eden/src/common/play_time_manager.h
inix 0d739b44ca WIP: [core, android] Initial playtime implementation
JNI code is from Azahar although modified
2025-10-09 15:39:20 +02:00

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1.1 KiB
C++

// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <map>
#include "common/common_funcs.h"
#include "common/common_types.h"
#include <common/polyfill_thread.h>
// TODO(crueter): Extract this into frontend_common
namespace Service::Account {
class ProfileManager;
}
namespace PlayTime {
using ProgramId = u64;
using PlayTime = u64;
using PlayTimeDatabase = std::map<ProgramId, PlayTime>;
class PlayTimeManager {
public:
explicit PlayTimeManager();
~PlayTimeManager();
YUZU_NON_COPYABLE(PlayTimeManager);
YUZU_NON_MOVEABLE(PlayTimeManager);
u64 GetPlayTime(u64 program_id) const;
void ResetProgramPlayTime(u64 program_id);
void SetProgramId(u64 program_id);
void Start();
void Stop();
private:
void AutoTimestamp(std::stop_token stop_token);
void Save();
PlayTimeDatabase database;
u64 running_program_id;
std::jthread play_time_thread;
};
} // namespace PlayTime