eden/src/shader_recompiler/backend
JPikachu 11b152ab58 [spirv] Avoid NaN when a conversion to f16 is emitted (#215)
Fixes black squares in Fire Emblem: Three Houses.
And fixes vertex explosions in The Legend of Zelda: Breath of the Wild shrine areas.
These were caused by NaN values from overflowed conversions to float16.

Reviewed-on: #215
Co-authored-by: JPikachu <jpikachu.eden@gmail.com>
Co-committed-by: JPikachu <jpikachu.eden@gmail.com>
2025-06-29 17:15:46 +00:00
..
glasm Add InputTopologyVertices from torzu adapted to eden 2025-04-19 17:56:48 -03:00
glsl Add InputTopologyVertices from torzu adapted to eden 2025-04-19 17:56:48 -03:00
spirv [spirv] Avoid NaN when a conversion to f16 is emitted (#215) 2025-06-29 17:15:46 +00:00
bindings.h general: Convert source file copyright comments over to SPDX 2022-04-23 05:55:32 -04:00