[video_core] Add option to control the DMA precision level at runtime #304
5 changed files with 26 additions and 0 deletions
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@ -27,6 +27,7 @@ enum class IntSetting(override val key: String) : AbstractIntSetting {
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RENDERER_SCREEN_LAYOUT("screen_layout"),
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RENDERER_ASPECT_RATIO("aspect_ratio"),
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RENDERER_OPTIMIZE_SPIRV_OUTPUT("optimize_spirv_output"),
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DMA_ACCURACY("dma_accuracy"),
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AUDIO_OUTPUT_ENGINE("output_engine"),
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MAX_ANISOTROPY("max_anisotropy"),
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THEME("theme"),
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@ -602,6 +602,15 @@ abstract class SettingsItem(
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valuesId = R.array.optimizeSpirvOutputValues
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)
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)
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put(
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SingleChoiceSetting(
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IntSetting.DMA_ACCURACY,
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titleId = R.string.dma_accuracy,
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descriptionId = R.string.dma_accuracy_description,
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choicesId = R.array.dmaAccuracyNames,
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valuesId = R.array.dmaAccuracyValues
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)
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)
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put(
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SwitchSetting(
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BooleanSetting.RENDERER_ASYNCHRONOUS_SHADERS,
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@ -448,6 +448,7 @@ class SettingsFragmentPresenter(
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add(HeaderSetting(R.string.veil_renderer))
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add(BooleanSetting.ENABLE_RAII.key)
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add(BooleanSetting.RENDERER_EARLY_RELEASE_FENCES.key)
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add(IntSetting.DMA_ACCURACY.key)
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add(BooleanSetting.BUFFER_REORDER_DISABLE.key)
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add(BooleanSetting.FRAME_INTERPOLATION.key)
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add(BooleanSetting.RENDERER_FAST_GPU.key)
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@ -452,6 +452,19 @@
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<item>2</item>
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</integer-array>
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<string-array name="dmaAccuracyNames">
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<item>@string/slider_default</item>
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<item>@string/renderer_accuracy_normal</item>
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<item>@string/renderer_accuracy_high</item>
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<item>@string/renderer_accuracy_extreme</item>
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</string-array>
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<integer-array name="dmaAccuracyValues">
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<item>0</item>
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<item>1</item>
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<item>2</item>
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<item>3</item>
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</integer-array>
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<string-array name="appletEntries">
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<item>@string/applet_hle</item>
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<item>@string/applet_lle</item>
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@ -113,6 +113,8 @@
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<string name="fast_cpu_time_description">Use Boost (1700MHz) to run at the Switch\'s highest native clock, or Fast (2000MHz) to run at 2x clock.</string>
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<string name="memory_layout">Memory Layout</string>
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<string name="memory_layout_description">(EXPERIMENTAL) Change the emulated memory layout. This setting will not increase performance, but may help with games utilizing high resolutions via mods. Do not use on phones with 8GB of RAM or less. Only works on the Dynarmic (JIT) backend.</string>
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<string name="dma_accuracy">DMA Level</string>
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<string name="dma_accuracy_description">Controls the DMA precision accuracy. Higher precision can fix issues in some games, but it can also impact performance in some cases. If unsure, leave it at Default.</string>
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<!-- Shader Backend -->
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<string name="shader_backend">Shader Backend</string>
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