[qt] reorder per-game context menu #3131

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Lizzie wants to merge 1 commit from reorder-menu-game-per-config into master
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reorders the context menu based on what the user is likely to choose
also does a few renamed so the names are sorted (like View on GameDB and all that)

  • open pipeline cache folder is now inside a submenu, because users are not as likely to choose that
  • storage nad pipeline cache are now separate categories so users dont accidentally click on "Delete dlcs" instead of "Delete pipeline cache"
  • playtime is just a menu with "reset/edit", very shrimple, less words!

Signed-off-by: lizzie lizzie@eden-emu.dev

reorders the context menu based on what the user is likely to choose also does a few renamed so the names are sorted (like View on GameDB and all that) - open pipeline cache folder is now inside a submenu, because users are not as likely to choose that - storage nad pipeline cache are now separate categories so users dont accidentally click on "Delete dlcs" instead of "Delete pipeline cache" - playtime is just a menu with "reset/edit", very shrimple, less words! Signed-off-by: lizzie <lizzie@eden-emu.dev>
[qt] reorder per-game context menu
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Signed-off-by: lizzie <lizzie@eden-emu.dev>
DraVee approved these changes 2025-12-03 02:53:49 +01:00
MaranBr approved these changes 2025-12-03 02:54:59 +01:00
crueter left a comment
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This new ordering is significantly less intuitive and also changes things around for no apparent reason. Why?

This new ordering is *significantly* less intuitive and also changes things around for no apparent reason. Why?
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@crueter wrote in #3131 (comment):

This new ordering is significantly less intuitive and also changes things around for no apparent reason. Why?

I based the reordering based on what youre likely to use as a user
Most users just want to see the mods folder/save data folder; rarely they ever go into the pipeline cache folder
Additionally, most users can't read too many words in the "remove" submenu
My idea is that there is less items per submenu, they get more "distributed" instead of stashing a bunch of things into the "remove" subemnu
Intuitively it does make sense since most things are where they are supposed to (for example pipeline cache).
Again this is mostly based on "user will use this X more commonly than Y"; and knowing users its probably good to show things mroe concisely

@crueter wrote in https://git.eden-emu.dev/eden-emu/eden/pulls/3131#issuecomment-13255: > This new ordering is _significantly_ less intuitive and also changes things around for no apparent reason. Why? I based the reordering based on what youre likely to use as a user Most users just want to see the mods folder/save data folder; rarely they ever go into the pipeline cache folder Additionally, most users can't read too many words in the "remove" submenu My idea is that there is less items per submenu, they get more "distributed" instead of stashing a bunch of things into the "remove" subemnu Intuitively it does make sense since most things are where they are supposed to (for example pipeline cache). Again this is mostly based on "user will use this X more commonly than Y"; and knowing users its probably good to show things mroe concisely
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Users for example are way less likely to use the copy title id option as opposed to "open mod/save" option, hence, its put at the bottom
The reordering is based on my subjective perception for what the user would prioritize at any given moment (sure when a user is setting up eden after using ryujinx they may like the link to ryujinx option to be at the top, but most users do not use that as often as "open mod directory")

Users for example are way less likely to use the copy title id option as opposed to "open mod/save" option, hence, its put at the bottom The reordering is based on my subjective perception for what the user would prioritize at any given moment (sure when a user is setting up eden after using ryujinx they may like the link to ryujinx option to be at the top, but most users do not use that as often as "open mod directory")
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