[docs] Refactor building with Linux #487
2 changed files with 146 additions and 83 deletions
227
docs/build/Linux.md
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227
docs/build/Linux.md
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@ -1,138 +1,201 @@
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### Dependencies
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# ⚠️ This guide is for developers ONLY! Support will be provided to developers ONLY.
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## 📋 Index:
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* [Minimal Dependencies](#minimal-dependencies)
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* [Cloning Eden with Git](#cloning-eden-with-git)
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* [Arch / Manjaro](#arch-manjaro)
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* [Ubuntu / Linux Mint / Debian](#ubuntu-linux-mint-debian)
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* [Fedora](#fedora)
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* [Building with Scripts](#building-with-scripts)
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* [Running without Installing](#running-without-installing)
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---
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## Minimal Dependencies
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You'll need to download and install the following to build Eden:
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* [GCC](https://gcc.gnu.org/) v11+ (for C++20 support) & misc
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* If GCC 12 is installed, [Clang](https://clang.llvm.org/) v14+ is required for compiling
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* [CMake](https://www.cmake.org/) 3.22+
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* [GCC](https://gcc.gnu.org/) v11+ (for C++20 support) & misc
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* If GCC 12 is installed, [Clang](https://clang.llvm.org/) v14+ is required for compiling
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* [CMake](https://www.cmake.org/) 3.22+
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* [Git](https://git-scm.com/) for version control
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The following are handled by Eden's externals:
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* [FFmpeg](https://ffmpeg.org/)
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* [SDL2](https://www.libsdl.org/download-2.0.php) 2.0.18+
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* [opus](https://opus-codec.org/downloads/) 1.3+
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* [FFmpeg](https://ffmpeg.org/) (should use `-DYUZU_USE_EXTERNAL_FFMPEG=ON`)
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* [SDL2](https://www.libsdl.org/download-2.0.php) 2.0.18+ (should use `-DYUZU_USE_EXTERNAL_SDL2=ON`)
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* [opus](https://opus-codec.org/downloads/) 1.3+
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All other dependencies will be downloaded and built by [CPM](https://github.com/cpm-cmake/CPM.cmake/) if `YUZU_USE_CPM` is on, but will always use system dependencies if available:
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* [Boost](https://www.boost.org/users/download/) 1.79.0+
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* [Catch2](https://github.com/catchorg/Catch2) 2.13.7 - 2.13.9
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* [fmt](https://fmt.dev/) 8.0.1+
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* [lz4](http://www.lz4.org) 1.8+
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* [nlohmann_json](https://github.com/nlohmann/json) 3.8+
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* [OpenSSL](https://www.openssl.org/source/) 1.1.1+
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* [ZLIB](https://www.zlib.net/) 1.2+
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* [zstd](https://facebook.github.io/zstd/) 1.5+
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* [enet](http://enet.bespin.org/) 1.3+
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* [cubeb](https://github.com/mozilla/cubeb)
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* [SimpleIni](https://github.com/brofield/simpleini)
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* [Boost](https://www.boost.org/users/download/) 1.79.0+
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* [Catch2](https://github.com/catchorg/Catch2) 2.13.7 - 2.13.9
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* [fmt](https://fmt.dev/) 8.0.1+
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* [lz4](http://www.lz4.org) 1.8+
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* [nlohmann\_json](https://github.com/nlohmann/json) 3.8+
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* [OpenSSL](https://www.openssl.org/source/) 1.1.1+
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* [ZLIB](https://www.zlib.net/) 1.2+
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* [zstd](https://facebook.github.io/zstd/) 1.5+
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* [enet](http://enet.bespin.org/) 1.3+
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* [cubeb](https://github.com/mozilla/cubeb)
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* [SimpleIni](https://github.com/brofield/simpleini)
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Certain other dependencies (httplib, jwt, sirit, etc.) will be fetched by CPM regardless. System packages *can* be used for these libraries but this is generally not recommended.
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Dependencies are listed here as commands that can be copied/pasted. Of course, they should be inspected before being run.
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Dependencies are listed here as commands that can be copied/pasted. Inspect them before running.
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- Arch / Manjaro:
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- `sudo pacman -Syu --needed base-devel boost catch2 cmake enet ffmpeg fmt git glslang libzip lz4 mbedtls ninja nlohmann-json openssl opus qt6-base qt6-multimedia sdl2 zlib zstd zip unzip`
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- Building with QT Web Engine requires `qt6-webengine` as well.
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- Proper wayland support requires `qt6-wayland`
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- GCC 11 or later is required.
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- Ubuntu / Linux Mint / Debian:
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- `sudo apt-get install autoconf cmake g++ gcc git glslang-tools libasound2 libboost-context-dev libglu1-mesa-dev libhidapi-dev libpulse-dev libtool libudev-dev libxcb-icccm4 libxcb-image0 libxcb-keysyms1 libxcb-render-util0 libxcb-xinerama0 libxcb-xkb1 libxext-dev libxkbcommon-x11-0 mesa-common-dev nasm ninja-build qt6-base-private-dev libmbedtls-dev catch2 libfmt-dev liblz4-dev nlohmann-json3-dev libzstd-dev libssl-dev libavfilter-dev libavcodec-dev libswscale-dev pkg-config zlib1g-dev libva-dev libvdpau-dev`
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- Ubuntu 22.04, Linux Mint 20, or Debian 12 or later is required.
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- Users need to manually specify building with QT Web Engine enabled. This is done using the parameter `-DYUZU_USE_QT_WEB_ENGINE=ON` when running CMake.
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- Users need to manually disable building SDL2 from externals if they intend to use the version provided by their system by adding the parameters `-DYUZU_USE_EXTERNAL_SDL2=OFF`
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```sh
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git submodule update --init --recursive
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cmake .. -GNinja -DCMAKE_C_COMPILER=gcc-11 -DCMAKE_CXX_COMPILER=g++-11
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```
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- Fedora:
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- `sudo dnf install autoconf ccache cmake fmt-devel gcc{,-c++} glslang hidapi-devel json-devel libtool libusb1-devel libzstd-devel lz4-devel nasm ninja-build openssl-devel pulseaudio-libs-devel qt6-linguist qt6-qtbase{-private,}-devel qt6-qtwebengine-devel qt6-qtmultimedia-devel speexdsp-devel wayland-devel zlib-devel ffmpeg-devel libXext-devel`
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- Fedora 32 or later is required.
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- Due to GCC 12, Fedora 36 or later users need to install `clang`, and configure CMake to use it via `-DCMAKE_CXX_COMPILER=clang++ -DCMAKE_C_COMPILER=clang`
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- CMake arguments to force system libraries:
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- SDL2: `-DYUZU_USE_BUNDLED_SDL2=OFF -DYUZU_USE_EXTERNAL_SDL2=OFF`
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- FFmpeg: `-DYUZU_USE_EXTERNAL_FFMPEG=OFF`
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- [RPM Fusion](https://rpmfusion.org/) (free) is required to install `ffmpeg-devel`
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### Cloning Eden with Git
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## Cloning Eden with Git
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**Master:**
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```bash
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git clone --recursive https://git.eden-emu.dev/eden-emu/eden
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git clone https://git.eden-emu.dev/eden-emu/eden
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cd eden
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```
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The `--recursive` option automatically clones the required Git submodules.
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## Arch / Manjaro
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### Building Eden in Release Mode (Optimised)
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```sh
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sudo pacman -Syu --needed base-devel boost catch2 cmake enet ffmpeg fmt git glslang libzip lz4 mbedtls ninja nlohmann-json openssl opus qt6-base qt6-multimedia sdl2 zlib zstd zip unzip
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```
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* Building with QT Web Engine requires `qt6-webengine` as well.
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* Proper Wayland support requires `qt6-wayland`
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* GCC 11 or later is required.
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If you need to run ctests, you can disable `-DYUZU_TESTS=OFF` and install Catch2.
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## Ubuntu / Linux Mint / Debian
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```sh
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sudo apt-get install autoconf cmake g++ gcc git glslang-tools libasound2 libboost-context-dev libglu1-mesa-dev libhidapi-dev libpulse-dev libtool libudev-dev libxcb-icccm4 libxcb-image0 libxcb-keysyms1 libxcb-render-util0 libxcb-xinerama0 libxcb-xkb1 libxext-dev libxkbcommon-x11-0 mesa-common-dev nasm ninja-build qt6-base-private-dev libmbedtls-dev catch2 libfmt-dev liblz4-dev nlohmann-json3-dev libzstd-dev libssl-dev libavfilter-dev libavcodec-dev libswscale-dev pkg-config zlib1g-dev libva-dev libvdpau-dev qt6-tools-dev libzydis-dev zydis-tools libzycore-dev
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```
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* Ubuntu 22.04, Linux Mint 20, or Debian 12 or later is required.
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* To enable QT Web Engine, add `-DYUZU_USE_QT_WEB_ENGINE=ON` when running CMake.
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```sh
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# Make build dir and enter
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mkdir build && cd build
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# Generate CMake Makefiles
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cmake .. -GNinja -DCMAKE_C_COMPILER=gcc-11 -DCMAKE_CXX_COMPILER=g++-11
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# Build
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ninja
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```
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## Fedora
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```sh
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sudo dnf install autoconf ccache cmake fmt-devel gcc{,-c++} glslang hidapi-devel json-devel libtool libusb1-devel libzstd-devel lz4-devel nasm ninja-build openssl-devel pulseaudio-libs-devel qt6-linguist qt6-qtbase{-private,}-devel qt6-qtwebengine-devel qt6-qtmultimedia-devel speexdsp-devel wayland-devel zlib-devel ffmpeg-devel libXext-devel
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```
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* Force system libraries via CMake arguments:
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* SDL2: `-DYUZU_USE_BUNDLED_SDL2=OFF -DYUZU_USE_EXTERNAL_SDL2=OFF`
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* FFmpeg: `-DYUZU_USE_EXTERNAL_FFMPEG=OFF`
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* [RPM Fusion](https://rpmfusion.org/) is required for `ffmpeg-devel`
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* Fedora 32 or later is required.
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* Fedora 36+ users with GCC 12 need Clang and should configure CMake with:
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```sh
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# Generate CMake Makefiles (for Clang compiler)
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cmake .. -GNinja -DCMAKE_CXX_COMPILER=clang++ -DCMAKE_C_COMPILER=clang
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```
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## Building Eden in Release Mode (Optimised)
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```bash
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# Make build dir and enter
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mkdir build && cd build
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# Generate CMake Makefiles
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cmake .. -GNinja -DYUZU_TESTS=OFF
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# Build
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ninja
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sudo ninja install
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# Install!
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sudo ninja install
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```
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You may also want to include support for Discord Rich Presence by adding `-DUSE_DISCORD_PRESENCE=ON` after `cmake ..`
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`-DYUZU_USE_EXTERNAL_VULKAN_SPIRV_TOOLS=OFF` might be needed if ninja command failed with `undefined reference to symbol 'spvOptimizerOptionsCreate`, reason currently unknown
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* Enable Discord Rich Presence:
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```bash
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# ...
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Optionally, you can use `cmake-gui ..` to adjust various options (e.g. disable the Qt GUI).
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# Generate CMake Makefiles (with Discord Rich Presence)
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cmake .. -G "MSYS Makefiles" -DYUZU_TESTS=OFF -DUSE_DISCORD_PRESENCE=ON
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### Building Eden in Debug Mode (Slow)
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# ...
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```
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* If ninja fails with `undefined reference to symbol 'spvOptimizerOptionsCreate'`, add `-DYUZU_USE_EXTERNAL_VULKAN_SPIRV_TOOLS=OFF`
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* Optionally use `cmake-gui ..` to adjust options (e.g., disable Qt GUI)
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## Building Eden in Debug Mode (Slow)
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```bash
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# Make build dir and enter
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mkdir build && cd build
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# Generate CMake Makefiles
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cmake .. -GNinja -DCMAKE_BUILD_TYPE=Debug -DYUZU_TESTS=OFF
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# Build
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ninja
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```
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### Building with debug symbols
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## Building with Debug Symbols
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```bash
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mkdir build && cd build
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# Make build dir and enter
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# Generate CMake Makefiles
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cmake .. -GNinja -DCMAKE_BUILD_TYPE=RelWithDebInfo -DYUZU -DYUZU_TESTS=OFF
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# Build
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ninja
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```
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### Building with Scripts
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A convenience script for building is provided in `.ci/linux/build.sh`. You must provide an arch target for optimization, e.g. `.ci/linux/build.sh amd64`. Valid targets:
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- `legacy`: x86_64 generic, only needed for CPUs older than 2013 or so
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- `amd64`: x86_64-v3, for CPUs newer than 2013 or so
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- `steamdeck` / `zen2`: For Steam Deck or Zen >= 2 AMD CPUs (untested on Intel)
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- `rog-ally` / `allyx` / `zen4`: For ROG Ally X or Zen >= 4 AMD CPUs (untested on Intel)
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- `aarch64`: For armv8-a CPUs, older than mid-2021 or so
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- `armv9`: For armv9-a CPUs, newer than mid-2021 or so
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- `native`: Optimize to your native host architecture
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## Building with Scripts
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Extra flags to pass to CMake should be passed after the arch target.
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* Provided script: `.ci/linux/build.sh`
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* Must specify arch target, e.g.: `.ci/linux/build.sh amd64`
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* Valid targets:
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* `native`: Optimize to your native host architecture
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* `legacy`: x86\_64 generic, only needed for CPUs older than 2013 or so
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* `amd64`: x86\_64-v3, for CPUs newer than 2013 or so
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* `steamdeck` / `zen2`: For Steam Deck or Zen >= 2 AMD CPUs (untested on Intel)
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* `rog-ally` / `allyx` / `zen4`: For ROG Ally X or Zen >= 4 AMD CPUs (untested on Intel)
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* `aarch64`: For armv8-a CPUs, older than mid-2021 or so
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* `armv9`: For armv9-a CPUs, newer than mid-2021 or so
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* Extra CMake flags go after the arch target.
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Additional environment variables can be used to control building:
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- `NPROC`: Number of threads to use for compilation (defaults to all)
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- `TARGET`: Set to `appimage` to disable standalone `eden-cli` and `eden-room` executables
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- `BUILD_TYPE`: Sets the build type to use. Defaults to `Release`
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### Environment Variables
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The following environment variables are boolean flags. Set to `true` to enable or `false` to disable:
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- `DEVEL` (default FALSE): Disable Qt update checker
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- `USE_WEBENGINE` (default FALSE): Enable Qt WebEngine
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- `USE_MULTIMEDIA` (default TRUE): Enable Qt Multimedia
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* `NPROC`: Number of compilation threads (default: all cores)
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* `TARGET`: Set `appimage` to disable standalone `eden-cli` and `eden-room`
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* `BUILD_TYPE`: Build type (default: `Release`)
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After building, an AppImage can be packaged via `.ci/linux/package.sh`. This script takes the same arch targets as the build script. If the build was created in a different directory, you can specify its path relative to the source directory, e.g. `.ci/linux/package.sh amd64 build-appimage`. Additionally, set the `DEVEL` environment variable to `true` to change the app name to `Eden Nightly`.
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Boolean flags (set `true` to enable, `false` to disable):
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### Running without installing
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* `DEVEL` (default `FALSE`): Disable Qt update checker
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After building, the binaries `eden` and `eden-cmd` (depending on your build options) will end up in `build/bin/`.
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* `USE_WEBENGINE` (default `FALSE`): Enable Qt WebEngine
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* `USE_MULTIMEDIA` (default `TRUE`): Enable Qt Multimedia
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* AppImage packaging script: `.ci/linux/package.sh`
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* Accepts same arch targets as build script
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* Use `DEVEL=true` to rename app to `Eden Nightly`
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## Running without Installing
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After building, binaries `eden` and `eden-cmd` will be in `build/bin/`.
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```bash
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# SDL
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# Build Dir
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cd build/bin/
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# SDL2 build
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./eden-cmd
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# Qt
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cd build/bin/
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# Qt build
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./eden
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```
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2
docs/build/Windows.md
vendored
2
docs/build/Windows.md
vendored
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@ -157,7 +157,7 @@ make -j$(nproc)
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# Generate CMake Makefiles (withou QT)
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cmake .. -G "MSYS Makefiles" -DYUZU_TESTS=OFF -DENABLE_QT=no
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$ ...
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# ...
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```
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* Running programs from inside `MSYS2 MinGW x64` shell has a different `%PATH%` than directly from explorer.
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