[video_core] Add option to control the DMA precision level at runtime #304

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Shinmegumi merged 6 commits from dma-feature into master 2025-08-23 19:42:11 +02:00
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@ -288,8 +288,8 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent)
"and safe to set at 16x on most GPUs."));
INSERT(Settings,
gpu_accuracy,
tr("Accuracy Level:"),
tr("GPU emulation accuracy.\nMost games render fine with Normal, but High is still "
tr("GPU Level:"),
tr("Controls the GPU emulation accuracy.\nMost games render fine with Normal, but High is still "
"required for some.\nParticles tend to only render correctly with High "
"accuracy.\nExtreme should only be used for debugging.\nThis option can "
"be changed while playing.\nSome games may require booting on high to render "
@ -297,7 +297,7 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent)
INSERT(Settings,
dma_accuracy,
tr("DMA Level:"),
tr("Adjusts the DMA precision level. Higher precision may fix some games, but it can also directly impact performance in some cases.\nIf unsure, leave it at Default."));
tr("Controls the DMA precision accuracy. Higher precision can fix issues in some games, but it can also impact performance in some cases.\nIf unsure, leave it at Default."));
INSERT(Settings,
use_asynchronous_shaders,
tr("Use asynchronous shader building (Hack)"),