eden/src/input_common/drivers/sdl_driver.h
2025-10-07 18:19:20 -04:00

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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: 2018 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <atomic>
#include <mutex>
#include <thread>
#include <unordered_map>
#include <SDL3/SDL.h>
#include "common/common_types.h"
#include "common/threadsafe_queue.h"
#include "input_common/input_engine.h"
union SDL_Event;
using SDL_Gamepad = struct SDL_Gamepad;
using SDL_Joystick = struct SDL_Joystick;
using SDL_JoystickID = Uint32;
namespace InputCommon {
class SDLJoystick;
using ButtonBindings = std::array<std::pair<Settings::NativeButton::Values, SDL_GamepadButton>, 20>;
using ZButtonBindings = std::array<std::pair<Settings::NativeButton::Values, SDL_GamepadAxis>, 2>;
class SDLDriver : public InputEngine {
public:
explicit SDLDriver(std::string input_engine_);
~SDLDriver() override;
void PumpEvents() const;
void HandleGameControllerEvent(const SDL_Event& event);
std::shared_ptr<SDLJoystick> GetSDLJoystickBySDLID(SDL_JoystickID sdl_id);
std::shared_ptr<SDLJoystick> GetSDLJoystickByGUID(const Common::UUID& guid, int port);
std::shared_ptr<SDLJoystick> GetSDLJoystickByGUID(const std::string& guid, int port);
std::vector<Common::ParamPackage> GetInputDevices() const override;
ButtonMapping GetButtonMappingForDevice(const Common::ParamPackage& params) override;
AnalogMapping GetAnalogMappingForDevice(const Common::ParamPackage& params) override;
MotionMapping GetMotionMappingForDevice(const Common::ParamPackage& params) override;
Common::Input::ButtonNames GetUIName(const Common::ParamPackage& params) const override;
std::string GetHatButtonName(u8 direction_value) const override;
u8 GetHatButtonId(const std::string& direction_name) const override;
bool IsStickInverted(const Common::ParamPackage& params) override;
Common::Input::DriverResult SetVibration(
const PadIdentifier& identifier, const Common::Input::VibrationStatus& vibration) override;
bool IsVibrationEnabled(const PadIdentifier& identifier) override;
private:
void InitJoystick(SDL_JoystickID joystick_id);
void CloseJoystick(SDL_Joystick* sdl_joystick);
void CloseJoysticks();
void SendVibrations();
Common::ParamPackage BuildAnalogParamPackageForButton(int port, const Common::UUID& guid,
s32 axis, float value = 0.1f) const;
Common::ParamPackage BuildButtonParamPackageForButton(int port, const Common::UUID& guid,
s32 button) const;
Common::ParamPackage BuildHatParamPackageForButton(int port, const Common::UUID& guid, s32 hat,
u8 value) const;
Common::ParamPackage BuildMotionParam(int port, const Common::UUID& guid) const;
Common::ParamPackage BuildParamPackageForBinding(int port, const Common::UUID& guid,
const SDL_GamepadBinding& binding) const;
Common::ParamPackage BuildParamPackageForAnalog(PadIdentifier identifier, int axis_x,
int axis_y, float offset_x,
float offset_y) const;
ButtonBindings GetDefaultButtonBinding(const std::shared_ptr<SDLJoystick>& joystick) const;
ButtonMapping GetSingleControllerMapping(const std::shared_ptr<SDLJoystick>& joystick,
const ButtonBindings& switch_to_sdl_button,
const ZButtonBindings& switch_to_sdl_axis) const;
ButtonMapping GetDualControllerMapping(const std::shared_ptr<SDLJoystick>& joystick,
const std::shared_ptr<SDLJoystick>& joystick2,
const ButtonBindings& switch_to_sdl_button,
const ZButtonBindings& switch_to_sdl_axis) const;
bool IsButtonOnLeftSide(Settings::NativeButton::Values button) const;
Common::SPSCQueue<VibrationRequest> vibration_queue;
std::unordered_map<Common::UUID, std::vector<std::shared_ptr<SDLJoystick>>> joystick_map;
std::mutex joystick_map_mutex;
bool start_thread = false;
std::atomic<bool> initialized = false;
std::thread vibration_thread;
};
} // namespace InputCommon