eden/src/shader_recompiler
wildcard dac2efc4c8
[Shader Recompiler] Caching optimization for Texture_Pass (#481)
Add Caching per texture_pass and optimize sorting to single pass.
Use Logical shift instead of arithmetic shift.

Reviewed-on: #481
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: wildcard <wildcard@eden-emu.dev>
Co-committed-by: wildcard <wildcard@eden-emu.dev>
2025-09-17 02:27:03 +02:00
..
backend [cmake] enable clang-cl and WoA builds (#348) 2025-09-09 20:47:49 +02:00
frontend [cmake] enable clang-cl and WoA builds (#348) 2025-09-09 20:47:49 +02:00
ir_opt [Shader Recompiler] Caching optimization for Texture_Pass (#481) 2025-09-17 02:27:03 +02:00
CMakeLists.txt [cmake] refactor: cpmfile, deps prefetch, force system and more (#322) 2025-08-29 00:18:02 +02:00
environment.h Fix "Propietary" typo elsewhere 2024-01-07 23:15:38 +00:00
exception.h
host_translate_info.h shader_recompiler: Align SSBO offsets to meet host requirements 2023-10-31 20:10:54 -04:00
object_pool.h Move to Clang Format 15 2023-01-29 17:49:42 -07:00
precompiled_headers.h
profile.h shader_recompiler: throw on missing geometry streams in geometry shaders 2024-02-19 00:34:00 -05:00
program_header.h
runtime_info.h Add InputTopologyVertices from torzu adapted to eden 2025-04-19 17:56:48 -03:00
shader_info.h shader_recompiler: use float image operations on load/store when required 2023-12-21 14:34:46 -05:00
stage.h
varying_state.h MacroHLE: Add HLE replacement for base vertex and base instance. 2023-01-01 16:43:57 -05:00