eden/src/network/network.cpp
Aleksandr Popovich 76fa525592 Added the public lobby to android. (#125)
This is adapted from kleidis old PR to Azahar. Changes from it:
- Fixed inconsistent button styling in the dialog for connection
- Allowed to hide both empty and full rooms.
- Proper serving of preferred games
- Enables web service for android by default
- Better implementation of multiplayer.cpp that works with oop

Also fixes the room network class and turns it into a static namespace
in network

Signed-off-by: Aleksandr Popovich <alekpopo@pm.me>

Co-authored-by: swurl <swurl@swurl.xyz>
Reviewed-on: #125
Co-authored-by: Aleksandr Popovich <alekpopo@pm.me>
Co-committed-by: Aleksandr Popovich <alekpopo@pm.me>
2025-06-05 18:59:47 +00:00

51 lines
1.3 KiB
C++

// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#include "common/assert.h"
#include "common/logging/log.h"
#include "enet/enet.h"
#include "network/network.h"
namespace Network {
static std::shared_ptr<RoomMember> g_room_member; ///< RoomMember (Client) for network games
static std::shared_ptr<Room> g_room; ///< Room (Server) for network games
bool Init() {
if (enet_initialize() != 0) {
LOG_ERROR(Network, "Error initializing ENet");
return false;
}
g_room = std::make_shared<Room>();
g_room_member = std::make_shared<RoomMember>();
LOG_DEBUG(Network, "initialized OK");
return true;
}
std::weak_ptr<Room> GetRoom() {
return g_room;
}
std::weak_ptr<RoomMember> GetRoomMember() {
return g_room_member;
}
void Shutdown() {
if (g_room_member) {
if (g_room_member->IsConnected())
g_room_member->Leave();
g_room_member.reset();
}
if (g_room) {
if (g_room->GetState() == Room::State::Open)
g_room->Destroy();
g_room.reset();
}
enet_deinitialize();
LOG_DEBUG(Network, "shutdown OK");
}
} // namespace Network