifyGameContents(const std::string &game_path);
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void VerifyInstalledContents();
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// Profiles //
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void FixProfiles();
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}
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#endif // QT_CONTENT_UTIL_H
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