Less annoying way to make cheats Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: #2795 Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
1.3 KiB
1.3 KiB
User Handbook - Data, savefiles and storage
Cheats
Cheats can be placed in the two manners:
Method 1:
- Right click on "Open mod directory"
- Create a file called
cheat_mycheat.txt
(the file must start withcheat_
to be recognized as one) - Write the cheat into said text file
- Done
This method doesn't account for build IDs, so any cheats for previous builds will not be automatically filtered out.
Method 2:
- Right click on "Open mod directory"
- Create a folder called
My cheat
- Inside said folder create another one:
cheats
- Then inside said folder create a file with the build ID in hexadecimal, lowercase, for example
1234FBCDE0000000.txt
- Write the cheat into said text file
- Done
To delete a cheat simply do the process backwards (delete the folder/file).
Savefiles
The method to access save data is simple:
- Right click on "Open save directory"
Maintaining a library
ZFS
One of the best ways to keep a gallery of archives is using a ZFS pool compressed with zstd.
sudo zfs create zroot/switch`
sudo zfs set compression=zstd zroot/switch
A new ZFS dataset will then be available on /zroot/switch
. From which then can be added as a normal game directory. Remember to ensure proper permissions with chmod 755 /zroot/switch/*
.