Less annoying way to make cheats Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: #2795 Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
39 lines
1.3 KiB
Markdown
39 lines
1.3 KiB
Markdown
# User Handbook - Data, savefiles and storage
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## Cheats
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Cheats can be placed in the two manners:
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**Method 1**:
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- Right click on "Open mod directory"
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- Create a file called `cheat_mycheat.txt` (the file must start with `cheat_` to be recognized as one)
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- Write the cheat into said text file
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- Done
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This method doesn't account for build IDs, so any cheats for previous builds will not be automatically filtered out.
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**Method 2**:
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- Right click on "Open mod directory"
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- Create a folder called `My cheat`
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- Inside said folder create another one: `cheats`
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- Then inside said folder create a file with the build ID in hexadecimal, lowercase, for example `1234FBCDE0000000.txt`
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- Write the cheat into said text file
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- Done
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To delete a cheat simply do the process backwards (delete the folder/file).
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## Savefiles
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The method to access save data is simple:
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- Right click on "Open save directory"
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## Maintaining a library
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### ZFS
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One of the best ways to keep a gallery of archives is using a ZFS pool compressed with zstd.
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```sh
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sudo zfs create zroot/switch`
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sudo zfs set compression=zstd zroot/switch
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```
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A new ZFS dataset will then be available on `/zroot/switch`. From which then can be added as a normal game directory. Remember to ensure proper permissions with `chmod 755 /zroot/switch/*`.
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