eden/src/yuzu/configuration/configure_graphics_extensions.cpp
innix 6fcfe7f4f3
[macOS, compat] Allow games to boot in MacOS (#372)
This fixes the crashes on game launch caused by MacOS not being present in host_manager.cpp and enables primitiveRestart for MoltenVK to suppress a bunch of errors given in the log about  MoltenVK requiring primitiveRestart. Fixes an crash when switching kingdoms in Mario Odyssey as well

EDS is forced to 0, otherwise games do not show graphics

Note: For now only dynarmicc is working, performance will be slow
Reviewed-on: #372
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: MaranBr <maranbr@outlook.com>
Co-authored-by: innix <dev@innix.space>
Co-committed-by: innix <dev@innix.space>
2025-09-01 09:23:03 +02:00

92 lines
3 KiB
C++

// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <vector>
#include <QLabel>
#include <qnamespace.h>
#include <QCheckBox>
#include <QSlider>
#include "common/settings.h"
#include "core/core.h"
#include "ui_configure_graphics_extensions.h"
#include "yuzu/configuration/configuration_shared.h"
#include "yuzu/configuration/configure_graphics_extensions.h"
#include "yuzu/configuration/shared_translation.h"
#include "yuzu/configuration/shared_widget.h"
ConfigureGraphicsExtensions::ConfigureGraphicsExtensions(
const Core::System& system_, std::shared_ptr<std::vector<ConfigurationShared::Tab*>> group_,
const ConfigurationShared::Builder& builder, QWidget* parent)
: Tab(group_, parent), ui{std::make_unique<Ui::ConfigureGraphicsExtensions>()}, system{system_} {
ui->setupUi(this);
Setup(builder);
SetConfiguration();
}
ConfigureGraphicsExtensions::~ConfigureGraphicsExtensions() = default;
void ConfigureGraphicsExtensions::SetConfiguration() {}
void ConfigureGraphicsExtensions::Setup(const ConfigurationShared::Builder& builder) {
auto& layout = *ui->populate_target->layout();
std::map<u32, QWidget*> hold{}; // A map will sort the data for us
for (auto setting :
Settings::values.linkage.by_category[Settings::Category::RendererExtensions]) {
ConfigurationShared::Widget* widget = [&]() {
if (setting->Id() == Settings::values.sample_shading_fraction.Id()) {
// TODO(crueter): should support this natively perhaps?
return builder.BuildWidget(
setting, apply_funcs, ConfigurationShared::RequestType::Slider, true,
1.0f, nullptr, tr("%", "Sample Shading percentage (e.g. 50%)"));
} else {
return builder.BuildWidget(setting, apply_funcs);
}
}();
if (widget == nullptr) {
continue;
}
if (!widget->Valid()) {
widget->deleteLater();
continue;
}
hold.emplace(setting->Id(), widget);
if (setting->Id() == Settings::values.dyna_state.Id()) {
widget->slider->setTickInterval(1);
widget->slider->setTickPosition(QSlider::TicksAbove);
#ifdef __APPLE__
widget->setEnabled(false);
widget->setToolTip(tr("Extended Dynamic State is disabled on macOS due to MoltenVK compatibility issues that cause black screens."));
#endif
}
}
for (const auto& [id, widget] : hold) {
layout.addWidget(widget);
}
}
void ConfigureGraphicsExtensions::ApplyConfiguration() {
const bool is_powered_on = system.IsPoweredOn();
for (const auto& func : apply_funcs) {
func(is_powered_on);
}
}
void ConfigureGraphicsExtensions::changeEvent(QEvent* event) {
if (event->type() == QEvent::LanguageChange) {
RetranslateUI();
}
QWidget::changeEvent(event);
}
void ConfigureGraphicsExtensions::RetranslateUI() {
ui->retranslateUi(this);
}