/** * Copyright (C) 2013 Citrus Emulator * * @file hw.cpp * @author bunnei * @date 2014-04-04 * @brief Hardware interface * * @section LICENSE * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details at * http://www.gnu.org/copyleft/gpl.html * * Official project repository can be found at: * http://code.google.com/p/gekko-gc-emu/ */ #include "log.h" #include "hw/hw.h" namespace HW { template inline void Read(T &var, const u32 addr) { // TODO: Figure out the fastest order of tests for both read and write (they are probably different). // TODO: Make sure this represents the mirrors in a correct way. // Could just do a base-relative read, too.... TODO //if ((addr & 0x3E000000) == 0x08000000) { // var = *((const T*)&g_fcram[addr & MEM_FCRAM_MASK]); //} else { // _assert_msg_(HW, false, "unknown hardware read"); //} } template inline void Write(u32 addr, const T data) { //// ExeFS:/.code is loaded here: //if ((addr & 0xFFF00000) == 0x00100000) { // // TODO(ShizZy): This is dumb... handle correctly. From 3DBrew: // // http://3dbrew.org/wiki/Memory_layout#ARM11_User-land_memory_regions // // The ExeFS:/.code is loaded here, executables must be loaded to the 0x00100000 region when // // the exheader "special memory" flag is clear. The 0x03F00000-byte size restriction only // // applies when this flag is clear. Executables are usually loaded to 0x14000000 when the // // exheader "special memory" flag is set, however this address can be arbitrary. // *(T*)&g_fcram[addr & MEM_FCRAM_MASK] = data; //// Error out... //} else { // _assert_msg_(HW, false, "unknown hardware write"); //} } void Init() { } void Shutdown() { } }