### Dependencies You'll need to download and install the following to build Eden: * [GCC](https://gcc.gnu.org/) v11+ (for C++20 support) & misc * If GCC 12 is installed, [Clang](https://clang.llvm.org/) v14+ is required for compiling * [CMake](https://www.cmake.org/) 3.22+ The following are handled by Eden's externals: * [FFmpeg](https://ffmpeg.org/) * [SDL2](https://www.libsdl.org/download-2.0.php) 2.0.18+ * [opus](https://opus-codec.org/downloads/) 1.3+ All other dependencies will be downloaded and built by [CPM](https://github.com/cpm-cmake/CPM.cmake/) if `YUZU_USE_CPM` is on, but will always use system dependencies if available: * [Boost](https://www.boost.org/users/download/) 1.79.0+ * [Catch2](https://github.com/catchorg/Catch2) 2.13.7 - 2.13.9 * [fmt](https://fmt.dev/) 8.0.1+ * [lz4](http://www.lz4.org) 1.8+ * [nlohmann_json](https://github.com/nlohmann/json) 3.8+ * [OpenSSL](https://www.openssl.org/source/) 1.1.1+ * [ZLIB](https://www.zlib.net/) 1.2+ * [zstd](https://facebook.github.io/zstd/) 1.5+ * [enet](http://enet.bespin.org/) 1.3+ * [cubeb](https://github.com/mozilla/cubeb) * [SimpleIni](https://github.com/brofield/simpleini) Certain other dependencies (httplib, jwt, sirit, etc.) will be fetched by CPM regardless. System packages *can* be used for these libraries but this is generally not recommended. Dependencies are listed here as commands that can be copied/pasted. Of course, they should be inspected before being run. - Arch / Manjaro: - `sudo pacman -Syu --needed base-devel boost catch2 cmake enet ffmpeg fmt git glslang libzip lz4 mbedtls ninja nlohmann-json openssl opus qt6-base qt6-multimedia sdl2 zlib zstd zip unzip` - Building with QT Web Engine requires `qt6-webengine` as well. - Proper wayland support requires `qt6-wayland` - GCC 11 or later is required. - Ubuntu / Linux Mint / Debian: - `sudo apt-get install autoconf cmake g++ gcc git glslang-tools libasound2 libboost-context-dev libglu1-mesa-dev libhidapi-dev libpulse-dev libtool libudev-dev libxcb-icccm4 libxcb-image0 libxcb-keysyms1 libxcb-render-util0 libxcb-xinerama0 libxcb-xkb1 libxext-dev libxkbcommon-x11-0 mesa-common-dev nasm ninja-build qt6-base-private-dev libmbedtls-dev catch2 libfmt-dev liblz4-dev nlohmann-json3-dev libzstd-dev libssl-dev libavfilter-dev libavcodec-dev libswscale-dev pkg-config zlib1g-dev libva-dev libvdpau-dev` - Ubuntu 22.04, Linux Mint 20, or Debian 12 or later is required. - Users need to manually specify building with QT Web Engine enabled. This is done using the parameter `-DYUZU_USE_QT_WEB_ENGINE=ON` when running CMake. - Users need to manually disable building SDL2 from externals if they intend to use the version provided by their system by adding the parameters `-DYUZU_USE_EXTERNAL_SDL2=OFF` ```sh git submodule update --init --recursive cmake .. -GNinja -DCMAKE_C_COMPILER=gcc-11 -DCMAKE_CXX_COMPILER=g++-11 ``` - Fedora: - `sudo dnf install autoconf ccache cmake fmt-devel gcc{,-c++} glslang hidapi-devel json-devel libtool libusb1-devel libzstd-devel lz4-devel nasm ninja-build openssl-devel pulseaudio-libs-devel qt6-linguist qt6-qtbase{-private,}-devel qt6-qtwebengine-devel qt6-qtmultimedia-devel speexdsp-devel wayland-devel zlib-devel ffmpeg-devel libXext-devel` - Fedora 32 or later is required. - Due to GCC 12, Fedora 36 or later users need to install `clang`, and configure CMake to use it via `-DCMAKE_CXX_COMPILER=clang++ -DCMAKE_C_COMPILER=clang` - CMake arguments to force system libraries: - SDL2: `-DYUZU_USE_BUNDLED_SDL2=OFF -DYUZU_USE_EXTERNAL_SDL2=OFF` - FFmpeg: `-DYUZU_USE_EXTERNAL_FFMPEG=OFF` - [RPM Fusion](https://rpmfusion.org/) (free) is required to install `ffmpeg-devel` ### Cloning Eden with Git **Master:** ```bash git clone --recursive https://git.eden-emu.dev/eden-emu/eden cd eden ``` The `--recursive` option automatically clones the required Git submodules. ### Building Eden in Release Mode (Optimised) If you need to run ctests, you can disable `-DYUZU_TESTS=OFF` and install Catch2. ```bash mkdir build && cd build cmake .. -GNinja -DYUZU_TESTS=OFF ninja sudo ninja install ``` You may also want to include support for Discord Rich Presence by adding `-DUSE_DISCORD_PRESENCE=ON` after `cmake ..` `-DYUZU_USE_EXTERNAL_VULKAN_SPIRV_TOOLS=OFF` might be needed if ninja command failed with `undefined reference to symbol 'spvOptimizerOptionsCreate`, reason currently unknown Optionally, you can use `cmake-gui ..` to adjust various options (e.g. disable the Qt GUI). ### Building Eden in Debug Mode (Slow) ```bash mkdir build && cd build cmake .. -GNinja -DCMAKE_BUILD_TYPE=Debug -DYUZU_TESTS=OFF ninja ``` ### Building with debug symbols ```bash mkdir build && cd build cmake .. -GNinja -DCMAKE_BUILD_TYPE=RelWithDebInfo -DYUZU -DYUZU_TESTS=OFF ninja ``` ### Building with Scripts A convenience script for building is provided in `.ci/linux/build.sh`. You must provide an arch target for optimization, e.g. `.ci/linux/build.sh amd64`. Valid targets: - `legacy`: x86_64 generic, only needed for CPUs older than 2013 or so - `amd64`: x86_64-v3, for CPUs newer than 2013 or so - `steamdeck` / `zen2`: For Steam Deck or Zen >= 2 AMD CPUs (untested on Intel) - `rog-ally` / `allyx` / `zen4`: For ROG Ally X or Zen >= 4 AMD CPUs (untested on Intel) - `aarch64`: For armv8-a CPUs, older than mid-2021 or so - `armv9`: For armv9-a CPUs, newer than mid-2021 or so - `native`: Optimize to your native host architecture Extra flags to pass to CMake should be passed after the arch target. Additional environment variables can be used to control building: - `NPROC`: Number of threads to use for compilation (defaults to all) - `TARGET`: Set to `appimage` to disable standalone `eden-cli` and `eden-room` executables - `BUILD_TYPE`: Sets the build type to use. Defaults to `Release` The following environment variables are boolean flags. Set to `true` to enable or `false` to disable: - `DEVEL` (default FALSE): Disable Qt update checker - `USE_WEBENGINE` (default FALSE): Enable Qt WebEngine - `USE_MULTIMEDIA` (default TRUE): Enable Qt Multimedia After building, an AppImage can be packaged via `.ci/linux/package.sh`. This script takes the same arch targets as the build script. If the build was created in a different directory, you can specify its path relative to the source directory, e.g. `.ci/linux/package.sh amd64 build-appimage`. Additionally, set the `DEVEL` environment variable to `true` to change the app name to `Eden Nightly`. ### Running without installing After building, the binaries `eden` and `eden-cmd` (depending on your build options) will end up in `build/bin/`. ```bash # SDL cd build/bin/ ./eden-cmd # Qt cd build/bin/ ./eden ```