The Eden Nintendo Switch Emulator
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[nvnflinger] add GetBufferHistory from sudachi (#82)
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-on: #82

This commit adds a working implementation of the `GetBufferHistory` transaction in `BufferQueueProducer`, removing the previous stub.

Adapted by Jarrod Norwell for Sudachi, this implementation references the behavior in Ryujinx; commit rescued by Maufeat and another Eden teammate from Sudachi's reference, fixed and adapted for Eden usage.

It helps improve compatibility with Unreal Engine 4 titles and others that depend on proper surface history tracking for rendering pipelines, especially with regard to lighting, bloom, and alpha transitions.

Functionality has been tested for stability and does not introduce regressions, though further validation is recommended.
Co-authored-by: Maufeat <maufeat@eden-emu.dev>
Co-committed-by: Maufeat <maufeat@eden-emu.dev>
2025-07-21 07:16:26 +02:00
.ci [cmake] Fix QuaZip once and for all (#71) 2025-07-16 23:17:34 +02:00
.github No more PRs 2025-06-29 15:58:34 -04:00
.patch/quazip [cmake] Fix QuaZip once and for all (#71) 2025-07-16 23:17:34 +02:00
.reuse Rename Yuzu logo to Eden 2025-04-13 01:15:36 +01:00
CMakeModules [android] Better error handling for username collision/validity (#76) 2025-07-18 20:02:13 +02:00
dist [qt-ts, ci] Update translations (#213) 2025-06-26 18:38:36 +00:00
externals [android] Update app icon background 2025-07-14 20:51:20 -04:00
hooks chore: make yuzu REUSE compliant 2022-07-27 12:53:49 +02:00
LICENSES general: fix trailing whitespace 2024-01-08 09:34:32 -05:00
src [nvnflinger] add GetBufferHistory from sudachi (#82) 2025-07-21 07:16:26 +02:00
tools [desktop] feat: install firmware from ZIP (#52) 2025-07-14 01:29:57 +02:00
.codespellrc core: refactor emulated cpu core activation 2023-12-04 10:37:16 -05:00
.git-blame-ignore-revs Skip git blame 2023-11-04 18:26:49 +00:00
.gitattributes chore: make yuzu REUSE compliant 2022-07-27 12:53:49 +02:00
.gitignore [desktop] feat: install firmware from ZIP (#52) 2025-07-14 01:29:57 +02:00
.gitmodules [VK] Rework SPIRV Shader Optimization (#238) 2025-07-03 01:13:33 +00:00
CMakeLists.txt [cmake] QuaZip: The Finale (#74) 2025-07-17 21:00:00 +02:00
CONTRIBUTING.md chore: make yuzu REUSE compliant 2022-07-27 12:53:49 +02:00
Doxyfile chore: make yuzu REUSE compliant 2022-07-27 12:53:49 +02:00
LICENSE.txt chore: make yuzu REUSE compliant 2022-07-27 12:53:49 +02:00
README.md Update links 2025-07-09 16:51:15 -04:00
vcpkg.json Added the public lobby to android. (#125) 2025-06-05 18:59:47 +00:00


Eden
Eden

Eden is the world's most popular open-source Nintendo Switch emulator, forked from the Yuzu emulator — started by former Citron developer Camille LaVey and the Eden team.
It is written in C++ with portability in mind, and we actively maintain builds for Windows, Linux and Android.

Discord

Compatibility | Development | Building | Download | Support | License

Compatibility

The emulator is capable of running most commercial games at full speed, provided you meet the necessary hardware requirements.

A list of supported games will be available in future. Please be patient.

Check out our website for the latest news on exciting features, monthly progress reports, and more!

Development

Most of the development happens on our Git server. It is also where our central repository is hosted. For development discussions, please join us on Discord.

If you would like to contribute, we are open to new developers and pull requests. Please ensure that your work is of a high standard and properly documented. You can also contact any of the developers on Discord to learn more about the current state of the emulator.

Building

Download

You will be able to download the latest releases from here.

Support

If you enjoy the project and would like to support us financially, please check out our developers' donation pages!

Any donations received will go towards things such as:

  • Switch consoles to explore and reverse-engineer the hardware
  • Switch games for testing, reverse-engineering, and implementing new features
  • Web hosting and infrastructure setup
  • Additional hardware (e.g. GPUs as needed to improve rendering support, other peripherals to add support for, etc.)
  • CI Infrastructure

If you would prefer to support us in a different way, please join our Discord, once public, and talk to Camille or any of our other developers.

License

Eden is licensed under the GPLv3 (or any later version). Refer to the LICENSE.txt file.