[WIP] Stuff made for fun #2981

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CamilleLaVey wants to merge 217 commits from stuffmadeforfun into master
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Making sure CI is able to compile test builds

Making sure CI is able to compile test builds
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Fixing missing headers
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[shader_recompiler, spir-v] Adding INT64 emulation path
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Adding missing headers
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Revert "TEST: Enabling TimelineSemaphores for QCOM and Turnip"
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This reverts commit 3cd33fce44.
[shader_recompiler, spir-v] verifying int64 emulation path activation
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[texture_cache, gl, vk] Initial implementation for HDR + MSAA detection on QCOM drivers.
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Fix building issues
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crueter force-pushed stuffmadeforfun from a65a35432e
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Signed-off-by: crueter <crueter@eden-emu.dev>
[gl. vk] Extending impl for atomic floats operations
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Fixing missing headers
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[shader_recompiler, spir-v] Adding INT64 emulation path
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Adding missing headers
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Revert "TEST: Enabling TimelineSemaphores for QCOM and Turnip"
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This reverts commit 3cd33fce44.
[shader_recompiler, spir-v] verifying int64 emulation path activation
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[texture_cache, gl, vk] Initial implementation for HDR + MSAA detection on QCOM drivers.
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Fix building issues
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Merge branch 'stuffmadeforfun' of https://git.eden-emu.dev/eden-emu/eden into stuffmadeforfun
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[memory, vk] TEST: Tiled GPU optimization try #1
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[service, hle] Add defensive check in WriteBuffer
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fix license
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c168755c65
Signed-off-by: crueter <crueter@eden-emu.dev>
[gl. vk] Extending impl for atomic floats operations
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Fixing missing headers
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[shader_recompiler, spir-v] Adding INT64 emulation path
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Adding missing headers
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Revert "TEST: Enabling TimelineSemaphores for QCOM and Turnip"
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This reverts commit 3cd33fce44.
[shader_recompiler, spir-v] verifying int64 emulation path activation
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[texture_cache, gl, vk] Initial implementation for HDR + MSAA detection on QCOM drivers.
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Fix building issues
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Signed-off-by: crueter <crueter@eden-emu.dev>
This reverts commit 3cd33fce44.
Fix building issues
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Merge branch 'stuffmadeforfun' of https://git.eden-emu.dev/eden-emu/eden into stuffmadeforfun
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[memory, vk] TEST: Tiled GPU optimization try #1
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[service, hle] Add defensive check in WriteBuffer
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Merge branch 'stuffmadeforfun' of https://git.eden-emu.dev/eden-emu/eden into stuffmadeforfun
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[vk, host shaders, qcom] MSAA Handling by Native QCOM Shader Resolve
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@ -2346,0 +2421,4 @@
if (format == PixelFormat::B10G11R11_FLOAT) {
has_hdr_attachment = true;
}
}
Member
bool has_hdr_attachment = std::ranges::find(renderpass_key.color_formats, PixelFormat::B10G11R11_FLOAT) != renderpass_key.color_formats.end();
```c++ bool has_hdr_attachment = std::ranges::find(renderpass_key.color_formats, PixelFormat::B10G11R11_FLOAT) != renderpass_key.color_formats.end(); ```
Author
Owner

Mmmm, i'll this add later, thanks.

Mmmm, i'll this add later, thanks.
@ -92,1 +92,4 @@
// B10G11R11_UFLOAT (R11G11B10 float) is used by Unreal Engine 5 for HDR textures
// Some Android drivers (Qualcomm pre-800, Mali pre-maintenance5) have issues with this format
// when used with MSAA or certain tiling modes, causing texture flickering/black screens
Member

ICC doesn't like inferring arrays, use std::array<VkFormat, 2>

ICC doesn't like inferring arrays, use `std::array<VkFormat, 2>`
[vk] Degrade HDR Format to LDR
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@ -93,0 +109,4 @@
// Nintendo Switch hardware validation: NO COLOR_ATTACHMENT_BIT (only SAMPLED_IMAGE)
// Reference: vp_gpuinfo_nintendo_switch_v2_495_0_0_0 - Missing required attachment bits
// This format should NEVER be used as render target, only for texture sampling
constexpr std::array E5B9G9R9_UFLOAT_PACK32{
Member

Again ICC odesn't like inference, use std::array<VkFormat, 4>

Again ICC odesn't like inference, use `std::array<VkFormat, 4>`
[vk, texture_cache, pipeline_cache] Refining handling of R32
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Fix building/ licensing issues
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[vk, spir-v] Refining the path for Array 1D emulation and R32 Uint handling consistency
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[spir-v] Include more cases for ColorArray1D
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Fixing building issues again, dammed binding.
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[vk] Add Android-specific sRGB fallback format
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comment
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[vk, texture_cache, pipeline_cache] Removing handling for wrong vk formats
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Adding missing headers
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[vk] Handling padding (compiler tomto)
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[vk] compiler baka baka
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[vk, qcom] Default FP32
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[vk] Reordering disabled broken DynamicState and ExtendedDynamicState
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@ -1205,0 +1315,4 @@
// VK_EXT_vertex_input_dynamic_state
// RADV + RDNA2: Broken VertexInputDynamicState on RDNA2 hardware
Member

Mesa fixed this ages ago

Mesa fixed this ages ago
Member
https://git.eden-emu.dev/eden-emu/eden/commit/9406438d51a3d827c2d6b6bc77dc36734ec2f991
Member

First we use what is already in code now (later we can test those things, let's not introduce more unknown behavior to test)

First we use what is already in code now (later we can test those things, let's not introduce more unknown behavior to test)
Member

@DraVee wrote in #2981 (comment):

eden-emu/eden@9406438d51

look at the commit after, we added that cause TOTK breaks without VIDS for many people

@DraVee wrote in https://git.eden-emu.dev/eden-emu/eden/pulls/2981#issuecomment-11745: > [`eden-emu/eden@9406438d51`](https://git.eden-emu.dev/eden-emu/eden/commit/9406438d51a3d827c2d6b6bc77dc36734ec2f991) look at the commit after, we added that cause TOTK breaks without VIDS for many people
Author
Owner

There are old restrainments for the usage of certain ext, however, i need to still blacklist it if i don't since when this was fixed, bring me driver ver, to unlock it for newer devices upon the driver ver fixed.

There are old restrainments for the usage of certain ext, however, i need to still blacklist it if i don't since when this was fixed, bring me driver ver, to unlock it for newer devices upon the driver ver fixed.
Member

I can't find it in MESA's commits and I have no idea what the specs say but it works perfect on RDNA 2 (aside from in ZA)

I can't find it in MESA's commits and I have no idea what the specs say but it works perfect on RDNA 2 (aside from in ZA)
[vk] Corrections to VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE
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fixup
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fix bitfields
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fixes bitfields 2
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fix format_reinterpretation on pc and add it to android (#3049)
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Reviewed-on: #3049
Co-authored-by: Kleidis <kleidis1@protonmail.com>
Co-committed-by: Kleidis <kleidis1@protonmail.com>
VIDS toggle added (#3051)
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Co-authored-by: Allison Cunha <allisonbzk@gmail.com>
Reviewed-on: #3051
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
VIDS toggle added (#3052)
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Co-authored-by: Allison Cunha <allisonbzk@gmail.com>
Reviewed-on: #3052
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
Revert "[shader_recompiler, spir-v] Adding INT64 emulation path"
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This reverts commit 033531509b.
[vk, qcom] Remove VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE for QCOM drivers
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Revert "[vk, qcom] Remove VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE for QCOM drivers"
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Lizzie force-pushed stuffmadeforfun from d6debaa49c
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Signed-off-by: crueter <crueter@eden-emu.dev>
[gl. vk] Extending impl for atomic floats operations
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Fixing missing headers
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[shader_recompiler, spir-v] Adding INT64 emulation path
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Adding missing headers
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Revert "TEST: Enabling TimelineSemaphores for QCOM and Turnip"
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This reverts commit 3cd33fce44.
[shader_recompiler, spir-v] verifying int64 emulation path activation
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[texture_cache, gl, vk] Initial implementation for HDR + MSAA detection on QCOM drivers.
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Fix building issues
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Signed-off-by: crueter <crueter@eden-emu.dev>
This reverts commit 3cd33fce44.
Fix building issues
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Merge branch 'stuffmadeforfun' of https://git.eden-emu.dev/eden-emu/eden into stuffmadeforfun
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[memory, vk] TEST: Tiled GPU optimization try #1
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[service, hle] Add defensive check in WriteBuffer
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Signed-off-by: crueter <crueter@eden-emu.dev>
This reverts commit 3cd33fce44.
Signed-off-by: crueter <crueter@eden-emu.dev>
This reverts commit 3cd33fce44.
[service, hle] Add defensive check in WriteBuffer
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fix license
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Merge branch 'stuffmadeforfun' of https://git.eden-emu.dev/eden-emu/eden into stuffmadeforfun
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[vk, host shaders, qcom] MSAA Handling by Native QCOM Shader Resolve
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[vk, qcom] TEST: Adjustment to the MSAA and format resolve with native support
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[vk] Degrade HDR Format to LDR
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[vk, texture_cache] Workaround for games with wrong usage of R32 with float samplers
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[vk, texture_cache, pipeline_cache] Refining handling of R32
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Fix building/ licensing issues
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[vk, spir-v] Refining the path for Array 1D emulation and R32 Uint handling consistency
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[spir-v] Include more cases for ColorArray1D
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Fixing building issues again, dammed binding.
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[vk] Add Android-specific sRGB fallback format
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comment
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[vk, texture_cache, pipeline_cache] Removing handling for wrong vk formats
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[vk] Refactor to DynamicState and ExtendedState
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Adding missing headers
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[vk] Handling padding (compiler tomto)
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[vk] compiler baka baka
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[vk, qcom] Default FP32
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[vk] Reordering disabled broken DynamicState and ExtendedDynamicState
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[vk] Corrections to VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE
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fixup
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fix bitfields
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fixes bitfields 2
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Merge branch 'stuffmadeforfun' of https://git.eden-emu.dev/eden-emu/eden into stuffmadeforfun
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fix format_reinterpretation on pc and add it to android (#3049)
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Reviewed-on: #3049
Co-authored-by: Kleidis <kleidis1@protonmail.com>
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VIDS toggle added (#3051)
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Co-authored-by: Allison Cunha <allisonbzk@gmail.com>
Reviewed-on: #3051
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VIDS toggle added (#3052)
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Co-authored-by: Allison Cunha <allisonbzk@gmail.com>
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Co-authored-by: xbzk <xbzk@eden-emu.dev>
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Revert "[shader_recompiler, spir-v] Adding INT64 emulation path"
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This reverts commit 033531509b.
[vk, qcom] Remove VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE for QCOM drivers
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Revert "[vk, qcom] Remove VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE for QCOM drivers"
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Rebased from master
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[vk, texture_cache] Refining vk format reinterpreation usage
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[vk] adding identity swizzle optional use
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[vk] Toggle for LDR degradation with sRGB
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d53225835a
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crashes on opening games

crashes on opening games
Member

@JPikachu wrote in #2981 (comment):

crashes on opening games

Try #3059

@JPikachu wrote in https://git.eden-emu.dev/eden-emu/eden/pulls/2981#issuecomment-12019: > crashes on opening games Try #3059
Member

@JPikachu wrote in #2981 (comment):

crashes on opening games

Enable graphics debug and send log again

@JPikachu wrote in https://git.eden-emu.dev/eden-emu/eden/pulls/2981#issuecomment-12019: > crashes on opening games Enable graphics debug and send log again
[android] toggles force identity swizzle and force ldr to srgb
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@DraVee wrote in #2981 (comment):

@JPikachu wrote in #2981 (comment):

crashes on opening games

Try #3059

Same crash

@DraVee wrote in https://git.eden-emu.dev/eden-emu/eden/pulls/2981#issuecomment-12020: > @JPikachu wrote in #2981 (comment): > > > crashes on opening games > > Try #3059 Same crash
Member

interesting, If I clear my sharers on every boot of each game then it works

interesting, If I clear my sharers on every boot of each game then it works
Merge branch 'stuffmadeforfun' of https://git.eden-emu.dev/eden-emu/eden into stuffmadeforfun
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[vk, pipeline_Cache] Manage of shared memory access and usage
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[vk, texture_cache} Organizing VK formats with Specs validation
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[Vk, pipeline_cache] Removing turnip for clamping memory
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{vk, texture_cache] TEST: Adjusting vk format reinterpretation
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This reverts commit 24341611e4.
[vk. amd] Removing old blacklist from feature usage for AMD
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[vk] Configuring VK_EXT_Custom_Border_Color of Hell.
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Fix building issues
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DraVee added this to the (deleted) project 2025-12-11 22:41:54 +01:00
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Broken beyond reparation, keeping it open to avoid branch deletion

Broken beyond reparation, keeping it open to avoid branch deletion
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Closing, as it's supersed by #3074 an #3096

Closing, as it's supersed by #3074 an #3096
DraVee closed this pull request 2026-01-01 12:26:32 +01:00
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