// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project // SPDX-License-Identifier: GPL-3.0-or-later #include "qt_path_util.h" #include #include #include #include "common/fs/fs.h" #include "common/fs/path_util.h" #include "qt_common/qt_frontend_util.h" #include namespace QtCommon::Path { bool OpenShaderCache(u64 program_id, QObject *parent) { const auto shader_cache_dir = Common::FS::GetEdenPath(Common::FS::EdenPath::ShaderDir); const auto shader_cache_folder_path{shader_cache_dir / fmt::format("{:016x}", program_id)}; if (!Common::FS::CreateDirs(shader_cache_folder_path)) { QtCommon::Frontend::ShowMessage(QMessageBox::Warning, "Error Opening Shader Cache", "Failed to create or open shader cache for this title, ensure your app data directory has write permissions.", QMessageBox::Ok, parent); } const auto shader_path_string{Common::FS::PathToUTF8String(shader_cache_folder_path)}; const auto qt_shader_cache_path = QString::fromStdString(shader_path_string); return QDesktopServices::openUrl(QUrl::fromLocalFile(qt_shader_cache_path)); } }