4626 lines
		
	
	
	
		
			172 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			4626 lines
		
	
	
	
		
			172 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // SPDX-FileCopyrightText: 2014 Citra Emulator Project
 | |
| // SPDX-License-Identifier: GPL-2.0-or-later
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| 
 | |
| #include <cinttypes>
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| #include <clocale>
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| #include <cmath>
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| #include <fstream>
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| #include <iostream>
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| #include <memory>
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| #include <thread>
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| #ifdef __APPLE__
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| #include <unistd.h> // for chdir
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| #endif
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| #ifdef __unix__
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| #include <csignal>
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| #include <sys/socket.h>
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| #endif
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| 
 | |
| // VFS includes must be before glad as they will conflict with Windows file api, which uses defines.
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| #include "applets/qt_amiibo_settings.h"
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| #include "applets/qt_controller.h"
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| #include "applets/qt_error.h"
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| #include "applets/qt_profile_select.h"
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| #include "applets/qt_software_keyboard.h"
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| #include "applets/qt_web_browser.h"
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| #include "common/nvidia_flags.h"
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| #include "configuration/configure_input.h"
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| #include "configuration/configure_per_game.h"
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| #include "configuration/configure_tas.h"
 | |
| #include "core/file_sys/vfs.h"
 | |
| #include "core/file_sys/vfs_real.h"
 | |
| #include "core/frontend/applets/cabinet.h"
 | |
| #include "core/frontend/applets/controller.h"
 | |
| #include "core/frontend/applets/general_frontend.h"
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| #include "core/frontend/applets/mii_edit.h"
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| #include "core/frontend/applets/software_keyboard.h"
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| #include "core/hid/emulated_controller.h"
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| #include "core/hid/hid_core.h"
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| #include "core/hle/service/acc/profile_manager.h"
 | |
| #include "core/hle/service/am/applet_ae.h"
 | |
| #include "core/hle/service/am/applet_oe.h"
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| #include "core/hle/service/am/applets/applets.h"
 | |
| #include "yuzu/multiplayer/state.h"
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| #include "yuzu/util/controller_navigation.h"
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| 
 | |
| // These are wrappers to avoid the calls to CreateDirectory and CreateFile because of the Windows
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| // defines.
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| static FileSys::VirtualDir VfsFilesystemCreateDirectoryWrapper(
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|     const FileSys::VirtualFilesystem& vfs, const std::string& path, FileSys::Mode mode) {
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|     return vfs->CreateDirectory(path, mode);
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| }
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| 
 | |
| static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::VirtualDir& dir,
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|                                                           const std::string& path) {
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|     return dir->CreateFile(path);
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| }
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| 
 | |
| #include <fmt/ostream.h>
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| #include <glad/glad.h>
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| 
 | |
| #define QT_NO_OPENGL
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| #include <QClipboard>
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| #include <QDesktopServices>
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| #include <QFile>
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| #include <QFileDialog>
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| #include <QInputDialog>
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| #include <QMessageBox>
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| #include <QProgressBar>
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| #include <QProgressDialog>
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| #include <QPushButton>
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| #include <QScreen>
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| #include <QShortcut>
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| #include <QStatusBar>
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| #include <QString>
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| #include <QSysInfo>
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| #include <QUrl>
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| #include <QtConcurrent/QtConcurrent>
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| 
 | |
| #ifdef HAVE_SDL2
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| #include <SDL.h> // For SDL ScreenSaver functions
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| #endif
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| 
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| #include <fmt/format.h>
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| #include "common/detached_tasks.h"
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| #include "common/fs/fs.h"
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| #include "common/fs/path_util.h"
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| #include "common/literals.h"
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| #include "common/logging/backend.h"
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| #include "common/logging/log.h"
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| #include "common/memory_detect.h"
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| #include "common/microprofile.h"
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| #include "common/scm_rev.h"
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| #include "common/scope_exit.h"
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| #ifdef _WIN32
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| #include "common/windows/timer_resolution.h"
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| #endif
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| #ifdef ARCHITECTURE_x86_64
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| #include "common/x64/cpu_detect.h"
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| #endif
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| #include "common/settings.h"
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| #include "common/telemetry.h"
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| #include "core/core.h"
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| #include "core/crypto/key_manager.h"
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| #include "core/file_sys/card_image.h"
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| #include "core/file_sys/common_funcs.h"
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| #include "core/file_sys/content_archive.h"
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| #include "core/file_sys/control_metadata.h"
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| #include "core/file_sys/patch_manager.h"
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| #include "core/file_sys/registered_cache.h"
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| #include "core/file_sys/romfs.h"
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| #include "core/file_sys/savedata_factory.h"
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| #include "core/file_sys/submission_package.h"
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| #include "core/hle/kernel/k_process.h"
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| #include "core/hle/service/am/am.h"
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| #include "core/hle/service/filesystem/filesystem.h"
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| #include "core/hle/service/sm/sm.h"
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| #include "core/loader/loader.h"
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| #include "core/perf_stats.h"
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| #include "core/telemetry_session.h"
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| #include "input_common/drivers/tas_input.h"
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| #include "input_common/drivers/virtual_amiibo.h"
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| #include "input_common/main.h"
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| #include "ui_main.h"
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| #include "util/overlay_dialog.h"
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| #include "video_core/gpu.h"
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| #include "video_core/renderer_base.h"
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| #include "video_core/shader_notify.h"
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| #include "yuzu/about_dialog.h"
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| #include "yuzu/bootmanager.h"
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| #include "yuzu/compatdb.h"
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| #include "yuzu/compatibility_list.h"
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| #include "yuzu/configuration/config.h"
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| #include "yuzu/configuration/configure_dialog.h"
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| #include "yuzu/configuration/configure_input_per_game.h"
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| #include "yuzu/debugger/console.h"
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| #include "yuzu/debugger/controller.h"
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| #include "yuzu/debugger/profiler.h"
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| #include "yuzu/debugger/wait_tree.h"
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| #include "yuzu/discord.h"
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| #include "yuzu/game_list.h"
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| #include "yuzu/game_list_p.h"
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| #include "yuzu/hotkeys.h"
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| #include "yuzu/install_dialog.h"
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| #include "yuzu/loading_screen.h"
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| #include "yuzu/main.h"
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| #include "yuzu/startup_checks.h"
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| #include "yuzu/uisettings.h"
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| #include "yuzu/util/clickable_label.h"
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| 
 | |
| #ifdef YUZU_DBGHELP
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| #include "yuzu/mini_dump.h"
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| #endif
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| 
 | |
| using namespace Common::Literals;
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| 
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| #ifdef USE_DISCORD_PRESENCE
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| #include "yuzu/discord_impl.h"
 | |
| #endif
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| 
 | |
| #ifdef QT_STATICPLUGIN
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| Q_IMPORT_PLUGIN(QWindowsIntegrationPlugin);
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| #endif
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| 
 | |
| #ifdef _WIN32
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| #include <windows.h>
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| extern "C" {
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| // tells Nvidia and AMD drivers to use the dedicated GPU by default on laptops with switchable
 | |
| // graphics
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| __declspec(dllexport) unsigned long NvOptimusEnablement = 0x00000001;
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| __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
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| }
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| #endif
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| 
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| constexpr int default_mouse_hide_timeout = 2500;
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| constexpr int default_mouse_center_timeout = 10;
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| constexpr int default_input_update_timeout = 1;
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| 
 | |
| /**
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|  * "Callouts" are one-time instructional messages shown to the user. In the config settings, there
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|  * is a bitfield "callout_flags" options, used to track if a message has already been shown to the
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|  * user. This is 32-bits - if we have more than 32 callouts, we should retire and recycle old ones.
 | |
|  */
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| enum class CalloutFlag : uint32_t {
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|     Telemetry = 0x1,
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|     DRDDeprecation = 0x2,
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| };
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| 
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| void GMainWindow::ShowTelemetryCallout() {
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|     if (UISettings::values.callout_flags.GetValue() &
 | |
|         static_cast<uint32_t>(CalloutFlag::Telemetry)) {
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|         return;
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|     }
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| 
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|     UISettings::values.callout_flags =
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|         UISettings::values.callout_flags.GetValue() | static_cast<uint32_t>(CalloutFlag::Telemetry);
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|     const QString telemetry_message =
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|         tr("<a href='https://yuzu-emu.org/help/feature/telemetry/'>Anonymous "
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|            "data is collected</a> to help improve yuzu. "
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|            "<br/><br/>Would you like to share your usage data with us?");
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|     if (QMessageBox::question(this, tr("Telemetry"), telemetry_message) != QMessageBox::Yes) {
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|         Settings::values.enable_telemetry = false;
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|         system->ApplySettings();
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|     }
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| }
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| 
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| const int GMainWindow::max_recent_files_item;
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| 
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| static void RemoveCachedContents() {
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|     const auto cache_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir);
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|     const auto offline_fonts = cache_dir / "fonts";
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|     const auto offline_manual = cache_dir / "offline_web_applet_manual";
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|     const auto offline_legal_information = cache_dir / "offline_web_applet_legal_information";
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|     const auto offline_system_data = cache_dir / "offline_web_applet_system_data";
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| 
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|     Common::FS::RemoveDirRecursively(offline_fonts);
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|     Common::FS::RemoveDirRecursively(offline_manual);
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|     Common::FS::RemoveDirRecursively(offline_legal_information);
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|     Common::FS::RemoveDirRecursively(offline_system_data);
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| }
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| 
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| static void LogRuntimes() {
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| #ifdef _MSC_VER
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|     // It is possible that the name of the dll will change.
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|     // vcruntime140.dll is for 2015 and onwards
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|     static constexpr char runtime_dll_name[] = "vcruntime140.dll";
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|     UINT sz = GetFileVersionInfoSizeA(runtime_dll_name, nullptr);
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|     bool runtime_version_inspection_worked = false;
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|     if (sz > 0) {
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|         std::vector<u8> buf(sz);
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|         if (GetFileVersionInfoA(runtime_dll_name, 0, sz, buf.data())) {
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|             VS_FIXEDFILEINFO* pvi;
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|             sz = sizeof(VS_FIXEDFILEINFO);
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|             if (VerQueryValueA(buf.data(), "\\", reinterpret_cast<LPVOID*>(&pvi), &sz)) {
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|                 if (pvi->dwSignature == VS_FFI_SIGNATURE) {
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|                     runtime_version_inspection_worked = true;
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|                     LOG_INFO(Frontend, "MSVC Compiler: {} Runtime: {}.{}.{}.{}", _MSC_VER,
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|                              pvi->dwProductVersionMS >> 16, pvi->dwProductVersionMS & 0xFFFF,
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|                              pvi->dwProductVersionLS >> 16, pvi->dwProductVersionLS & 0xFFFF);
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|                 }
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|             }
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|         }
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|     }
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|     if (!runtime_version_inspection_worked) {
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|         LOG_INFO(Frontend, "Unable to inspect {}", runtime_dll_name);
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|     }
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| #endif
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|     LOG_INFO(Frontend, "Qt Compile: {} Runtime: {}", QT_VERSION_STR, qVersion());
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| }
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| 
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| static QString PrettyProductName() {
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| #ifdef _WIN32
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|     // After Windows 10 Version 2004, Microsoft decided to switch to a different notation: 20H2
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|     // With that notation change they changed the registry key used to denote the current version
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|     QSettings windows_registry(
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|         QStringLiteral("HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Windows NT\\CurrentVersion"),
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|         QSettings::NativeFormat);
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|     const QString release_id = windows_registry.value(QStringLiteral("ReleaseId")).toString();
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|     if (release_id == QStringLiteral("2009")) {
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|         const u32 current_build = windows_registry.value(QStringLiteral("CurrentBuild")).toUInt();
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|         const QString display_version =
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|             windows_registry.value(QStringLiteral("DisplayVersion")).toString();
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|         const u32 ubr = windows_registry.value(QStringLiteral("UBR")).toUInt();
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|         u32 version = 10;
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|         if (current_build >= 22000) {
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|             version = 11;
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|         }
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|         return QStringLiteral("Windows %1 Version %2 (Build %3.%4)")
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|             .arg(QString::number(version), display_version, QString::number(current_build),
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|                  QString::number(ubr));
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|     }
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| #endif
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|     return QSysInfo::prettyProductName();
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| }
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| 
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| #ifdef _WIN32
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| static void OverrideWindowsFont() {
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|     // Qt5 chooses these fonts on Windows and they have fairly ugly alphanumeric/cyrillic characters
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|     // Asking to use "MS Shell Dlg 2" gives better other chars while leaving the Chinese Characters.
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|     const QString startup_font = QApplication::font().family();
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|     const QStringList ugly_fonts = {QStringLiteral("SimSun"), QStringLiteral("PMingLiU")};
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|     if (ugly_fonts.contains(startup_font)) {
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|         QApplication::setFont(QFont(QStringLiteral("MS Shell Dlg 2"), 9, QFont::Normal));
 | |
|     }
 | |
| }
 | |
| #endif
 | |
| 
 | |
| bool GMainWindow::CheckDarkMode() {
 | |
| #ifdef __unix__
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|     const QPalette test_palette(qApp->palette());
 | |
|     const QColor text_color = test_palette.color(QPalette::Active, QPalette::Text);
 | |
|     const QColor window_color = test_palette.color(QPalette::Active, QPalette::Window);
 | |
|     return (text_color.value() > window_color.value());
 | |
| #else
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|     // TODO: Windows
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|     return false;
 | |
| #endif // __unix__
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| }
 | |
| 
 | |
| GMainWindow::GMainWindow(std::unique_ptr<Config> config_, bool has_broken_vulkan)
 | |
|     : ui{std::make_unique<Ui::MainWindow>()}, system{std::make_unique<Core::System>()},
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|       input_subsystem{std::make_shared<InputCommon::InputSubsystem>()}, config{std::move(config_)},
 | |
|       vfs{std::make_shared<FileSys::RealVfsFilesystem>()},
 | |
|       provider{std::make_unique<FileSys::ManualContentProvider>()} {
 | |
| #ifdef __unix__
 | |
|     SetupSigInterrupts();
 | |
| #endif
 | |
|     system->Initialize();
 | |
| 
 | |
|     Common::Log::Initialize();
 | |
|     LoadTranslation();
 | |
| 
 | |
|     setAcceptDrops(true);
 | |
|     ui->setupUi(this);
 | |
|     statusBar()->hide();
 | |
| 
 | |
|     // Check dark mode before a theme is loaded
 | |
|     os_dark_mode = CheckDarkMode();
 | |
|     startup_icon_theme = QIcon::themeName();
 | |
|     // fallback can only be set once, colorful theme icons are okay on both light/dark
 | |
|     QIcon::setFallbackThemeName(QStringLiteral("colorful"));
 | |
|     QIcon::setFallbackSearchPaths(QStringList(QStringLiteral(":/icons")));
 | |
| 
 | |
|     default_theme_paths = QIcon::themeSearchPaths();
 | |
|     UpdateUITheme();
 | |
| 
 | |
|     SetDiscordEnabled(UISettings::values.enable_discord_presence.GetValue());
 | |
|     discord_rpc->Update();
 | |
| 
 | |
|     system->GetRoomNetwork().Init();
 | |
| 
 | |
|     RegisterMetaTypes();
 | |
| 
 | |
|     InitializeWidgets();
 | |
|     InitializeDebugWidgets();
 | |
|     InitializeRecentFileMenuActions();
 | |
|     InitializeHotkeys();
 | |
| 
 | |
|     SetDefaultUIGeometry();
 | |
|     RestoreUIState();
 | |
| 
 | |
|     ConnectMenuEvents();
 | |
|     ConnectWidgetEvents();
 | |
| 
 | |
|     system->HIDCore().ReloadInputDevices();
 | |
|     controller_dialog->refreshConfiguration();
 | |
| 
 | |
|     const auto branch_name = std::string(Common::g_scm_branch);
 | |
|     const auto description = std::string(Common::g_scm_desc);
 | |
|     const auto build_id = std::string(Common::g_build_id);
 | |
| 
 | |
|     const auto yuzu_build = fmt::format("yuzu Development Build | {}-{}", branch_name, description);
 | |
|     const auto override_build =
 | |
|         fmt::format(fmt::runtime(std::string(Common::g_title_bar_format_idle)), build_id);
 | |
|     const auto yuzu_build_version = override_build.empty() ? yuzu_build : override_build;
 | |
|     const auto processor_count = std::thread::hardware_concurrency();
 | |
| 
 | |
|     LOG_INFO(Frontend, "yuzu Version: {}", yuzu_build_version);
 | |
|     LogRuntimes();
 | |
| #ifdef ARCHITECTURE_x86_64
 | |
|     const auto& caps = Common::GetCPUCaps();
 | |
|     std::string cpu_string = caps.cpu_string;
 | |
|     if (caps.avx || caps.avx2 || caps.avx512f) {
 | |
|         cpu_string += " | AVX";
 | |
|         if (caps.avx512f) {
 | |
|             cpu_string += "512";
 | |
|         } else if (caps.avx2) {
 | |
|             cpu_string += '2';
 | |
|         }
 | |
|         if (caps.fma || caps.fma4) {
 | |
|             cpu_string += " | FMA";
 | |
|         }
 | |
|     }
 | |
|     LOG_INFO(Frontend, "Host CPU: {}", cpu_string);
 | |
|     if (std::optional<int> processor_core = Common::GetProcessorCount()) {
 | |
|         LOG_INFO(Frontend, "Host CPU Cores: {}", *processor_core);
 | |
|     }
 | |
| #endif
 | |
|     LOG_INFO(Frontend, "Host CPU Threads: {}", processor_count);
 | |
|     LOG_INFO(Frontend, "Host OS: {}", PrettyProductName().toStdString());
 | |
|     LOG_INFO(Frontend, "Host RAM: {:.2f} GiB",
 | |
|              Common::GetMemInfo().TotalPhysicalMemory / f64{1_GiB});
 | |
|     LOG_INFO(Frontend, "Host Swap: {:.2f} GiB", Common::GetMemInfo().TotalSwapMemory / f64{1_GiB});
 | |
| #ifdef _WIN32
 | |
|     LOG_INFO(Frontend, "Host Timer Resolution: {:.4f} ms",
 | |
|              std::chrono::duration_cast<std::chrono::duration<f64, std::milli>>(
 | |
|                  Common::Windows::SetCurrentTimerResolutionToMaximum())
 | |
|                  .count());
 | |
| #endif
 | |
|     UpdateWindowTitle();
 | |
| 
 | |
|     show();
 | |
| 
 | |
|     system->SetContentProvider(std::make_unique<FileSys::ContentProviderUnion>());
 | |
|     system->RegisterContentProvider(FileSys::ContentProviderUnionSlot::FrontendManual,
 | |
|                                     provider.get());
 | |
|     system->GetFileSystemController().CreateFactories(*vfs);
 | |
| 
 | |
|     // Remove cached contents generated during the previous session
 | |
|     RemoveCachedContents();
 | |
| 
 | |
|     // Gen keys if necessary
 | |
|     OnReinitializeKeys(ReinitializeKeyBehavior::NoWarning);
 | |
| 
 | |
|     game_list->LoadCompatibilityList();
 | |
|     game_list->PopulateAsync(UISettings::values.game_dirs);
 | |
| 
 | |
|     // Show one-time "callout" messages to the user
 | |
|     ShowTelemetryCallout();
 | |
| 
 | |
|     // make sure menubar has the arrow cursor instead of inheriting from this
 | |
|     ui->menubar->setCursor(QCursor());
 | |
|     statusBar()->setCursor(QCursor());
 | |
| 
 | |
|     mouse_hide_timer.setInterval(default_mouse_hide_timeout);
 | |
|     connect(&mouse_hide_timer, &QTimer::timeout, this, &GMainWindow::HideMouseCursor);
 | |
|     connect(ui->menubar, &QMenuBar::hovered, this, &GMainWindow::ShowMouseCursor);
 | |
| 
 | |
|     mouse_center_timer.setInterval(default_mouse_center_timeout);
 | |
|     connect(&mouse_center_timer, &QTimer::timeout, this, &GMainWindow::CenterMouseCursor);
 | |
| 
 | |
|     update_input_timer.setInterval(default_input_update_timeout);
 | |
|     connect(&update_input_timer, &QTimer::timeout, this, &GMainWindow::UpdateInputDrivers);
 | |
|     update_input_timer.start();
 | |
| 
 | |
|     MigrateConfigFiles();
 | |
| 
 | |
|     if (has_broken_vulkan) {
 | |
|         UISettings::values.has_broken_vulkan = true;
 | |
| 
 | |
|         QMessageBox::warning(this, tr("Broken Vulkan Installation Detected"),
 | |
|                              tr("Vulkan initialization failed during boot.<br><br>Click <a "
 | |
|                                 "href='https://yuzu-emu.org/wiki/faq/"
 | |
|                                 "#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>"
 | |
|                                 "here for instructions to fix the issue</a>."));
 | |
| 
 | |
|         Settings::values.renderer_backend = Settings::RendererBackend::OpenGL;
 | |
| 
 | |
|         renderer_status_button->setDisabled(true);
 | |
|         renderer_status_button->setChecked(false);
 | |
|     }
 | |
| 
 | |
| #if defined(HAVE_SDL2) && !defined(_WIN32)
 | |
|     SDL_InitSubSystem(SDL_INIT_VIDEO);
 | |
|     // SDL disables the screen saver by default, and setting the hint
 | |
|     // SDL_HINT_VIDEO_ALLOW_SCREENSAVER doesn't seem to work, so we just enable the screen saver
 | |
|     // for now.
 | |
|     SDL_EnableScreenSaver();
 | |
| #endif
 | |
| 
 | |
|     SetupPrepareForSleep();
 | |
| 
 | |
|     Common::Log::Start();
 | |
| 
 | |
|     QStringList args = QApplication::arguments();
 | |
| 
 | |
|     if (args.size() < 2) {
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     QString game_path;
 | |
|     bool has_gamepath = false;
 | |
|     bool is_fullscreen = false;
 | |
| 
 | |
|     for (int i = 1; i < args.size(); ++i) {
 | |
|         // Preserves drag/drop functionality
 | |
|         if (args.size() == 2 && !args[1].startsWith(QChar::fromLatin1('-'))) {
 | |
|             game_path = args[1];
 | |
|             has_gamepath = true;
 | |
|             break;
 | |
|         }
 | |
| 
 | |
|         // Launch game in fullscreen mode
 | |
|         if (args[i] == QStringLiteral("-f")) {
 | |
|             is_fullscreen = true;
 | |
|             continue;
 | |
|         }
 | |
| 
 | |
|         // Launch game with a specific user
 | |
|         if (args[i] == QStringLiteral("-u")) {
 | |
|             if (i >= args.size() - 1) {
 | |
|                 continue;
 | |
|             }
 | |
| 
 | |
|             if (args[i + 1].startsWith(QChar::fromLatin1('-'))) {
 | |
|                 continue;
 | |
|             }
 | |
| 
 | |
|             bool argument_ok;
 | |
|             const std::size_t selected_user = args[++i].toUInt(&argument_ok);
 | |
| 
 | |
|             if (!argument_ok) {
 | |
|                 LOG_ERROR(Frontend, "Invalid user argument");
 | |
|                 continue;
 | |
|             }
 | |
| 
 | |
|             const Service::Account::ProfileManager manager;
 | |
|             if (!manager.UserExistsIndex(selected_user)) {
 | |
|                 LOG_ERROR(Frontend, "Selected user doesn't exist");
 | |
|                 continue;
 | |
|             }
 | |
| 
 | |
|             Settings::values.current_user = static_cast<s32>(selected_user);
 | |
|             continue;
 | |
|         }
 | |
| 
 | |
|         // Launch game at path
 | |
|         if (args[i] == QStringLiteral("-g")) {
 | |
|             if (i >= args.size() - 1) {
 | |
|                 continue;
 | |
|             }
 | |
| 
 | |
|             if (args[i + 1].startsWith(QChar::fromLatin1('-'))) {
 | |
|                 continue;
 | |
|             }
 | |
| 
 | |
|             game_path = args[++i];
 | |
|             has_gamepath = true;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     // Override fullscreen setting if gamepath or argument is provided
 | |
|     if (has_gamepath || is_fullscreen) {
 | |
|         ui->action_Fullscreen->setChecked(is_fullscreen);
 | |
|     }
 | |
| 
 | |
|     if (!game_path.isEmpty()) {
 | |
|         BootGame(game_path);
 | |
|     }
 | |
| }
 | |
| 
 | |
| GMainWindow::~GMainWindow() {
 | |
|     // will get automatically deleted otherwise
 | |
|     if (render_window->parent() == nullptr) {
 | |
|         delete render_window;
 | |
|     }
 | |
| 
 | |
| #ifdef __unix__
 | |
|     ::close(sig_interrupt_fds[0]);
 | |
|     ::close(sig_interrupt_fds[1]);
 | |
| #endif
 | |
| }
 | |
| 
 | |
| void GMainWindow::RegisterMetaTypes() {
 | |
|     // Register integral and floating point types
 | |
|     qRegisterMetaType<u8>("u8");
 | |
|     qRegisterMetaType<u16>("u16");
 | |
|     qRegisterMetaType<u32>("u32");
 | |
|     qRegisterMetaType<u64>("u64");
 | |
|     qRegisterMetaType<u128>("u128");
 | |
|     qRegisterMetaType<s8>("s8");
 | |
|     qRegisterMetaType<s16>("s16");
 | |
|     qRegisterMetaType<s32>("s32");
 | |
|     qRegisterMetaType<s64>("s64");
 | |
|     qRegisterMetaType<f32>("f32");
 | |
|     qRegisterMetaType<f64>("f64");
 | |
| 
 | |
|     // Register string types
 | |
|     qRegisterMetaType<std::string>("std::string");
 | |
|     qRegisterMetaType<std::wstring>("std::wstring");
 | |
|     qRegisterMetaType<std::u8string>("std::u8string");
 | |
|     qRegisterMetaType<std::u16string>("std::u16string");
 | |
|     qRegisterMetaType<std::u32string>("std::u32string");
 | |
|     qRegisterMetaType<std::string_view>("std::string_view");
 | |
|     qRegisterMetaType<std::wstring_view>("std::wstring_view");
 | |
|     qRegisterMetaType<std::u8string_view>("std::u8string_view");
 | |
|     qRegisterMetaType<std::u16string_view>("std::u16string_view");
 | |
|     qRegisterMetaType<std::u32string_view>("std::u32string_view");
 | |
| 
 | |
|     // Register applet types
 | |
| 
 | |
|     // Cabinet Applet
 | |
|     qRegisterMetaType<Core::Frontend::CabinetParameters>("Core::Frontend::CabinetParameters");
 | |
|     qRegisterMetaType<std::shared_ptr<Service::NFP::NfpDevice>>(
 | |
|         "std::shared_ptr<Service::NFP::NfpDevice>");
 | |
| 
 | |
|     // Controller Applet
 | |
|     qRegisterMetaType<Core::Frontend::ControllerParameters>("Core::Frontend::ControllerParameters");
 | |
| 
 | |
|     // Software Keyboard Applet
 | |
|     qRegisterMetaType<Core::Frontend::KeyboardInitializeParameters>(
 | |
|         "Core::Frontend::KeyboardInitializeParameters");
 | |
|     qRegisterMetaType<Core::Frontend::InlineAppearParameters>(
 | |
|         "Core::Frontend::InlineAppearParameters");
 | |
|     qRegisterMetaType<Core::Frontend::InlineTextParameters>("Core::Frontend::InlineTextParameters");
 | |
|     qRegisterMetaType<Service::AM::Applets::SwkbdResult>("Service::AM::Applets::SwkbdResult");
 | |
|     qRegisterMetaType<Service::AM::Applets::SwkbdTextCheckResult>(
 | |
|         "Service::AM::Applets::SwkbdTextCheckResult");
 | |
|     qRegisterMetaType<Service::AM::Applets::SwkbdReplyType>("Service::AM::Applets::SwkbdReplyType");
 | |
| 
 | |
|     // Web Browser Applet
 | |
|     qRegisterMetaType<Service::AM::Applets::WebExitReason>("Service::AM::Applets::WebExitReason");
 | |
| 
 | |
|     // Register loader types
 | |
|     qRegisterMetaType<Core::SystemResultStatus>("Core::SystemResultStatus");
 | |
| }
 | |
| 
 | |
| void GMainWindow::AmiiboSettingsShowDialog(const Core::Frontend::CabinetParameters& parameters,
 | |
|                                            std::shared_ptr<Service::NFP::NfpDevice> nfp_device) {
 | |
|     QtAmiiboSettingsDialog dialog(this, parameters, input_subsystem.get(), nfp_device);
 | |
| 
 | |
|     dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowStaysOnTopHint |
 | |
|                           Qt::WindowTitleHint | Qt::WindowSystemMenuHint);
 | |
|     dialog.setWindowModality(Qt::WindowModal);
 | |
|     if (dialog.exec() == QDialog::Rejected) {
 | |
|         emit AmiiboSettingsFinished(false, {});
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     emit AmiiboSettingsFinished(true, dialog.GetName());
 | |
| }
 | |
| 
 | |
| void GMainWindow::ControllerSelectorReconfigureControllers(
 | |
|     const Core::Frontend::ControllerParameters& parameters) {
 | |
|     QtControllerSelectorDialog dialog(this, parameters, input_subsystem.get(), *system);
 | |
| 
 | |
|     dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowStaysOnTopHint |
 | |
|                           Qt::WindowTitleHint | Qt::WindowSystemMenuHint);
 | |
|     dialog.setWindowModality(Qt::WindowModal);
 | |
|     dialog.exec();
 | |
| 
 | |
|     emit ControllerSelectorReconfigureFinished();
 | |
| 
 | |
|     // Don't forget to apply settings.
 | |
|     system->ApplySettings();
 | |
|     config->Save();
 | |
| 
 | |
|     UpdateStatusButtons();
 | |
| }
 | |
| 
 | |
| void GMainWindow::ProfileSelectorSelectProfile() {
 | |
|     QtProfileSelectionDialog dialog(system->HIDCore(), this);
 | |
|     dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowStaysOnTopHint |
 | |
|                           Qt::WindowTitleHint | Qt::WindowSystemMenuHint |
 | |
|                           Qt::WindowCloseButtonHint);
 | |
|     dialog.setWindowModality(Qt::WindowModal);
 | |
|     if (dialog.exec() == QDialog::Rejected) {
 | |
|         emit ProfileSelectorFinishedSelection(std::nullopt);
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     const Service::Account::ProfileManager manager;
 | |
|     const auto uuid = manager.GetUser(static_cast<std::size_t>(dialog.GetIndex()));
 | |
|     if (!uuid.has_value()) {
 | |
|         emit ProfileSelectorFinishedSelection(std::nullopt);
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     emit ProfileSelectorFinishedSelection(uuid);
 | |
| }
 | |
| 
 | |
| void GMainWindow::SoftwareKeyboardInitialize(
 | |
|     bool is_inline, Core::Frontend::KeyboardInitializeParameters initialize_parameters) {
 | |
|     if (software_keyboard) {
 | |
|         LOG_ERROR(Frontend, "The software keyboard is already initialized!");
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     software_keyboard = new QtSoftwareKeyboardDialog(render_window, *system, is_inline,
 | |
|                                                      std::move(initialize_parameters));
 | |
| 
 | |
|     if (is_inline) {
 | |
|         connect(
 | |
|             software_keyboard, &QtSoftwareKeyboardDialog::SubmitInlineText, this,
 | |
|             [this](Service::AM::Applets::SwkbdReplyType reply_type, std::u16string submitted_text,
 | |
|                    s32 cursor_position) {
 | |
|                 emit SoftwareKeyboardSubmitInlineText(reply_type, submitted_text, cursor_position);
 | |
|             },
 | |
|             Qt::QueuedConnection);
 | |
|     } else {
 | |
|         connect(
 | |
|             software_keyboard, &QtSoftwareKeyboardDialog::SubmitNormalText, this,
 | |
|             [this](Service::AM::Applets::SwkbdResult result, std::u16string submitted_text,
 | |
|                    bool confirmed) {
 | |
|                 emit SoftwareKeyboardSubmitNormalText(result, submitted_text, confirmed);
 | |
|             },
 | |
|             Qt::QueuedConnection);
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GMainWindow::SoftwareKeyboardShowNormal() {
 | |
|     if (!software_keyboard) {
 | |
|         LOG_ERROR(Frontend, "The software keyboard is not initialized!");
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     const auto& layout = render_window->GetFramebufferLayout();
 | |
| 
 | |
|     const auto x = layout.screen.left;
 | |
|     const auto y = layout.screen.top;
 | |
|     const auto w = layout.screen.GetWidth();
 | |
|     const auto h = layout.screen.GetHeight();
 | |
|     const auto scale_ratio = devicePixelRatioF();
 | |
| 
 | |
|     software_keyboard->ShowNormalKeyboard(render_window->mapToGlobal(QPoint(x, y) / scale_ratio),
 | |
|                                           QSize(w, h) / scale_ratio);
 | |
| }
 | |
| 
 | |
| void GMainWindow::SoftwareKeyboardShowTextCheck(
 | |
|     Service::AM::Applets::SwkbdTextCheckResult text_check_result,
 | |
|     std::u16string text_check_message) {
 | |
|     if (!software_keyboard) {
 | |
|         LOG_ERROR(Frontend, "The software keyboard is not initialized!");
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     software_keyboard->ShowTextCheckDialog(text_check_result, text_check_message);
 | |
| }
 | |
| 
 | |
| void GMainWindow::SoftwareKeyboardShowInline(
 | |
|     Core::Frontend::InlineAppearParameters appear_parameters) {
 | |
|     if (!software_keyboard) {
 | |
|         LOG_ERROR(Frontend, "The software keyboard is not initialized!");
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     const auto& layout = render_window->GetFramebufferLayout();
 | |
| 
 | |
|     const auto x =
 | |
|         static_cast<int>(layout.screen.left + (0.5f * layout.screen.GetWidth() *
 | |
|                                                ((2.0f * appear_parameters.key_top_translate_x) +
 | |
|                                                 (1.0f - appear_parameters.key_top_scale_x))));
 | |
|     const auto y =
 | |
|         static_cast<int>(layout.screen.top + (layout.screen.GetHeight() *
 | |
|                                               ((2.0f * appear_parameters.key_top_translate_y) +
 | |
|                                                (1.0f - appear_parameters.key_top_scale_y))));
 | |
|     const auto w = static_cast<int>(layout.screen.GetWidth() * appear_parameters.key_top_scale_x);
 | |
|     const auto h = static_cast<int>(layout.screen.GetHeight() * appear_parameters.key_top_scale_y);
 | |
|     const auto scale_ratio = devicePixelRatioF();
 | |
| 
 | |
|     software_keyboard->ShowInlineKeyboard(std::move(appear_parameters),
 | |
|                                           render_window->mapToGlobal(QPoint(x, y) / scale_ratio),
 | |
|                                           QSize(w, h) / scale_ratio);
 | |
| }
 | |
| 
 | |
| void GMainWindow::SoftwareKeyboardHideInline() {
 | |
|     if (!software_keyboard) {
 | |
|         LOG_ERROR(Frontend, "The software keyboard is not initialized!");
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     software_keyboard->HideInlineKeyboard();
 | |
| }
 | |
| 
 | |
| void GMainWindow::SoftwareKeyboardInlineTextChanged(
 | |
|     Core::Frontend::InlineTextParameters text_parameters) {
 | |
|     if (!software_keyboard) {
 | |
|         LOG_ERROR(Frontend, "The software keyboard is not initialized!");
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     software_keyboard->InlineTextChanged(std::move(text_parameters));
 | |
| }
 | |
| 
 | |
| void GMainWindow::SoftwareKeyboardExit() {
 | |
|     if (!software_keyboard) {
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     software_keyboard->ExitKeyboard();
 | |
| 
 | |
|     software_keyboard = nullptr;
 | |
| }
 | |
| 
 | |
| void GMainWindow::WebBrowserOpenWebPage(const std::string& main_url,
 | |
|                                         const std::string& additional_args, bool is_local) {
 | |
| #ifdef YUZU_USE_QT_WEB_ENGINE
 | |
| 
 | |
|     // Raw input breaks with the web applet, Disable web applets if enabled
 | |
|     if (UISettings::values.disable_web_applet || Settings::values.enable_raw_input) {
 | |
|         emit WebBrowserClosed(Service::AM::Applets::WebExitReason::WindowClosed,
 | |
|                               "http://localhost/");
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     QtNXWebEngineView web_browser_view(this, *system, input_subsystem.get());
 | |
| 
 | |
|     ui->action_Pause->setEnabled(false);
 | |
|     ui->action_Restart->setEnabled(false);
 | |
|     ui->action_Stop->setEnabled(false);
 | |
| 
 | |
|     {
 | |
|         QProgressDialog loading_progress(this);
 | |
|         loading_progress.setLabelText(tr("Loading Web Applet..."));
 | |
|         loading_progress.setRange(0, 3);
 | |
|         loading_progress.setValue(0);
 | |
| 
 | |
|         if (is_local && !Common::FS::Exists(main_url)) {
 | |
|             loading_progress.show();
 | |
| 
 | |
|             auto future = QtConcurrent::run([this] { emit WebBrowserExtractOfflineRomFS(); });
 | |
| 
 | |
|             while (!future.isFinished()) {
 | |
|                 QCoreApplication::processEvents();
 | |
| 
 | |
|                 std::this_thread::sleep_for(std::chrono::milliseconds(1));
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         loading_progress.setValue(1);
 | |
| 
 | |
|         if (is_local) {
 | |
|             web_browser_view.LoadLocalWebPage(main_url, additional_args);
 | |
|         } else {
 | |
|             web_browser_view.LoadExternalWebPage(main_url, additional_args);
 | |
|         }
 | |
| 
 | |
|         if (render_window->IsLoadingComplete()) {
 | |
|             render_window->hide();
 | |
|         }
 | |
| 
 | |
|         const auto& layout = render_window->GetFramebufferLayout();
 | |
|         const auto scale_ratio = devicePixelRatioF();
 | |
|         web_browser_view.resize(layout.screen.GetWidth() / scale_ratio,
 | |
|                                 layout.screen.GetHeight() / scale_ratio);
 | |
|         web_browser_view.move(layout.screen.left / scale_ratio,
 | |
|                               (layout.screen.top / scale_ratio) + menuBar()->height());
 | |
|         web_browser_view.setZoomFactor(static_cast<qreal>(layout.screen.GetWidth() / scale_ratio) /
 | |
|                                        static_cast<qreal>(Layout::ScreenUndocked::Width));
 | |
| 
 | |
|         web_browser_view.setFocus();
 | |
|         web_browser_view.show();
 | |
| 
 | |
|         loading_progress.setValue(2);
 | |
| 
 | |
|         QCoreApplication::processEvents();
 | |
| 
 | |
|         loading_progress.setValue(3);
 | |
|     }
 | |
| 
 | |
|     bool exit_check = false;
 | |
| 
 | |
|     // TODO (Morph): Remove this
 | |
|     QAction* exit_action = new QAction(tr("Disable Web Applet"), this);
 | |
|     connect(exit_action, &QAction::triggered, this, [this, &web_browser_view] {
 | |
|         const auto result = QMessageBox::warning(
 | |
|             this, tr("Disable Web Applet"),
 | |
|             tr("Disabling the web applet can lead to undefined behavior and should only be used "
 | |
|                "with Super Mario 3D All-Stars. Are you sure you want to disable the web "
 | |
|                "applet?\n(This can be re-enabled in the Debug settings.)"),
 | |
|             QMessageBox::Yes | QMessageBox::No);
 | |
|         if (result == QMessageBox::Yes) {
 | |
|             UISettings::values.disable_web_applet = true;
 | |
|             web_browser_view.SetFinished(true);
 | |
|         }
 | |
|     });
 | |
|     ui->menubar->addAction(exit_action);
 | |
| 
 | |
|     while (!web_browser_view.IsFinished()) {
 | |
|         QCoreApplication::processEvents();
 | |
| 
 | |
|         if (!exit_check) {
 | |
|             web_browser_view.page()->runJavaScript(
 | |
|                 QStringLiteral("end_applet;"), [&](const QVariant& variant) {
 | |
|                     exit_check = false;
 | |
|                     if (variant.toBool()) {
 | |
|                         web_browser_view.SetFinished(true);
 | |
|                         web_browser_view.SetExitReason(
 | |
|                             Service::AM::Applets::WebExitReason::EndButtonPressed);
 | |
|                     }
 | |
|                 });
 | |
| 
 | |
|             exit_check = true;
 | |
|         }
 | |
| 
 | |
|         if (web_browser_view.GetCurrentURL().contains(QStringLiteral("localhost"))) {
 | |
|             if (!web_browser_view.IsFinished()) {
 | |
|                 web_browser_view.SetFinished(true);
 | |
|                 web_browser_view.SetExitReason(Service::AM::Applets::WebExitReason::CallbackURL);
 | |
|             }
 | |
| 
 | |
|             web_browser_view.SetLastURL(web_browser_view.GetCurrentURL().toStdString());
 | |
|         }
 | |
| 
 | |
|         std::this_thread::sleep_for(std::chrono::milliseconds(1));
 | |
|     }
 | |
| 
 | |
|     const auto exit_reason = web_browser_view.GetExitReason();
 | |
|     const auto last_url = web_browser_view.GetLastURL();
 | |
| 
 | |
|     web_browser_view.hide();
 | |
| 
 | |
|     render_window->setFocus();
 | |
| 
 | |
|     if (render_window->IsLoadingComplete()) {
 | |
|         render_window->show();
 | |
|     }
 | |
| 
 | |
|     ui->action_Pause->setEnabled(true);
 | |
|     ui->action_Restart->setEnabled(true);
 | |
|     ui->action_Stop->setEnabled(true);
 | |
| 
 | |
|     ui->menubar->removeAction(exit_action);
 | |
| 
 | |
|     QCoreApplication::processEvents();
 | |
| 
 | |
|     emit WebBrowserClosed(exit_reason, last_url);
 | |
| 
 | |
| #else
 | |
| 
 | |
|     // Utilize the same fallback as the default web browser applet.
 | |
|     emit WebBrowserClosed(Service::AM::Applets::WebExitReason::WindowClosed, "http://localhost/");
 | |
| 
 | |
| #endif
 | |
| }
 | |
| 
 | |
| void GMainWindow::InitializeWidgets() {
 | |
| #ifdef YUZU_ENABLE_COMPATIBILITY_REPORTING
 | |
|     ui->action_Report_Compatibility->setVisible(true);
 | |
| #endif
 | |
|     render_window = new GRenderWindow(this, emu_thread.get(), input_subsystem, *system);
 | |
|     render_window->hide();
 | |
| 
 | |
|     game_list = new GameList(vfs, provider.get(), *system, this);
 | |
|     ui->horizontalLayout->addWidget(game_list);
 | |
| 
 | |
|     game_list_placeholder = new GameListPlaceholder(this);
 | |
|     ui->horizontalLayout->addWidget(game_list_placeholder);
 | |
|     game_list_placeholder->setVisible(false);
 | |
| 
 | |
|     loading_screen = new LoadingScreen(this);
 | |
|     loading_screen->hide();
 | |
|     ui->horizontalLayout->addWidget(loading_screen);
 | |
|     connect(loading_screen, &LoadingScreen::Hidden, [&] {
 | |
|         loading_screen->Clear();
 | |
|         if (emulation_running) {
 | |
|             render_window->show();
 | |
|             render_window->setFocus();
 | |
|         }
 | |
|     });
 | |
| 
 | |
|     multiplayer_state = new MultiplayerState(this, game_list->GetModel(), ui->action_Leave_Room,
 | |
|                                              ui->action_Show_Room, *system);
 | |
|     multiplayer_state->setVisible(false);
 | |
| 
 | |
|     // Create status bar
 | |
|     message_label = new QLabel();
 | |
|     // Configured separately for left alignment
 | |
|     message_label->setFrameStyle(QFrame::NoFrame);
 | |
|     message_label->setContentsMargins(4, 0, 4, 0);
 | |
|     message_label->setAlignment(Qt::AlignLeft);
 | |
|     statusBar()->addPermanentWidget(message_label, 1);
 | |
| 
 | |
|     shader_building_label = new QLabel();
 | |
|     shader_building_label->setToolTip(tr("The amount of shaders currently being built"));
 | |
|     res_scale_label = new QLabel();
 | |
|     res_scale_label->setToolTip(tr("The current selected resolution scaling multiplier."));
 | |
|     emu_speed_label = new QLabel();
 | |
|     emu_speed_label->setToolTip(
 | |
|         tr("Current emulation speed. Values higher or lower than 100% "
 | |
|            "indicate emulation is running faster or slower than a Switch."));
 | |
|     game_fps_label = new QLabel();
 | |
|     game_fps_label->setToolTip(tr("How many frames per second the game is currently displaying. "
 | |
|                                   "This will vary from game to game and scene to scene."));
 | |
|     emu_frametime_label = new QLabel();
 | |
|     emu_frametime_label->setToolTip(
 | |
|         tr("Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For "
 | |
|            "full-speed emulation this should be at most 16.67 ms."));
 | |
| 
 | |
|     for (auto& label : {shader_building_label, res_scale_label, emu_speed_label, game_fps_label,
 | |
|                         emu_frametime_label}) {
 | |
|         label->setVisible(false);
 | |
|         label->setFrameStyle(QFrame::NoFrame);
 | |
|         label->setContentsMargins(4, 0, 4, 0);
 | |
|         statusBar()->addPermanentWidget(label);
 | |
|     }
 | |
| 
 | |
|     // TODO (flTobi): Add the widget when multiplayer is fully implemented
 | |
|     statusBar()->addPermanentWidget(multiplayer_state->GetStatusText(), 0);
 | |
|     statusBar()->addPermanentWidget(multiplayer_state->GetStatusIcon(), 0);
 | |
| 
 | |
|     tas_label = new QLabel();
 | |
|     tas_label->setObjectName(QStringLiteral("TASlabel"));
 | |
|     tas_label->setFocusPolicy(Qt::NoFocus);
 | |
|     statusBar()->insertPermanentWidget(0, tas_label);
 | |
| 
 | |
|     volume_popup = new QWidget(this);
 | |
|     volume_popup->setWindowFlags(Qt::FramelessWindowHint | Qt::NoDropShadowWindowHint | Qt::Popup);
 | |
|     volume_popup->setLayout(new QVBoxLayout());
 | |
|     volume_popup->setMinimumWidth(200);
 | |
| 
 | |
|     volume_slider = new QSlider(Qt::Horizontal);
 | |
|     volume_slider->setObjectName(QStringLiteral("volume_slider"));
 | |
|     volume_slider->setMaximum(200);
 | |
|     volume_slider->setPageStep(5);
 | |
|     connect(volume_slider, &QSlider::valueChanged, this, [this](int percentage) {
 | |
|         Settings::values.audio_muted = false;
 | |
|         const auto volume = static_cast<u8>(percentage);
 | |
|         Settings::values.volume.SetValue(volume);
 | |
|         UpdateVolumeUI();
 | |
|     });
 | |
|     volume_popup->layout()->addWidget(volume_slider);
 | |
| 
 | |
|     volume_button = new QPushButton();
 | |
|     volume_button->setObjectName(QStringLiteral("TogglableStatusBarButton"));
 | |
|     volume_button->setFocusPolicy(Qt::NoFocus);
 | |
|     volume_button->setCheckable(true);
 | |
|     UpdateVolumeUI();
 | |
|     connect(volume_button, &QPushButton::clicked, this, [&] {
 | |
|         UpdateVolumeUI();
 | |
|         volume_popup->setVisible(!volume_popup->isVisible());
 | |
|         QRect rect = volume_button->geometry();
 | |
|         QPoint bottomLeft = statusBar()->mapToGlobal(rect.topLeft());
 | |
|         bottomLeft.setY(bottomLeft.y() - volume_popup->geometry().height());
 | |
|         volume_popup->setGeometry(QRect(bottomLeft, QSize(rect.width(), rect.height())));
 | |
|     });
 | |
|     statusBar()->insertPermanentWidget(0, volume_button);
 | |
| 
 | |
|     // setup AA button
 | |
|     aa_status_button = new QPushButton();
 | |
|     aa_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton"));
 | |
|     aa_status_button->setFocusPolicy(Qt::NoFocus);
 | |
|     connect(aa_status_button, &QPushButton::clicked, [&] {
 | |
|         auto aa_mode = Settings::values.anti_aliasing.GetValue();
 | |
|         if (aa_mode == Settings::AntiAliasing::LastAA) {
 | |
|             aa_mode = Settings::AntiAliasing::None;
 | |
|         } else {
 | |
|             aa_mode = static_cast<Settings::AntiAliasing>(static_cast<u32>(aa_mode) + 1);
 | |
|         }
 | |
|         Settings::values.anti_aliasing.SetValue(aa_mode);
 | |
|         aa_status_button->setChecked(true);
 | |
|         UpdateAAText();
 | |
|     });
 | |
|     UpdateAAText();
 | |
|     aa_status_button->setCheckable(true);
 | |
|     aa_status_button->setChecked(true);
 | |
|     statusBar()->insertPermanentWidget(0, aa_status_button);
 | |
| 
 | |
|     // Setup Filter button
 | |
|     filter_status_button = new QPushButton();
 | |
|     filter_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton"));
 | |
|     filter_status_button->setFocusPolicy(Qt::NoFocus);
 | |
|     connect(filter_status_button, &QPushButton::clicked, this,
 | |
|             &GMainWindow::OnToggleAdaptingFilter);
 | |
|     UpdateFilterText();
 | |
|     filter_status_button->setCheckable(true);
 | |
|     filter_status_button->setChecked(true);
 | |
|     statusBar()->insertPermanentWidget(0, filter_status_button);
 | |
| 
 | |
|     // Setup Dock button
 | |
|     dock_status_button = new QPushButton();
 | |
|     dock_status_button->setObjectName(QStringLiteral("DockingStatusBarButton"));
 | |
|     dock_status_button->setFocusPolicy(Qt::NoFocus);
 | |
|     connect(dock_status_button, &QPushButton::clicked, this, &GMainWindow::OnToggleDockedMode);
 | |
|     dock_status_button->setCheckable(true);
 | |
|     UpdateDockedButton();
 | |
|     statusBar()->insertPermanentWidget(0, dock_status_button);
 | |
| 
 | |
|     gpu_accuracy_button = new QPushButton();
 | |
|     gpu_accuracy_button->setObjectName(QStringLiteral("GPUStatusBarButton"));
 | |
|     gpu_accuracy_button->setCheckable(true);
 | |
|     gpu_accuracy_button->setFocusPolicy(Qt::NoFocus);
 | |
|     connect(gpu_accuracy_button, &QPushButton::clicked, this, &GMainWindow::OnToggleGpuAccuracy);
 | |
|     UpdateGPUAccuracyButton();
 | |
|     statusBar()->insertPermanentWidget(0, gpu_accuracy_button);
 | |
| 
 | |
|     // Setup Renderer API button
 | |
|     renderer_status_button = new QPushButton();
 | |
|     renderer_status_button->setObjectName(QStringLiteral("RendererStatusBarButton"));
 | |
|     renderer_status_button->setCheckable(true);
 | |
|     renderer_status_button->setFocusPolicy(Qt::NoFocus);
 | |
|     connect(renderer_status_button, &QPushButton::clicked, this, &GMainWindow::OnToggleGraphicsAPI);
 | |
|     UpdateAPIText();
 | |
|     renderer_status_button->setCheckable(true);
 | |
|     renderer_status_button->setChecked(Settings::values.renderer_backend.GetValue() ==
 | |
|                                        Settings::RendererBackend::Vulkan);
 | |
|     statusBar()->insertPermanentWidget(0, renderer_status_button);
 | |
| 
 | |
|     statusBar()->setVisible(true);
 | |
|     setStyleSheet(QStringLiteral("QStatusBar::item{border: none;}"));
 | |
| }
 | |
| 
 | |
| void GMainWindow::InitializeDebugWidgets() {
 | |
|     QMenu* debug_menu = ui->menu_View_Debugging;
 | |
| 
 | |
| #if MICROPROFILE_ENABLED
 | |
|     microProfileDialog = new MicroProfileDialog(this);
 | |
|     microProfileDialog->hide();
 | |
|     debug_menu->addAction(microProfileDialog->toggleViewAction());
 | |
| #endif
 | |
| 
 | |
|     waitTreeWidget = new WaitTreeWidget(*system, this);
 | |
|     addDockWidget(Qt::LeftDockWidgetArea, waitTreeWidget);
 | |
|     waitTreeWidget->hide();
 | |
|     debug_menu->addAction(waitTreeWidget->toggleViewAction());
 | |
| 
 | |
|     controller_dialog = new ControllerDialog(system->HIDCore(), input_subsystem, this);
 | |
|     controller_dialog->hide();
 | |
|     debug_menu->addAction(controller_dialog->toggleViewAction());
 | |
| 
 | |
|     connect(this, &GMainWindow::EmulationStarting, waitTreeWidget,
 | |
|             &WaitTreeWidget::OnEmulationStarting);
 | |
|     connect(this, &GMainWindow::EmulationStopping, waitTreeWidget,
 | |
|             &WaitTreeWidget::OnEmulationStopping);
 | |
| }
 | |
| 
 | |
| void GMainWindow::InitializeRecentFileMenuActions() {
 | |
|     for (int i = 0; i < max_recent_files_item; ++i) {
 | |
|         actions_recent_files[i] = new QAction(this);
 | |
|         actions_recent_files[i]->setVisible(false);
 | |
|         connect(actions_recent_files[i], &QAction::triggered, this, &GMainWindow::OnMenuRecentFile);
 | |
| 
 | |
|         ui->menu_recent_files->addAction(actions_recent_files[i]);
 | |
|     }
 | |
|     ui->menu_recent_files->addSeparator();
 | |
|     QAction* action_clear_recent_files = new QAction(this);
 | |
|     action_clear_recent_files->setText(tr("&Clear Recent Files"));
 | |
|     connect(action_clear_recent_files, &QAction::triggered, this, [this] {
 | |
|         UISettings::values.recent_files.clear();
 | |
|         UpdateRecentFiles();
 | |
|     });
 | |
|     ui->menu_recent_files->addAction(action_clear_recent_files);
 | |
| 
 | |
|     UpdateRecentFiles();
 | |
| }
 | |
| 
 | |
| void GMainWindow::LinkActionShortcut(QAction* action, const QString& action_name) {
 | |
|     static const QString main_window = QStringLiteral("Main Window");
 | |
|     action->setShortcut(hotkey_registry.GetKeySequence(main_window, action_name));
 | |
|     action->setShortcutContext(hotkey_registry.GetShortcutContext(main_window, action_name));
 | |
|     action->setAutoRepeat(false);
 | |
| 
 | |
|     this->addAction(action);
 | |
| 
 | |
|     auto* controller = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
 | |
|     const auto* controller_hotkey =
 | |
|         hotkey_registry.GetControllerHotkey(main_window, action_name, controller);
 | |
|     connect(
 | |
|         controller_hotkey, &ControllerShortcut::Activated, this, [action] { action->trigger(); },
 | |
|         Qt::QueuedConnection);
 | |
| }
 | |
| 
 | |
| void GMainWindow::InitializeHotkeys() {
 | |
|     hotkey_registry.LoadHotkeys();
 | |
| 
 | |
|     LinkActionShortcut(ui->action_Load_File, QStringLiteral("Load File"));
 | |
|     LinkActionShortcut(ui->action_Load_Amiibo, QStringLiteral("Load/Remove Amiibo"));
 | |
|     LinkActionShortcut(ui->action_Exit, QStringLiteral("Exit yuzu"));
 | |
|     LinkActionShortcut(ui->action_Restart, QStringLiteral("Restart Emulation"));
 | |
|     LinkActionShortcut(ui->action_Pause, QStringLiteral("Continue/Pause Emulation"));
 | |
|     LinkActionShortcut(ui->action_Stop, QStringLiteral("Stop Emulation"));
 | |
|     LinkActionShortcut(ui->action_Show_Filter_Bar, QStringLiteral("Toggle Filter Bar"));
 | |
|     LinkActionShortcut(ui->action_Show_Status_Bar, QStringLiteral("Toggle Status Bar"));
 | |
|     LinkActionShortcut(ui->action_Fullscreen, QStringLiteral("Fullscreen"));
 | |
|     LinkActionShortcut(ui->action_Capture_Screenshot, QStringLiteral("Capture Screenshot"));
 | |
|     LinkActionShortcut(ui->action_TAS_Start, QStringLiteral("TAS Start/Stop"));
 | |
|     LinkActionShortcut(ui->action_TAS_Record, QStringLiteral("TAS Record"));
 | |
|     LinkActionShortcut(ui->action_TAS_Reset, QStringLiteral("TAS Reset"));
 | |
| 
 | |
|     static const QString main_window = QStringLiteral("Main Window");
 | |
|     const auto connect_shortcut = [&]<typename Fn>(const QString& action_name, const Fn& function) {
 | |
|         const auto* hotkey = hotkey_registry.GetHotkey(main_window, action_name, this);
 | |
|         auto* controller = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
 | |
|         const auto* controller_hotkey =
 | |
|             hotkey_registry.GetControllerHotkey(main_window, action_name, controller);
 | |
|         connect(hotkey, &QShortcut::activated, this, function);
 | |
|         connect(controller_hotkey, &ControllerShortcut::Activated, this, function,
 | |
|                 Qt::QueuedConnection);
 | |
|     };
 | |
| 
 | |
|     connect_shortcut(QStringLiteral("Exit Fullscreen"), [&] {
 | |
|         if (emulation_running && ui->action_Fullscreen->isChecked()) {
 | |
|             ui->action_Fullscreen->setChecked(false);
 | |
|             ToggleFullscreen();
 | |
|         }
 | |
|     });
 | |
|     connect_shortcut(QStringLiteral("Change Adapting Filter"),
 | |
|                      &GMainWindow::OnToggleAdaptingFilter);
 | |
|     connect_shortcut(QStringLiteral("Change Docked Mode"), &GMainWindow::OnToggleDockedMode);
 | |
|     connect_shortcut(QStringLiteral("Change GPU Accuracy"), &GMainWindow::OnToggleGpuAccuracy);
 | |
|     connect_shortcut(QStringLiteral("Audio Mute/Unmute"), &GMainWindow::OnMute);
 | |
|     connect_shortcut(QStringLiteral("Audio Volume Down"), &GMainWindow::OnDecreaseVolume);
 | |
|     connect_shortcut(QStringLiteral("Audio Volume Up"), &GMainWindow::OnIncreaseVolume);
 | |
|     connect_shortcut(QStringLiteral("Toggle Framerate Limit"), [] {
 | |
|         Settings::values.use_speed_limit.SetValue(!Settings::values.use_speed_limit.GetValue());
 | |
|     });
 | |
|     connect_shortcut(QStringLiteral("Toggle Mouse Panning"), [&] {
 | |
|         if (Settings::values.mouse_enabled) {
 | |
|             Settings::values.mouse_panning = false;
 | |
|             QMessageBox::warning(
 | |
|                 this, tr("Emulated mouse is enabled"),
 | |
|                 tr("Real mouse input and mouse panning are incompatible. Please disable the "
 | |
|                    "emulated mouse in input advanced settings to allow mouse panning."));
 | |
|             return;
 | |
|         }
 | |
|         Settings::values.mouse_panning = !Settings::values.mouse_panning;
 | |
|         if (Settings::values.mouse_panning) {
 | |
|             render_window->installEventFilter(render_window);
 | |
|             render_window->setAttribute(Qt::WA_Hover, true);
 | |
|         }
 | |
|     });
 | |
| }
 | |
| 
 | |
| void GMainWindow::SetDefaultUIGeometry() {
 | |
|     // geometry: 53% of the window contents are in the upper screen half, 47% in the lower half
 | |
|     const QRect screenRect = QGuiApplication::primaryScreen()->geometry();
 | |
| 
 | |
|     const int w = screenRect.width() * 2 / 3;
 | |
|     const int h = screenRect.height() * 2 / 3;
 | |
|     const int x = (screenRect.x() + screenRect.width()) / 2 - w / 2;
 | |
|     const int y = (screenRect.y() + screenRect.height()) / 2 - h * 53 / 100;
 | |
| 
 | |
|     setGeometry(x, y, w, h);
 | |
| }
 | |
| 
 | |
| void GMainWindow::RestoreUIState() {
 | |
|     setWindowFlags(windowFlags() & ~Qt::FramelessWindowHint);
 | |
|     restoreGeometry(UISettings::values.geometry);
 | |
|     // Work-around because the games list isn't supposed to be full screen
 | |
|     if (isFullScreen()) {
 | |
|         showNormal();
 | |
|     }
 | |
|     restoreState(UISettings::values.state);
 | |
|     render_window->setWindowFlags(render_window->windowFlags() & ~Qt::FramelessWindowHint);
 | |
|     render_window->restoreGeometry(UISettings::values.renderwindow_geometry);
 | |
| #if MICROPROFILE_ENABLED
 | |
|     microProfileDialog->restoreGeometry(UISettings::values.microprofile_geometry);
 | |
|     microProfileDialog->setVisible(UISettings::values.microprofile_visible.GetValue());
 | |
| #endif
 | |
| 
 | |
|     game_list->LoadInterfaceLayout();
 | |
| 
 | |
|     ui->action_Single_Window_Mode->setChecked(UISettings::values.single_window_mode.GetValue());
 | |
|     ToggleWindowMode();
 | |
| 
 | |
|     ui->action_Fullscreen->setChecked(UISettings::values.fullscreen.GetValue());
 | |
| 
 | |
|     ui->action_Display_Dock_Widget_Headers->setChecked(
 | |
|         UISettings::values.display_titlebar.GetValue());
 | |
|     OnDisplayTitleBars(ui->action_Display_Dock_Widget_Headers->isChecked());
 | |
| 
 | |
|     ui->action_Show_Filter_Bar->setChecked(UISettings::values.show_filter_bar.GetValue());
 | |
|     game_list->SetFilterVisible(ui->action_Show_Filter_Bar->isChecked());
 | |
| 
 | |
|     ui->action_Show_Status_Bar->setChecked(UISettings::values.show_status_bar.GetValue());
 | |
|     statusBar()->setVisible(ui->action_Show_Status_Bar->isChecked());
 | |
|     Debugger::ToggleConsole();
 | |
| }
 | |
| 
 | |
| void GMainWindow::OnAppFocusStateChanged(Qt::ApplicationState state) {
 | |
|     if (state != Qt::ApplicationHidden && state != Qt::ApplicationInactive &&
 | |
|         state != Qt::ApplicationActive) {
 | |
|         LOG_DEBUG(Frontend, "ApplicationState unusual flag: {} ", state);
 | |
|     }
 | |
|     if (!emulation_running) {
 | |
|         return;
 | |
|     }
 | |
|     if (UISettings::values.pause_when_in_background) {
 | |
|         if (emu_thread->IsRunning() &&
 | |
|             (state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) {
 | |
|             auto_paused = true;
 | |
|             OnPauseGame();
 | |
|         } else if (!emu_thread->IsRunning() && auto_paused && state == Qt::ApplicationActive) {
 | |
|             auto_paused = false;
 | |
|             RequestGameResume();
 | |
|             OnStartGame();
 | |
|         }
 | |
|     }
 | |
|     if (UISettings::values.mute_when_in_background) {
 | |
|         if (!Settings::values.audio_muted &&
 | |
|             (state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) {
 | |
|             Settings::values.audio_muted = true;
 | |
|             auto_muted = true;
 | |
|         } else if (auto_muted && state == Qt::ApplicationActive) {
 | |
|             Settings::values.audio_muted = false;
 | |
|             auto_muted = false;
 | |
|         }
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GMainWindow::ConnectWidgetEvents() {
 | |
|     connect(game_list, &GameList::BootGame, this, &GMainWindow::BootGame);
 | |
|     connect(game_list, &GameList::GameChosen, this, &GMainWindow::OnGameListLoadFile);
 | |
|     connect(game_list, &GameList::OpenDirectory, this, &GMainWindow::OnGameListOpenDirectory);
 | |
|     connect(game_list, &GameList::OpenFolderRequested, this, &GMainWindow::OnGameListOpenFolder);
 | |
|     connect(game_list, &GameList::OpenTransferableShaderCacheRequested, this,
 | |
|             &GMainWindow::OnTransferableShaderCacheOpenFile);
 | |
|     connect(game_list, &GameList::RemoveInstalledEntryRequested, this,
 | |
|             &GMainWindow::OnGameListRemoveInstalledEntry);
 | |
|     connect(game_list, &GameList::RemoveFileRequested, this, &GMainWindow::OnGameListRemoveFile);
 | |
|     connect(game_list, &GameList::DumpRomFSRequested, this, &GMainWindow::OnGameListDumpRomFS);
 | |
|     connect(game_list, &GameList::CopyTIDRequested, this, &GMainWindow::OnGameListCopyTID);
 | |
|     connect(game_list, &GameList::NavigateToGamedbEntryRequested, this,
 | |
|             &GMainWindow::OnGameListNavigateToGamedbEntry);
 | |
|     connect(game_list, &GameList::CreateShortcut, this, &GMainWindow::OnGameListCreateShortcut);
 | |
|     connect(game_list, &GameList::AddDirectory, this, &GMainWindow::OnGameListAddDirectory);
 | |
|     connect(game_list_placeholder, &GameListPlaceholder::AddDirectory, this,
 | |
|             &GMainWindow::OnGameListAddDirectory);
 | |
|     connect(game_list, &GameList::ShowList, this, &GMainWindow::OnGameListShowList);
 | |
|     connect(game_list, &GameList::PopulatingCompleted,
 | |
|             [this] { multiplayer_state->UpdateGameList(game_list->GetModel()); });
 | |
|     connect(game_list, &GameList::SaveConfig, this, &GMainWindow::OnSaveConfig);
 | |
| 
 | |
|     connect(game_list, &GameList::OpenPerGameGeneralRequested, this,
 | |
|             &GMainWindow::OnGameListOpenPerGameProperties);
 | |
| 
 | |
|     connect(this, &GMainWindow::UpdateInstallProgress, this,
 | |
|             &GMainWindow::IncrementInstallProgress);
 | |
| 
 | |
|     connect(this, &GMainWindow::EmulationStarting, render_window,
 | |
|             &GRenderWindow::OnEmulationStarting);
 | |
|     connect(this, &GMainWindow::EmulationStopping, render_window,
 | |
|             &GRenderWindow::OnEmulationStopping);
 | |
| 
 | |
|     // Software Keyboard Applet
 | |
|     connect(this, &GMainWindow::EmulationStarting, this, &GMainWindow::SoftwareKeyboardExit);
 | |
|     connect(this, &GMainWindow::EmulationStopping, this, &GMainWindow::SoftwareKeyboardExit);
 | |
| 
 | |
|     connect(&status_bar_update_timer, &QTimer::timeout, this, &GMainWindow::UpdateStatusBar);
 | |
| 
 | |
|     connect(this, &GMainWindow::UpdateThemedIcons, multiplayer_state,
 | |
|             &MultiplayerState::UpdateThemedIcons);
 | |
| }
 | |
| 
 | |
| void GMainWindow::ConnectMenuEvents() {
 | |
|     const auto connect_menu = [&]<typename Fn>(QAction* action, const Fn& event_fn) {
 | |
|         connect(action, &QAction::triggered, this, event_fn);
 | |
|         // Add actions to this window so that hiding menus in fullscreen won't disable them
 | |
|         addAction(action);
 | |
|         // Add actions to the render window so that they work outside of single window mode
 | |
|         render_window->addAction(action);
 | |
|     };
 | |
| 
 | |
|     // File
 | |
|     connect_menu(ui->action_Load_File, &GMainWindow::OnMenuLoadFile);
 | |
|     connect_menu(ui->action_Load_Folder, &GMainWindow::OnMenuLoadFolder);
 | |
|     connect_menu(ui->action_Install_File_NAND, &GMainWindow::OnMenuInstallToNAND);
 | |
|     connect_menu(ui->action_Exit, &QMainWindow::close);
 | |
|     connect_menu(ui->action_Load_Amiibo, &GMainWindow::OnLoadAmiibo);
 | |
| 
 | |
|     // Emulation
 | |
|     connect_menu(ui->action_Pause, &GMainWindow::OnPauseContinueGame);
 | |
|     connect_menu(ui->action_Stop, &GMainWindow::OnStopGame);
 | |
|     connect_menu(ui->action_Report_Compatibility, &GMainWindow::OnMenuReportCompatibility);
 | |
|     connect_menu(ui->action_Open_Mods_Page, &GMainWindow::OnOpenModsPage);
 | |
|     connect_menu(ui->action_Open_Quickstart_Guide, &GMainWindow::OnOpenQuickstartGuide);
 | |
|     connect_menu(ui->action_Open_FAQ, &GMainWindow::OnOpenFAQ);
 | |
|     connect_menu(ui->action_Restart, &GMainWindow::OnRestartGame);
 | |
|     connect_menu(ui->action_Configure, &GMainWindow::OnConfigure);
 | |
|     connect_menu(ui->action_Configure_Current_Game, &GMainWindow::OnConfigurePerGame);
 | |
| 
 | |
|     // View
 | |
|     connect_menu(ui->action_Fullscreen, &GMainWindow::ToggleFullscreen);
 | |
|     connect_menu(ui->action_Single_Window_Mode, &GMainWindow::ToggleWindowMode);
 | |
|     connect_menu(ui->action_Display_Dock_Widget_Headers, &GMainWindow::OnDisplayTitleBars);
 | |
|     connect_menu(ui->action_Show_Filter_Bar, &GMainWindow::OnToggleFilterBar);
 | |
|     connect_menu(ui->action_Show_Status_Bar, &GMainWindow::OnToggleStatusBar);
 | |
| 
 | |
|     connect_menu(ui->action_Reset_Window_Size_720, &GMainWindow::ResetWindowSize720);
 | |
|     connect_menu(ui->action_Reset_Window_Size_900, &GMainWindow::ResetWindowSize900);
 | |
|     connect_menu(ui->action_Reset_Window_Size_1080, &GMainWindow::ResetWindowSize1080);
 | |
|     ui->menu_Reset_Window_Size->addActions({ui->action_Reset_Window_Size_720,
 | |
|                                             ui->action_Reset_Window_Size_900,
 | |
|                                             ui->action_Reset_Window_Size_1080});
 | |
| 
 | |
|     // Multiplayer
 | |
|     connect(ui->action_View_Lobby, &QAction::triggered, multiplayer_state,
 | |
|             &MultiplayerState::OnViewLobby);
 | |
|     connect(ui->action_Start_Room, &QAction::triggered, multiplayer_state,
 | |
|             &MultiplayerState::OnCreateRoom);
 | |
|     connect(ui->action_Leave_Room, &QAction::triggered, multiplayer_state,
 | |
|             &MultiplayerState::OnCloseRoom);
 | |
|     connect(ui->action_Connect_To_Room, &QAction::triggered, multiplayer_state,
 | |
|             &MultiplayerState::OnDirectConnectToRoom);
 | |
|     connect(ui->action_Show_Room, &QAction::triggered, multiplayer_state,
 | |
|             &MultiplayerState::OnOpenNetworkRoom);
 | |
|     connect(multiplayer_state, &MultiplayerState::SaveConfig, this, &GMainWindow::OnSaveConfig);
 | |
| 
 | |
|     // Tools
 | |
|     connect_menu(ui->action_Rederive, std::bind(&GMainWindow::OnReinitializeKeys, this,
 | |
|                                                 ReinitializeKeyBehavior::Warning));
 | |
|     connect_menu(ui->action_Capture_Screenshot, &GMainWindow::OnCaptureScreenshot);
 | |
| 
 | |
|     // TAS
 | |
|     connect_menu(ui->action_TAS_Start, &GMainWindow::OnTasStartStop);
 | |
|     connect_menu(ui->action_TAS_Record, &GMainWindow::OnTasRecord);
 | |
|     connect_menu(ui->action_TAS_Reset, &GMainWindow::OnTasReset);
 | |
|     connect_menu(ui->action_Configure_Tas, &GMainWindow::OnConfigureTas);
 | |
| 
 | |
|     // Help
 | |
|     connect_menu(ui->action_Open_yuzu_Folder, &GMainWindow::OnOpenYuzuFolder);
 | |
|     connect_menu(ui->action_About, &GMainWindow::OnAbout);
 | |
| }
 | |
| 
 | |
| void GMainWindow::UpdateMenuState() {
 | |
|     const bool is_paused = emu_thread == nullptr || !emu_thread->IsRunning();
 | |
| 
 | |
|     const std::array running_actions{
 | |
|         ui->action_Stop,
 | |
|         ui->action_Restart,
 | |
|         ui->action_Configure_Current_Game,
 | |
|         ui->action_Report_Compatibility,
 | |
|         ui->action_Load_Amiibo,
 | |
|         ui->action_Pause,
 | |
|     };
 | |
| 
 | |
|     for (QAction* action : running_actions) {
 | |
|         action->setEnabled(emulation_running);
 | |
|     }
 | |
| 
 | |
|     ui->action_Capture_Screenshot->setEnabled(emulation_running && !is_paused);
 | |
| 
 | |
|     if (emulation_running && is_paused) {
 | |
|         ui->action_Pause->setText(tr("&Continue"));
 | |
|     } else {
 | |
|         ui->action_Pause->setText(tr("&Pause"));
 | |
|     }
 | |
| 
 | |
|     multiplayer_state->UpdateNotificationStatus();
 | |
| }
 | |
| 
 | |
| void GMainWindow::OnDisplayTitleBars(bool show) {
 | |
|     QList<QDockWidget*> widgets = findChildren<QDockWidget*>();
 | |
| 
 | |
|     if (show) {
 | |
|         for (QDockWidget* widget : widgets) {
 | |
|             QWidget* old = widget->titleBarWidget();
 | |
|             widget->setTitleBarWidget(nullptr);
 | |
|             if (old != nullptr)
 | |
|                 delete old;
 | |
|         }
 | |
|     } else {
 | |
|         for (QDockWidget* widget : widgets) {
 | |
|             QWidget* old = widget->titleBarWidget();
 | |
|             widget->setTitleBarWidget(new QWidget());
 | |
|             if (old != nullptr)
 | |
|                 delete old;
 | |
|         }
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GMainWindow::SetupPrepareForSleep() {
 | |
| #ifdef __unix__
 | |
|     auto bus = QDBusConnection::systemBus();
 | |
|     if (bus.isConnected()) {
 | |
|         const bool success = bus.connect(
 | |
|             QStringLiteral("org.freedesktop.login1"), QStringLiteral("/org/freedesktop/login1"),
 | |
|             QStringLiteral("org.freedesktop.login1.Manager"), QStringLiteral("PrepareForSleep"),
 | |
|             QStringLiteral("b"), this, SLOT(OnPrepareForSleep(bool)));
 | |
| 
 | |
|         if (!success) {
 | |
|             LOG_WARNING(Frontend, "Couldn't register PrepareForSleep signal");
 | |
|         }
 | |
|     } else {
 | |
|         LOG_WARNING(Frontend, "QDBusConnection system bus is not connected");
 | |
|     }
 | |
| #endif // __unix__
 | |
| }
 | |
| 
 | |
| void GMainWindow::OnPrepareForSleep(bool prepare_sleep) {
 | |
|     if (emu_thread == nullptr) {
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     if (prepare_sleep) {
 | |
|         if (emu_thread->IsRunning()) {
 | |
|             auto_paused = true;
 | |
|             OnPauseGame();
 | |
|         }
 | |
|     } else {
 | |
|         if (!emu_thread->IsRunning() && auto_paused) {
 | |
|             auto_paused = false;
 | |
|             RequestGameResume();
 | |
|             OnStartGame();
 | |
|         }
 | |
|     }
 | |
| }
 | |
| 
 | |
| #ifdef __unix__
 | |
| static std::optional<QDBusObjectPath> HoldWakeLockLinux(u32 window_id = 0) {
 | |
|     if (!QDBusConnection::sessionBus().isConnected()) {
 | |
|         return {};
 | |
|     }
 | |
|     // reference: https://flatpak.github.io/xdg-desktop-portal/#gdbus-org.freedesktop.portal.Inhibit
 | |
|     QDBusInterface xdp(QString::fromLatin1("org.freedesktop.portal.Desktop"),
 | |
|                        QString::fromLatin1("/org/freedesktop/portal/desktop"),
 | |
|                        QString::fromLatin1("org.freedesktop.portal.Inhibit"));
 | |
|     if (!xdp.isValid()) {
 | |
|         LOG_WARNING(Frontend, "Couldn't connect to XDP D-Bus endpoint");
 | |
|         return {};
 | |
|     }
 | |
|     QVariantMap options = {};
 | |
|     //: TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the
 | |
|     //: computer from sleeping
 | |
|     options.insert(QString::fromLatin1("reason"),
 | |
|                    QCoreApplication::translate("GMainWindow", "yuzu is running a game"));
 | |
|     // 0x4: Suspend lock; 0x8: Idle lock
 | |
|     QDBusReply<QDBusObjectPath> reply =
 | |
|         xdp.call(QString::fromLatin1("Inhibit"),
 | |
|                  QString::fromLatin1("x11:") + QString::number(window_id, 16), 12U, options);
 | |
| 
 | |
|     if (reply.isValid()) {
 | |
|         return reply.value();
 | |
|     }
 | |
|     LOG_WARNING(Frontend, "Couldn't read Inhibit reply from XDP: {}",
 | |
|                 reply.error().message().toStdString());
 | |
|     return {};
 | |
| }
 | |
| 
 | |
| static void ReleaseWakeLockLinux(QDBusObjectPath lock) {
 | |
|     if (!QDBusConnection::sessionBus().isConnected()) {
 | |
|         return;
 | |
|     }
 | |
|     QDBusInterface unlocker(QString::fromLatin1("org.freedesktop.portal.Desktop"), lock.path(),
 | |
|                             QString::fromLatin1("org.freedesktop.portal.Request"));
 | |
|     unlocker.call(QString::fromLatin1("Close"));
 | |
| }
 | |
| 
 | |
| std::array<int, 3> GMainWindow::sig_interrupt_fds{0, 0, 0};
 | |
| 
 | |
| void GMainWindow::SetupSigInterrupts() {
 | |
|     if (sig_interrupt_fds[2] == 1) {
 | |
|         return;
 | |
|     }
 | |
|     socketpair(AF_UNIX, SOCK_STREAM, 0, sig_interrupt_fds.data());
 | |
|     sig_interrupt_fds[2] = 1;
 | |
| 
 | |
|     struct sigaction sa;
 | |
|     sa.sa_handler = &GMainWindow::HandleSigInterrupt;
 | |
|     sigemptyset(&sa.sa_mask);
 | |
|     sa.sa_flags = SA_RESETHAND;
 | |
|     sigaction(SIGINT, &sa, nullptr);
 | |
|     sigaction(SIGTERM, &sa, nullptr);
 | |
| 
 | |
|     sig_interrupt_notifier = new QSocketNotifier(sig_interrupt_fds[1], QSocketNotifier::Read, this);
 | |
|     connect(sig_interrupt_notifier, &QSocketNotifier::activated, this,
 | |
|             &GMainWindow::OnSigInterruptNotifierActivated);
 | |
|     connect(this, &GMainWindow::SigInterrupt, this, &GMainWindow::close);
 | |
| }
 | |
| 
 | |
| void GMainWindow::HandleSigInterrupt(int sig) {
 | |
|     if (sig == SIGINT) {
 | |
|         _exit(1);
 | |
|     }
 | |
| 
 | |
|     // Calling into Qt directly from a signal handler is not safe,
 | |
|     // so wake up a QSocketNotifier with this hacky write call instead.
 | |
|     char a = 1;
 | |
|     int ret = write(sig_interrupt_fds[0], &a, sizeof(a));
 | |
|     (void)ret;
 | |
| }
 | |
| 
 | |
| void GMainWindow::OnSigInterruptNotifierActivated() {
 | |
|     sig_interrupt_notifier->setEnabled(false);
 | |
| 
 | |
|     char a;
 | |
|     int ret = read(sig_interrupt_fds[1], &a, sizeof(a));
 | |
|     (void)ret;
 | |
| 
 | |
|     sig_interrupt_notifier->setEnabled(true);
 | |
| 
 | |
|     emit SigInterrupt();
 | |
| }
 | |
| #endif // __unix__
 | |
| 
 | |
| void GMainWindow::PreventOSSleep() {
 | |
| #ifdef _WIN32
 | |
|     SetThreadExecutionState(ES_CONTINUOUS | ES_SYSTEM_REQUIRED | ES_DISPLAY_REQUIRED);
 | |
| #elif defined(HAVE_SDL2)
 | |
|     SDL_DisableScreenSaver();
 | |
| #ifdef __unix__
 | |
|     auto reply = HoldWakeLockLinux(winId());
 | |
|     if (reply) {
 | |
|         wake_lock = std::move(reply.value());
 | |
|     }
 | |
| #endif
 | |
| #endif
 | |
| }
 | |
| 
 | |
| void GMainWindow::AllowOSSleep() {
 | |
| #ifdef _WIN32
 | |
|     SetThreadExecutionState(ES_CONTINUOUS);
 | |
| #elif defined(HAVE_SDL2)
 | |
|     SDL_EnableScreenSaver();
 | |
| #ifdef __unix__
 | |
|     if (!wake_lock.path().isEmpty()) {
 | |
|         ReleaseWakeLockLinux(wake_lock);
 | |
|     }
 | |
| #endif
 | |
| #endif
 | |
| }
 | |
| 
 | |
| bool GMainWindow::LoadROM(const QString& filename, u64 program_id, std::size_t program_index) {
 | |
|     // Shutdown previous session if the emu thread is still active...
 | |
|     if (emu_thread != nullptr) {
 | |
|         ShutdownGame();
 | |
|     }
 | |
| 
 | |
|     if (!render_window->InitRenderTarget()) {
 | |
|         return false;
 | |
|     }
 | |
| 
 | |
|     system->SetFilesystem(vfs);
 | |
| 
 | |
|     system->SetAppletFrontendSet({
 | |
|         std::make_unique<QtAmiiboSettings>(*this),     // Amiibo Settings
 | |
|         std::make_unique<QtControllerSelector>(*this), // Controller Selector
 | |
|         std::make_unique<QtErrorDisplay>(*this),       // Error Display
 | |
|         nullptr,                                       // Mii Editor
 | |
|         nullptr,                                       // Parental Controls
 | |
|         nullptr,                                       // Photo Viewer
 | |
|         std::make_unique<QtProfileSelector>(*this),    // Profile Selector
 | |
|         std::make_unique<QtSoftwareKeyboard>(*this),   // Software Keyboard
 | |
|         std::make_unique<QtWebBrowser>(*this),         // Web Browser
 | |
|     });
 | |
| 
 | |
|     const Core::SystemResultStatus result{
 | |
|         system->Load(*render_window, filename.toStdString(), program_id, program_index)};
 | |
| 
 | |
|     const auto drd_callout = (UISettings::values.callout_flags.GetValue() &
 | |
|                               static_cast<u32>(CalloutFlag::DRDDeprecation)) == 0;
 | |
| 
 | |
|     if (result == Core::SystemResultStatus::Success &&
 | |
|         system->GetAppLoader().GetFileType() == Loader::FileType::DeconstructedRomDirectory &&
 | |
|         drd_callout) {
 | |
|         UISettings::values.callout_flags = UISettings::values.callout_flags.GetValue() |
 | |
|                                            static_cast<u32>(CalloutFlag::DRDDeprecation);
 | |
|         QMessageBox::warning(
 | |
|             this, tr("Warning Outdated Game Format"),
 | |
|             tr("You are using the deconstructed ROM directory format for this game, which is an "
 | |
|                "outdated format that has been superseded by others such as NCA, NAX, XCI, or "
 | |
|                "NSP. Deconstructed ROM directories lack icons, metadata, and update "
 | |
|                "support.<br><br>For an explanation of the various Switch formats yuzu supports, <a "
 | |
|                "href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>check out our "
 | |
|                "wiki</a>. This message will not be shown again."));
 | |
|     }
 | |
| 
 | |
|     if (result != Core::SystemResultStatus::Success) {
 | |
|         switch (result) {
 | |
|         case Core::SystemResultStatus::ErrorGetLoader:
 | |
|             LOG_CRITICAL(Frontend, "Failed to obtain loader for {}!", filename.toStdString());
 | |
|             QMessageBox::critical(this, tr("Error while loading ROM!"),
 | |
|                                   tr("The ROM format is not supported."));
 | |
|             break;
 | |
|         case Core::SystemResultStatus::ErrorVideoCore:
 | |
|             QMessageBox::critical(
 | |
|                 this, tr("An error occurred initializing the video core."),
 | |
|                 tr("yuzu has encountered an error while running the video core. "
 | |
|                    "This is usually caused by outdated GPU drivers, including integrated ones. "
 | |
|                    "Please see the log for more details. "
 | |
|                    "For more information on accessing the log, please see the following page: "
 | |
|                    "<a href='https://yuzu-emu.org/help/reference/log-files/'>"
 | |
|                    "How to Upload the Log File</a>. "));
 | |
|             break;
 | |
|         default:
 | |
|             if (result > Core::SystemResultStatus::ErrorLoader) {
 | |
|                 const u16 loader_id = static_cast<u16>(Core::SystemResultStatus::ErrorLoader);
 | |
|                 const u16 error_id = static_cast<u16>(result) - loader_id;
 | |
|                 const std::string error_code = fmt::format("({:04X}-{:04X})", loader_id, error_id);
 | |
|                 LOG_CRITICAL(Frontend, "Failed to load ROM! {}", error_code);
 | |
| 
 | |
|                 const auto title =
 | |
|                     tr("Error while loading ROM! %1", "%1 signifies a numeric error code.")
 | |
|                         .arg(QString::fromStdString(error_code));
 | |
|                 const auto description =
 | |
|                     tr("%1<br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the "
 | |
|                        "yuzu quickstart guide</a> to redump your files.<br>You can refer "
 | |
|                        "to the yuzu wiki</a> or the yuzu Discord</a> for help.",
 | |
|                        "%1 signifies an error string.")
 | |
|                         .arg(QString::fromStdString(
 | |
|                             GetResultStatusString(static_cast<Loader::ResultStatus>(error_id))));
 | |
| 
 | |
|                 QMessageBox::critical(this, title, description);
 | |
|             } else {
 | |
|                 QMessageBox::critical(
 | |
|                     this, tr("Error while loading ROM!"),
 | |
|                     tr("An unknown error occurred. Please see the log for more details."));
 | |
|             }
 | |
|             break;
 | |
|         }
 | |
|         return false;
 | |
|     }
 | |
|     current_game_path = filename;
 | |
| 
 | |
|     system->TelemetrySession().AddField(Common::Telemetry::FieldType::App, "Frontend", "Qt");
 | |
|     return true;
 | |
| }
 | |
| 
 | |
| bool GMainWindow::SelectAndSetCurrentUser() {
 | |
|     QtProfileSelectionDialog dialog(system->HIDCore(), this);
 | |
|     dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint |
 | |
|                           Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint);
 | |
|     dialog.setWindowModality(Qt::WindowModal);
 | |
| 
 | |
|     if (dialog.exec() == QDialog::Rejected) {
 | |
|         return false;
 | |
|     }
 | |
| 
 | |
|     Settings::values.current_user = dialog.GetIndex();
 | |
|     return true;
 | |
| }
 | |
| 
 | |
| void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t program_index,
 | |
|                            StartGameType type) {
 | |
|     LOG_INFO(Frontend, "yuzu starting...");
 | |
|     StoreRecentFile(filename); // Put the filename on top of the list
 | |
| 
 | |
|     // Save configurations
 | |
|     UpdateUISettings();
 | |
|     game_list->SaveInterfaceLayout();
 | |
|     config->Save();
 | |
| 
 | |
|     u64 title_id{0};
 | |
| 
 | |
|     last_filename_booted = filename;
 | |
| 
 | |
|     const auto v_file = Core::GetGameFileFromPath(vfs, filename.toUtf8().constData());
 | |
|     const auto loader = Loader::GetLoader(*system, v_file, program_id, program_index);
 | |
| 
 | |
|     if (loader != nullptr && loader->ReadProgramId(title_id) == Loader::ResultStatus::Success &&
 | |
|         type == StartGameType::Normal) {
 | |
|         // Load per game settings
 | |
|         const auto file_path =
 | |
|             std::filesystem::path{Common::U16StringFromBuffer(filename.utf16(), filename.size())};
 | |
|         const auto config_file_name = title_id == 0
 | |
|                                           ? Common::FS::PathToUTF8String(file_path.filename())
 | |
|                                           : fmt::format("{:016X}", title_id);
 | |
|         Config per_game_config(config_file_name, Config::ConfigType::PerGameConfig);
 | |
|         system->HIDCore().ReloadInputDevices();
 | |
|         system->ApplySettings();
 | |
|     }
 | |
| 
 | |
|     Settings::LogSettings();
 | |
| 
 | |
|     if (UISettings::values.select_user_on_boot) {
 | |
|         if (SelectAndSetCurrentUser() == false) {
 | |
|             return;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     if (!LoadROM(filename, program_id, program_index)) {
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     system->SetShuttingDown(false);
 | |
| 
 | |
|     // Create and start the emulation thread
 | |
|     emu_thread = std::make_unique<EmuThread>(*system);
 | |
|     emit EmulationStarting(emu_thread.get());
 | |
|     emu_thread->start();
 | |
| 
 | |
|     // Register an ExecuteProgram callback such that Core can execute a sub-program
 | |
|     system->RegisterExecuteProgramCallback(
 | |
|         [this](std::size_t program_index_) { render_window->ExecuteProgram(program_index_); });
 | |
| 
 | |
|     system->RegisterExitCallback([this] {
 | |
|         emu_thread->ForceStop();
 | |
|         render_window->Exit();
 | |
|     });
 | |
| 
 | |
|     connect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
 | |
|     connect(render_window, &GRenderWindow::MouseActivity, this, &GMainWindow::OnMouseActivity);
 | |
|     // BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views
 | |
|     // before the CPU continues
 | |
|     connect(emu_thread.get(), &EmuThread::DebugModeEntered, waitTreeWidget,
 | |
|             &WaitTreeWidget::OnDebugModeEntered, Qt::BlockingQueuedConnection);
 | |
|     connect(emu_thread.get(), &EmuThread::DebugModeLeft, waitTreeWidget,
 | |
|             &WaitTreeWidget::OnDebugModeLeft, Qt::BlockingQueuedConnection);
 | |
| 
 | |
|     connect(emu_thread.get(), &EmuThread::LoadProgress, loading_screen,
 | |
|             &LoadingScreen::OnLoadProgress, Qt::QueuedConnection);
 | |
| 
 | |
|     // Update the GUI
 | |
|     UpdateStatusButtons();
 | |
|     if (ui->action_Single_Window_Mode->isChecked()) {
 | |
|         game_list->hide();
 | |
|         game_list_placeholder->hide();
 | |
|     }
 | |
|     status_bar_update_timer.start(500);
 | |
|     renderer_status_button->setDisabled(true);
 | |
| 
 | |
|     if (UISettings::values.hide_mouse || Settings::values.mouse_panning) {
 | |
|         render_window->installEventFilter(render_window);
 | |
|         render_window->setAttribute(Qt::WA_Hover, true);
 | |
|     }
 | |
| 
 | |
|     if (UISettings::values.hide_mouse) {
 | |
|         mouse_hide_timer.start();
 | |
|     }
 | |
| 
 | |
|     render_window->InitializeCamera();
 | |
| 
 | |
|     std::string title_name;
 | |
|     std::string title_version;
 | |
|     const auto res = system->GetGameName(title_name);
 | |
| 
 | |
|     const auto metadata = [this, title_id] {
 | |
|         const FileSys::PatchManager pm(title_id, system->GetFileSystemController(),
 | |
|                                        system->GetContentProvider());
 | |
|         return pm.GetControlMetadata();
 | |
|     }();
 | |
|     if (metadata.first != nullptr) {
 | |
|         title_version = metadata.first->GetVersionString();
 | |
|         title_name = metadata.first->GetApplicationName();
 | |
|     }
 | |
|     if (res != Loader::ResultStatus::Success || title_name.empty()) {
 | |
|         title_name = Common::FS::PathToUTF8String(
 | |
|             std::filesystem::path{Common::U16StringFromBuffer(filename.utf16(), filename.size())}
 | |
|                 .filename());
 | |
|     }
 | |
|     const bool is_64bit = system->Kernel().ApplicationProcess()->Is64BitProcess();
 | |
|     const auto instruction_set_suffix = is_64bit ? tr("(64-bit)") : tr("(32-bit)");
 | |
|     title_name = tr("%1 %2", "%1 is the title name. %2 indicates if the title is 64-bit or 32-bit")
 | |
|                      .arg(QString::fromStdString(title_name), instruction_set_suffix)
 | |
|                      .toStdString();
 | |
|     LOG_INFO(Frontend, "Booting game: {:016X} | {} | {}", title_id, title_name, title_version);
 | |
|     const auto gpu_vendor = system->GPU().Renderer().GetDeviceVendor();
 | |
|     UpdateWindowTitle(title_name, title_version, gpu_vendor);
 | |
| 
 | |
|     loading_screen->Prepare(system->GetAppLoader());
 | |
|     loading_screen->show();
 | |
| 
 | |
|     emulation_running = true;
 | |
|     if (ui->action_Fullscreen->isChecked()) {
 | |
|         ShowFullscreen();
 | |
|     }
 | |
|     OnStartGame();
 | |
| }
 | |
| 
 | |
| bool GMainWindow::OnShutdownBegin() {
 | |
|     if (!emulation_running) {
 | |
|         return false;
 | |
|     }
 | |
| 
 | |
|     if (ui->action_Fullscreen->isChecked()) {
 | |
|         HideFullscreen();
 | |
|     }
 | |
| 
 | |
|     AllowOSSleep();
 | |
| 
 | |
|     // Disable unlimited frame rate
 | |
|     Settings::values.use_speed_limit.SetValue(true);
 | |
| 
 | |
|     if (system->IsShuttingDown()) {
 | |
|         return false;
 | |
|     }
 | |
| 
 | |
|     system->SetShuttingDown(true);
 | |
|     discord_rpc->Pause();
 | |
| 
 | |
|     RequestGameExit();
 | |
|     emu_thread->disconnect();
 | |
|     emu_thread->SetRunning(true);
 | |
| 
 | |
|     emit EmulationStopping();
 | |
| 
 | |
|     shutdown_timer.setSingleShot(true);
 | |
|     shutdown_timer.start(system->DebuggerEnabled() ? 0 : 5000);
 | |
|     connect(&shutdown_timer, &QTimer::timeout, this, &GMainWindow::OnEmulationStopTimeExpired);
 | |
|     connect(emu_thread.get(), &QThread::finished, this, &GMainWindow::OnEmulationStopped);
 | |
| 
 | |
|     // Disable everything to prevent anything from being triggered here
 | |
|     ui->action_Pause->setEnabled(false);
 | |
|     ui->action_Restart->setEnabled(false);
 | |
|     ui->action_Stop->setEnabled(false);
 | |
| 
 | |
|     return true;
 | |
| }
 | |
| 
 | |
| void GMainWindow::OnShutdownBeginDialog() {
 | |
|     shutdown_dialog = new OverlayDialog(this, *system, QString{}, tr("Closing software..."),
 | |
|                                         QString{}, QString{}, Qt::AlignHCenter | Qt::AlignVCenter);
 | |
|     shutdown_dialog->open();
 | |
| }
 | |
| 
 | |
| void GMainWindow::OnEmulationStopTimeExpired() {
 | |
|     if (emu_thread) {
 | |
|         emu_thread->ForceStop();
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GMainWindow::OnEmulationStopped() {
 | |
|     shutdown_timer.stop();
 | |
|     if (emu_thread) {
 | |
|         emu_thread->disconnect();
 | |
|         emu_thread->wait();
 | |
|         emu_thread.reset();
 | |
|     }
 | |
| 
 | |
|     if (shutdown_dialog) {
 | |
|         shutdown_dialog->deleteLater();
 | |
|         shutdown_dialog = nullptr;
 | |
|     }
 | |
| 
 | |
|     emulation_running = false;
 | |
| 
 | |
|     discord_rpc->Update();
 | |
| 
 | |
|     // The emulation is stopped, so closing the window or not does not matter anymore
 | |
|     disconnect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
 | |
| 
 | |
|     // Update the GUI
 | |
|     UpdateMenuState();
 | |
| 
 | |
|     render_window->hide();
 | |
|     loading_screen->hide();
 | |
|     loading_screen->Clear();
 | |
|     if (game_list->IsEmpty()) {
 | |
|         game_list_placeholder->show();
 | |
|     } else {
 | |
|         game_list->show();
 | |
|     }
 | |
|     game_list->SetFilterFocus();
 | |
|     tas_label->clear();
 | |
|     input_subsystem->GetTas()->Stop();
 | |
|     OnTasStateChanged();
 | |
|     render_window->FinalizeCamera();
 | |
| 
 | |
|     // Enable all controllers
 | |
|     system->HIDCore().SetSupportedStyleTag({Core::HID::NpadStyleSet::All});
 | |
| 
 | |
|     render_window->removeEventFilter(render_window);
 | |
|     render_window->setAttribute(Qt::WA_Hover, false);
 | |
| 
 | |
|     UpdateWindowTitle();
 | |
| 
 | |
|     // Disable status bar updates
 | |
|     status_bar_update_timer.stop();
 | |
|     shader_building_label->setVisible(false);
 | |
|     res_scale_label->setVisible(false);
 | |
|     emu_speed_label->setVisible(false);
 | |
|     game_fps_label->setVisible(false);
 | |
|     emu_frametime_label->setVisible(false);
 | |
|     renderer_status_button->setEnabled(!UISettings::values.has_broken_vulkan);
 | |
| 
 | |
|     current_game_path.clear();
 | |
| 
 | |
|     // When closing the game, destroy the GLWindow to clear the context after the game is closed
 | |
|     render_window->ReleaseRenderTarget();
 | |
| 
 | |
|     Settings::RestoreGlobalState(system->IsPoweredOn());
 | |
|     system->HIDCore().ReloadInputDevices();
 | |
|     UpdateStatusButtons();
 | |
| }
 | |
| 
 | |
| void GMainWindow::ShutdownGame() {
 | |
|     if (!emulation_running) {
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     OnShutdownBegin();
 | |
|     OnEmulationStopTimeExpired();
 | |
|     OnEmulationStopped();
 | |
| }
 | |
| 
 | |
| void GMainWindow::StoreRecentFile(const QString& filename) {
 | |
|     UISettings::values.recent_files.prepend(filename);
 | |
|     UISettings::values.recent_files.removeDuplicates();
 | |
|     while (UISettings::values.recent_files.size() > max_recent_files_item) {
 | |
|         UISettings::values.recent_files.removeLast();
 | |
|     }
 | |
| 
 | |
|     UpdateRecentFiles();
 | |
| }
 | |
| 
 | |
| void GMainWindow::UpdateRecentFiles() {
 | |
|     const int num_recent_files =
 | |
|         std::min(static_cast<int>(UISettings::values.recent_files.size()), max_recent_files_item);
 | |
| 
 | |
|     for (int i = 0; i < num_recent_files; i++) {
 | |
|         const QString text = QStringLiteral("&%1. %2").arg(i + 1).arg(
 | |
|             QFileInfo(UISettings::values.recent_files[i]).fileName());
 | |
|         actions_recent_files[i]->setText(text);
 | |
|         actions_recent_files[i]->setData(UISettings::values.recent_files[i]);
 | |
|         actions_recent_files[i]->setToolTip(UISettings::values.recent_files[i]);
 | |
|         actions_recent_files[i]->setVisible(true);
 | |
|     }
 | |
| 
 | |
|     for (int j = num_recent_files; j < max_recent_files_item; ++j) {
 | |
|         actions_recent_files[j]->setVisible(false);
 | |
|     }
 | |
| 
 | |
|     // Enable the recent files menu if the list isn't empty
 | |
|     ui->menu_recent_files->setEnabled(num_recent_files != 0);
 | |
| }
 | |
| 
 | |
| void GMainWindow::OnGameListLoadFile(QString game_path, u64 program_id) {
 | |
|     BootGame(game_path, program_id);
 | |
| }
 | |
| 
 | |
| void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target,
 | |
|                                        const std::string& game_path) {
 | |
|     std::filesystem::path path;
 | |
|     QString open_target;
 | |
| 
 | |
|     const auto [user_save_size, device_save_size] = [this, &game_path, &program_id] {
 | |
|         const FileSys::PatchManager pm{program_id, system->GetFileSystemController(),
 | |
|                                        system->GetContentProvider()};
 | |
|         const auto control = pm.GetControlMetadata().first;
 | |
|         if (control != nullptr) {
 | |
|             return std::make_pair(control->GetDefaultNormalSaveSize(),
 | |
|                                   control->GetDeviceSaveDataSize());
 | |
|         } else {
 | |
|             const auto file = Core::GetGameFileFromPath(vfs, game_path);
 | |
|             const auto loader = Loader::GetLoader(*system, file);
 | |
| 
 | |
|             FileSys::NACP nacp{};
 | |
|             loader->ReadControlData(nacp);
 | |
|             return std::make_pair(nacp.GetDefaultNormalSaveSize(), nacp.GetDeviceSaveDataSize());
 | |
|         }
 | |
|     }();
 | |
| 
 | |
|     const bool has_user_save{user_save_size > 0};
 | |
|     const bool has_device_save{device_save_size > 0};
 | |
| 
 | |
|     ASSERT_MSG(has_user_save != has_device_save, "Game uses both user and device savedata?");
 | |
| 
 | |
|     switch (target) {
 | |
|     case GameListOpenTarget::SaveData: {
 | |
|         open_target = tr("Save Data");
 | |
|         const auto nand_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir);
 | |
|         auto vfs_nand_dir =
 | |
|             vfs->OpenDirectory(Common::FS::PathToUTF8String(nand_dir), FileSys::Mode::Read);
 | |
| 
 | |
|         if (has_user_save) {
 | |
|             // User save data
 | |
|             const auto select_profile = [this] {
 | |
|                 QtProfileSelectionDialog dialog(system->HIDCore(), this);
 | |
|                 dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint |
 | |
|                                       Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint);
 | |
|                 dialog.setWindowModality(Qt::WindowModal);
 | |
| 
 | |
|                 if (dialog.exec() == QDialog::Rejected) {
 | |
|                     return -1;
 | |
|                 }
 | |
| 
 | |
|                 return dialog.GetIndex();
 | |
|             };
 | |
| 
 | |
|             const auto index = select_profile();
 | |
|             if (index == -1) {
 | |
|                 return;
 | |
|             }
 | |
| 
 | |
|             Service::Account::ProfileManager manager;
 | |
|             const auto user_id = manager.GetUser(static_cast<std::size_t>(index));
 | |
|             ASSERT(user_id);
 | |
| 
 | |
|             const auto user_save_data_path = FileSys::SaveDataFactory::GetFullPath(
 | |
|                 *system, vfs_nand_dir, FileSys::SaveDataSpaceId::NandUser,
 | |
|                 FileSys::SaveDataType::SaveData, program_id, user_id->AsU128(), 0);
 | |
| 
 | |
|             path = Common::FS::ConcatPathSafe(nand_dir, user_save_data_path);
 | |
|         } else {
 | |
|             // Device save data
 | |
|             const auto device_save_data_path = FileSys::SaveDataFactory::GetFullPath(
 | |
|                 *system, vfs_nand_dir, FileSys::SaveDataSpaceId::NandUser,
 | |
|                 FileSys::SaveDataType::SaveData, program_id, {}, 0);
 | |
| 
 | |
|             path = Common::FS::ConcatPathSafe(nand_dir, device_save_data_path);
 | |
|         }
 | |
| 
 | |
|         if (!Common::FS::CreateDirs(path)) {
 | |
|             LOG_ERROR(Frontend, "Unable to create the directories for save data");
 | |
|         }
 | |
| 
 | |
|         break;
 | |
|     }
 | |
|     case GameListOpenTarget::ModData: {
 | |
|         open_target = tr("Mod Data");
 | |
|         path = Common::FS::GetYuzuPath(Common::FS::YuzuPath::LoadDir) /
 | |
|                fmt::format("{:016X}", program_id);
 | |
|         break;
 | |
|     }
 | |
|     default:
 | |
|         UNIMPLEMENTED();
 | |
|         break;
 | |
|     }
 | |
| 
 | |
|     const QString qpath = QString::fromStdString(Common::FS::PathToUTF8String(path));
 | |
|     const QDir dir(qpath);
 | |
|     if (!dir.exists()) {
 | |
|         QMessageBox::warning(this, tr("Error Opening %1 Folder").arg(open_target),
 | |
|                              tr("Folder does not exist!"));
 | |
|         return;
 | |
|     }
 | |
|     LOG_INFO(Frontend, "Opening {} path for program_id={:016x}", open_target.toStdString(),
 | |
|              program_id);
 | |
|     QDesktopServices::openUrl(QUrl::fromLocalFile(qpath));
 | |
| }
 | |
| 
 | |
| void GMainWindow::OnTransferableShaderCacheOpenFile(u64 program_id) {
 | |
|     const auto shader_cache_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir);
 | |
|     const auto shader_cache_folder_path{shader_cache_dir / fmt::format("{:016x}", program_id)};
 | |
|     if (!Common::FS::CreateDirs(shader_cache_folder_path)) {
 | |
|         QMessageBox::warning(this, tr("Error Opening Transferable Shader Cache"),
 | |
|                              tr("Failed to create the shader cache directory for this title."));
 | |
|         return;
 | |
|     }
 | |
|     const auto shader_path_string{Common::FS::PathToUTF8String(shader_cache_folder_path)};
 | |
|     const auto qt_shader_cache_path = QString::fromStdString(shader_path_string);
 | |
|     QDesktopServices::openUrl(QUrl::fromLocalFile(qt_shader_cache_path));
 | |
| }
 | |
| 
 | |
| static std::size_t CalculateRomFSEntrySize(const FileSys::VirtualDir& dir, bool full) {
 | |
|     std::size_t out = 0;
 | |
| 
 | |
|     for (const auto& subdir : dir->GetSubdirectories()) {
 | |
|         out += 1 + CalculateRomFSEntrySize(subdir, full);
 | |
|     }
 | |
| 
 | |
|     return out + (full ? dir->GetFiles().size() : 0);
 | |
| }
 | |
| 
 | |
| static bool RomFSRawCopy(QProgressDialog& dialog, const FileSys::VirtualDir& src,
 | |
|                          const FileSys::VirtualDir& dest, std::size_t block_size, bool full) {
 | |
|     if (src == nullptr || dest == nullptr || !src->IsReadable() || !dest->IsWritable())
 | |
|         return false;
 | |
|     if (dialog.wasCanceled())
 | |
|         return false;
 | |
| 
 | |
|     if (full) {
 | |
|         for (const auto& file : src->GetFiles()) {
 | |
|             const auto out = VfsDirectoryCreateFileWrapper(dest, file->GetName());
 | |
|             if (!FileSys::VfsRawCopy(file, out, block_size))
 | |
|                 return false;
 | |
|             dialog.setValue(dialog.value() + 1);
 | |
|             if (dialog.wasCanceled())
 | |
|                 return false;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     for (const auto& dir : src->GetSubdirectories()) {
 | |
|         const auto out = dest->CreateSubdirectory(dir->GetName());
 | |
|         if (!RomFSRawCopy(dialog, dir, out, block_size, full))
 | |
|             return false;
 | |
|         dialog.setValue(dialog.value() + 1);
 | |
|         if (dialog.wasCanceled())
 | |
|             return false;
 | |
|     }
 | |
| 
 | |
|     return true;
 | |
| }
 | |
| 
 | |
| QString GMainWindow::GetGameListErrorRemoving(InstalledEntryType type) const {
 | |
|     switch (type) {
 | |
|     case InstalledEntryType::Game:
 | |
|         return tr("Error Removing Contents");
 | |
|     case InstalledEntryType::Update:
 | |
|         return tr("Error Removing Update");
 | |
|     case InstalledEntryType::AddOnContent:
 | |
|         return tr("Error Removing DLC");
 | |
|     default:
 | |
|         return QStringLiteral("Error Removing <Invalid Type>");
 | |
|     }
 | |
| }
 | |
| void GMainWindow::OnGameListRemoveInstalledEntry(u64 program_id, InstalledEntryType type) {
 | |
|     const QString entry_question = [type] {
 | |
|         switch (type) {
 | |
|         case InstalledEntryType::Game:
 | |
|             return tr("Remove Installed Game Contents?");
 | |
|         case InstalledEntryType::Update:
 | |
|             return tr("Remove Installed Game Update?");
 | |
|         case InstalledEntryType::AddOnContent:
 | |
|             return tr("Remove Installed Game DLC?");
 | |
|         default:
 | |
|             return QStringLiteral("Remove Installed Game <Invalid Type>?");
 | |
|         }
 | |
|     }();
 | |
| 
 | |
|     if (QMessageBox::question(this, tr("Remove Entry"), entry_question,
 | |
|                               QMessageBox::Yes | QMessageBox::No,
 | |
|                               QMessageBox::No) != QMessageBox::Yes) {
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     switch (type) {
 | |
|     case InstalledEntryType::Game:
 | |
|         RemoveBaseContent(program_id, type);
 | |
|         [[fallthrough]];
 | |
|     case InstalledEntryType::Update:
 | |
|         RemoveUpdateContent(program_id, type);
 | |
|         if (type != InstalledEntryType::Game) {
 | |
|             break;
 | |
|         }
 | |
|         [[fallthrough]];
 | |
|     case InstalledEntryType::AddOnContent:
 | |
|         RemoveAddOnContent(program_id, type);
 | |
|         break;
 | |
|     }
 | |
|     Common::FS::RemoveDirRecursively(Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) /
 | |
|                                      "game_list");
 | |
|     game_list->PopulateAsync(UISettings::values.game_dirs);
 | |
| }
 | |
| 
 | |
| void GMainWindow::RemoveBaseContent(u64 program_id, InstalledEntryType type) {
 | |
|     const auto& fs_controller = system->GetFileSystemController();
 | |
|     const auto res = fs_controller.GetUserNANDContents()->RemoveExistingEntry(program_id) ||
 | |
|                      fs_controller.GetSDMCContents()->RemoveExistingEntry(program_id);
 | |
| 
 | |
|     if (res) {
 | |
|         QMessageBox::information(this, tr("Successfully Removed"),
 | |
|                                  tr("Successfully removed the installed base game."));
 | |
|     } else {
 | |
|         QMessageBox::warning(
 | |
|             this, GetGameListErrorRemoving(type),
 | |
|             tr("The base game is not installed in the NAND and cannot be removed."));
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GMainWindow::RemoveUpdateContent(u64 program_id, InstalledEntryType type) {
 | |
|     const auto update_id = program_id | 0x800;
 | |
|     const auto& fs_controller = system->GetFileSystemController();
 | |
|     const auto res = fs_controller.GetUserNANDContents()->RemoveExistingEntry(update_id) ||
 | |
|                      fs_controller.GetSDMCContents()->RemoveExistingEntry(update_id);
 | |
| 
 | |
|     if (res) {
 | |
|         QMessageBox::information(this, tr("Successfully Removed"),
 | |
|                                  tr("Successfully removed the installed update."));
 | |
|     } else {
 | |
|         QMessageBox::warning(this, GetGameListErrorRemoving(type),
 | |
|                              tr("There is no update installed for this title."));
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GMainWindow::RemoveAddOnContent(u64 program_id, InstalledEntryType type) {
 | |
|     u32 count{};
 | |
|     const auto& fs_controller = system->GetFileSystemController();
 | |
|     const auto dlc_entries = system->GetContentProvider().ListEntriesFilter(
 | |
|         FileSys::TitleType::AOC, FileSys::ContentRecordType::Data);
 | |
| 
 | |
|     for (const auto& entry : dlc_entries) {
 | |
|         if (FileSys::GetBaseTitleID(entry.title_id) == program_id) {
 | |
|             const auto res =
 | |
|                 fs_controller.GetUserNANDContents()->RemoveExistingEntry(entry.title_id) ||
 | |
|                 fs_controller.GetSDMCContents()->RemoveExistingEntry(entry.title_id);
 | |
|             if (res) {
 | |
|                 ++count;
 | |
|             }
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     if (count == 0) {
 | |
|         QMessageBox::warning(this, GetGameListErrorRemoving(type),
 | |
|                              tr("There are no DLC installed for this title."));
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     QMessageBox::information(this, tr("Successfully Removed"),
 | |
|                              tr("Successfully removed %1 installed DLC.").arg(count));
 | |
| }
 | |
| 
 | |
| void GMainWindow::OnGameListRemoveFile(u64 program_id, GameListRemoveTarget target,
 | |
|                                        const std::string& game_path) {
 | |
|     const QString question = [target] {
 | |
|         switch (target) {
 | |
|         case GameListRemoveTarget::GlShaderCache:
 | |
|             return tr("Delete OpenGL Transferable Shader Cache?");
 | |
|         case GameListRemoveTarget::VkShaderCache:
 | |
|             return tr("Delete Vulkan Transferable Shader Cache?");
 | |
|         case GameListRemoveTarget::AllShaderCache:
 | |
|             return tr("Delete All Transferable Shader Caches?");
 | |
|         case GameListRemoveTarget::CustomConfiguration:
 | |
|             return tr("Remove Custom Game Configuration?");
 | |
|         default:
 | |
|             return QString{};
 | |
|         }
 | |
|     }();
 | |
| 
 | |
|     if (QMessageBox::question(this, tr("Remove File"), question, QMessageBox::Yes | QMessageBox::No,
 | |
|                               QMessageBox::No) != QMessageBox::Yes) {
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     switch (target) {
 | |
|     case GameListRemoveTarget::VkShaderCache:
 | |
|         RemoveVulkanDriverPipelineCache(program_id);
 | |
|         [[fallthrough]];
 | |
|     case GameListRemoveTarget::GlShaderCache:
 | |
|         RemoveTransferableShaderCache(program_id, target);
 | |
|         break;
 | |
|     case GameListRemoveTarget::AllShaderCache:
 | |
|         RemoveAllTransferableShaderCaches(program_id);
 | |
|         break;
 | |
|     case GameListRemoveTarget::CustomConfiguration:
 | |
|         RemoveCustomConfiguration(program_id, game_path);
 | |
|         break;
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GMainWindow::RemoveTransferableShaderCache(u64 program_id, GameListRemoveTarget target) {
 | |
|     const auto target_file_name = [target] {
 | |
|         switch (target) {
 | |
|         case GameListRemoveTarget::GlShaderCache:
 | |
|             return "opengl.bin";
 | |
|         case GameListRemoveTarget::VkShaderCache:
 | |
|             return "vulkan.bin";
 | |
|         default:
 | |
|             return "";
 | |
|         }
 | |
|     }();
 | |
|     const auto shader_cache_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir);
 | |
|     const auto shader_cache_folder_path = shader_cache_dir / fmt::format("{:016x}", program_id);
 | |
|     const auto target_file = shader_cache_folder_path / target_file_name;
 | |
| 
 | |
|     if (!Common::FS::Exists(target_file)) {
 | |
|         QMessageBox::warning(this, tr("Error Removing Transferable Shader Cache"),
 | |
|                              tr("A shader cache for this title does not exist."));
 | |
|         return;
 | |
|     }
 | |
|     if (Common::FS::RemoveFile(target_file)) {
 | |
|         QMessageBox::information(this, tr("Successfully Removed"),
 | |
|                                  tr("Successfully removed the transferable shader cache."));
 | |
|     } else {
 | |
|         QMessageBox::warning(this, tr("Error Removing Transferable Shader Cache"),
 | |
|                              tr("Failed to remove the transferable shader cache."));
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GMainWindow::RemoveVulkanDriverPipelineCache(u64 program_id) {
 | |
|     static constexpr std::string_view target_file_name = "vulkan_pipelines.bin";
 | |
| 
 | |
|     const auto shader_cache_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir);
 | |
|     const auto shader_cache_folder_path = shader_cache_dir / fmt::format("{:016x}", program_id);
 | |
|     const auto target_file = shader_cache_folder_path / target_file_name;
 | |
| 
 | |
|     if (!Common::FS::Exists(target_file)) {
 | |
|         return;
 | |
|     }
 | |
|     if (!Common::FS::RemoveFile(target_file)) {
 | |
|         QMessageBox::warning(this, tr("Error Removing Vulkan Driver Pipeline Cache"),
 | |
|                              tr("Failed to remove the driver pipeline cache."));
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GMainWindow::RemoveAllTransferableShaderCaches(u64 program_id) {
 | |
|     const auto shader_cache_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir);
 | |
|     const auto program_shader_cache_dir = shader_cache_dir / fmt::format("{:016x}", program_id);
 | |
| 
 | |
|     if (!Common::FS::Exists(program_shader_cache_dir)) {
 | |
|         QMessageBox::warning(this, tr("Error Removing Transferable Shader Caches"),
 | |
|                              tr("A shader cache for this title does not exist."));
 | |
|         return;
 | |
|     }
 | |
|     if (Common::FS::RemoveDirRecursively(program_shader_cache_dir)) {
 | |
|         QMessageBox::information(this, tr("Successfully Removed"),
 | |
|                                  tr("Successfully removed the transferable shader caches."));
 | |
|     } else {
 | |
|         QMessageBox::warning(this, tr("Error Removing Transferable Shader Caches"),
 | |
|                              tr("Failed to remove the transferable shader cache directory."));
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GMainWindow::RemoveCustomConfiguration(u64 program_id, const std::string& game_path) {
 | |
|     const auto file_path = std::filesystem::path(Common::FS::ToU8String(game_path));
 | |
|     const auto config_file_name =
 | |
|         program_id == 0 ? Common::FS::PathToUTF8String(file_path.filename()).append(".ini")
 | |
|                         : fmt::format("{:016X}.ini", program_id);
 | |
|     const auto custom_config_file_path =
 | |
|         Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir) / "custom" / config_file_name;
 | |
| 
 | |
|     if (!Common::FS::Exists(custom_config_file_path)) {
 | |
|         QMessageBox::warning(this, tr("Error Removing Custom Configuration"),
 | |
|                              tr("A custom configuration for this title does not exist."));
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     if (Common::FS::RemoveFile(custom_config_file_path)) {
 | |
|         QMessageBox::information(this, tr("Successfully Removed"),
 | |
|                                  tr("Successfully removed the custom game configuration."));
 | |
|     } else {
 | |
|         QMessageBox::warning(this, tr("Error Removing Custom Configuration"),
 | |
|                              tr("Failed to remove the custom game configuration."));
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GMainWindow::OnGameListDumpRomFS(u64 program_id, const std::string& game_path,
 | |
|                                       DumpRomFSTarget target) {
 | |
|     const auto failed = [this] {
 | |
|         QMessageBox::warning(this, tr("RomFS Extraction Failed!"),
 | |
|                              tr("There was an error copying the RomFS files or the user "
 | |
|                                 "cancelled the operation."));
 | |
|     };
 | |
| 
 | |
|     const auto loader = Loader::GetLoader(*system, vfs->OpenFile(game_path, FileSys::Mode::Read));
 | |
|     if (loader == nullptr) {
 | |
|         failed();
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     FileSys::VirtualFile file;
 | |
|     if (loader->ReadRomFS(file) != Loader::ResultStatus::Success) {
 | |
|         failed();
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     const auto& installed = system->GetContentProvider();
 | |
|     const auto romfs_title_id = SelectRomFSDumpTarget(installed, program_id);
 | |
| 
 | |
|     if (!romfs_title_id) {
 | |
|         failed();
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     const auto dump_dir =
 | |
|         target == DumpRomFSTarget::Normal
 | |
|             ? Common::FS::GetYuzuPath(Common::FS::YuzuPath::DumpDir)
 | |
|             : Common::FS::GetYuzuPath(Common::FS::YuzuPath::SDMCDir) / "atmosphere" / "contents";
 | |
|     const auto romfs_dir = fmt::format("{:016X}/romfs", *romfs_title_id);
 | |
| 
 | |
|     const auto path = Common::FS::PathToUTF8String(dump_dir / romfs_dir);
 | |
| 
 | |
|     FileSys::VirtualFile romfs;
 | |
| 
 | |
|     if (*romfs_title_id == program_id) {
 | |
|         const u64 ivfc_offset = loader->ReadRomFSIVFCOffset();
 | |
|         const FileSys::PatchManager pm{program_id, system->GetFileSystemController(), installed};
 | |
|         romfs =
 | |
|             pm.PatchRomFS(file, ivfc_offset, FileSys::ContentRecordType::Program, nullptr, false);
 | |
|     } else {
 | |
|         romfs = installed.GetEntry(*romfs_title_id, FileSys::ContentRecordType::Data)->GetRomFS();
 | |
|     }
 | |
| 
 | |
|     const auto extracted = FileSys::ExtractRomFS(romfs, FileSys::RomFSExtractionType::Full);
 | |
|     if (extracted == nullptr) {
 | |
|         failed();
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     const auto out = VfsFilesystemCreateDirectoryWrapper(vfs, path, FileSys::Mode::ReadWrite);
 | |
| 
 | |
|     if (out == nullptr) {
 | |
|         failed();
 | |
|         vfs->DeleteDirectory(path);
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     bool ok = false;
 | |
|     const QStringList selections{tr("Full"), tr("Skeleton")};
 | |
|     const auto res = QInputDialog::getItem(
 | |
|         this, tr("Select RomFS Dump Mode"),
 | |
|         tr("Please select the how you would like the RomFS dumped.<br>Full will copy all of the "
 | |
|            "files into the new directory while <br>skeleton will only create the directory "
 | |
|            "structure."),
 | |
|         selections, 0, false, &ok);
 | |
|     if (!ok) {
 | |
|         failed();
 | |
|         vfs->DeleteDirectory(path);
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     const auto full = res == selections.constFirst();
 | |
|     const auto entry_size = CalculateRomFSEntrySize(extracted, full);
 | |
| 
 | |
|     // The minimum required space is the size of the extracted RomFS + 1 GiB
 | |
|     const auto minimum_free_space = extracted->GetSize() + 0x40000000;
 | |
| 
 | |
|     if (full && Common::FS::GetFreeSpaceSize(path) < minimum_free_space) {
 | |
|         QMessageBox::warning(this, tr("RomFS Extraction Failed!"),
 | |
|                              tr("There is not enough free space at %1 to extract the RomFS. Please "
 | |
|                                 "free up space or select a different dump directory at "
 | |
|                                 "Emulation > Configure > System > Filesystem > Dump Root")
 | |
|                                  .arg(QString::fromStdString(path)));
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     QProgressDialog progress(tr("Extracting RomFS..."), tr("Cancel"), 0,
 | |
|                              static_cast<s32>(entry_size), this);
 | |
|     progress.setWindowModality(Qt::WindowModal);
 | |
|     progress.setMinimumDuration(100);
 | |
| 
 | |
|     if (RomFSRawCopy(progress, extracted, out, 0x400000, full)) {
 | |
|         progress.close();
 | |
|         QMessageBox::information(this, tr("RomFS Extraction Succeeded!"),
 | |
|                                  tr("The operation completed successfully."));
 | |
|         QDesktopServices::openUrl(QUrl::fromLocalFile(QString::fromStdString(path)));
 | |
|     } else {
 | |
|         progress.close();
 | |
|         failed();
 | |
|         vfs->DeleteDirectory(path);
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GMainWindow::OnGameListCopyTID(u64 program_id) {
 | |
|     QClipboard* clipboard = QGuiApplication::clipboard();
 | |
|     clipboard->setText(QString::fromStdString(fmt::format("{:016X}", program_id)));
 | |
| }
 | |
| 
 | |
| void GMainWindow::OnGameListNavigateToGamedbEntry(u64 program_id,
 | |
|                                                   const CompatibilityList& compatibility_list) {
 | |
|     const auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
 | |
| 
 | |
|     QString directory;
 | |
|     if (it != compatibility_list.end()) {
 | |
|         directory = it->second.second;
 | |
|     }
 | |
| 
 | |
|     QDesktopServices::openUrl(QUrl(QStringLiteral("https://yuzu-emu.org/game/") + directory));
 | |
| }
 | |
| 
 | |
| void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& game_path,
 | |
|                                            GameListShortcutTarget target) {
 | |
|     // Get path to yuzu executable
 | |
|     const QStringList args = QApplication::arguments();
 | |
|     std::filesystem::path yuzu_command = args[0].toStdString();
 | |
| 
 | |
| #if defined(__linux__) || defined(__FreeBSD__)
 | |
|     // If relative path, make it an absolute path
 | |
|     if (yuzu_command.c_str()[0] == '.') {
 | |
|         yuzu_command = Common::FS::GetCurrentDir() / yuzu_command;
 | |
|     }
 | |
| 
 | |
| #if defined(__linux__)
 | |
|     // Warn once if we are making a shortcut to a volatile AppImage
 | |
|     const std::string appimage_ending =
 | |
|         std::string(Common::g_scm_rev).substr(0, 9).append(".AppImage");
 | |
|     if (yuzu_command.string().ends_with(appimage_ending) &&
 | |
|         !UISettings::values.shortcut_already_warned) {
 | |
|         if (QMessageBox::warning(this, tr("Create Shortcut"),
 | |
|                                  tr("This will create a shortcut to the current AppImage. This may "
 | |
|                                     "not work well if you update. Continue?"),
 | |
|                                  QMessageBox::StandardButton::Ok |
 | |
|                                      QMessageBox::StandardButton::Cancel) ==
 | |
|             QMessageBox::StandardButton::Cancel) {
 | |
|             return;
 | |
|         }
 | |
|         UISettings::values.shortcut_already_warned = true;
 | |
|     }
 | |
| #endif // __linux__
 | |
| #endif // __linux__ || __FreeBSD__
 | |
| 
 | |
|     std::filesystem::path target_directory{};
 | |
|     // Determine target directory for shortcut
 | |
| #if defined(__linux__) || defined(__FreeBSD__)
 | |
|     const char* home = std::getenv("HOME");
 | |
|     const std::filesystem::path home_path = (home == nullptr ? "~" : home);
 | |
|     const char* xdg_data_home = std::getenv("XDG_DATA_HOME");
 | |
| 
 | |
|     if (target == GameListShortcutTarget::Desktop) {
 | |
|         target_directory = home_path / "Desktop";
 | |
|         if (!Common::FS::IsDir(target_directory)) {
 | |
|             QMessageBox::critical(
 | |
|                 this, tr("Create Shortcut"),
 | |
|                 tr("Cannot create shortcut on desktop. Path \"%1\" does not exist.")
 | |
|                     .arg(QString::fromStdString(target_directory)),
 | |
|                 QMessageBox::StandardButton::Ok);
 | |
|             return;
 | |
|         }
 | |
|     } else if (target == GameListShortcutTarget::Applications) {
 | |
|         target_directory = (xdg_data_home == nullptr ? home_path / ".local/share" : xdg_data_home) /
 | |
|                            "applications";
 | |
|         if (!Common::FS::CreateDirs(target_directory)) {
 | |
|             QMessageBox::critical(this, tr("Create Shortcut"),
 | |
|                                   tr("Cannot create shortcut in applications menu. Path \"%1\" "
 | |
|                                      "does not exist and cannot be created.")
 | |
|                                       .arg(QString::fromStdString(target_directory)),
 | |
|                                   QMessageBox::StandardButton::Ok);
 | |
|             return;
 | |
|         }
 | |
|     }
 | |
| #endif
 | |
| 
 | |
|     const std::string game_file_name = std::filesystem::path(game_path).filename().string();
 | |
|     // Determine full paths for icon and shortcut
 | |
| #if defined(__linux__) || defined(__FreeBSD__)
 | |
|     std::filesystem::path system_icons_path =
 | |
|         (xdg_data_home == nullptr ? home_path / ".local/share/" : xdg_data_home) /
 | |
|         "icons/hicolor/256x256";
 | |
|     if (!Common::FS::CreateDirs(system_icons_path)) {
 | |
|         QMessageBox::critical(
 | |
|             this, tr("Create Icon"),
 | |
|             tr("Cannot create icon file. Path \"%1\" does not exist and cannot be created.")
 | |
|                 .arg(QString::fromStdString(system_icons_path)),
 | |
|             QMessageBox::StandardButton::Ok);
 | |
|         return;
 | |
|     }
 | |
|     std::filesystem::path icon_path =
 | |
|         system_icons_path / (program_id == 0 ? fmt::format("yuzu-{}.png", game_file_name)
 | |
|                                              : fmt::format("yuzu-{:016X}.png", program_id));
 | |
|     const std::filesystem::path shortcut_path =
 | |
|         target_directory / (program_id == 0 ? fmt::format("yuzu-{}.desktop", game_file_name)
 | |
|                                             : fmt::format("yuzu-{:016X}.desktop", program_id));
 | |
| #else
 | |
|     const std::filesystem::path icon_path{};
 | |
|     const std::filesystem::path shortcut_path{};
 | |
| #endif
 | |
| 
 | |
|     // Get title from game file
 | |
|     const FileSys::PatchManager pm{program_id, system->GetFileSystemController(),
 | |
|                                    system->GetContentProvider()};
 | |
|     const auto control = pm.GetControlMetadata();
 | |
|     const auto loader = Loader::GetLoader(*system, vfs->OpenFile(game_path, FileSys::Mode::Read));
 | |
| 
 | |
|     std::string title{fmt::format("{:016X}", program_id)};
 | |
| 
 | |
|     if (control.first != nullptr) {
 | |
|         title = control.first->GetApplicationName();
 | |
|     } else {
 | |
|         loader->ReadTitle(title);
 | |
|     }
 | |
| 
 | |
|     // Get icon from game file
 | |
|     std::vector<u8> icon_image_file{};
 | |
|     if (control.second != nullptr) {
 | |
|         icon_image_file = control.second->ReadAllBytes();
 | |
|     } else if (loader->ReadIcon(icon_image_file) != Loader::ResultStatus::Success) {
 | |
|         LOG_WARNING(Frontend, "Could not read icon from {:s}", game_path);
 | |
|     }
 | |
| 
 | |
|     QImage icon_jpeg =
 | |
|         QImage::fromData(icon_image_file.data(), static_cast<int>(icon_image_file.size()));
 | |
| #if defined(__linux__) || defined(__FreeBSD__)
 | |
|     // Convert and write the icon as a PNG
 | |
|     if (!icon_jpeg.save(QString::fromStdString(icon_path.string()))) {
 | |
|         LOG_ERROR(Frontend, "Could not write icon as PNG to file");
 | |
|     } else {
 | |
|         LOG_INFO(Frontend, "Wrote an icon to {}", icon_path.string());
 | |
|     }
 | |
| #endif // __linux__
 | |
| 
 | |
| #if defined(__linux__) || defined(__FreeBSD__)
 | |
|     const std::string comment =
 | |
|         tr("Start %1 with the yuzu Emulator").arg(QString::fromStdString(title)).toStdString();
 | |
|     const std::string arguments = fmt::format("-g \"{:s}\"", game_path);
 | |
|     const std::string categories = "Game;Emulator;Qt;";
 | |
|     const std::string keywords = "Switch;Nintendo;";
 | |
| #else
 | |
|     const std::string comment{};
 | |
|     const std::string arguments{};
 | |
|     const std::string categories{};
 | |
|     const std::string keywords{};
 | |
| #endif
 | |
|     if (!CreateShortcut(shortcut_path.string(), title, comment, icon_path.string(),
 | |
|                         yuzu_command.string(), arguments, categories, keywords)) {
 | |
|         QMessageBox::critical(this, tr("Create Shortcut"),
 | |
|                               tr("Failed to create a shortcut at %1")
 | |
|                                   .arg(QString::fromStdString(shortcut_path.string())));
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     LOG_INFO(Frontend, "Wrote a shortcut to {}", shortcut_path.string());
 | |
|     QMessageBox::information(
 | |
|         this, tr("Create Shortcut"),
 | |
|         tr("Successfully created a shortcut to %1").arg(QString::fromStdString(title)));
 | |
| }
 | |
| 
 | |
| void GMainWindow::OnGameListOpenDirectory(const QString& directory) {
 | |
|     std::filesystem::path fs_path;
 | |
|     if (directory == QStringLiteral("SDMC")) {
 | |
|         fs_path =
 | |
|             Common::FS::GetYuzuPath(Common::FS::YuzuPath::SDMCDir) / "Nintendo/Contents/registered";
 | |
|     } else if (directory == QStringLiteral("UserNAND")) {
 | |
|         fs_path =
 | |
|             Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir) / "user/Contents/registered";
 | |
|     } else if (directory == QStringLiteral("SysNAND")) {
 | |
|         fs_path =
 | |
|             Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir) / "system/Contents/registered";
 | |
|     } else {
 | |
|         fs_path = directory.toStdString();
 | |
|     }
 | |
| 
 | |
|     const auto qt_path = QString::fromStdString(Common::FS::PathToUTF8String(fs_path));
 | |
| 
 | |
|     if (!Common::FS::IsDir(fs_path)) {
 | |
|         QMessageBox::critical(this, tr("Error Opening %1").arg(qt_path),
 | |
|                               tr("Folder does not exist!"));
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     QDesktopServices::openUrl(QUrl::fromLocalFile(qt_path));
 | |
| }
 | |
| 
 | |
| void GMainWindow::OnGameListAddDirectory() {
 | |
|     const QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory"));
 | |
|     if (dir_path.isEmpty()) {
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     UISettings::GameDir game_dir{dir_path, false, true};
 | |
|     if (!UISettings::values.game_dirs.contains(game_dir)) {
 | |
|         UISettings::values.game_dirs.append(game_dir);
 | |
|         game_list->PopulateAsync(UISettings::values.game_dirs);
 | |
|     } else {
 | |
|         LOG_WARNING(Frontend, "Selected directory is already in the game list");
 | |
|     }
 | |
| 
 | |
|     OnSaveConfig();
 | |
| }
 | |
| 
 | |
| void GMainWindow::OnGameListShowList(bool show) {
 | |
|     if (emulation_running && ui->action_Single_Window_Mode->isChecked())
 | |
|         return;
 | |
|     game_list->setVisible(show);
 | |
|     game_list_placeholder->setVisible(!show);
 | |
| };
 | |
| 
 | |
| void GMainWindow::OnGameListOpenPerGameProperties(const std::string& file) {
 | |
|     u64 title_id{};
 | |
|     const auto v_file = Core::GetGameFileFromPath(vfs, file);
 | |
|     const auto loader = Loader::GetLoader(*system, v_file);
 | |
| 
 | |
|     if (loader == nullptr || loader->ReadProgramId(title_id) != Loader::ResultStatus::Success) {
 | |
|         QMessageBox::information(this, tr("Properties"),
 | |
|                                  tr("The game properties could not be loaded."));
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     OpenPerGameConfiguration(title_id, file);
 | |
| }
 | |
| 
 | |
| void GMainWindow::OnMenuLoadFile() {
 | |
|     if (is_load_file_select_active) {
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     is_load_file_select_active = true;
 | |
|     const QString extensions =
 | |
|         QStringLiteral("*.")
 | |
|             .append(GameList::supported_file_extensions.join(QStringLiteral(" *.")))
 | |
|             .append(QStringLiteral(" main"));
 | |
|     const QString file_filter = tr("Switch Executable (%1);;All Files (*.*)",
 | |
|                                    "%1 is an identifier for the Switch executable file extensions.")
 | |
|                                     .arg(extensions);
 | |
|     const QString filename = QFileDialog::getOpenFileName(
 | |
|         this, tr("Load File"), UISettings::values.roms_path, file_filter);
 | |
|     is_load_file_select_active = false;
 | |
| 
 | |
|     if (filename.isEmpty()) {
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     UISettings::values.roms_path = QFileInfo(filename).path();
 | |
|     BootGame(filename);
 | |
| }
 | |
| 
 | |
| void GMainWindow::OnMenuLoadFolder() {
 | |
|     const QString dir_path =
 | |
|         QFileDialog::getExistingDirectory(this, tr("Open Extracted ROM Directory"));
 | |
| 
 | |
|     if (dir_path.isNull()) {
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     const QDir dir{dir_path};
 | |
|     const QStringList matching_main = dir.entryList({QStringLiteral("main")}, QDir::Files);
 | |
|     if (matching_main.size() == 1) {
 | |
|         BootGame(dir.path() + QDir::separator() + matching_main[0]);
 | |
|     } else {
 | |
|         QMessageBox::warning(this, tr("Invalid Directory Selected"),
 | |
|                              tr("The directory you have selected does not contain a 'main' file."));
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GMainWindow::IncrementInstallProgress() {
 | |
|     install_progress->setValue(install_progress->value() + 1);
 | |
| }
 | |
| 
 | |
| void GMainWindow::OnMenuInstallToNAND() {
 | |
|     const QString file_filter =
 | |
|         tr("Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive "
 | |
|            "(*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge "
 | |
|            "Image (*.xci)");
 | |
| 
 | |
|     QStringList filenames = QFileDialog::getOpenFileNames(
 | |
|         this, tr("Install Files"), UISettings::values.roms_path, file_filter);
 | |
| 
 | |
|     if (filenames.isEmpty()) {
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     InstallDialog installDialog(this, filenames);
 | |
|     if (installDialog.exec() == QDialog::Rejected) {
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     const QStringList files = installDialog.GetFiles();
 | |
| 
 | |
|     if (files.isEmpty()) {
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     // Save folder location of the first selected file
 | |
|     UISettings::values.roms_path = QFileInfo(filenames[0]).path();
 | |
| 
 | |
|     int remaining = filenames.size();
 | |
| 
 | |
|     // This would only overflow above 2^43 bytes (8.796 TB)
 | |
|     int total_size = 0;
 | |
|     for (const QString& file : files) {
 | |
|         total_size += static_cast<int>(QFile(file).size() / 0x1000);
 | |
|     }
 | |
|     if (total_size < 0) {
 | |
|         LOG_CRITICAL(Frontend, "Attempting to install too many files, aborting.");
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     QStringList new_files{};         // Newly installed files that do not yet exist in the NAND
 | |
|     QStringList overwritten_files{}; // Files that overwrote those existing in the NAND
 | |
|     QStringList failed_files{};      // Files that failed to install due to errors
 | |
|     bool detected_base_install{};    // Whether a base game was attempted to be installed
 | |
| 
 | |
|     ui->action_Install_File_NAND->setEnabled(false);
 | |
| 
 | |
|     install_progress = new QProgressDialog(QString{}, tr("Cancel"), 0, total_size, this);
 | |
|     install_progress->setWindowFlags(windowFlags() & ~Qt::WindowMaximizeButtonHint);
 | |
|     install_progress->setAttribute(Qt::WA_DeleteOnClose, true);
 | |
|     install_progress->setFixedWidth(installDialog.GetMinimumWidth() + 40);
 | |
|     install_progress->show();
 | |
| 
 | |
|     for (const QString& file : files) {
 | |
|         install_progress->setWindowTitle(tr("%n file(s) remaining", "", remaining));
 | |
|         install_progress->setLabelText(
 | |
|             tr("Installing file \"%1\"...").arg(QFileInfo(file).fileName()));
 | |
| 
 | |
|         QFuture<InstallResult> future;
 | |
|         InstallResult result;
 | |
| 
 | |
|         if (file.endsWith(QStringLiteral("xci"), Qt::CaseInsensitive) ||
 | |
|             file.endsWith(QStringLiteral("nsp"), Qt::CaseInsensitive)) {
 | |
| 
 | |
|             future = QtConcurrent::run([this, &file] { return InstallNSPXCI(file); });
 | |
| 
 | |
|             while (!future.isFinished()) {
 | |
|                 QCoreApplication::processEvents();
 | |
|                 std::this_thread::sleep_for(std::chrono::milliseconds(1));
 | |
|             }
 | |
| 
 | |
|             result = future.result();
 | |
| 
 | |
|         } else {
 | |
|             result = InstallNCA(file);
 | |
|         }
 | |
| 
 | |
|         std::this_thread::sleep_for(std::chrono::milliseconds(10));
 | |
| 
 | |
|         switch (result) {
 | |
|         case InstallResult::Success:
 | |
|             new_files.append(QFileInfo(file).fileName());
 | |
|             break;
 | |
|         case InstallResult::Overwrite:
 | |
|             overwritten_files.append(QFileInfo(file).fileName());
 | |
|             break;
 | |
|         case InstallResult::Failure:
 | |
|             failed_files.append(QFileInfo(file).fileName());
 | |
|             break;
 | |
|         case InstallResult::BaseInstallAttempted:
 | |
|             failed_files.append(QFileInfo(file).fileName());
 | |
|             detected_base_install = true;
 | |
|             break;
 | |
|         }
 | |
| 
 | |
|         --remaining;
 | |
|     }
 | |
| 
 | |
|     install_progress->close();
 | |
| 
 | |
|     if (detected_base_install) {
 | |
|         QMessageBox::warning(
 | |
|             this, tr("Install Results"),
 | |
|             tr("To avoid possible conflicts, we discourage users from installing base games to the "
 | |
|                "NAND.\nPlease, only use this feature to install updates and DLC."));
 | |
|     }
 | |
| 
 | |
|     const QString install_results =
 | |
|         (new_files.isEmpty() ? QString{}
 | |
|                              : tr("%n file(s) were newly installed\n", "", new_files.size())) +
 | |
|         (overwritten_files.isEmpty()
 | |
|              ? QString{}
 | |
|              : tr("%n file(s) were overwritten\n", "", overwritten_files.size())) +
 | |
|         (failed_files.isEmpty() ? QString{}
 | |
|                                 : tr("%n file(s) failed to install\n", "", failed_files.size()));
 | |
| 
 | |
|     QMessageBox::information(this, tr("Install Results"), install_results);
 | |
|     Common::FS::RemoveDirRecursively(Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) /
 | |
|                                      "game_list");
 | |
|     game_list->PopulateAsync(UISettings::values.game_dirs);
 | |
|     ui->action_Install_File_NAND->setEnabled(true);
 | |
| }
 | |
| 
 | |
| InstallResult GMainWindow::InstallNSPXCI(const QString& filename) {
 | |
|     const auto qt_raw_copy = [this](const FileSys::VirtualFile& src,
 | |
|                                     const FileSys::VirtualFile& dest, std::size_t block_size) {
 | |
|         if (src == nullptr || dest == nullptr) {
 | |
|             return false;
 | |
|         }
 | |
|         if (!dest->Resize(src->GetSize())) {
 | |
|             return false;
 | |
|         }
 | |
| 
 | |
|         std::array<u8, 0x1000> buffer{};
 | |
| 
 | |
|         for (std::size_t i = 0; i < src->GetSize(); i += buffer.size()) {
 | |
|             if (install_progress->wasCanceled()) {
 | |
|                 dest->Resize(0);
 | |
|                 return false;
 | |
|             }
 | |
| 
 | |
|             emit UpdateInstallProgress();
 | |
| 
 | |
|             const auto read = src->Read(buffer.data(), buffer.size(), i);
 | |
|             dest->Write(buffer.data(), read, i);
 | |
|         }
 | |
|         return true;
 | |
|     };
 | |
| 
 | |
|     std::shared_ptr<FileSys::NSP> nsp;
 | |
|     if (filename.endsWith(QStringLiteral("nsp"), Qt::CaseInsensitive)) {
 | |
|         nsp = std::make_shared<FileSys::NSP>(
 | |
|             vfs->OpenFile(filename.toStdString(), FileSys::Mode::Read));
 | |
|         if (nsp->IsExtractedType()) {
 | |
|             return InstallResult::Failure;
 | |
|         }
 | |
|     } else {
 | |
|         const auto xci = std::make_shared<FileSys::XCI>(
 | |
|             vfs->OpenFile(filename.toStdString(), FileSys::Mode::Read));
 | |
|         nsp = xci->GetSecurePartitionNSP();
 | |
|     }
 | |
| 
 | |
|     if (nsp->GetStatus() != Loader::ResultStatus::Success) {
 | |
|         return InstallResult::Failure;
 | |
|     }
 | |
|     const auto res = system->GetFileSystemController().GetUserNANDContents()->InstallEntry(
 | |
|         *nsp, true, qt_raw_copy);
 | |
|     switch (res) {
 | |
|     case FileSys::InstallResult::Success:
 | |
|         return InstallResult::Success;
 | |
|     case FileSys::InstallResult::OverwriteExisting:
 | |
|         return InstallResult::Overwrite;
 | |
|     case FileSys::InstallResult::ErrorBaseInstall:
 | |
|         return InstallResult::BaseInstallAttempted;
 | |
|     default:
 | |
|         return InstallResult::Failure;
 | |
|     }
 | |
| }
 | |
| 
 | |
| InstallResult GMainWindow::InstallNCA(const QString& filename) {
 | |
|     const auto qt_raw_copy = [this](const FileSys::VirtualFile& src,
 | |
|                                     const FileSys::VirtualFile& dest, std::size_t block_size) {
 | |
|         if (src == nullptr || dest == nullptr) {
 | |
|             return false;
 | |
|         }
 | |
|         if (!dest->Resize(src->GetSize())) {
 | |
|             return false;
 | |
|         }
 | |
| 
 | |
|         std::array<u8, 0x1000> buffer{};
 | |
| 
 | |
|         for (std::size_t i = 0; i < src->GetSize(); i += buffer.size()) {
 | |
|             if (install_progress->wasCanceled()) {
 | |
|                 dest->Resize(0);
 | |
|                 return false;
 | |
|             }
 | |
| 
 | |
|             emit UpdateInstallProgress();
 | |
| 
 | |
|             const auto read = src->Read(buffer.data(), buffer.size(), i);
 | |
|             dest->Write(buffer.data(), read, i);
 | |
|         }
 | |
|         return true;
 | |
|     };
 | |
| 
 | |
|     const auto nca =
 | |
|         std::make_shared<FileSys::NCA>(vfs->OpenFile(filename.toStdString(), FileSys::Mode::Read));
 | |
|     const auto id = nca->GetStatus();
 | |
| 
 | |
|     // Game updates necessary are missing base RomFS
 | |
|     if (id != Loader::ResultStatus::Success &&
 | |
|         id != Loader::ResultStatus::ErrorMissingBKTRBaseRomFS) {
 | |
|         return InstallResult::Failure;
 | |
|     }
 | |
| 
 | |
|     const QStringList tt_options{tr("System Application"),
 | |
|                                  tr("System Archive"),
 | |
|                                  tr("System Application Update"),
 | |
|                                  tr("Firmware Package (Type A)"),
 | |
|                                  tr("Firmware Package (Type B)"),
 | |
|                                  tr("Game"),
 | |
|                                  tr("Game Update"),
 | |
|                                  tr("Game DLC"),
 | |
|                                  tr("Delta Title")};
 | |
|     bool ok;
 | |
|     const auto item = QInputDialog::getItem(
 | |
|         this, tr("Select NCA Install Type..."),
 | |
|         tr("Please select the type of title you would like to install this NCA as:\n(In "
 | |
|            "most instances, the default 'Game' is fine.)"),
 | |
|         tt_options, 5, false, &ok);
 | |
| 
 | |
|     auto index = tt_options.indexOf(item);
 | |
|     if (!ok || index == -1) {
 | |
|         QMessageBox::warning(this, tr("Failed to Install"),
 | |
|                              tr("The title type you selected for the NCA is invalid."));
 | |
|         return InstallResult::Failure;
 | |
|     }
 | |
| 
 | |
|     // If index is equal to or past Game, add the jump in TitleType.
 | |
|     if (index >= 5) {
 | |
|         index += static_cast<size_t>(FileSys::TitleType::Application) -
 | |
|                  static_cast<size_t>(FileSys::TitleType::FirmwarePackageB);
 | |
|     }
 | |
| 
 | |
|     const bool is_application = index >= static_cast<s32>(FileSys::TitleType::Application);
 | |
|     const auto& fs_controller = system->GetFileSystemController();
 | |
|     auto* registered_cache = is_application ? fs_controller.GetUserNANDContents()
 | |
|                                             : fs_controller.GetSystemNANDContents();
 | |
| 
 | |
|     const auto res = registered_cache->InstallEntry(*nca, static_cast<FileSys::TitleType>(index),
 | |
|                                                     true, qt_raw_copy);
 | |
|     if (res == FileSys::InstallResult::Success) {
 | |
|         return InstallResult::Success;
 | |
|     } else if (res == FileSys::InstallResult::OverwriteExisting) {
 | |
|         return InstallResult::Overwrite;
 | |
|     } else {
 | |
|         return InstallResult::Failure;
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GMainWindow::OnMenuRecentFile() {
 | |
|     QAction* action = qobject_cast<QAction*>(sender());
 | |
|     assert(action);
 | |
| 
 | |
|     const QString filename = action->data().toString();
 | |
|     if (QFileInfo::exists(filename)) {
 | |
|         BootGame(filename);
 | |
|     } else {
 | |
|         // Display an error message and remove the file from the list.
 | |
|         QMessageBox::information(this, tr("File not found"),
 | |
|                                  tr("File \"%1\" not found").arg(filename));
 | |
| 
 | |
|         UISettings::values.recent_files.removeOne(filename);
 | |
|         UpdateRecentFiles();
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GMainWindow::OnStartGame() {
 | |
|     PreventOSSleep();
 | |
| 
 | |
|     emu_thread->SetRunning(true);
 | |
| 
 | |
|     UpdateMenuState();
 | |
|     OnTasStateChanged();
 | |
| 
 | |
|     discord_rpc->Update();
 | |
| }
 | |
| 
 | |
| void GMainWindow::OnRestartGame() {
 | |
|     if (!system->IsPoweredOn()) {
 | |
|         return;
 | |
|     }
 | |
|     // Make a copy since ShutdownGame edits game_path
 | |
|     const auto current_game = QString(current_game_path);
 | |
|     ShutdownGame();
 | |
|     BootGame(current_game);
 | |
| }
 | |
| 
 | |
| void GMainWindow::OnPauseGame() {
 | |
|     emu_thread->SetRunning(false);
 | |
|     UpdateMenuState();
 | |
|     AllowOSSleep();
 | |
| }
 | |
| 
 | |
| void GMainWindow::OnPauseContinueGame() {
 | |
|     if (emulation_running) {
 | |
|         if (emu_thread->IsRunning()) {
 | |
|             OnPauseGame();
 | |
|         } else {
 | |
|             RequestGameResume();
 | |
|             OnStartGame();
 | |
|         }
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GMainWindow::OnStopGame() {
 | |
|     if (system->GetExitLock() && !ConfirmForceLockedExit()) {
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     if (OnShutdownBegin()) {
 | |
|         OnShutdownBeginDialog();
 | |
|     } else {
 | |
|         OnEmulationStopped();
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GMainWindow::OnLoadComplete() {
 | |
|     loading_screen->OnLoadComplete();
 | |
| }
 | |
| 
 | |
| void GMainWindow::OnExecuteProgram(std::size_t program_index) {
 | |
|     ShutdownGame();
 | |
|     BootGame(last_filename_booted, 0, program_index);
 | |
| }
 | |
| 
 | |
| void GMainWindow::OnExit() {
 | |
|     OnStopGame();
 | |
| }
 | |
| 
 | |
| void GMainWindow::OnSaveConfig() {
 | |
|     system->ApplySettings();
 | |
|     config->Save();
 | |
| }
 | |
| 
 | |
| void GMainWindow::ErrorDisplayDisplayError(QString error_code, QString error_text) {
 | |
|     OverlayDialog dialog(render_window, *system, error_code, error_text, QString{}, tr("OK"),
 | |
|                          Qt::AlignLeft | Qt::AlignVCenter);
 | |
|     dialog.exec();
 | |
| 
 | |
|     emit ErrorDisplayFinished();
 | |
| }
 | |
| 
 | |
| void GMainWindow::OnMenuReportCompatibility() {
 | |
| #if defined(ARCHITECTURE_x86_64) && !defined(__APPLE__)
 | |
|     const auto& caps = Common::GetCPUCaps();
 | |
|     const bool has_fma = caps.fma || caps.fma4;
 | |
|     const auto processor_count = std::thread::hardware_concurrency();
 | |
|     const bool has_4threads = processor_count == 0 || processor_count >= 4;
 | |
|     const bool has_8gb_ram = Common::GetMemInfo().TotalPhysicalMemory >= 8_GiB;
 | |
|     const bool has_broken_vulkan = UISettings::values.has_broken_vulkan;
 | |
| 
 | |
|     if (!has_fma || !has_4threads || !has_8gb_ram || has_broken_vulkan) {
 | |
|         QMessageBox::critical(this, tr("Hardware requirements not met"),
 | |
|                               tr("Your system does not meet the recommended hardware requirements. "
 | |
|                                  "Compatibility reporting has been disabled."));
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     if (!Settings::values.yuzu_token.GetValue().empty() &&
 | |
|         !Settings::values.yuzu_username.GetValue().empty()) {
 | |
|         CompatDB compatdb{system->TelemetrySession(), this};
 | |
|         compatdb.exec();
 | |
|     } else {
 | |
|         QMessageBox::critical(
 | |
|             this, tr("Missing yuzu Account"),
 | |
|             tr("In order to submit a game compatibility test case, you must link your yuzu "
 | |
|                "account.<br><br/>To link your yuzu account, go to Emulation > Configuration "
 | |
|                "> "
 | |
|                "Web."));
 | |
|     }
 | |
| #else
 | |
|     QMessageBox::critical(this, tr("Hardware requirements not met"),
 | |
|                           tr("Your system does not meet the recommended hardware requirements. "
 | |
|                              "Compatibility reporting has been disabled."));
 | |
| #endif
 | |
| }
 | |
| 
 | |
| void GMainWindow::OpenURL(const QUrl& url) {
 | |
|     const bool open = QDesktopServices::openUrl(url);
 | |
|     if (!open) {
 | |
|         QMessageBox::warning(this, tr("Error opening URL"),
 | |
|                              tr("Unable to open the URL \"%1\".").arg(url.toString()));
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GMainWindow::OnOpenModsPage() {
 | |
|     OpenURL(QUrl(QStringLiteral("https://github.com/yuzu-emu/yuzu/wiki/Switch-Mods")));
 | |
| }
 | |
| 
 | |
| void GMainWindow::OnOpenQuickstartGuide() {
 | |
|     OpenURL(QUrl(QStringLiteral("https://yuzu-emu.org/help/quickstart/")));
 | |
| }
 | |
| 
 | |
| void GMainWindow::OnOpenFAQ() {
 | |
|     OpenURL(QUrl(QStringLiteral("https://yuzu-emu.org/wiki/faq/")));
 | |
| }
 | |
| 
 | |
| void GMainWindow::ToggleFullscreen() {
 | |
|     if (!emulation_running) {
 | |
|         return;
 | |
|     }
 | |
|     if (ui->action_Fullscreen->isChecked()) {
 | |
|         ShowFullscreen();
 | |
|     } else {
 | |
|         HideFullscreen();
 | |
|     }
 | |
| }
 | |
| 
 | |
| // We're going to return the screen that the given window has the most pixels on
 | |
| static QScreen* GuessCurrentScreen(QWidget* window) {
 | |
|     const QList<QScreen*> screens = QGuiApplication::screens();
 | |
|     return *std::max_element(
 | |
|         screens.cbegin(), screens.cend(), [window](const QScreen* left, const QScreen* right) {
 | |
|             const QSize left_size = left->geometry().intersected(window->geometry()).size();
 | |
|             const QSize right_size = right->geometry().intersected(window->geometry()).size();
 | |
|             return (left_size.height() * left_size.width()) <
 | |
|                    (right_size.height() * right_size.width());
 | |
|         });
 | |
| }
 | |
| 
 | |
| bool GMainWindow::UsingExclusiveFullscreen() {
 | |
|     return Settings::values.fullscreen_mode.GetValue() == Settings::FullscreenMode::Exclusive ||
 | |
|            QGuiApplication::platformName() == QStringLiteral("wayland") ||
 | |
|            QGuiApplication::platformName() == QStringLiteral("wayland-egl");
 | |
| }
 | |
| 
 | |
| void GMainWindow::ShowFullscreen() {
 | |
|     const auto show_fullscreen = [this](QWidget* window) {
 | |
|         if (UsingExclusiveFullscreen()) {
 | |
|             window->showFullScreen();
 | |
|             return;
 | |
|         }
 | |
|         window->hide();
 | |
|         window->setWindowFlags(window->windowFlags() | Qt::FramelessWindowHint);
 | |
|         const auto screen_geometry = GuessCurrentScreen(window)->geometry();
 | |
|         window->setGeometry(screen_geometry.x(), screen_geometry.y(), screen_geometry.width(),
 | |
|                             screen_geometry.height() + 1);
 | |
|         window->raise();
 | |
|         window->showNormal();
 | |
|     };
 | |
| 
 | |
|     if (ui->action_Single_Window_Mode->isChecked()) {
 | |
|         UISettings::values.geometry = saveGeometry();
 | |
| 
 | |
|         ui->menubar->hide();
 | |
|         statusBar()->hide();
 | |
| 
 | |
|         show_fullscreen(this);
 | |
|     } else {
 | |
|         UISettings::values.renderwindow_geometry = render_window->saveGeometry();
 | |
|         show_fullscreen(render_window);
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GMainWindow::HideFullscreen() {
 | |
|     if (ui->action_Single_Window_Mode->isChecked()) {
 | |
|         if (UsingExclusiveFullscreen()) {
 | |
|             showNormal();
 | |
|             restoreGeometry(UISettings::values.geometry);
 | |
|         } else {
 | |
|             hide();
 | |
|             setWindowFlags(windowFlags() & ~Qt::FramelessWindowHint);
 | |
|             restoreGeometry(UISettings::values.geometry);
 | |
|             raise();
 | |
|             show();
 | |
|         }
 | |
| 
 | |
|         statusBar()->setVisible(ui->action_Show_Status_Bar->isChecked());
 | |
|         ui->menubar->show();
 | |
|     } else {
 | |
|         if (UsingExclusiveFullscreen()) {
 | |
|             render_window->showNormal();
 | |
|             render_window->restoreGeometry(UISettings::values.renderwindow_geometry);
 | |
|         } else {
 | |
|             render_window->hide();
 | |
|             render_window->setWindowFlags(windowFlags() & ~Qt::FramelessWindowHint);
 | |
|             render_window->restoreGeometry(UISettings::values.renderwindow_geometry);
 | |
|             render_window->raise();
 | |
|             render_window->show();
 | |
|         }
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GMainWindow::ToggleWindowMode() {
 | |
|     if (ui->action_Single_Window_Mode->isChecked()) {
 | |
|         // Render in the main window...
 | |
|         render_window->BackupGeometry();
 | |
|         ui->horizontalLayout->addWidget(render_window);
 | |
|         render_window->setFocusPolicy(Qt::StrongFocus);
 | |
|         if (emulation_running) {
 | |
|             render_window->setVisible(true);
 | |
|             render_window->setFocus();
 | |
|             game_list->hide();
 | |
|         }
 | |
| 
 | |
|     } else {
 | |
|         // Render in a separate window...
 | |
|         ui->horizontalLayout->removeWidget(render_window);
 | |
|         render_window->setParent(nullptr);
 | |
|         render_window->setFocusPolicy(Qt::NoFocus);
 | |
|         if (emulation_running) {
 | |
|             render_window->setVisible(true);
 | |
|             render_window->RestoreGeometry();
 | |
|             game_list->show();
 | |
|         }
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GMainWindow::ResetWindowSize(u32 width, u32 height) {
 | |
|     const auto aspect_ratio = Layout::EmulationAspectRatio(
 | |
|         static_cast<Layout::AspectRatio>(Settings::values.aspect_ratio.GetValue()),
 | |
|         static_cast<float>(height) / width);
 | |
|     if (!ui->action_Single_Window_Mode->isChecked()) {
 | |
|         render_window->resize(height / aspect_ratio, height);
 | |
|     } else {
 | |
|         const bool show_status_bar = ui->action_Show_Status_Bar->isChecked();
 | |
|         const auto status_bar_height = show_status_bar ? statusBar()->height() : 0;
 | |
|         resize(height / aspect_ratio, height + menuBar()->height() + status_bar_height);
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GMainWindow::ResetWindowSize720() {
 | |
|     ResetWindowSize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height);
 | |
| }
 | |
| 
 | |
| void GMainWindow::ResetWindowSize900() {
 | |
|     ResetWindowSize(1600U, 900U);
 | |
| }
 | |
| 
 | |
| void GMainWindow::ResetWindowSize1080() {
 | |
|     ResetWindowSize(Layout::ScreenDocked::Width, Layout::ScreenDocked::Height);
 | |
| }
 | |
| 
 | |
| void GMainWindow::OnConfigure() {
 | |
|     const auto old_theme = UISettings::values.theme;
 | |
|     const bool old_discord_presence = UISettings::values.enable_discord_presence.GetValue();
 | |
| 
 | |
|     Settings::SetConfiguringGlobal(true);
 | |
|     ConfigureDialog configure_dialog(this, hotkey_registry, input_subsystem.get(), *system,
 | |
|                                      !multiplayer_state->IsHostingPublicRoom());
 | |
|     connect(&configure_dialog, &ConfigureDialog::LanguageChanged, this,
 | |
|             &GMainWindow::OnLanguageChanged);
 | |
| 
 | |
|     const auto result = configure_dialog.exec();
 | |
|     if (result != QDialog::Accepted && !UISettings::values.configuration_applied &&
 | |
|         !UISettings::values.reset_to_defaults) {
 | |
|         // Runs if the user hit Cancel or closed the window, and did not ever press the Apply button
 | |
|         // or `Reset to Defaults` button
 | |
|         return;
 | |
|     } else if (result == QDialog::Accepted) {
 | |
|         // Only apply new changes if user hit Okay
 | |
|         // This is here to avoid applying changes if the user hit Apply, made some changes, then hit
 | |
|         // Cancel
 | |
|         configure_dialog.ApplyConfiguration();
 | |
|     } else if (UISettings::values.reset_to_defaults) {
 | |
|         LOG_INFO(Frontend, "Resetting all settings to defaults");
 | |
|         if (!Common::FS::RemoveFile(config->GetConfigFilePath())) {
 | |
|             LOG_WARNING(Frontend, "Failed to remove configuration file");
 | |
|         }
 | |
|         if (!Common::FS::RemoveDirContentsRecursively(
 | |
|                 Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir) / "custom")) {
 | |
|             LOG_WARNING(Frontend, "Failed to remove custom configuration files");
 | |
|         }
 | |
|         if (!Common::FS::RemoveDirRecursively(
 | |
|                 Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) / "game_list")) {
 | |
|             LOG_WARNING(Frontend, "Failed to remove game metadata cache files");
 | |
|         }
 | |
| 
 | |
|         // Explicitly save the game directories, since reinitializing config does not explicitly do
 | |
|         // so.
 | |
|         QVector<UISettings::GameDir> old_game_dirs = std::move(UISettings::values.game_dirs);
 | |
|         QVector<u64> old_favorited_ids = std::move(UISettings::values.favorited_ids);
 | |
| 
 | |
|         Settings::values.disabled_addons.clear();
 | |
| 
 | |
|         config = std::make_unique<Config>();
 | |
|         UISettings::values.reset_to_defaults = false;
 | |
| 
 | |
|         UISettings::values.game_dirs = std::move(old_game_dirs);
 | |
|         UISettings::values.favorited_ids = std::move(old_favorited_ids);
 | |
| 
 | |
|         InitializeRecentFileMenuActions();
 | |
| 
 | |
|         SetDefaultUIGeometry();
 | |
|         RestoreUIState();
 | |
| 
 | |
|         ShowTelemetryCallout();
 | |
|     }
 | |
|     InitializeHotkeys();
 | |
| 
 | |
|     if (UISettings::values.theme != old_theme) {
 | |
|         UpdateUITheme();
 | |
|     }
 | |
|     if (UISettings::values.enable_discord_presence.GetValue() != old_discord_presence) {
 | |
|         SetDiscordEnabled(UISettings::values.enable_discord_presence.GetValue());
 | |
|     }
 | |
| 
 | |
|     if (!multiplayer_state->IsHostingPublicRoom()) {
 | |
|         multiplayer_state->UpdateCredentials();
 | |
|     }
 | |
| 
 | |
|     emit UpdateThemedIcons();
 | |
| 
 | |
|     const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false);
 | |
|     if (reload) {
 | |
|         game_list->PopulateAsync(UISettings::values.game_dirs);
 | |
|     }
 | |
| 
 | |
|     UISettings::values.configuration_applied = false;
 | |
| 
 | |
|     config->Save();
 | |
| 
 | |
|     if ((UISettings::values.hide_mouse || Settings::values.mouse_panning) && emulation_running) {
 | |
|         render_window->installEventFilter(render_window);
 | |
|         render_window->setAttribute(Qt::WA_Hover, true);
 | |
|     } else {
 | |
|         render_window->removeEventFilter(render_window);
 | |
|         render_window->setAttribute(Qt::WA_Hover, false);
 | |
|     }
 | |
| 
 | |
|     if (UISettings::values.hide_mouse) {
 | |
|         mouse_hide_timer.start();
 | |
|     }
 | |
| 
 | |
|     // Restart camera config
 | |
|     if (emulation_running) {
 | |
|         render_window->FinalizeCamera();
 | |
|         render_window->InitializeCamera();
 | |
|     }
 | |
| 
 | |
|     if (!UISettings::values.has_broken_vulkan) {
 | |
|         renderer_status_button->setEnabled(!emulation_running);
 | |
|     }
 | |
| 
 | |
|     UpdateStatusButtons();
 | |
|     controller_dialog->refreshConfiguration();
 | |
|     system->ApplySettings();
 | |
| }
 | |
| 
 | |
| void GMainWindow::OnConfigureTas() {
 | |
|     ConfigureTasDialog dialog(this);
 | |
|     const auto result = dialog.exec();
 | |
| 
 | |
|     if (result != QDialog::Accepted && !UISettings::values.configuration_applied) {
 | |
|         Settings::RestoreGlobalState(system->IsPoweredOn());
 | |
|         return;
 | |
|     } else if (result == QDialog::Accepted) {
 | |
|         dialog.ApplyConfiguration();
 | |
|         OnSaveConfig();
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GMainWindow::OnTasStartStop() {
 | |
|     if (!emulation_running) {
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     // Disable system buttons to prevent TAS from executing a hotkey
 | |
|     auto* controller = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
 | |
|     controller->ResetSystemButtons();
 | |
| 
 | |
|     input_subsystem->GetTas()->StartStop();
 | |
|     OnTasStateChanged();
 | |
| }
 | |
| 
 | |
| void GMainWindow::OnTasRecord() {
 | |
|     if (!emulation_running) {
 | |
|         return;
 | |
|     }
 | |
|     if (is_tas_recording_dialog_active) {
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     // Disable system buttons to prevent TAS from recording a hotkey
 | |
|     auto* controller = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
 | |
|     controller->ResetSystemButtons();
 | |
| 
 | |
|     const bool is_recording = input_subsystem->GetTas()->Record();
 | |
|     if (!is_recording) {
 | |
|         is_tas_recording_dialog_active = true;
 | |
|         ControllerNavigation* controller_navigation =
 | |
|             new ControllerNavigation(system->HIDCore(), this);
 | |
|         // Use QMessageBox instead of question so we can link controller navigation
 | |
|         QMessageBox* box_dialog = new QMessageBox();
 | |
|         box_dialog->setWindowTitle(tr("TAS Recording"));
 | |
|         box_dialog->setText(tr("Overwrite file of player 1?"));
 | |
|         box_dialog->setStandardButtons(QMessageBox::Yes | QMessageBox::No);
 | |
|         box_dialog->setDefaultButton(QMessageBox::Yes);
 | |
|         connect(controller_navigation, &ControllerNavigation::TriggerKeyboardEvent,
 | |
|                 [box_dialog](Qt::Key key) {
 | |
|                     QKeyEvent* event = new QKeyEvent(QEvent::KeyPress, key, Qt::NoModifier);
 | |
|                     QCoreApplication::postEvent(box_dialog, event);
 | |
|                 });
 | |
|         int res = box_dialog->exec();
 | |
|         controller_navigation->UnloadController();
 | |
|         input_subsystem->GetTas()->SaveRecording(res == QMessageBox::Yes);
 | |
|         is_tas_recording_dialog_active = false;
 | |
|     }
 | |
|     OnTasStateChanged();
 | |
| }
 | |
| 
 | |
| void GMainWindow::OnTasReset() {
 | |
|     input_subsystem->GetTas()->Reset();
 | |
| }
 | |
| 
 | |
| void GMainWindow::OnToggleDockedMode() {
 | |
|     const bool is_docked = Settings::values.use_docked_mode.GetValue();
 | |
|     auto* player_1 = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
 | |
|     auto* handheld = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld);
 | |
| 
 | |
|     if (!is_docked && handheld->IsConnected()) {
 | |
|         QMessageBox::warning(this, tr("Invalid config detected"),
 | |
|                              tr("Handheld controller can't be used on docked mode. Pro "
 | |
|                                 "controller will be selected."));
 | |
|         handheld->Disconnect();
 | |
|         player_1->SetNpadStyleIndex(Core::HID::NpadStyleIndex::ProController);
 | |
|         player_1->Connect();
 | |
|         controller_dialog->refreshConfiguration();
 | |
|     }
 | |
| 
 | |
|     Settings::values.use_docked_mode.SetValue(!is_docked);
 | |
|     UpdateDockedButton();
 | |
|     OnDockedModeChanged(is_docked, !is_docked, *system);
 | |
| }
 | |
| 
 | |
| void GMainWindow::OnToggleGpuAccuracy() {
 | |
|     switch (Settings::values.gpu_accuracy.GetValue()) {
 | |
|     case Settings::GPUAccuracy::High: {
 | |
|         Settings::values.gpu_accuracy.SetValue(Settings::GPUAccuracy::Normal);
 | |
|         break;
 | |
|     }
 | |
|     case Settings::GPUAccuracy::Normal:
 | |
|     case Settings::GPUAccuracy::Extreme:
 | |
|     default: {
 | |
|         Settings::values.gpu_accuracy.SetValue(Settings::GPUAccuracy::High);
 | |
|         break;
 | |
|     }
 | |
|     }
 | |
| 
 | |
|     system->ApplySettings();
 | |
|     UpdateGPUAccuracyButton();
 | |
| }
 | |
| 
 | |
| void GMainWindow::OnMute() {
 | |
|     Settings::values.audio_muted = !Settings::values.audio_muted;
 | |
|     UpdateVolumeUI();
 | |
| }
 | |
| 
 | |
| void GMainWindow::OnDecreaseVolume() {
 | |
|     Settings::values.audio_muted = false;
 | |
|     const auto current_volume = static_cast<s32>(Settings::values.volume.GetValue());
 | |
|     int step = 5;
 | |
|     if (current_volume <= 30) {
 | |
|         step = 2;
 | |
|     }
 | |
|     if (current_volume <= 6) {
 | |
|         step = 1;
 | |
|     }
 | |
|     Settings::values.volume.SetValue(std::max(current_volume - step, 0));
 | |
|     UpdateVolumeUI();
 | |
| }
 | |
| 
 | |
| void GMainWindow::OnIncreaseVolume() {
 | |
|     Settings::values.audio_muted = false;
 | |
|     const auto current_volume = static_cast<s32>(Settings::values.volume.GetValue());
 | |
|     int step = 5;
 | |
|     if (current_volume < 30) {
 | |
|         step = 2;
 | |
|     }
 | |
|     if (current_volume < 6) {
 | |
|         step = 1;
 | |
|     }
 | |
|     Settings::values.volume.SetValue(current_volume + step);
 | |
|     UpdateVolumeUI();
 | |
| }
 | |
| 
 | |
| void GMainWindow::OnToggleAdaptingFilter() {
 | |
|     auto filter = Settings::values.scaling_filter.GetValue();
 | |
|     if (filter == Settings::ScalingFilter::LastFilter) {
 | |
|         filter = Settings::ScalingFilter::NearestNeighbor;
 | |
|     } else {
 | |
|         filter = static_cast<Settings::ScalingFilter>(static_cast<u32>(filter) + 1);
 | |
|     }
 | |
|     Settings::values.scaling_filter.SetValue(filter);
 | |
|     filter_status_button->setChecked(true);
 | |
|     UpdateFilterText();
 | |
| }
 | |
| 
 | |
| void GMainWindow::OnToggleGraphicsAPI() {
 | |
|     auto api = Settings::values.renderer_backend.GetValue();
 | |
|     if (api == Settings::RendererBackend::OpenGL) {
 | |
|         api = Settings::RendererBackend::Vulkan;
 | |
|     } else {
 | |
|         api = Settings::RendererBackend::OpenGL;
 | |
|     }
 | |
|     Settings::values.renderer_backend.SetValue(api);
 | |
|     renderer_status_button->setChecked(api == Settings::RendererBackend::Vulkan);
 | |
|     UpdateAPIText();
 | |
| }
 | |
| 
 | |
| void GMainWindow::OnConfigurePerGame() {
 | |
|     const u64 title_id = system->GetApplicationProcessProgramID();
 | |
|     OpenPerGameConfiguration(title_id, current_game_path.toStdString());
 | |
| }
 | |
| 
 | |
| void GMainWindow::OpenPerGameConfiguration(u64 title_id, const std::string& file_name) {
 | |
|     const auto v_file = Core::GetGameFileFromPath(vfs, file_name);
 | |
| 
 | |
|     Settings::SetConfiguringGlobal(false);
 | |
|     ConfigurePerGame dialog(this, title_id, file_name, *system);
 | |
|     dialog.LoadFromFile(v_file);
 | |
|     const auto result = dialog.exec();
 | |
| 
 | |
|     if (result != QDialog::Accepted && !UISettings::values.configuration_applied) {
 | |
|         Settings::RestoreGlobalState(system->IsPoweredOn());
 | |
|         return;
 | |
|     } else if (result == QDialog::Accepted) {
 | |
|         dialog.ApplyConfiguration();
 | |
|     }
 | |
| 
 | |
|     const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false);
 | |
|     if (reload) {
 | |
|         game_list->PopulateAsync(UISettings::values.game_dirs);
 | |
|     }
 | |
| 
 | |
|     // Do not cause the global config to write local settings into the config file
 | |
|     const bool is_powered_on = system->IsPoweredOn();
 | |
|     Settings::RestoreGlobalState(is_powered_on);
 | |
|     system->HIDCore().ReloadInputDevices();
 | |
| 
 | |
|     UISettings::values.configuration_applied = false;
 | |
| 
 | |
|     if (!is_powered_on) {
 | |
|         config->Save();
 | |
|     }
 | |
| }
 | |
| 
 | |
| bool GMainWindow::CreateShortcut(const std::string& shortcut_path, const std::string& title,
 | |
|                                  const std::string& comment, const std::string& icon_path,
 | |
|                                  const std::string& command, const std::string& arguments,
 | |
|                                  const std::string& categories, const std::string& keywords) {
 | |
| #if defined(__linux__) || defined(__FreeBSD__)
 | |
|     // This desktop file template was writing referencing
 | |
|     // https://specifications.freedesktop.org/desktop-entry-spec/desktop-entry-spec-1.0.html
 | |
|     std::string shortcut_contents{};
 | |
|     shortcut_contents.append("[Desktop Entry]\n");
 | |
|     shortcut_contents.append("Type=Application\n");
 | |
|     shortcut_contents.append("Version=1.0\n");
 | |
|     shortcut_contents.append(fmt::format("Name={:s}\n", title));
 | |
|     shortcut_contents.append(fmt::format("Comment={:s}\n", comment));
 | |
|     shortcut_contents.append(fmt::format("Icon={:s}\n", icon_path));
 | |
|     shortcut_contents.append(fmt::format("TryExec={:s}\n", command));
 | |
|     shortcut_contents.append(fmt::format("Exec={:s} {:s}\n", command, arguments));
 | |
|     shortcut_contents.append(fmt::format("Categories={:s}\n", categories));
 | |
|     shortcut_contents.append(fmt::format("Keywords={:s}\n", keywords));
 | |
| 
 | |
|     std::ofstream shortcut_stream(shortcut_path);
 | |
|     if (!shortcut_stream.is_open()) {
 | |
|         LOG_WARNING(Common, "Failed to create file {:s}", shortcut_path);
 | |
|         return false;
 | |
|     }
 | |
|     shortcut_stream << shortcut_contents;
 | |
|     shortcut_stream.close();
 | |
| 
 | |
|     return true;
 | |
| #endif
 | |
|     return false;
 | |
| }
 | |
| 
 | |
| void GMainWindow::OnLoadAmiibo() {
 | |
|     if (emu_thread == nullptr || !emu_thread->IsRunning()) {
 | |
|         return;
 | |
|     }
 | |
|     if (is_amiibo_file_select_active) {
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     auto* virtual_amiibo = input_subsystem->GetVirtualAmiibo();
 | |
| 
 | |
|     // Remove amiibo if one is connected
 | |
|     if (virtual_amiibo->GetCurrentState() == InputCommon::VirtualAmiibo::State::AmiiboIsOpen) {
 | |
|         virtual_amiibo->CloseAmiibo();
 | |
|         QMessageBox::warning(this, tr("Amiibo"), tr("The current amiibo has been removed"));
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     if (virtual_amiibo->GetCurrentState() != InputCommon::VirtualAmiibo::State::WaitingForAmiibo) {
 | |
|         QMessageBox::warning(this, tr("Error"), tr("The current game is not looking for amiibos"));
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     is_amiibo_file_select_active = true;
 | |
|     const QString extensions{QStringLiteral("*.bin")};
 | |
|     const QString file_filter = tr("Amiibo File (%1);; All Files (*.*)").arg(extensions);
 | |
|     const QString filename = QFileDialog::getOpenFileName(this, tr("Load Amiibo"), {}, file_filter);
 | |
|     is_amiibo_file_select_active = false;
 | |
| 
 | |
|     if (filename.isEmpty()) {
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     LoadAmiibo(filename);
 | |
| }
 | |
| 
 | |
| void GMainWindow::LoadAmiibo(const QString& filename) {
 | |
|     auto* virtual_amiibo = input_subsystem->GetVirtualAmiibo();
 | |
|     const QString title = tr("Error loading Amiibo data");
 | |
|     // Remove amiibo if one is connected
 | |
|     if (virtual_amiibo->GetCurrentState() == InputCommon::VirtualAmiibo::State::AmiiboIsOpen) {
 | |
|         virtual_amiibo->CloseAmiibo();
 | |
|         QMessageBox::warning(this, tr("Amiibo"), tr("The current amiibo has been removed"));
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     switch (virtual_amiibo->LoadAmiibo(filename.toStdString())) {
 | |
|     case InputCommon::VirtualAmiibo::Info::NotAnAmiibo:
 | |
|         QMessageBox::warning(this, title, tr("The selected file is not a valid amiibo"));
 | |
|         break;
 | |
|     case InputCommon::VirtualAmiibo::Info::UnableToLoad:
 | |
|         QMessageBox::warning(this, title, tr("The selected file is already on use"));
 | |
|         break;
 | |
|     case InputCommon::VirtualAmiibo::Info::WrongDeviceState:
 | |
|         QMessageBox::warning(this, title, tr("The current game is not looking for amiibos"));
 | |
|         break;
 | |
|     case InputCommon::VirtualAmiibo::Info::Unknown:
 | |
|         QMessageBox::warning(this, title, tr("An unknown error occurred"));
 | |
|         break;
 | |
|     default:
 | |
|         break;
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GMainWindow::OnOpenYuzuFolder() {
 | |
|     QDesktopServices::openUrl(QUrl::fromLocalFile(
 | |
|         QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::YuzuDir))));
 | |
| }
 | |
| 
 | |
| void GMainWindow::OnAbout() {
 | |
|     AboutDialog aboutDialog(this);
 | |
|     aboutDialog.exec();
 | |
| }
 | |
| 
 | |
| void GMainWindow::OnToggleFilterBar() {
 | |
|     game_list->SetFilterVisible(ui->action_Show_Filter_Bar->isChecked());
 | |
|     if (ui->action_Show_Filter_Bar->isChecked()) {
 | |
|         game_list->SetFilterFocus();
 | |
|     } else {
 | |
|         game_list->ClearFilter();
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GMainWindow::OnToggleStatusBar() {
 | |
|     statusBar()->setVisible(ui->action_Show_Status_Bar->isChecked());
 | |
| }
 | |
| 
 | |
| void GMainWindow::OnCaptureScreenshot() {
 | |
|     if (emu_thread == nullptr || !emu_thread->IsRunning()) {
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     const u64 title_id = system->GetApplicationProcessProgramID();
 | |
|     const auto screenshot_path =
 | |
|         QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::ScreenshotsDir));
 | |
|     const auto date =
 | |
|         QDateTime::currentDateTime().toString(QStringLiteral("yyyy-MM-dd_hh-mm-ss-zzz"));
 | |
|     QString filename = QStringLiteral("%1/%2_%3.png")
 | |
|                            .arg(screenshot_path)
 | |
|                            .arg(title_id, 16, 16, QLatin1Char{'0'})
 | |
|                            .arg(date);
 | |
| 
 | |
|     if (!Common::FS::CreateDir(screenshot_path.toStdString())) {
 | |
|         return;
 | |
|     }
 | |
| 
 | |
| #ifdef _WIN32
 | |
|     if (UISettings::values.enable_screenshot_save_as) {
 | |
|         OnPauseGame();
 | |
|         filename = QFileDialog::getSaveFileName(this, tr("Capture Screenshot"), filename,
 | |
|                                                 tr("PNG Image (*.png)"));
 | |
|         OnStartGame();
 | |
|         if (filename.isEmpty()) {
 | |
|             return;
 | |
|         }
 | |
|     }
 | |
| #endif
 | |
|     render_window->CaptureScreenshot(filename);
 | |
| }
 | |
| 
 | |
| // TODO: Written 2020-10-01: Remove per-game config migration code when it is irrelevant
 | |
| void GMainWindow::MigrateConfigFiles() {
 | |
|     const auto config_dir_fs_path = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir);
 | |
|     const QDir config_dir =
 | |
|         QDir(QString::fromStdString(Common::FS::PathToUTF8String(config_dir_fs_path)));
 | |
|     const QStringList config_dir_list = config_dir.entryList(QStringList(QStringLiteral("*.ini")));
 | |
| 
 | |
|     if (!Common::FS::CreateDirs(config_dir_fs_path / "custom")) {
 | |
|         LOG_ERROR(Frontend, "Failed to create new config file directory");
 | |
|     }
 | |
| 
 | |
|     for (auto it = config_dir_list.constBegin(); it != config_dir_list.constEnd(); ++it) {
 | |
|         const auto filename = it->toStdString();
 | |
|         if (filename.find_first_not_of("0123456789abcdefACBDEF", 0) < 16) {
 | |
|             continue;
 | |
|         }
 | |
|         const auto origin = config_dir_fs_path / filename;
 | |
|         const auto destination = config_dir_fs_path / "custom" / filename;
 | |
|         LOG_INFO(Frontend, "Migrating config file from {} to {}", origin.string(),
 | |
|                  destination.string());
 | |
|         if (!Common::FS::RenameFile(origin, destination)) {
 | |
|             // Delete the old config file if one already exists in the new location.
 | |
|             Common::FS::RemoveFile(origin);
 | |
|         }
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GMainWindow::UpdateWindowTitle(std::string_view title_name, std::string_view title_version,
 | |
|                                     std::string_view gpu_vendor) {
 | |
|     const auto branch_name = std::string(Common::g_scm_branch);
 | |
|     const auto description = std::string(Common::g_scm_desc);
 | |
|     const auto build_id = std::string(Common::g_build_id);
 | |
| 
 | |
|     const auto yuzu_title = fmt::format("yuzu | {}-{}", branch_name, description);
 | |
|     const auto override_title =
 | |
|         fmt::format(fmt::runtime(std::string(Common::g_title_bar_format_idle)), build_id);
 | |
|     const auto window_title = override_title.empty() ? yuzu_title : override_title;
 | |
| 
 | |
|     if (title_name.empty()) {
 | |
|         setWindowTitle(QString::fromStdString(window_title));
 | |
|     } else {
 | |
|         const auto run_title = [window_title, title_name, title_version, gpu_vendor]() {
 | |
|             if (title_version.empty()) {
 | |
|                 return fmt::format("{} | {} | {}", window_title, title_name, gpu_vendor);
 | |
|             }
 | |
|             return fmt::format("{} | {} | {} | {}", window_title, title_name, title_version,
 | |
|                                gpu_vendor);
 | |
|         }();
 | |
|         setWindowTitle(QString::fromStdString(run_title));
 | |
|     }
 | |
| }
 | |
| 
 | |
| std::string GMainWindow::CreateTASFramesString(
 | |
|     std::array<size_t, InputCommon::TasInput::PLAYER_NUMBER> frames) const {
 | |
|     std::string string = "";
 | |
|     size_t maxPlayerIndex = 0;
 | |
|     for (size_t i = 0; i < frames.size(); i++) {
 | |
|         if (frames[i] != 0) {
 | |
|             if (maxPlayerIndex != 0)
 | |
|                 string += ", ";
 | |
|             while (maxPlayerIndex++ != i)
 | |
|                 string += "0, ";
 | |
|             string += std::to_string(frames[i]);
 | |
|         }
 | |
|     }
 | |
|     return string;
 | |
| }
 | |
| 
 | |
| QString GMainWindow::GetTasStateDescription() const {
 | |
|     auto [tas_status, current_tas_frame, total_tas_frames] = input_subsystem->GetTas()->GetStatus();
 | |
|     std::string tas_frames_string = CreateTASFramesString(total_tas_frames);
 | |
|     switch (tas_status) {
 | |
|     case InputCommon::TasInput::TasState::Running:
 | |
|         return tr("TAS state: Running %1/%2")
 | |
|             .arg(current_tas_frame)
 | |
|             .arg(QString::fromStdString(tas_frames_string));
 | |
|     case InputCommon::TasInput::TasState::Recording:
 | |
|         return tr("TAS state: Recording %1").arg(total_tas_frames[0]);
 | |
|     case InputCommon::TasInput::TasState::Stopped:
 | |
|         return tr("TAS state: Idle %1/%2")
 | |
|             .arg(current_tas_frame)
 | |
|             .arg(QString::fromStdString(tas_frames_string));
 | |
|     default:
 | |
|         return tr("TAS State: Invalid");
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GMainWindow::OnTasStateChanged() {
 | |
|     bool is_running = false;
 | |
|     bool is_recording = false;
 | |
|     if (emulation_running) {
 | |
|         const InputCommon::TasInput::TasState tas_status =
 | |
|             std::get<0>(input_subsystem->GetTas()->GetStatus());
 | |
|         is_running = tas_status == InputCommon::TasInput::TasState::Running;
 | |
|         is_recording = tas_status == InputCommon::TasInput::TasState::Recording;
 | |
|     }
 | |
| 
 | |
|     ui->action_TAS_Start->setText(is_running ? tr("&Stop Running") : tr("&Start"));
 | |
|     ui->action_TAS_Record->setText(is_recording ? tr("Stop R&ecording") : tr("R&ecord"));
 | |
| 
 | |
|     ui->action_TAS_Start->setEnabled(emulation_running);
 | |
|     ui->action_TAS_Record->setEnabled(emulation_running);
 | |
|     ui->action_TAS_Reset->setEnabled(emulation_running);
 | |
| }
 | |
| 
 | |
| void GMainWindow::UpdateStatusBar() {
 | |
|     if (emu_thread == nullptr || !system->IsPoweredOn()) {
 | |
|         status_bar_update_timer.stop();
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     if (Settings::values.tas_enable) {
 | |
|         tas_label->setText(GetTasStateDescription());
 | |
|     } else {
 | |
|         tas_label->clear();
 | |
|     }
 | |
| 
 | |
|     auto results = system->GetAndResetPerfStats();
 | |
|     auto& shader_notify = system->GPU().ShaderNotify();
 | |
|     const int shaders_building = shader_notify.ShadersBuilding();
 | |
| 
 | |
|     if (shaders_building > 0) {
 | |
|         shader_building_label->setText(tr("Building: %n shader(s)", "", shaders_building));
 | |
|         shader_building_label->setVisible(true);
 | |
|     } else {
 | |
|         shader_building_label->setVisible(false);
 | |
|     }
 | |
| 
 | |
|     const auto res_info = Settings::values.resolution_info;
 | |
|     const auto res_scale = res_info.up_factor;
 | |
|     res_scale_label->setText(
 | |
|         tr("Scale: %1x", "%1 is the resolution scaling factor").arg(res_scale));
 | |
| 
 | |
|     if (Settings::values.use_speed_limit.GetValue()) {
 | |
|         emu_speed_label->setText(tr("Speed: %1% / %2%")
 | |
|                                      .arg(results.emulation_speed * 100.0, 0, 'f', 0)
 | |
|                                      .arg(Settings::values.speed_limit.GetValue()));
 | |
|     } else {
 | |
|         emu_speed_label->setText(tr("Speed: %1%").arg(results.emulation_speed * 100.0, 0, 'f', 0));
 | |
|     }
 | |
|     if (!Settings::values.use_speed_limit) {
 | |
|         game_fps_label->setText(
 | |
|             tr("Game: %1 FPS (Unlocked)").arg(std::round(results.average_game_fps), 0, 'f', 0));
 | |
|     } else {
 | |
|         game_fps_label->setText(
 | |
|             tr("Game: %1 FPS").arg(std::round(results.average_game_fps), 0, 'f', 0));
 | |
|     }
 | |
|     emu_frametime_label->setText(tr("Frame: %1 ms").arg(results.frametime * 1000.0, 0, 'f', 2));
 | |
| 
 | |
|     res_scale_label->setVisible(true);
 | |
|     emu_speed_label->setVisible(!Settings::values.use_multi_core.GetValue());
 | |
|     game_fps_label->setVisible(true);
 | |
|     emu_frametime_label->setVisible(true);
 | |
| }
 | |
| 
 | |
| void GMainWindow::UpdateGPUAccuracyButton() {
 | |
|     switch (Settings::values.gpu_accuracy.GetValue()) {
 | |
|     case Settings::GPUAccuracy::Normal: {
 | |
|         gpu_accuracy_button->setText(tr("GPU NORMAL"));
 | |
|         gpu_accuracy_button->setChecked(false);
 | |
|         break;
 | |
|     }
 | |
|     case Settings::GPUAccuracy::High: {
 | |
|         gpu_accuracy_button->setText(tr("GPU HIGH"));
 | |
|         gpu_accuracy_button->setChecked(true);
 | |
|         break;
 | |
|     }
 | |
|     case Settings::GPUAccuracy::Extreme: {
 | |
|         gpu_accuracy_button->setText(tr("GPU EXTREME"));
 | |
|         gpu_accuracy_button->setChecked(true);
 | |
|         break;
 | |
|     }
 | |
|     default: {
 | |
|         gpu_accuracy_button->setText(tr("GPU ERROR"));
 | |
|         gpu_accuracy_button->setChecked(true);
 | |
|         break;
 | |
|     }
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GMainWindow::UpdateDockedButton() {
 | |
|     const bool is_docked = Settings::values.use_docked_mode.GetValue();
 | |
|     dock_status_button->setChecked(is_docked);
 | |
|     dock_status_button->setText(is_docked ? tr("DOCKED") : tr("HANDHELD"));
 | |
| }
 | |
| 
 | |
| void GMainWindow::UpdateAPIText() {
 | |
|     const auto api = Settings::values.renderer_backend.GetValue();
 | |
|     switch (api) {
 | |
|     case Settings::RendererBackend::OpenGL:
 | |
|         renderer_status_button->setText(tr("OPENGL"));
 | |
|         break;
 | |
|     case Settings::RendererBackend::Vulkan:
 | |
|         renderer_status_button->setText(tr("VULKAN"));
 | |
|         break;
 | |
|     case Settings::RendererBackend::Null:
 | |
|         renderer_status_button->setText(tr("NULL"));
 | |
|         break;
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GMainWindow::UpdateFilterText() {
 | |
|     const auto filter = Settings::values.scaling_filter.GetValue();
 | |
|     switch (filter) {
 | |
|     case Settings::ScalingFilter::NearestNeighbor:
 | |
|         filter_status_button->setText(tr("NEAREST"));
 | |
|         break;
 | |
|     case Settings::ScalingFilter::Bilinear:
 | |
|         filter_status_button->setText(tr("BILINEAR"));
 | |
|         break;
 | |
|     case Settings::ScalingFilter::Bicubic:
 | |
|         filter_status_button->setText(tr("BICUBIC"));
 | |
|         break;
 | |
|     case Settings::ScalingFilter::Gaussian:
 | |
|         filter_status_button->setText(tr("GAUSSIAN"));
 | |
|         break;
 | |
|     case Settings::ScalingFilter::ScaleForce:
 | |
|         filter_status_button->setText(tr("SCALEFORCE"));
 | |
|         break;
 | |
|     case Settings::ScalingFilter::Fsr:
 | |
|         filter_status_button->setText(tr("FSR"));
 | |
|         break;
 | |
|     default:
 | |
|         filter_status_button->setText(tr("BILINEAR"));
 | |
|         break;
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GMainWindow::UpdateAAText() {
 | |
|     const auto aa_mode = Settings::values.anti_aliasing.GetValue();
 | |
|     switch (aa_mode) {
 | |
|     case Settings::AntiAliasing::None:
 | |
|         aa_status_button->setText(tr("NO AA"));
 | |
|         break;
 | |
|     case Settings::AntiAliasing::Fxaa:
 | |
|         aa_status_button->setText(tr("FXAA"));
 | |
|         break;
 | |
|     case Settings::AntiAliasing::Smaa:
 | |
|         aa_status_button->setText(tr("SMAA"));
 | |
|         break;
 | |
|     default:
 | |
|         aa_status_button->setText(tr("NO AA"));
 | |
|         break;
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GMainWindow::UpdateVolumeUI() {
 | |
|     const auto volume_value = static_cast<int>(Settings::values.volume.GetValue());
 | |
|     volume_slider->setValue(volume_value);
 | |
|     if (Settings::values.audio_muted) {
 | |
|         volume_button->setChecked(false);
 | |
|         volume_button->setText(tr("VOLUME: MUTE"));
 | |
|     } else {
 | |
|         volume_button->setChecked(true);
 | |
|         volume_button->setText(tr("VOLUME: %1%", "Volume percentage (e.g. 50%)").arg(volume_value));
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GMainWindow::UpdateStatusButtons() {
 | |
|     renderer_status_button->setChecked(Settings::values.renderer_backend.GetValue() ==
 | |
|                                        Settings::RendererBackend::Vulkan);
 | |
|     UpdateAPIText();
 | |
|     UpdateGPUAccuracyButton();
 | |
|     UpdateDockedButton();
 | |
|     UpdateFilterText();
 | |
|     UpdateAAText();
 | |
|     UpdateVolumeUI();
 | |
| }
 | |
| 
 | |
| void GMainWindow::UpdateUISettings() {
 | |
|     if (!ui->action_Fullscreen->isChecked()) {
 | |
|         UISettings::values.geometry = saveGeometry();
 | |
|         UISettings::values.renderwindow_geometry = render_window->saveGeometry();
 | |
|     }
 | |
|     UISettings::values.state = saveState();
 | |
| #if MICROPROFILE_ENABLED
 | |
|     UISettings::values.microprofile_geometry = microProfileDialog->saveGeometry();
 | |
|     UISettings::values.microprofile_visible = microProfileDialog->isVisible();
 | |
| #endif
 | |
|     UISettings::values.single_window_mode = ui->action_Single_Window_Mode->isChecked();
 | |
|     UISettings::values.fullscreen = ui->action_Fullscreen->isChecked();
 | |
|     UISettings::values.display_titlebar = ui->action_Display_Dock_Widget_Headers->isChecked();
 | |
|     UISettings::values.show_filter_bar = ui->action_Show_Filter_Bar->isChecked();
 | |
|     UISettings::values.show_status_bar = ui->action_Show_Status_Bar->isChecked();
 | |
|     UISettings::values.first_start = false;
 | |
| }
 | |
| 
 | |
| void GMainWindow::UpdateInputDrivers() {
 | |
|     if (!input_subsystem) {
 | |
|         return;
 | |
|     }
 | |
|     input_subsystem->PumpEvents();
 | |
| }
 | |
| 
 | |
| void GMainWindow::HideMouseCursor() {
 | |
|     if (emu_thread == nullptr && UISettings::values.hide_mouse) {
 | |
|         mouse_hide_timer.stop();
 | |
|         ShowMouseCursor();
 | |
|         return;
 | |
|     }
 | |
|     render_window->setCursor(QCursor(Qt::BlankCursor));
 | |
| }
 | |
| 
 | |
| void GMainWindow::ShowMouseCursor() {
 | |
|     render_window->unsetCursor();
 | |
|     if (emu_thread != nullptr && UISettings::values.hide_mouse) {
 | |
|         mouse_hide_timer.start();
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GMainWindow::CenterMouseCursor() {
 | |
|     if (emu_thread == nullptr || !Settings::values.mouse_panning) {
 | |
|         mouse_center_timer.stop();
 | |
|         return;
 | |
|     }
 | |
|     if (!this->isActiveWindow()) {
 | |
|         mouse_center_timer.stop();
 | |
|         return;
 | |
|     }
 | |
|     const int center_x = render_window->width() / 2;
 | |
|     const int center_y = render_window->height() / 2;
 | |
| 
 | |
|     QCursor::setPos(mapToGlobal(QPoint{center_x, center_y}));
 | |
| }
 | |
| 
 | |
| void GMainWindow::OnMouseActivity() {
 | |
|     if (!Settings::values.mouse_panning) {
 | |
|         ShowMouseCursor();
 | |
|     }
 | |
|     mouse_center_timer.stop();
 | |
| }
 | |
| 
 | |
| void GMainWindow::OnReinitializeKeys(ReinitializeKeyBehavior behavior) {
 | |
|     if (behavior == ReinitializeKeyBehavior::Warning) {
 | |
|         const auto res = QMessageBox::information(
 | |
|             this, tr("Confirm Key Rederivation"),
 | |
|             tr("You are about to force rederive all of your keys. \nIf you do not know what "
 | |
|                "this "
 | |
|                "means or what you are doing, \nthis is a potentially destructive action. "
 | |
|                "\nPlease "
 | |
|                "make sure this is what you want \nand optionally make backups.\n\nThis will "
 | |
|                "delete "
 | |
|                "your autogenerated key files and re-run the key derivation module."),
 | |
|             QMessageBox::StandardButtons{QMessageBox::Ok, QMessageBox::Cancel});
 | |
| 
 | |
|         if (res == QMessageBox::Cancel)
 | |
|             return;
 | |
| 
 | |
|         const auto keys_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::KeysDir);
 | |
| 
 | |
|         Common::FS::RemoveFile(keys_dir / "prod.keys_autogenerated");
 | |
|         Common::FS::RemoveFile(keys_dir / "console.keys_autogenerated");
 | |
|         Common::FS::RemoveFile(keys_dir / "title.keys_autogenerated");
 | |
|     }
 | |
| 
 | |
|     Core::Crypto::KeyManager& keys = Core::Crypto::KeyManager::Instance();
 | |
|     if (keys.BaseDeriveNecessary()) {
 | |
|         Core::Crypto::PartitionDataManager pdm{vfs->OpenDirectory("", FileSys::Mode::Read)};
 | |
| 
 | |
|         const auto function = [this, &keys, &pdm] {
 | |
|             keys.PopulateFromPartitionData(pdm);
 | |
| 
 | |
|             system->GetFileSystemController().CreateFactories(*vfs);
 | |
|             keys.DeriveETicket(pdm, system->GetContentProvider());
 | |
|         };
 | |
| 
 | |
|         QString errors;
 | |
|         if (!pdm.HasFuses()) {
 | |
|             errors += tr("Missing fuses");
 | |
|         }
 | |
|         if (!pdm.HasBoot0()) {
 | |
|             errors += tr(" - Missing BOOT0");
 | |
|         }
 | |
|         if (!pdm.HasPackage2()) {
 | |
|             errors += tr(" - Missing BCPKG2-1-Normal-Main");
 | |
|         }
 | |
|         if (!pdm.HasProdInfo()) {
 | |
|             errors += tr(" - Missing PRODINFO");
 | |
|         }
 | |
|         if (!errors.isEmpty()) {
 | |
|             QMessageBox::warning(
 | |
|                 this, tr("Derivation Components Missing"),
 | |
|                 tr("Encryption keys are missing. "
 | |
|                    "<br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu "
 | |
|                    "quickstart guide</a> to get all your keys, firmware and "
 | |
|                    "games.<br><br><small>(%1)</small>")
 | |
|                     .arg(errors));
 | |
|         }
 | |
| 
 | |
|         QProgressDialog prog(this);
 | |
|         prog.setRange(0, 0);
 | |
|         prog.setLabelText(tr("Deriving keys...\nThis may take up to a minute depending \non your "
 | |
|                              "system's performance."));
 | |
|         prog.setWindowTitle(tr("Deriving Keys"));
 | |
| 
 | |
|         prog.show();
 | |
| 
 | |
|         auto future = QtConcurrent::run(function);
 | |
|         while (!future.isFinished()) {
 | |
|             QCoreApplication::processEvents();
 | |
|         }
 | |
| 
 | |
|         prog.close();
 | |
|     }
 | |
| 
 | |
|     system->GetFileSystemController().CreateFactories(*vfs);
 | |
| 
 | |
|     if (behavior == ReinitializeKeyBehavior::Warning) {
 | |
|         game_list->PopulateAsync(UISettings::values.game_dirs);
 | |
|     }
 | |
| }
 | |
| 
 | |
| std::optional<u64> GMainWindow::SelectRomFSDumpTarget(const FileSys::ContentProvider& installed,
 | |
|                                                       u64 program_id) {
 | |
|     const auto dlc_entries =
 | |
|         installed.ListEntriesFilter(FileSys::TitleType::AOC, FileSys::ContentRecordType::Data);
 | |
|     std::vector<FileSys::ContentProviderEntry> dlc_match;
 | |
|     dlc_match.reserve(dlc_entries.size());
 | |
|     std::copy_if(dlc_entries.begin(), dlc_entries.end(), std::back_inserter(dlc_match),
 | |
|                  [&program_id, &installed](const FileSys::ContentProviderEntry& entry) {
 | |
|                      return FileSys::GetBaseTitleID(entry.title_id) == program_id &&
 | |
|                             installed.GetEntry(entry)->GetStatus() == Loader::ResultStatus::Success;
 | |
|                  });
 | |
| 
 | |
|     std::vector<u64> romfs_tids;
 | |
|     romfs_tids.push_back(program_id);
 | |
|     for (const auto& entry : dlc_match) {
 | |
|         romfs_tids.push_back(entry.title_id);
 | |
|     }
 | |
| 
 | |
|     if (romfs_tids.size() > 1) {
 | |
|         QStringList list{QStringLiteral("Base")};
 | |
|         for (std::size_t i = 1; i < romfs_tids.size(); ++i) {
 | |
|             list.push_back(QStringLiteral("DLC %1").arg(romfs_tids[i] & 0x7FF));
 | |
|         }
 | |
| 
 | |
|         bool ok;
 | |
|         const auto res = QInputDialog::getItem(
 | |
|             this, tr("Select RomFS Dump Target"),
 | |
|             tr("Please select which RomFS you would like to dump."), list, 0, false, &ok);
 | |
|         if (!ok) {
 | |
|             return {};
 | |
|         }
 | |
| 
 | |
|         return romfs_tids[list.indexOf(res)];
 | |
|     }
 | |
| 
 | |
|     return program_id;
 | |
| }
 | |
| 
 | |
| bool GMainWindow::ConfirmClose() {
 | |
|     if (emu_thread == nullptr || !UISettings::values.confirm_before_closing) {
 | |
|         return true;
 | |
|     }
 | |
|     const auto text = tr("Are you sure you want to close yuzu?");
 | |
|     const auto answer = QMessageBox::question(this, tr("yuzu"), text);
 | |
|     return answer != QMessageBox::No;
 | |
| }
 | |
| 
 | |
| void GMainWindow::closeEvent(QCloseEvent* event) {
 | |
|     if (!ConfirmClose()) {
 | |
|         event->ignore();
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     UpdateUISettings();
 | |
|     game_list->SaveInterfaceLayout();
 | |
|     hotkey_registry.SaveHotkeys();
 | |
| 
 | |
|     // Unload controllers early
 | |
|     controller_dialog->UnloadController();
 | |
|     game_list->UnloadController();
 | |
| 
 | |
|     // Shutdown session if the emu thread is active...
 | |
|     if (emu_thread != nullptr) {
 | |
|         ShutdownGame();
 | |
|     }
 | |
| 
 | |
|     render_window->close();
 | |
|     multiplayer_state->Close();
 | |
|     system->HIDCore().UnloadInputDevices();
 | |
|     system->GetRoomNetwork().Shutdown();
 | |
| 
 | |
|     QWidget::closeEvent(event);
 | |
| }
 | |
| 
 | |
| static bool IsSingleFileDropEvent(const QMimeData* mime) {
 | |
|     return mime->hasUrls() && mime->urls().length() == 1;
 | |
| }
 | |
| 
 | |
| void GMainWindow::AcceptDropEvent(QDropEvent* event) {
 | |
|     if (IsSingleFileDropEvent(event->mimeData())) {
 | |
|         event->setDropAction(Qt::DropAction::LinkAction);
 | |
|         event->accept();
 | |
|     }
 | |
| }
 | |
| 
 | |
| bool GMainWindow::DropAction(QDropEvent* event) {
 | |
|     if (!IsSingleFileDropEvent(event->mimeData())) {
 | |
|         return false;
 | |
|     }
 | |
| 
 | |
|     const QMimeData* mime_data = event->mimeData();
 | |
|     const QString& filename = mime_data->urls().at(0).toLocalFile();
 | |
| 
 | |
|     if (emulation_running && QFileInfo(filename).suffix() == QStringLiteral("bin")) {
 | |
|         // Amiibo
 | |
|         LoadAmiibo(filename);
 | |
|     } else {
 | |
|         // Game
 | |
|         if (ConfirmChangeGame()) {
 | |
|             BootGame(filename);
 | |
|         }
 | |
|     }
 | |
|     return true;
 | |
| }
 | |
| 
 | |
| void GMainWindow::dropEvent(QDropEvent* event) {
 | |
|     DropAction(event);
 | |
| }
 | |
| 
 | |
| void GMainWindow::dragEnterEvent(QDragEnterEvent* event) {
 | |
|     AcceptDropEvent(event);
 | |
| }
 | |
| 
 | |
| void GMainWindow::dragMoveEvent(QDragMoveEvent* event) {
 | |
|     AcceptDropEvent(event);
 | |
| }
 | |
| 
 | |
| void GMainWindow::leaveEvent(QEvent* event) {
 | |
|     if (Settings::values.mouse_panning) {
 | |
|         const QRect& rect = geometry();
 | |
|         QPoint position = QCursor::pos();
 | |
| 
 | |
|         qint32 x = qBound(rect.left(), position.x(), rect.right());
 | |
|         qint32 y = qBound(rect.top(), position.y(), rect.bottom());
 | |
|         // Only start the timer if the mouse has left the window bound.
 | |
|         // The leave event is also triggered when the window looses focus.
 | |
|         if (x != position.x() || y != position.y()) {
 | |
|             mouse_center_timer.start();
 | |
|         }
 | |
|         event->accept();
 | |
|     }
 | |
| }
 | |
| 
 | |
| bool GMainWindow::ConfirmChangeGame() {
 | |
|     if (emu_thread == nullptr)
 | |
|         return true;
 | |
| 
 | |
|     const auto answer = QMessageBox::question(
 | |
|         this, tr("yuzu"),
 | |
|         tr("Are you sure you want to stop the emulation? Any unsaved progress will be lost."),
 | |
|         QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
 | |
|     return answer != QMessageBox::No;
 | |
| }
 | |
| 
 | |
| bool GMainWindow::ConfirmForceLockedExit() {
 | |
|     if (emu_thread == nullptr || !UISettings::values.confirm_before_closing) {
 | |
|         return true;
 | |
|     }
 | |
|     const auto text = tr("The currently running application has requested yuzu to not exit.\n\n"
 | |
|                          "Would you like to bypass this and exit anyway?");
 | |
| 
 | |
|     const auto answer = QMessageBox::question(this, tr("yuzu"), text);
 | |
|     return answer != QMessageBox::No;
 | |
| }
 | |
| 
 | |
| void GMainWindow::RequestGameExit() {
 | |
|     if (!system->IsPoweredOn()) {
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     auto& sm{system->ServiceManager()};
 | |
|     auto applet_oe = sm.GetService<Service::AM::AppletOE>("appletOE");
 | |
|     auto applet_ae = sm.GetService<Service::AM::AppletAE>("appletAE");
 | |
|     bool has_signalled = false;
 | |
| 
 | |
|     if (applet_oe != nullptr) {
 | |
|         applet_oe->GetMessageQueue()->RequestExit();
 | |
|         has_signalled = true;
 | |
|     }
 | |
| 
 | |
|     if (applet_ae != nullptr && !has_signalled) {
 | |
|         applet_ae->GetMessageQueue()->RequestExit();
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GMainWindow::RequestGameResume() {
 | |
|     auto& sm{system->ServiceManager()};
 | |
|     auto applet_oe = sm.GetService<Service::AM::AppletOE>("appletOE");
 | |
|     auto applet_ae = sm.GetService<Service::AM::AppletAE>("appletAE");
 | |
| 
 | |
|     if (applet_oe != nullptr) {
 | |
|         applet_oe->GetMessageQueue()->RequestResume();
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     if (applet_ae != nullptr) {
 | |
|         applet_ae->GetMessageQueue()->RequestResume();
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GMainWindow::filterBarSetChecked(bool state) {
 | |
|     ui->action_Show_Filter_Bar->setChecked(state);
 | |
|     emit(OnToggleFilterBar());
 | |
| }
 | |
| 
 | |
| static void AdjustLinkColor() {
 | |
|     QPalette new_pal(qApp->palette());
 | |
|     if (UISettings::IsDarkTheme()) {
 | |
|         new_pal.setColor(QPalette::Link, QColor(0, 190, 255, 255));
 | |
|     } else {
 | |
|         new_pal.setColor(QPalette::Link, QColor(0, 140, 200, 255));
 | |
|     }
 | |
|     if (qApp->palette().color(QPalette::Link) != new_pal.color(QPalette::Link)) {
 | |
|         qApp->setPalette(new_pal);
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GMainWindow::UpdateUITheme() {
 | |
|     const QString default_theme =
 | |
|         QString::fromUtf8(UISettings::themes[static_cast<size_t>(Config::default_theme)].second);
 | |
|     QString current_theme = UISettings::values.theme;
 | |
| 
 | |
|     if (current_theme.isEmpty()) {
 | |
|         current_theme = default_theme;
 | |
|     }
 | |
| 
 | |
| #ifdef _WIN32
 | |
|     QIcon::setThemeName(current_theme);
 | |
|     AdjustLinkColor();
 | |
| #else
 | |
|     if (current_theme == QStringLiteral("default") || current_theme == QStringLiteral("colorful")) {
 | |
|         QIcon::setThemeName(current_theme == QStringLiteral("colorful") ? current_theme
 | |
|                                                                         : startup_icon_theme);
 | |
|         QIcon::setThemeSearchPaths(QStringList(default_theme_paths));
 | |
|         if (CheckDarkMode()) {
 | |
|             current_theme = QStringLiteral("default_dark");
 | |
|         }
 | |
|     } else {
 | |
|         QIcon::setThemeName(current_theme);
 | |
|         QIcon::setThemeSearchPaths(QStringList(QStringLiteral(":/icons")));
 | |
|         AdjustLinkColor();
 | |
|     }
 | |
| #endif
 | |
|     if (current_theme != default_theme) {
 | |
|         QString theme_uri{QStringLiteral(":%1/style.qss").arg(current_theme)};
 | |
|         QFile f(theme_uri);
 | |
|         if (!f.open(QFile::ReadOnly | QFile::Text)) {
 | |
|             LOG_ERROR(Frontend, "Unable to open style \"{}\", fallback to the default theme",
 | |
|                       UISettings::values.theme.toStdString());
 | |
|             current_theme = default_theme;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     QString theme_uri{QStringLiteral(":%1/style.qss").arg(current_theme)};
 | |
|     QFile f(theme_uri);
 | |
|     if (f.open(QFile::ReadOnly | QFile::Text)) {
 | |
|         QTextStream ts(&f);
 | |
|         qApp->setStyleSheet(ts.readAll());
 | |
|         setStyleSheet(ts.readAll());
 | |
|     } else {
 | |
|         LOG_ERROR(Frontend, "Unable to set style \"{}\", stylesheet file not found",
 | |
|                   UISettings::values.theme.toStdString());
 | |
|         qApp->setStyleSheet({});
 | |
|         setStyleSheet({});
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GMainWindow::LoadTranslation() {
 | |
|     bool loaded;
 | |
| 
 | |
|     if (UISettings::values.language.isEmpty()) {
 | |
|         // If the selected language is empty, use system locale
 | |
|         loaded = translator.load(QLocale(), {}, {}, QStringLiteral(":/languages/"));
 | |
|     } else {
 | |
|         // Otherwise load from the specified file
 | |
|         loaded = translator.load(UISettings::values.language, QStringLiteral(":/languages/"));
 | |
|     }
 | |
| 
 | |
|     if (loaded) {
 | |
|         qApp->installTranslator(&translator);
 | |
|     } else {
 | |
|         UISettings::values.language = QStringLiteral("en");
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GMainWindow::OnLanguageChanged(const QString& locale) {
 | |
|     if (UISettings::values.language != QStringLiteral("en")) {
 | |
|         qApp->removeTranslator(&translator);
 | |
|     }
 | |
| 
 | |
|     UISettings::values.language = locale;
 | |
|     LoadTranslation();
 | |
|     ui->retranslateUi(this);
 | |
|     multiplayer_state->retranslateUi();
 | |
|     UpdateWindowTitle();
 | |
| }
 | |
| 
 | |
| void GMainWindow::SetDiscordEnabled([[maybe_unused]] bool state) {
 | |
| #ifdef USE_DISCORD_PRESENCE
 | |
|     if (state) {
 | |
|         discord_rpc = std::make_unique<DiscordRPC::DiscordImpl>(*system);
 | |
|     } else {
 | |
|         discord_rpc = std::make_unique<DiscordRPC::NullImpl>();
 | |
|     }
 | |
| #else
 | |
|     discord_rpc = std::make_unique<DiscordRPC::NullImpl>();
 | |
| #endif
 | |
|     discord_rpc->Update();
 | |
| }
 | |
| 
 | |
| void GMainWindow::changeEvent(QEvent* event) {
 | |
| #ifdef __unix__
 | |
|     // PaletteChange event appears to only reach so far into the GUI, explicitly asking to
 | |
|     // UpdateUITheme is a decent work around
 | |
|     if (event->type() == QEvent::PaletteChange) {
 | |
|         const QPalette test_palette(qApp->palette());
 | |
|         const QString current_theme = UISettings::values.theme;
 | |
|         // Keeping eye on QPalette::Window to avoid looping. QPalette::Text might be useful too
 | |
|         static QColor last_window_color;
 | |
|         const QColor window_color = test_palette.color(QPalette::Active, QPalette::Window);
 | |
|         if (last_window_color != window_color && (current_theme == QStringLiteral("default") ||
 | |
|                                                   current_theme == QStringLiteral("colorful"))) {
 | |
|             UpdateUITheme();
 | |
|         }
 | |
|         last_window_color = window_color;
 | |
|     }
 | |
| #endif // __unix__
 | |
|     QWidget::changeEvent(event);
 | |
| }
 | |
| 
 | |
| #ifdef main
 | |
| #undef main
 | |
| #endif
 | |
| 
 | |
| static void SetHighDPIAttributes() {
 | |
| #ifdef _WIN32
 | |
|     // For Windows, we want to avoid scaling artifacts on fractional scaling ratios.
 | |
|     // This is done by setting the optimal scaling policy for the primary screen.
 | |
| 
 | |
|     // Create a temporary QApplication.
 | |
|     int temp_argc = 0;
 | |
|     char** temp_argv = nullptr;
 | |
|     QApplication temp{temp_argc, temp_argv};
 | |
| 
 | |
|     // Get the current screen geometry.
 | |
|     const QScreen* primary_screen = QGuiApplication::primaryScreen();
 | |
|     if (primary_screen == nullptr) {
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     const QRect screen_rect = primary_screen->geometry();
 | |
|     const int real_width = screen_rect.width();
 | |
|     const int real_height = screen_rect.height();
 | |
|     const float real_ratio = primary_screen->logicalDotsPerInch() / 96.0f;
 | |
| 
 | |
|     // Recommended minimum width and height for proper window fit.
 | |
|     // Any screen with a lower resolution than this will still have a scale of 1.
 | |
|     constexpr float minimum_width = 1350.0f;
 | |
|     constexpr float minimum_height = 900.0f;
 | |
| 
 | |
|     const float width_ratio = std::max(1.0f, real_width / minimum_width);
 | |
|     const float height_ratio = std::max(1.0f, real_height / minimum_height);
 | |
| 
 | |
|     // Get the lower of the 2 ratios and truncate, this is the maximum integer scale.
 | |
|     const float max_ratio = std::trunc(std::min(width_ratio, height_ratio));
 | |
| 
 | |
|     if (max_ratio > real_ratio) {
 | |
|         QApplication::setHighDpiScaleFactorRoundingPolicy(
 | |
|             Qt::HighDpiScaleFactorRoundingPolicy::Round);
 | |
|     } else {
 | |
|         QApplication::setHighDpiScaleFactorRoundingPolicy(
 | |
|             Qt::HighDpiScaleFactorRoundingPolicy::Floor);
 | |
|     }
 | |
| #else
 | |
|     // Other OSes should be better than Windows at fractional scaling.
 | |
|     QApplication::setHighDpiScaleFactorRoundingPolicy(
 | |
|         Qt::HighDpiScaleFactorRoundingPolicy::PassThrough);
 | |
| #endif
 | |
| 
 | |
|     QApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
 | |
|     QApplication::setAttribute(Qt::AA_UseHighDpiPixmaps);
 | |
| }
 | |
| 
 | |
| int main(int argc, char* argv[]) {
 | |
|     std::unique_ptr<Config> config = std::make_unique<Config>();
 | |
|     bool has_broken_vulkan = false;
 | |
|     bool is_child = false;
 | |
|     if (CheckEnvVars(&is_child)) {
 | |
|         return 0;
 | |
|     }
 | |
| 
 | |
| #ifdef YUZU_DBGHELP
 | |
|     PROCESS_INFORMATION pi;
 | |
|     if (!is_child && Settings::values.create_crash_dumps.GetValue() &&
 | |
|         MiniDump::SpawnDebuggee(argv[0], pi)) {
 | |
|         // Delete the config object so that it doesn't save when the program exits
 | |
|         config.reset(nullptr);
 | |
|         MiniDump::DebugDebuggee(pi);
 | |
|         return 0;
 | |
|     }
 | |
| #endif
 | |
| 
 | |
|     if (StartupChecks(argv[0], &has_broken_vulkan,
 | |
|                       Settings::values.perform_vulkan_check.GetValue())) {
 | |
|         return 0;
 | |
|     }
 | |
| 
 | |
|     Common::DetachedTasks detached_tasks;
 | |
|     MicroProfileOnThreadCreate("Frontend");
 | |
|     SCOPE_EXIT({ MicroProfileShutdown(); });
 | |
| 
 | |
|     Common::ConfigureNvidiaEnvironmentFlags();
 | |
| 
 | |
|     // Init settings params
 | |
|     QCoreApplication::setOrganizationName(QStringLiteral("yuzu team"));
 | |
|     QCoreApplication::setApplicationName(QStringLiteral("yuzu"));
 | |
| 
 | |
| #ifdef _WIN32
 | |
|     // Increases the maximum open file limit to 8192
 | |
|     _setmaxstdio(8192);
 | |
| #endif
 | |
| 
 | |
| #ifdef __APPLE__
 | |
|     // If you start a bundle (binary) on OSX without the Terminal, the working directory is "/".
 | |
|     // But since we require the working directory to be the executable path for the location of
 | |
|     // the user folder in the Qt Frontend, we need to cd into that working directory
 | |
|     const auto bin_path = Common::FS::GetBundleDirectory() / "..";
 | |
|     chdir(Common::FS::PathToUTF8String(bin_path).c_str());
 | |
| #endif
 | |
| 
 | |
| #ifdef __linux__
 | |
|     // Set the DISPLAY variable in order to open web browsers
 | |
|     // TODO (lat9nq): Find a better solution for AppImages to start external applications
 | |
|     if (QString::fromLocal8Bit(qgetenv("DISPLAY")).isEmpty()) {
 | |
|         qputenv("DISPLAY", ":0");
 | |
|     }
 | |
| #endif
 | |
| 
 | |
|     SetHighDPIAttributes();
 | |
| 
 | |
| #if QT_VERSION < QT_VERSION_CHECK(6, 0, 0)
 | |
|     // Disables the "?" button on all dialogs. Disabled by default on Qt6.
 | |
|     QCoreApplication::setAttribute(Qt::AA_DisableWindowContextHelpButton);
 | |
| #endif
 | |
| 
 | |
|     // Enables the core to make the qt created contexts current on std::threads
 | |
|     QCoreApplication::setAttribute(Qt::AA_DontCheckOpenGLContextThreadAffinity);
 | |
| 
 | |
|     QApplication app(argc, argv);
 | |
| 
 | |
| #ifdef _WIN32
 | |
|     OverrideWindowsFont();
 | |
| #endif
 | |
| 
 | |
|     // Workaround for QTBUG-85409, for Suzhou numerals the number 1 is actually \u3021
 | |
|     // so we can see if we get \u3008 instead
 | |
|     // TL;DR all other number formats are consecutive in unicode code points
 | |
|     // This bug is fixed in Qt6, specifically 6.0.0-alpha1
 | |
| #if QT_VERSION < QT_VERSION_CHECK(6, 0, 0)
 | |
|     const QLocale locale = QLocale::system();
 | |
|     if (QStringLiteral("\u3008") == locale.toString(1)) {
 | |
|         QLocale::setDefault(QLocale::system().name());
 | |
|     }
 | |
| #endif
 | |
| 
 | |
|     // Qt changes the locale and causes issues in float conversion using std::to_string() when
 | |
|     // generating shaders
 | |
|     setlocale(LC_ALL, "C");
 | |
| 
 | |
|     GMainWindow main_window{std::move(config), has_broken_vulkan};
 | |
|     // After settings have been loaded by GMainWindow, apply the filter
 | |
|     main_window.show();
 | |
| 
 | |
|     QObject::connect(&app, &QGuiApplication::applicationStateChanged, &main_window,
 | |
|                      &GMainWindow::OnAppFocusStateChanged);
 | |
| 
 | |
|     int result = app.exec();
 | |
|     detached_tasks.WaitForAllTasks();
 | |
|     return result;
 | |
| }
 | 
