[gamemode] Make available on other platforms #353
15 changed files with 113 additions and 495 deletions
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@ -312,7 +312,6 @@ endif()
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if (ARCHITECTURE_arm64 AND (ANDROID OR PLATFORM_LINUX))
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set(HAS_NCE 1)
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add_compile_definitions(HAS_NCE=1)
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find_package(oaknut 2.0.1)
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endif()
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if (YUZU_ROOM)
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@ -538,10 +537,6 @@ else()
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find_package(Catch2 3.0.1 REQUIRED)
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endif()
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if (CMAKE_SYSTEM_NAME STREQUAL "Linux" OR ANDROID)
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find_package(gamemode 1.7 MODULE)
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endif()
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if (ENABLE_OPENSSL)
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find_package(OpenSSL 1.1.1 REQUIRED)
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endif()
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@ -665,6 +660,7 @@ add_subdirectory(externals)
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# pass targets from externals
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find_package(libusb)
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find_package(VulkanMemoryAllocator)
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find_package(gamemode)
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if (ARCHITECTURE_x86 OR ARCHITECTURE_x86_64)
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find_package(xbyak)
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6
externals/CMakeLists.txt
vendored
6
externals/CMakeLists.txt
vendored
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@ -140,9 +140,11 @@ if (ANDROID AND ARCHITECTURE_arm64)
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AddJsonPackage(libadrenotools)
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endif()
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if (UNIX AND NOT APPLE AND NOT TARGET gamemode::headers)
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AddJsonPackage(gamemode)
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if (gamemode_ADDED)
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add_library(gamemode INTERFACE)
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target_include_directories(gamemode INTERFACE gamemode)
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target_include_directories(gamemode INTERFACE ${gamemode_SOURCE_DIR})
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add_library(gamemode::headers ALIAS gamemode)
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endif()
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7
externals/cpmfile.json
vendored
7
externals/cpmfile.json
vendored
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@ -70,5 +70,12 @@
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"sha": "73f3cbb237",
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"hash": "c08c03063938339d61392b687562909c1a92615b6ef39ec8df19ea472aa6b6478e70d7d5e33d4a27b5d23f7806daf57fe1bacb8124c8a945c918c7663a9e8532",
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"find_args": "CONFIG"
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},
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"gamemode": {
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"repo": "FeralInteractive/gamemode",
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"sha": "ce6fe122f3",
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"hash": "ff62f3c8638528e7afb7336f7c8f9940453d2871446c36f639e3114cc8b5c7f9a817ed209c45e0e061793fc3ee9ba35a4b05140d39f5175c2aacfa0703fddfc4",
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"version": "1.7",
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"find_args": "MODULE"
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}
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}
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376
externals/gamemode/gamemode_client.h
vendored
376
externals/gamemode/gamemode_client.h
vendored
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@ -1,376 +0,0 @@
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/*
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Copyright (c) 2017-2019, Feral Interactive
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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* Redistributions of source code must retain the above copyright notice,
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this list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimer in the
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documentation and/or other materials provided with the distribution.
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* Neither the name of Feral Interactive nor the names of its contributors
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may be used to endorse or promote products derived from this software
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without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef CLIENT_GAMEMODE_H
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#define CLIENT_GAMEMODE_H
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/*
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* GameMode supports the following client functions
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* Requests are refcounted in the daemon
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*
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* int gamemode_request_start() - Request gamemode starts
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* 0 if the request was sent successfully
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* -1 if the request failed
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*
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* int gamemode_request_end() - Request gamemode ends
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* 0 if the request was sent successfully
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* -1 if the request failed
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*
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* GAMEMODE_AUTO can be defined to make the above two functions apply during static init and
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* destruction, as appropriate. In this configuration, errors will be printed to stderr
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*
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* int gamemode_query_status() - Query the current status of gamemode
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* 0 if gamemode is inactive
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* 1 if gamemode is active
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* 2 if gamemode is active and this client is registered
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* -1 if the query failed
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*
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* int gamemode_request_start_for(pid_t pid) - Request gamemode starts for another process
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* 0 if the request was sent successfully
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* -1 if the request failed
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* -2 if the request was rejected
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*
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* int gamemode_request_end_for(pid_t pid) - Request gamemode ends for another process
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* 0 if the request was sent successfully
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* -1 if the request failed
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* -2 if the request was rejected
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*
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* int gamemode_query_status_for(pid_t pid) - Query status of gamemode for another process
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* 0 if gamemode is inactive
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* 1 if gamemode is active
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* 2 if gamemode is active and this client is registered
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* -1 if the query failed
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*
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* const char* gamemode_error_string() - Get an error string
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* returns a string describing any of the above errors
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*
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* Note: All the above requests can be blocking - dbus requests can and will block while the daemon
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* handles the request. It is not recommended to make these calls in performance critical code
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*/
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#include <stdbool.h>
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#include <stdio.h>
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#include <dlfcn.h>
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#include <string.h>
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#include <assert.h>
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#include <sys/types.h>
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static char internal_gamemode_client_error_string[512] = { 0 };
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/**
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* Load libgamemode dynamically to dislodge us from most dependencies.
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* This allows clients to link and/or use this regardless of runtime.
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* See SDL2 for an example of the reasoning behind this in terms of
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* dynamic versioning as well.
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*/
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static volatile int internal_libgamemode_loaded = 1;
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/* Typedefs for the functions to load */
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typedef int (*api_call_return_int)(void);
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typedef const char *(*api_call_return_cstring)(void);
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typedef int (*api_call_pid_return_int)(pid_t);
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/* Storage for functors */
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static api_call_return_int REAL_internal_gamemode_request_start = NULL;
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static api_call_return_int REAL_internal_gamemode_request_end = NULL;
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static api_call_return_int REAL_internal_gamemode_query_status = NULL;
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static api_call_return_cstring REAL_internal_gamemode_error_string = NULL;
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static api_call_pid_return_int REAL_internal_gamemode_request_start_for = NULL;
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static api_call_pid_return_int REAL_internal_gamemode_request_end_for = NULL;
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static api_call_pid_return_int REAL_internal_gamemode_query_status_for = NULL;
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/**
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* Internal helper to perform the symbol binding safely.
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*
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* Returns 0 on success and -1 on failure
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*/
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__attribute__((always_inline)) static inline int internal_bind_libgamemode_symbol(
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void *handle, const char *name, void **out_func, size_t func_size, bool required)
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{
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void *symbol_lookup = NULL;
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char *dl_error = NULL;
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/* Safely look up the symbol */
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symbol_lookup = dlsym(handle, name);
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dl_error = dlerror();
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if (required && (dl_error || !symbol_lookup)) {
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snprintf(internal_gamemode_client_error_string,
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sizeof(internal_gamemode_client_error_string),
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"dlsym failed - %s",
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dl_error);
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return -1;
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}
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/* Have the symbol correctly, copy it to make it usable */
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memcpy(out_func, &symbol_lookup, func_size);
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return 0;
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}
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/**
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* Loads libgamemode and needed functions
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*
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* Returns 0 on success and -1 on failure
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*/
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__attribute__((always_inline)) static inline int internal_load_libgamemode(void)
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{
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/* We start at 1, 0 is a success and -1 is a fail */
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if (internal_libgamemode_loaded != 1) {
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return internal_libgamemode_loaded;
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}
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/* Anonymous struct type to define our bindings */
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struct binding {
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const char *name;
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void **functor;
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size_t func_size;
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bool required;
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} bindings[] = {
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{ "real_gamemode_request_start",
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(void **)&REAL_internal_gamemode_request_start,
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sizeof(REAL_internal_gamemode_request_start),
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true },
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{ "real_gamemode_request_end",
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(void **)&REAL_internal_gamemode_request_end,
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sizeof(REAL_internal_gamemode_request_end),
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true },
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{ "real_gamemode_query_status",
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(void **)&REAL_internal_gamemode_query_status,
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sizeof(REAL_internal_gamemode_query_status),
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false },
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{ "real_gamemode_error_string",
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(void **)&REAL_internal_gamemode_error_string,
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sizeof(REAL_internal_gamemode_error_string),
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true },
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{ "real_gamemode_request_start_for",
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(void **)&REAL_internal_gamemode_request_start_for,
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sizeof(REAL_internal_gamemode_request_start_for),
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false },
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{ "real_gamemode_request_end_for",
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(void **)&REAL_internal_gamemode_request_end_for,
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sizeof(REAL_internal_gamemode_request_end_for),
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false },
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{ "real_gamemode_query_status_for",
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(void **)&REAL_internal_gamemode_query_status_for,
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sizeof(REAL_internal_gamemode_query_status_for),
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false },
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};
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void *libgamemode = NULL;
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/* Try and load libgamemode */
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libgamemode = dlopen("libgamemode.so.0", RTLD_NOW);
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if (!libgamemode) {
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/* Attempt to load unversioned library for compatibility with older
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* versions (as of writing, there are no ABI changes between the two -
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* this may need to change if ever ABI-breaking changes are made) */
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libgamemode = dlopen("libgamemode.so", RTLD_NOW);
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if (!libgamemode) {
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snprintf(internal_gamemode_client_error_string,
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sizeof(internal_gamemode_client_error_string),
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"dlopen failed - %s",
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dlerror());
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internal_libgamemode_loaded = -1;
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return -1;
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}
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}
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/* Attempt to bind all symbols */
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for (size_t i = 0; i < sizeof(bindings) / sizeof(bindings[0]); i++) {
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struct binding *binder = &bindings[i];
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if (internal_bind_libgamemode_symbol(libgamemode,
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binder->name,
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binder->functor,
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binder->func_size,
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binder->required)) {
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internal_libgamemode_loaded = -1;
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return -1;
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};
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}
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/* Success */
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internal_libgamemode_loaded = 0;
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return 0;
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}
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/**
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* Redirect to the real libgamemode
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*/
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__attribute__((always_inline)) static inline const char *gamemode_error_string(void)
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{
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/* If we fail to load the system gamemode, or we have an error string already, return our error
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* string instead of diverting to the system version */
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if (internal_load_libgamemode() < 0 || internal_gamemode_client_error_string[0] != '\0') {
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return internal_gamemode_client_error_string;
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}
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/* Assert for static analyser that the function is not NULL */
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assert(REAL_internal_gamemode_error_string != NULL);
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return REAL_internal_gamemode_error_string();
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}
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/**
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* Redirect to the real libgamemode
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* Allow automatically requesting game mode
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* Also prints errors as they happen.
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*/
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#ifdef GAMEMODE_AUTO
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__attribute__((constructor))
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#else
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__attribute__((always_inline)) static inline
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#endif
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int gamemode_request_start(void)
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{
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/* Need to load gamemode */
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if (internal_load_libgamemode() < 0) {
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#ifdef GAMEMODE_AUTO
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fprintf(stderr, "gamemodeauto: %s\n", gamemode_error_string());
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#endif
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return -1;
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}
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/* Assert for static analyser that the function is not NULL */
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assert(REAL_internal_gamemode_request_start != NULL);
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if (REAL_internal_gamemode_request_start() < 0) {
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#ifdef GAMEMODE_AUTO
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fprintf(stderr, "gamemodeauto: %s\n", gamemode_error_string());
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#endif
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return -1;
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}
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return 0;
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}
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/* Redirect to the real libgamemode */
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#ifdef GAMEMODE_AUTO
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__attribute__((destructor))
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#else
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__attribute__((always_inline)) static inline
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#endif
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int gamemode_request_end(void)
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{
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/* Need to load gamemode */
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if (internal_load_libgamemode() < 0) {
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#ifdef GAMEMODE_AUTO
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fprintf(stderr, "gamemodeauto: %s\n", gamemode_error_string());
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#endif
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return -1;
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}
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/* Assert for static analyser that the function is not NULL */
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assert(REAL_internal_gamemode_request_end != NULL);
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if (REAL_internal_gamemode_request_end() < 0) {
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#ifdef GAMEMODE_AUTO
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fprintf(stderr, "gamemodeauto: %s\n", gamemode_error_string());
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#endif
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return -1;
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}
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return 0;
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}
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/* Redirect to the real libgamemode */
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__attribute__((always_inline)) static inline int gamemode_query_status(void)
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{
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/* Need to load gamemode */
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if (internal_load_libgamemode() < 0) {
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return -1;
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}
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if (REAL_internal_gamemode_query_status == NULL) {
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snprintf(internal_gamemode_client_error_string,
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sizeof(internal_gamemode_client_error_string),
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"gamemode_query_status missing (older host?)");
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return -1;
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}
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return REAL_internal_gamemode_query_status();
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}
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/* Redirect to the real libgamemode */
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__attribute__((always_inline)) static inline int gamemode_request_start_for(pid_t pid)
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{
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/* Need to load gamemode */
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if (internal_load_libgamemode() < 0) {
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return -1;
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}
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if (REAL_internal_gamemode_request_start_for == NULL) {
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snprintf(internal_gamemode_client_error_string,
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sizeof(internal_gamemode_client_error_string),
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"gamemode_request_start_for missing (older host?)");
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return -1;
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}
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return REAL_internal_gamemode_request_start_for(pid);
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}
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/* Redirect to the real libgamemode */
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__attribute__((always_inline)) static inline int gamemode_request_end_for(pid_t pid)
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{
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/* Need to load gamemode */
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if (internal_load_libgamemode() < 0) {
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return -1;
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}
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if (REAL_internal_gamemode_request_end_for == NULL) {
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snprintf(internal_gamemode_client_error_string,
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sizeof(internal_gamemode_client_error_string),
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"gamemode_request_end_for missing (older host?)");
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return -1;
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}
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return REAL_internal_gamemode_request_end_for(pid);
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}
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/* Redirect to the real libgamemode */
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__attribute__((always_inline)) static inline int gamemode_query_status_for(pid_t pid)
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{
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/* Need to load gamemode */
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if (internal_load_libgamemode() < 0) {
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return -1;
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}
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if (REAL_internal_gamemode_query_status_for == NULL) {
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snprintf(internal_gamemode_client_error_string,
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sizeof(internal_gamemode_client_error_string),
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"gamemode_query_status_for missing (older host?)");
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return -1;
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}
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return REAL_internal_gamemode_query_status_for(pid);
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}
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#endif // CLIENT_GAMEMODE_H
|
|
@ -68,6 +68,8 @@ add_library(
|
|||
fs/fs_util.h
|
||||
fs/path_util.cpp
|
||||
fs/path_util.h
|
||||
gamemode.cpp
|
||||
gamemode.h
|
||||
hash.h
|
||||
heap_tracker.cpp
|
||||
heap_tracker.h
|
||||
|
@ -184,11 +186,7 @@ if(ANDROID)
|
|||
android/applets/software_keyboard.h)
|
||||
endif()
|
||||
|
||||
if(LINUX AND NOT APPLE)
|
||||
target_sources(common PRIVATE linux/gamemode.cpp linux/gamemode.h)
|
||||
|
||||
target_link_libraries(common PRIVATE gamemode::headers)
|
||||
endif()
|
||||
target_link_libraries(common PRIVATE gamemode::headers)
|
||||
|
||||
if(ARCHITECTURE_x86_64)
|
||||
target_sources(
|
||||
|
|
50
src/common/gamemode.cpp
Normal file
50
src/common/gamemode.cpp
Normal file
|
@ -0,0 +1,50 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
// While technically available on al *NIX platforms, Linux is only available
|
||||
// as the primary target of libgamemode.so - so warnings are suppressed
|
||||
#ifdef __unix__
|
||||
#include <gamemode_client.h>
|
||||
#endif
|
||||
#include "common/gamemode.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/settings.h"
|
||||
|
||||
namespace Common::FeralGamemode {
|
||||
|
||||
void Start() noexcept {
|
||||
if (Settings::values.enable_gamemode) {
|
||||
#ifdef __unix__
|
||||
if (gamemode_request_start() < 0) {
|
||||
#ifdef __linux__
|
||||
LOG_WARNING(Frontend, "{}", gamemode_error_string());
|
||||
#else
|
||||
LOG_INFO(Frontend, "{}", gamemode_error_string());
|
||||
#endif
|
||||
} else {
|
||||
LOG_INFO(Frontend, "Done");
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
void Stop() noexcept {
|
||||
if (Settings::values.enable_gamemode) {
|
||||
#ifdef __unix__
|
||||
if (gamemode_request_end() < 0) {
|
||||
#ifdef __linux__
|
||||
LOG_WARNING(Frontend, "{}", gamemode_error_string());
|
||||
#else
|
||||
LOG_INFO(Frontend, "{}", gamemode_error_string());
|
||||
#endif
|
||||
} else {
|
||||
LOG_INFO(Frontend, "Done");
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace Common::Linux
|
17
src/common/gamemode.h
Normal file
17
src/common/gamemode.h
Normal file
|
@ -0,0 +1,17 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
namespace Common::FeralGamemode {
|
||||
|
||||
/// @brief Start the gamemode client
|
||||
void Start() noexcept;
|
||||
|
||||
/// @brief Stop the gmemode client
|
||||
void Stop() noexcept;
|
||||
|
||||
} // namespace Common::FeralGamemode
|
|
@ -1,40 +0,0 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <gamemode_client.h>
|
||||
|
||||
#include "common/linux/gamemode.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/settings.h"
|
||||
|
||||
namespace Common::Linux {
|
||||
|
||||
void StartGamemode() {
|
||||
if (Settings::values.enable_gamemode) {
|
||||
if (gamemode_request_start() < 0) {
|
||||
LOG_WARNING(Frontend, "Failed to start gamemode: {}", gamemode_error_string());
|
||||
} else {
|
||||
LOG_INFO(Frontend, "Started gamemode");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void StopGamemode() {
|
||||
if (Settings::values.enable_gamemode) {
|
||||
if (gamemode_request_end() < 0) {
|
||||
LOG_WARNING(Frontend, "Failed to stop gamemode: {}", gamemode_error_string());
|
||||
} else {
|
||||
LOG_INFO(Frontend, "Stopped gamemode");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SetGamemodeState(bool state) {
|
||||
if (state) {
|
||||
StartGamemode();
|
||||
} else {
|
||||
StopGamemode();
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace Common::Linux
|
|
@ -1,24 +0,0 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
namespace Common::Linux {
|
||||
|
||||
/**
|
||||
* Start the (Feral Interactive) Linux gamemode if it is installed and it is activated
|
||||
*/
|
||||
void StartGamemode();
|
||||
|
||||
/**
|
||||
* Stop the (Feral Interactive) Linux gamemode if it is installed and it is activated
|
||||
*/
|
||||
void StopGamemode();
|
||||
|
||||
/**
|
||||
* Start or stop the (Feral Interactive) Linux gamemode if it is installed and it is activated
|
||||
* @param state The new state the gamemode should have
|
||||
*/
|
||||
void SetGamemodeState(bool state);
|
||||
|
||||
} // namespace Common::Linux
|
|
@ -616,8 +616,14 @@ struct Values {
|
|||
true,
|
||||
true};
|
||||
|
||||
// Linux
|
||||
SwitchableSetting<bool> enable_gamemode{linkage, true, "enable_gamemode", Category::Linux};
|
||||
// Linux/MinGW may support (requires libdl support)
|
||||
SwitchableSetting<bool> enable_gamemode{linkage,
|
||||
#ifndef _MSC_VER
|
||||
true,
|
||||
#else
|
||||
false,
|
||||
#endif
|
||||
"enable_gamemode", Category::UiGeneral};
|
||||
|
||||
// Controls
|
||||
InputSetting<std::array<PlayerInput, 10>> players;
|
||||
|
|
|
@ -1,3 +1,6 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
|
@ -44,7 +47,6 @@ enum class Category : u32 {
|
|||
Multiplayer,
|
||||
Services,
|
||||
Paths,
|
||||
Linux,
|
||||
LibraryApplet,
|
||||
MaxEnum,
|
||||
};
|
||||
|
|
|
@ -429,7 +429,10 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QObject* parent)
|
|||
tr("Whether or not to check for updates upon startup."));
|
||||
|
||||
// Linux
|
||||
INSERT(Settings, enable_gamemode, tr("Enable Gamemode"), QString());
|
||||
INSERT(UISettings,
|
||||
enable_gamemode,
|
||||
tr("Enable Gamemode"),
|
||||
QString());
|
||||
|
||||
// Ui Debugging
|
||||
|
||||
|
|
|
@ -22,9 +22,7 @@
|
|||
#include <csignal>
|
||||
#include <sys/socket.h>
|
||||
#endif
|
||||
#ifdef __linux__
|
||||
#include "common/linux/gamemode.h"
|
||||
#endif
|
||||
#include "common/gamemode.h"
|
||||
|
||||
#include <boost/container/flat_set.hpp>
|
||||
|
||||
|
@ -417,10 +415,7 @@ GMainWindow::GMainWindow(bool has_broken_vulkan)
|
|||
#ifdef __unix__
|
||||
SetupSigInterrupts();
|
||||
#endif
|
||||
|
||||
#ifdef __linux__
|
||||
SetGamemodeEnabled(Settings::values.enable_gamemode.GetValue());
|
||||
#endif
|
||||
|
||||
UISettings::RestoreWindowState(config);
|
||||
|
||||
|
@ -2254,9 +2249,7 @@ void GMainWindow::OnEmulationStopped() {
|
|||
|
||||
discord_rpc->Update();
|
||||
|
||||
#ifdef __linux__
|
||||
Common::Linux::StopGamemode();
|
||||
#endif
|
||||
Common::FeralGamemode::Stop();
|
||||
|
||||
// The emulation is stopped, so closing the window or not does not matter anymore
|
||||
disconnect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
|
||||
|
@ -3095,10 +3088,7 @@ void GMainWindow::OnStartGame() {
|
|||
play_time_manager->Start();
|
||||
|
||||
discord_rpc->Update();
|
||||
|
||||
#ifdef __linux__
|
||||
Common::Linux::StartGamemode();
|
||||
#endif
|
||||
Common::FeralGamemode::Start();
|
||||
}
|
||||
|
||||
void GMainWindow::OnRestartGame() {
|
||||
|
@ -3119,10 +3109,7 @@ void GMainWindow::OnPauseGame() {
|
|||
play_time_manager->Stop();
|
||||
UpdateMenuState();
|
||||
AllowOSSleep();
|
||||
|
||||
#ifdef __linux__
|
||||
Common::Linux::StopGamemode();
|
||||
#endif
|
||||
Common::FeralGamemode::Stop();
|
||||
}
|
||||
|
||||
void GMainWindow::OnPauseContinueGame() {
|
||||
|
@ -3417,9 +3404,7 @@ void GMainWindow::OnConfigure() {
|
|||
const auto old_theme = UISettings::values.theme;
|
||||
const bool old_discord_presence = UISettings::values.enable_discord_presence.GetValue();
|
||||
const auto old_language_index = Settings::values.language_index.GetValue();
|
||||
#ifdef __linux__
|
||||
const bool old_gamemode = Settings::values.enable_gamemode.GetValue();
|
||||
#endif
|
||||
|
||||
Settings::SetConfiguringGlobal(true);
|
||||
ConfigureDialog configure_dialog(this, hotkey_registry, input_subsystem.get(),
|
||||
|
@ -3479,11 +3464,9 @@ void GMainWindow::OnConfigure() {
|
|||
if (UISettings::values.enable_discord_presence.GetValue() != old_discord_presence) {
|
||||
SetDiscordEnabled(UISettings::values.enable_discord_presence.GetValue());
|
||||
}
|
||||
#ifdef __linux__
|
||||
if (Settings::values.enable_gamemode.GetValue() != old_gamemode) {
|
||||
SetGamemodeEnabled(Settings::values.enable_gamemode.GetValue());
|
||||
}
|
||||
#endif
|
||||
|
||||
if (!multiplayer_state->IsHostingPublicRoom()) {
|
||||
multiplayer_state->UpdateCredentials();
|
||||
|
@ -4765,13 +4748,15 @@ void GMainWindow::SetDiscordEnabled([[maybe_unused]] bool state) {
|
|||
discord_rpc->Update();
|
||||
}
|
||||
|
||||
#ifdef __linux__
|
||||
void GMainWindow::SetGamemodeEnabled(bool state) {
|
||||
if (emulation_running) {
|
||||
Common::Linux::SetGamemodeState(state);
|
||||
if (state) {
|
||||
Common::FeralGamemode::Start();
|
||||
} else {
|
||||
Common::FeralGamemode::Stop();
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
void GMainWindow::changeEvent(QEvent* event) {
|
||||
#ifdef __unix__
|
||||
|
@ -4930,7 +4915,9 @@ int main(int argc, char* argv[]) {
|
|||
// the user folder in the Qt Frontend, we need to cd into that working directory
|
||||
const auto bin_path = Common::FS::GetBundleDirectory() / "..";
|
||||
chdir(Common::FS::PathToUTF8String(bin_path).c_str());
|
||||
#elif defined(__unix__) && !defined(__ANDROID__)
|
||||
#endif
|
||||
|
||||
#ifdef __unix__
|
||||
// Set the DISPLAY variable in order to open web browsers
|
||||
// TODO (lat9nq): Find a better solution for AppImages to start external applications
|
||||
if (QString::fromLocal8Bit(qgetenv("DISPLAY")).isEmpty()) {
|
||||
|
|
|
@ -315,8 +315,8 @@ private:
|
|||
void SetupSigInterrupts();
|
||||
static void HandleSigInterrupt(int);
|
||||
void OnSigInterruptNotifierActivated();
|
||||
void SetGamemodeEnabled(bool state);
|
||||
#endif
|
||||
void SetGamemodeEnabled(bool state);
|
||||
|
||||
Service::AM::FrontendAppletParameters ApplicationAppletParameters();
|
||||
Service::AM::FrontendAppletParameters LibraryAppletParameters(u64 program_id,
|
||||
|
|
|
@ -62,10 +62,7 @@ __declspec(dllexport) unsigned long NvOptimusEnablement = 0x00000001;
|
|||
__declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef __linux__
|
||||
#include "common/linux/gamemode.h"
|
||||
#endif
|
||||
#include "common/gamemode.h"
|
||||
|
||||
static void PrintHelp(const char* argv0) {
|
||||
std::cout << "Usage: " << argv0
|
||||
|
@ -432,10 +429,7 @@ int main(int argc, char** argv) {
|
|||
// Just exit right away.
|
||||
exit(0);
|
||||
});
|
||||
|
||||
#ifdef __linux__
|
||||
Common::Linux::StartGamemode();
|
||||
#endif
|
||||
Common::FeralGamemode::Start();
|
||||
|
||||
void(system.Run());
|
||||
if (system.DebuggerEnabled()) {
|
||||
|
@ -447,11 +441,7 @@ int main(int argc, char** argv) {
|
|||
system.DetachDebugger();
|
||||
void(system.Pause());
|
||||
system.ShutdownMainProcess();
|
||||
|
||||
#ifdef __linux__
|
||||
Common::Linux::StopGamemode();
|
||||
#endif
|
||||
|
||||
Common::FeralGamemode::Stop();
|
||||
detached_tasks.WaitForAllTasks();
|
||||
return 0;
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue