// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project // SPDX-License-Identifier: GPL-3.0-or-later // SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include #include #include #include #include "audio_core/common/common.h" #include "audio_core/sink/sdl2_sink.h" #include "audio_core/sink/sink_stream.h" #include "common/logging/log.h" #include "core/core.h" namespace AudioCore::Sink { /** * SDL sink stream, responsible for sinking samples to hardware. */ class SDLSinkStream final : public SinkStream { public: /** * Create a new sink stream. * * @param device_channels_ - Number of channels supported by the hardware. * @param system_channels_ - Number of channels the audio systems expect. * @param output_device - Name of the output device to use for this stream. * @param input_device - Name of the input device to use for this stream. * @param type_ - Type of this stream. * @param system_ - Core system. * @param event - Event used only for audio renderer, signalled on buffer consume. */ SDLSinkStream(u32 device_channels_, u32 system_channels_, const std::string& output_device, const std::string& input_device, StreamType type_, Core::System& system_) : SinkStream{system_, type_} { system_channels = system_channels_; device_channels = device_channels_; SDL_AudioSpec spec{}; spec.freq = TargetSampleRate; spec.channels = static_cast(device_channels); spec.format = SDL_AUDIO_S16; SDL_AudioDeviceID device_id = 0; std::string device_name{output_device}; bool is_capture{false}; if (type == StreamType::In) { device_name = input_device; is_capture = true; } if (!device_name.empty()) { int count = 0; SDL_AudioDeviceID* devices = is_capture ? SDL_GetAudioRecordingDevices(&count) : SDL_GetAudioPlaybackDevices(&count); if (devices) { for (int i = 0; i < count; ++i) { const char* name = SDL_GetAudioDeviceName(devices[i]); if (name && device_name == name) { device_id = devices[i]; break; } } SDL_free(devices); } } if (device_id == 0) { device_id = is_capture ? SDL_AUDIO_DEVICE_DEFAULT_RECORDING : SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK; } stream = SDL_OpenAudioDeviceStream( device_id, &spec, is_capture ? &SDLSinkStream::CaptureCallback : &SDLSinkStream::PlaybackCallback, this); if (!stream) { LOG_CRITICAL(Audio_Sink, "Error opening SDL audio stream: {}", SDL_GetError()); return; } LOG_INFO(Service_Audio, "Opening SDL stream with: rate {} channels {} (system channels {})", spec.freq, spec.channels, system_channels); } /** * Destroy the sink stream. */ ~SDLSinkStream() override { LOG_DEBUG(Service_Audio, "Destructing SDL stream {}", name); Finalize(); } /** * Finalize the sink stream. */ void Finalize() override { if (!stream) { return; } Stop(); SDL_ClearAudioStream(stream); SDL_DestroyAudioStream(stream); stream = nullptr; } /** * Start the sink stream. * * @param resume - Set to true if this is resuming the stream a previously-active stream. * Default false. */ void Start(bool resume = false) override { if (!stream || !paused) { return; } paused = false; SDL_ResumeAudioStreamDevice(stream); } /** * Stop the sink stream. */ void Stop() override { if (!stream || paused) { return; } SignalPause(); SDL_PauseAudioStreamDevice(stream); paused = true; } private: static void PlaybackCallback(void* userdata, SDL_AudioStream* stream, int additional_amount, int total_amount) { auto* impl = static_cast(userdata); if (!impl) { return; } const std::size_t num_channels = impl->GetDeviceChannels(); const std::size_t frame_size = num_channels; const std::size_t num_frames = additional_amount / (sizeof(s16) * frame_size); if (num_frames == 0) { return; } std::vector buffer(num_frames * frame_size); impl->ProcessAudioOutAndRender(buffer, num_frames); SDL_PutAudioStreamData(stream, buffer.data(), static_cast(buffer.size() * sizeof(s16))); } static void CaptureCallback(void* userdata, SDL_AudioStream* stream, int additional_amount, int total_amount) { auto* impl = static_cast(userdata); if (!impl) { return; } const std::size_t num_channels = impl->GetDeviceChannels(); const std::size_t frame_size = num_channels; const std::size_t bytes_available = SDL_GetAudioStreamAvailable(stream); if (bytes_available == 0) { return; } const std::size_t num_frames = bytes_available / (sizeof(s16) * frame_size); std::vector buffer(num_frames * frame_size); int bytes_read = SDL_GetAudioStreamData(stream, buffer.data(), static_cast(bytes_available)); if (bytes_read > 0) { const std::size_t frames_read = bytes_read / (sizeof(s16) * frame_size); impl->ProcessAudioIn(buffer, frames_read); } } SDL_AudioStream* stream{nullptr}; }; SDLSink::SDLSink(std::string_view target_device_name) { if (!SDL_WasInit(SDL_INIT_AUDIO)) { if (!SDL_InitSubSystem(SDL_INIT_AUDIO)) { LOG_CRITICAL(Audio_Sink, "SDL_InitSubSystem audio failed: {}", SDL_GetError()); return; } } if (target_device_name != auto_device_name && !target_device_name.empty()) { output_device = target_device_name; } else { output_device.clear(); } device_channels = 2; } SDLSink::~SDLSink() = default; SinkStream* SDLSink::AcquireSinkStream(Core::System& system, u32 system_channels_, const std::string&, StreamType type) { system_channels = system_channels_; SinkStreamPtr& stream = sink_streams.emplace_back(std::make_unique( device_channels, system_channels, output_device, input_device, type, system)); return stream.get(); } void SDLSink::CloseStream(SinkStream* stream) { for (size_t i = 0; i < sink_streams.size(); i++) { if (sink_streams[i].get() == stream) { sink_streams[i].reset(); sink_streams.erase(sink_streams.begin() + i); break; } } } void SDLSink::CloseStreams() { sink_streams.clear(); } f32 SDLSink::GetDeviceVolume() const { if (sink_streams.empty()) { return 1.0f; } return sink_streams[0]->GetDeviceVolume(); } void SDLSink::SetDeviceVolume(f32 volume) { for (auto& stream : sink_streams) { stream->SetDeviceVolume(volume); } } void SDLSink::SetSystemVolume(f32 volume) { for (auto& stream : sink_streams) { stream->SetSystemVolume(volume); } } std::vector ListSDLSinkDevices(bool capture) { std::vector device_list; if (!SDL_WasInit(SDL_INIT_AUDIO)) { if (!SDL_InitSubSystem(SDL_INIT_AUDIO)) { LOG_CRITICAL(Audio_Sink, "SDL_InitSubSystem audio failed: {}", SDL_GetError()); return {}; } } int count = 0; SDL_AudioDeviceID* devices = capture ? SDL_GetAudioRecordingDevices(&count) : SDL_GetAudioPlaybackDevices(&count); if (devices) { for (int i = 0; i < count; ++i) { const char* name = SDL_GetAudioDeviceName(devices[i]); if (name) { device_list.emplace_back(name); } } SDL_free(devices); } return device_list; } u32 GetSDLLatency() { return TargetSampleCount * 2; } } // namespace AudioCore::Sink