eden/src/audio_core/sink
lizzie dfe10bc851
[common] use libc++ provided jthread instead of in-house one (which deadlocks on FBSD 14) (#351)
Needs test on our CI targets to see I didn't miss anything. Worried about android.

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: #351
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-01 06:59:35 +02:00
..
cubeb_sink.cpp [cmake] enable clang-cl and WoA builds (#348) 2025-09-09 20:47:49 +02:00
cubeb_sink.h [audio_core] Revert EA3835 audio sink changes (#136) 2025-07-27 19:46:54 +02:00
null_sink.h Remove memory allocations in some hot paths 2023-06-22 08:05:10 +01:00
oboe_sink.cpp oboe_sink: handle temporary stream creation failure 2024-02-23 10:30:52 -05:00
oboe_sink.h android: add oboe audio sink 2023-12-17 01:42:59 -05:00
sdl2_sink.cpp [audio_core] Revert EA3835 audio sink changes (#136) 2025-07-27 19:46:54 +02:00
sdl2_sink.h [audio_core] Revert EA3835 audio sink changes (#136) 2025-07-27 19:46:54 +02:00
sink.h Have GetActiveChannelCount return the system channels instead of host device channels 2023-12-16 12:49:28 -05:00
sink_details.cpp [audio_core] Revert EA3835 audio sink changes (#136) 2025-07-27 19:46:54 +02:00
sink_details.h (ui,)settings: Use explicit instantiation 2023-07-21 10:56:54 -04:00
sink_stream.cpp [common] use libc++ provided jthread instead of in-house one (which deadlocks on FBSD 14) (#351) 2025-10-01 06:59:35 +02:00
sink_stream.h audio_core: ignore renderer wait when stream is paused 2023-11-12 23:10:53 -05:00