#!/bin/bash -ex # SPDX-FileCopyrightText: 2025 Eden Emulator Project # SPDX-License-Identifier: GPL-3.0-or-later if [ "$COMPILER" == "clang" ] then EXTRA_CMAKE_FLAGS+=( -DCMAKE_CXX_COMPILER=clang-cl -DCMAKE_C_COMPILER=clang-cl -DCMAKE_CXX_FLAGS="-O3" -DCMAKE_C_FLAGS="-O3" ) BUILD_TYPE="RelWithDebInfo" fi [ -z "$WINDEPLOYQT" ] && { echo "WINDEPLOYQT environment variable required."; exit 1; } echo $EXTRA_CMAKE_FLAGS mkdir -p build && cd build cmake .. -G Ninja \ -DCMAKE_BUILD_TYPE="${BUILD_TYPE:-Release}" \ -DENABLE_QT_TRANSLATION=ON \ -DUSE_DISCORD_PRESENCE=ON \ -DYUZU_USE_BUNDLED_SDL2=ON \ -DBUILD_TESTING=OFF \ -DYUZU_TESTS=OFF \ -DDYNARMIC_TESTS=OFF \ -DYUZU_CMD=OFF \ -DYUZU_ROOM_STANDALONE=OFF \ -DYUZU_USE_QT_MULTIMEDIA=${USE_MULTIMEDIA:-false} \ -DYUZU_USE_QT_WEB_ENGINE=${USE_WEBENGINE:-false} \ -DYUZU_ENABLE_LTO=ON \ -DCMAKE_EXE_LINKER_FLAGS=" /LTCG" \ -DDYNARMIC_ENABLE_LTO=ON \ -DYUZU_USE_BUNDLED_QT=${BUNDLE_QT:-false} \ -DUSE_CCACHE=${CCACHE:-false} \ -DENABLE_QT_UPDATE_CHECKER=${DEVEL:-true} \ "${EXTRA_CMAKE_FLAGS[@]}" \ "$@" ninja set +e rm -f bin/*.pdb set -e $WINDEPLOYQT --release --no-compiler-runtime --no-opengl-sw --no-system-dxc-compiler --no-system-d3d-compiler --dir pkg bin/eden.exe cp bin/* pkg