[video_core] Simplify DMA options #525

Merged
crueter merged 8 commits from dma-refactoring into master 2025-09-16 18:42:49 +02:00
2 changed files with 3 additions and 5 deletions
Showing only changes of commit d81ea55397 - Show all commits

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@ -155,11 +155,11 @@ bool IsGPULevelHigh() {
}
bool IsDMALevelDefault() {
return values.dma_accuracy.GetValue() == Settings::DmaAccuracy::Default;
return values.dma_accuracy.GetValue() == DmaAccuracy::Default;
}
bool IsDMALevelSafe() {
return values.dma_accuracy.GetValue() == Settings::DmaAccuracy::Safe;
return values.dma_accuracy.GetValue() == DmaAccuracy::Safe;
}
bool IsFastmemEnabled() {

View file

@ -291,9 +291,7 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QObject* parent)
tr("GPU Level:"),
tr("Controls the GPU emulation accuracy.\nMost games render fine with Normal, but High is still "
"required for some.\nParticles tend to only render correctly with High "

We should really look into this. Particles are important. Usually

We should really look into this. Particles are important. Usually

I totally agree.

I totally agree.

Games like Hinokami Chronicles 2 (Demon Slayer) and Ender Magnolia use particles heavily.

Games like Hinokami Chronicles 2 (Demon Slayer) and Ender Magnolia use particles heavily.
"accuracy.\nExtreme should only be used for debugging.\nThis option can "
"be changed while playing.\nSome games may require booting on high to render "
"properly."));
"accuracy.\nExtreme should only be used as a last resort."));
INSERT(Settings,
dma_accuracy,
tr("DMA Level:"),