Add Caching per texture_pass and optimize sorting to single pass. Use Logical shift instead of arithmetic shift. Reviewed-on: #481 Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev> Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: wildcard <wildcard@eden-emu.dev> Co-committed-by: wildcard <wildcard@eden-emu.dev> |
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.. | ||
backend | ||
frontend | ||
ir_opt | ||
CMakeLists.txt | ||
environment.h | ||
exception.h | ||
host_translate_info.h | ||
object_pool.h | ||
precompiled_headers.h | ||
profile.h | ||
program_header.h | ||
runtime_info.h | ||
shader_info.h | ||
stage.h | ||
varying_state.h |