[gl/vk] temp fix for ng ragebound stage 4-1 problem #306
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the game uses some textures that needs alpha from another source. maybe from shaders, not sure yet.
maneuvered by calculating alpha from color, and the result was same as original expected.
since this fix acts in the blending, if player gets a powerup from enemies or by charging attack on these scenes, the textures will get black for a short period, like 1 sec, as they're drawn but not blended.
work for gl, and vk but requires eds3.
0ff15f4c2e
to719cde1ddb
WIP: [gl/vk] temp fix for ng ragebound stage 4-1 problemto [gl/vk] temp fix for ng ragebound stage 4-1 problemRemoving wip prefix since this partial solution will not be further implemented, and is ready to be merged if approved.
Merging it will allow players to advance past stage 4-1, and also fix a lot of graphical issues in this game.
Insertions are marked with TEMP & TODO.
Definitive fix will be revisited at some point.
@xbzk is this still needed to be merged? Or did we resolve this in another PR?
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