[video_core] Simplify DMA options #525
2 changed files with 3 additions and 5 deletions
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@ -155,11 +155,11 @@ bool IsGPULevelHigh() {
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}
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bool IsDMALevelDefault() {
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return values.dma_accuracy.GetValue() == Settings::DmaAccuracy::Default;
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return values.dma_accuracy.GetValue() == DmaAccuracy::Default;
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}
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bool IsDMALevelSafe() {
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return values.dma_accuracy.GetValue() == Settings::DmaAccuracy::Safe;
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return values.dma_accuracy.GetValue() == DmaAccuracy::Safe;
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}
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bool IsFastmemEnabled() {
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@ -291,9 +291,7 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QObject* parent)
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tr("GPU Level:"),
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tr("Controls the GPU emulation accuracy.\nMost games render fine with Normal, but High is still "
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"required for some.\nParticles tend to only render correctly with High "
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"accuracy.\nExtreme should only be used for debugging.\nThis option can "
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"be changed while playing.\nSome games may require booting on high to render "
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"properly."));
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"accuracy.\nExtreme should only be used as a last resort."));
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INSERT(Settings,
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dma_accuracy,
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tr("DMA Level:"),
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We should really look into this. Particles are important. Usually
I totally agree.
Games like Hinokami Chronicles 2 (Demon Slayer) and Ender Magnolia use particles heavily.