[video_core] Simplify DMA options #525

Merged
crueter merged 8 commits from dma-refactoring into master 2025-09-16 18:42:49 +02:00
2 changed files with 3 additions and 5 deletions
Showing only changes of commit d81ea55397 - Show all commits

View file

@ -155,11 +155,11 @@ bool IsGPULevelHigh() {
} }
bool IsDMALevelDefault() { bool IsDMALevelDefault() {
return values.dma_accuracy.GetValue() == Settings::DmaAccuracy::Default; return values.dma_accuracy.GetValue() == DmaAccuracy::Default;
} }
bool IsDMALevelSafe() { bool IsDMALevelSafe() {
return values.dma_accuracy.GetValue() == Settings::DmaAccuracy::Safe; return values.dma_accuracy.GetValue() == DmaAccuracy::Safe;
} }
bool IsFastmemEnabled() { bool IsFastmemEnabled() {

View file

@ -291,9 +291,7 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QObject* parent)
tr("GPU Level:"), tr("GPU Level:"),
tr("Controls the GPU emulation accuracy.\nMost games render fine with Normal, but High is still " tr("Controls the GPU emulation accuracy.\nMost games render fine with Normal, but High is still "
"required for some.\nParticles tend to only render correctly with High " "required for some.\nParticles tend to only render correctly with High "

We should really look into this. Particles are important. Usually

We should really look into this. Particles are important. Usually

I totally agree.

I totally agree.

Games like Hinokami Chronicles 2 (Demon Slayer) and Ender Magnolia use particles heavily.

Games like Hinokami Chronicles 2 (Demon Slayer) and Ender Magnolia use particles heavily.
"accuracy.\nExtreme should only be used for debugging.\nThis option can " "accuracy.\nExtreme should only be used as a last resort."));
"be changed while playing.\nSome games may require booting on high to render "
"properly."));
INSERT(Settings, INSERT(Settings,
dma_accuracy, dma_accuracy,
tr("DMA Level:"), tr("DMA Level:"),