Upstream forcefully builds the shared lib and also builds shared and static separately for... some reason. I made a PR that fixes that, so for now let's use it here should speed up build on Android and Windows Signed-off-by: crueter <crueter@eden-emu.dev> Reviewed-on: #2680 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: MaranBr <maranbr@eden-emu.dev>
21 lines
531 B
Bash
Executable file
21 lines
531 B
Bash
Executable file
#!/bin/bash -e
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# SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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# SPDX-License-Identifier: GPL-3.0-or-later
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export NDK_CCACHE=$(which ccache)
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if [ ! -z "${ANDROID_KEYSTORE_B64}" ]; then
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export ANDROID_KEYSTORE_FILE="${GITHUB_WORKSPACE}/ks.jks"
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base64 --decode <<< "${ANDROID_KEYSTORE_B64}" > "${ANDROID_KEYSTORE_FILE}"
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fi
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cd src/android
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chmod +x ./gradlew
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./gradlew assembleMainlineRelease
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./gradlew bundleMainlineRelease
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if [ ! -z "${ANDROID_KEYSTORE_B64}" ]; then
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rm "${ANDROID_KEYSTORE_FILE}"
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fi
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